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Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

The Blade

Posted by on 8:38 am

Hey all, here again to bring you another exciting “Dark Horse” list.  I am fulfilling another request for one of our valued readers, though I am also fulfilling one of my own desires as this is my favorite warcaster for the Retribution faction and have been playing him since MK II came out.  I am going to be focusing upon, as the title would suggest, “Garryth the Blade of the Retribution.”  I will first point out where this is under the “Dark Horse” articles to me it is by no means a “Dark Horse” list, in my opinion of course, lol.  Some of the models have been selected based upon what they can do for Garryth while others will help out the whole army.  There are even models in the list due to the fact that they are able to function on their own without support from the warcaster, as when I take a look at him you will see that he is one that can be greedy at times with his spells and abilities.  So here is the list: Garryth +5 Aspis 4 Gorgon 5 Dahli Hallyr with Skarath 9 10 Dawnguard Sentinels with Officer and Standard 11 House Shyeel Artificer 3 House Shyeel Artificer 3 House Shyeel Battle Mages 5 House Shyeel Magister 2 House Shyeel Magister 2 Lanyssa Ryssyl 2 Madelyn Corbeau 2 Mage Hunter Assassin 2 Mage Hunter Assassin 2 Narn 3 Total 50/55   Lets take a look at our warcaster now.  Garryth has above average SPD, now combine this with the fact that he has built into him the pathfinder ability, gives him a very decent threat range, also he has immunity to free strikes.  The combination of these 3 abilities alone means that all you have to do is clear a charge lane and get line of sight to the target you want him to destroy.  He has a MAT that is way above average for a warcaster, though don’t get to excited as he isn’t up there with the Butcher but not far behind either.  His RAT is just barely above average, though when combined with one of his other abilities, Arcane Assassin, it goes a long way.  He has above average DEF, but this is to make up for his below average ARM and life bar.  He has an average FOC stat to where if he was to camp all of his focus then he has the same ARM as a Khadoran warjack.  All this aside he has 2 hand cannons and 2 melee weapons with below average POW+STR, though again this is because of his Arcane Assassin ability as well as the fact that his melee weapons have Grievous Wounds built in (this is where if you hit a model with the model loses tough, can not heal or be healed, and can not transfer damage) and he is also a weapon master with his melee weapons.  He also has stealth naturally built in.  Since I keep bringing up the ability of Arcane Assassin I guess I have to tell you what it does.  Arcane Assassin allows Garryth to ignore focus adding to a model’s ARM, as well as ignoring spell affects that add to DEF or ARM.  Keep in mind this will not let him ignore spells in...

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A Road to War — Episode 1

Posted by on 12:50 am

MoM proudly presents the Texas Renegades in their very own podcast.   Road to War Episode 1 – Show Notes   0:00  Introductions and Team tournament discussion 16″30  Flanks for the Memories Discussion 22:50  Colossals and other PP Announcements from Templecon 35:30  Masters 56:00 Upcoming Tournaments 58:30  What We’re Working on   If you have any topics you would like to be discussed or questions for us, please e-mail them to aroadtowar@gmail.com.  Thanks for listening! Podcast: Play in new window | Download (Duration: 1:01:44 — 56.5MB)Subscribe: iTunes | Android |...

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Circle Light War Beasts

Posted by on 12:00 am

Welcome, dear readers. After having gone through each of the battle boxes, I’d like to offer my humble suggestions on how to proceed from there. I’ll be starting with my primary faction, Circle Orboros. For the next couple episodes, I’m going to examine in some detail each of our options for expanding your forces. Understand, dear readers, that these are only suggestions to expand your starting force. What works in my meta might not work for yours, and of course, they are all geared towards beginners, and primarily within faction. Today, the Circle options for light war beasts will be explored. I’ll look over each in turn, and what they really offer us. Keep in mind, each of these choices might be a good choice for a particular warlock, but a poor choice outside of one or two lists. Where possible, I’ve mentioned any obvious synergies to help narrow down options. Now one of Circle’s biggest strengths is that we have two very different sets of beasts. Where most factions have a variation on a single theme, Circle has variations on two themes. And each has merits and strengths that work well together, or operate independently without necessarily suffering for it. I’ll try to shine a bit of light on each, suggest possible warlocks to try them with, and give an overall appraisal of how important the model is to the overall effectiveness and strength of your Circle Orboros army. First up, light beasts. We have 6 options in faction. Argus – Personally, outside of Kaya 1, I have never once fielded an Argus. I do like them with her though, as they are speedy little slam missiles and combo attack dogs that work excellently together to take out things. They even have a range spray that (with boosts) does OK. That said, I do not see any benefit to owning two, let alone three of them, and their animus rarely comes into play as the majority of Circle beasts have pathfinder innately.  Recommendation- 1/10. Gorax – Now, the Gorax on the other hand… That little guy is a must have eventually for just about every Circle warlock. While I do try to go without using him (and his animus) in some lists, the times where I don’t include him in something with living heavies is rare. The main reason that I like to have the Gorax is his animus, Primal. Primal gives +2 MAT and +2 STR, with the beast auto frenzying the next turn. Auto frenzy is a HUGE drawback… but if something tough needs to die, I’d much rather make sure it dies than let it have a chance of it surviving. Also, as more than one person (at least two) has realized, a primaled Gorax is a force to reckon with on it’s own. And for a light beast, it has excellent fury battery capabilities (4 fury – nice). Recommendation – 9/10. Scarsfell Griffon – The Griffon is something I’m not entirely sold on personally. I feel like it has good potential, but it just doesn’t quite make the list at this point. It has three initial attacks, but they are all weak. It has average MAT and average speed. It can fly, but what good that is with it’s only average speed is something...

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Toruk To Tyrant – February Fun

Posted by on 12:00 am

By Brian Giese   In my last update I talked about how I did in January and some of my thoughts on Zaal. For February I had hopes to bring results of playing in 4 tournaments, but due to some annoying car repairs, I only made it to 1 tournament. I will go over the details of that event below. After 2 months of playing skorne I keep having more fun playing them. I also find my opponents have more fun playing against my skorne, then they did when I played Cryx, which really isn’t a surprise. I’m going to break down the various subjects I wish to discuss a little better, and hopefully the article will be a little easier to read.  Including why I enjoy taking  Skrone Karax, which most skorne players feel are worthless. The following topics for today will be Tournament Report Battle Report with Zaal Summary of February Games Fun with Karax March Plans Tournament Report I attended a 50pt tournament in Chicago on February 11th. I bought 2 lists, but I only ended up playing my Zaal list all 3 rounds. The event had 8 players. My 2nd list, was a Mordikarr list, but was having too much fun with Zaal to switch over. List Details In last update I talked about my Zaal lists and why I choose the models that are in the list. Supreme Aptimus Zaal +5 Basilisk Drake Bronzeback Titan Titan Gladiator Aptimus Marketh Ancestral Guardian Bloodrunner master Tormentor Extoller Soulward Hakaar the Destoyer 10 Nihliators 4 Paingiver Beast Handlers 10 Praetorian Karax Tyrant Commander & Standard Bearer reinforcements Ferox Cav Tyrant Commander & Standard Bearer The Event went 3 rounds.   Round 1 – Zaal vs Kromac (scenario – Gauntlet) Every moment of this game was going well for me up to the point Kromac Killed Zaal. The Kromac list was all beasts. It had all the warpwolf models (feral, alpha & stalker), a gorax, and an argus and I believe 1 gnarlhorn.  Ben from chicago was playing the Circle, and he had just come back from winning the Deathrace event with Kromac. I had a huge model count lead and I basically used my infantry to block any good charges/tramples from the circle beasts. I lost some models early, but between last stand and my feat. I had Kromac down to 3 beats by T4 (argus, gorax and 1 warpwolf) I kept Zaal at the edge of the killbox and tried to stay well outside Kromacs threat range. however He was able to use all 3 remaining beasts to push Kromac 3 inches forward, and he managed to get exactly into range to move forward and leap to get my warlock. Funny side-note I’ve never actually successed in pushing my own model in Warmachine (EVER). I knew he would get 1 or 2 of those pushes to work, but didn’t think he would get lucky and get all 3. I even camped 4 fury to transfer, but he just had too many attacks with his feat, and I lost. The killbox kept me closer then I wanted to be as well. Still, it was fun game. Round 2 – Zaal vs Rhyeas (Scenario – Incursion) This game went fairly well for me. I ended up winning 3 scenario points...

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MoM’s Podcast # 7

Posted by on 7:15 pm

  MoM’s Podcast #7 Topics: Cygnar in The Dojo, Preparing for your first Tourney, What we are working on. We spend a lot of time talking about Cygnar. Podcast: Play in new window | Download (Duration: 3:14:15 — 177.8MB)Subscribe: iTunes | Android |...

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Captain Bart

Posted by on 9:52 am

by Bulldog   Now let’s turn our attention to the high seas of the Iron Kingdoms.  In particular, a warcaster named Bartolo Montador.   I have seen many lists written for him where it is the typical gun line and it gets boring after a while.  That is why I write these articles about the lists and models you might not normally see and show how they can be effective.   I got the inspiration for this list at Gencon 2011 during the Rites of Passage tournament while I was judging.   Four Star Syndicate Bart +5 Mangler 8 Mangler 8 Nomad 6 Rorsh and Brine 9 Wrong Eye and Snapjaw 9 Bull Snapper 3 10 Kayazy Assassins with Underboss 10 Piper 2 Total:  50/55   First lets take a look at Bart. He has good SPD, above average MAT, average RAT, average DEF/ARM and average FOC for the non-spellcasting warcaster.  He has an 8″ spray with average POW, but with his above average melee POW and one of his special abilities to combine with it, he will more than likely be using his melee weapon.  He has Overtake, Tough, and Red Tide.  Whenever Bart destroys an enemy model with a melee attack he gains a cumulative STR and ARM bonus, combine this with Overtake, and he can walk through most units. If you are facing one of the types of armies that ignore focus adding to ARM and spells that add to ARM, then it is better to buy the attacks to destroy enemy models since the ARM bonus from Red Tide is not ignored.   He has a decent spell list, though with the above list build you won’t be using many of them.   He has Deadweight, average range and POW with a low cost to cast, and if you destroy a living or undead model with this it, you get to choose a model within 2″ of the destroyed model and the chosen model must forfeit its movement or action next turn.   His next spell is Powder Keg, high cost, decent AOE, high POW, and it comes with a critical effect where models in the AOE lose their initial attacks and can’t make special attacks.  Since this spell costs so much, especially if you are trying to get the critical effect off, you normally won’t be using it.   He has an upkeep spell called Hot Shot, where a model in his battlegroup gets boosted damage rolls on ranged attacks.  I usually like to upkeep it on Bart for two reasons, one because he is the only model in his battlegroup with a ranged weapon, and two, why not? You never know when it will come in handy on a 8″ spray attack.   He has a spell called Broadsides, which allows all models in his battlegroup to make another ranged attack regardless of ROF.  So with this list build it will cost you half of your FOC resources to cast to let Bart take another shot. A good spell, just not with this list.   His last spell is the bread and butter of this list build: Batten Down the Hatches.  This spell effects battlegroup models only and it lowers their DEF but gives a great boost to their ARM as well as giving...

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The Bastard

Posted by on 12:01 am

By Chuck Elswick So now to take a look at one of my favorite bad guys that you love to hate, Goreshade the Bastard.  This is a character that I have loved his story ever since he made his first appearance in Escalation back in MKI.  He is a character that fights for the Cryx army only to further his own agenda, not so much like Asphyxious whose own goals are to become a god and if he has to kill Toruk so be it, but Goreshade believes his agenda will help bring about a solution to the dieing gods situation of the Elves.  He has even gone as far as to trade information to Cryx’s most hated enemy in the Iron Kingdoms, the Legion of Everblight, to get information to help his own agenda.  The following list is is written with a theme behind it but lets see if you can figure it out prior to me revealing it.   Goreshade the Bastard +6 Death Walker – Seether 9 Seether 9 10 Bane Knights 10 Bane Lord Tartarus 4 10 Bloodgorgers 8 Cephalyx Overlords 4 10 Cephalyx Slaver and Drudges 6 Gerlak Slaughterborn 3 Ogrun Bokur 3 Total 50/56   So lets tak a look at our warcaster first shall we.  We have a warcaster with good SPD, average DEF and barley above average health and ARM, has above average MAT and POW on his melee weapon.  The weapon itself has the ability to create a deathwalker if one is not already in play, and it has reach which gives him a total of 11″ threat on a charge.  Lets now combine this with his above average FOC, which though is average for Cryx.  His feat is pretty solid, especially in low point games.  He summons a minimum unit of Bane Thralls that can activate the turn they come in, all they have to do is be placed within 3″ of Goreshade when he uses his feat.  Now lets take a look at his spell list, which is one reason why I chose the 2 Seethers as his warjacks.  The spell Bleed is a low cost spell but because of its low range and POW, though if he destroys an enemy model with it he heals D3 damage.  His next spell is Hex Blast, average range, cost, and POW with a small AOE, but on a direct hit the model/unit loses any upkeeps on it.  Now onto his signature spell list, as these next 3 spells are yet to appear upon another warcaster/warlock’s spell list.  He has Soulgate, which is an above average cost spell where you remove a trooper model from play within Goreshade’s and replace it with a warjack in this model’s control area and battlegroup, though they won’t be able to activate after being replaced so its great for hit and run tactics but because it costs so much you will only be able to cast it once.  His next spell is Mage Blight which costs way above the average cost of a spell, while in his control area living enemy models can’t cast spells or use their feat. Lastly his spell called Shadowmancer is an average cost spell, this is a great spell his battlegroup gains stealth and Dark Shroud (enemy models in melee...

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MoM’s Podcast # 6

Posted by on 7:33 pm

  MoM’s Podcast #6 Topics: Templecon Masters. SR2012 Scenarios, The Dojo. Podcast: Play in new window | Download (Duration: 2:31:06 — 138.3MB)Subscribe: iTunes | Android |...

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Poppabear’s super awesome nifty keen hugely big organized paint shelf.

Posted by on 12:00 am

Running out of space for your paints? Can’t find colors you want? Too many different size bottles that don’t fit in your rack? Well my friends have I got a treat for you! Here is a walk through on how to build a super simple paint rack for under $20! It’s big and beautiful! First thing we are gonna talk about is supplies.. We need 3 1″x2″ boards 8 foot, 3 1″x3″ boards 8 foot. Glue and nailbrads. Cut them all into equal lengths. I made mine 24″ long to fit my table top.                 Next we start the gluing and nailing of the shelves. Running a bead of glue down one side we make a stair step with the wider board as the riser.                       Brad nail it, screw it (with pilot hole) or how ever you want to fasten them. Repeat this as many times as you want shelves. The more stairs… the more shelves. Looks like enough space Stand it up and measure the distance for bracing with the shelves leaning back slightly.  This will keep them from falling out when it gets bumped. Attach some bracing pieces to that length. Stand it up and complete the triangle bracing.  with a runner along the back. Trim the sides to taste. And paint it to what ever color strikes your fancy. Next, load that Sucker up and impress your friends on how super organized you are!  After they ooooh and aaaaah after your creation, send them to this article and they can make their own.  They will have your gratitude and may even let you have a few take backs or re rolls in the next game.   …Okay maybe not. Til next time! Poppabear (Troll King and leader of the Mighty...

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Carnage4u’s Terrain Blog #6 (More Finished Pieces)

Posted by on 12:14 pm

by Brian Giese In my last update, I started to show off some final pictures of many of the pieces. This is my favorite part, as the months of hard work are now able to be shown.   This update will include some General pieces Crypt piece belltower piece. (my favorite piece) Group pictures (including with models being played in a game)   General flocking materials – before I go into the pictures I wanted to show all the different materials I used to add flock and grass effects to the piece   General Pieces This is one of the few pieces where it is in 2 parts. This will allow people to move minis around easier. This is just a generic piece with some ruined buildings. This piece is mostly empty to ensure we have some parts of the battlefield that can open up into some good combat. Another more open piece Random ruins piece Crypt Piece Base of the Crypt – This will allow me to put different pieces in this spot. Crypt Piece     These are some tomb pieces I can add to the crypt if I want. I have not glued them down, as they take up a lot of space, and it makes difficult for models to move around.   Bell Tower   Base of the Bell Tower     First stage of the base coat. Some final extra pieces I made to add some details to the piece     For the stained glass I am printing off an image on transparency sheets used for overhead projectors. I also had to glue them to back of a white piece of paper to brighten up the image.   Here is an example with and without the white background. I also wanted to make one broken window and have some glass shards  that will lay on the ground next to broken windows.               Group Pictures These are some pictures of everything setup next to each other with different setups, and the last pictures are from an actual game.            ...

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