Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

TDH60M – Ep. 63 – Marc And Kassem Vs. Skorne

Posted by on 8:51 am

Another week, another new episode of This Deathclock has 60 Minutes! This week we are joined by Marc-Andre Leblanc and Kassem from Combo Smite to tell us all about that big Skorne errata that some of you may have heard about. We also delve into the new theme lists and find out if they’re worth building new lists for. As always we have the latest news from PP headquarters and the ever challenging Lightning Round.   Podcast: Play in new window | Download (Duration: 1:20:31 — 184.3MB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 62 – John Vs. Your Tokens

Posted by on 10:17 am

This week the meese managed to snag none other than Mr. Do… Mr. John DeMaris himself to participate in a frank and candid discussion about the world of accessories for WarmaHordes. Everything from tokens, precision measuring tools and maybe some stuff you didn’t even know existed. John also tells us how to live the dream of dumping your crappy job and making your passion for gaming a sustainable business with no risks whatsoever!!! Don’t forget, we bring you the latest news and the ever popular and completely original Lightning Round™. Podcast: Play in new window | Download (Duration: 1:06:43 — 152.7MB)Subscribe: iTunes | Android |...

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The Storm Chamber – Episode 12 Listener Questions

Posted by on 12:37 am

Episode 12 is all about you! It’s all about you and your submitted questions. We’ll answer these as well as we can and cover everything from how to keep Ragman alive to what the top five casters in Cygnar are. Next week: N3mo! You can always find the Storm Chamber on Facebook!     Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

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TDH60M – Ep.61 – Kris Vs. Menoth

Posted by on 9:41 am

On this week’s cast we are joined by Menoth wizard and honorary 4th moosemachiner Mr. Kris Aubin to talk about all the new happenings in the world of Warmahordes (and there is a lot this week!) and then we go halberd deep into the Protectorate to figure out all the best and worst the faction has to offer. Also make sure you stick around for the Lightning Round Podcast: Play in new window | Download (Duration: 1:16:11 — 174.4MB)Subscribe: iTunes | Android |...

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Moosemachine Network Dec 2016 Errata Cast

Posted by on 8:43 am

Some of the members of the Moosmachine Network Get together for our First Impressions of the Dec 2016 Errata. Podcast: Play in new window | Download (Duration: 45:08 — 103.3MB)Subscribe: iTunes | Android |...

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Klaw Plays Trolls: The Salt Business is a Growth Business

Posted by on 5:06 am

Added disclaimer: Despite any ideas the title might give you, there is much saltyness ahead. The state of things At this time, I feel there are three factions clearly ahead of the pack – Cygnar, Circle and Retribution. They have answers to (or are) the main boogeymen in the game, and have multiple casters to make a caster pair from. Additionally, they can develop multiple playing styles on a meta-strategic level, as in, multiple roads to achieve victory. Within a list, or within the faction1. The second group hang in there, mostly by virtue of one caster. I might be selling Menoth short when I say they are only part of the fun thanks to High Reclaimer, but for Minions (Rask) and Khador (Karchev) I don’t think I am wrong. The exception here would be Mercenaries, who have Ossrum, but who don’t rely on him to be competitive, with other options like Magnus2, variations to Kingmaker, and Cephalyx. These factions have answers, have boogeymen, but their choice of casters and ways to achieve victory is more narrow. Post-errata, Khador clearly fell off the wagon, and when it comes to Minions, it remains to be seen whether they can stay ahead of the third group, which is … the sad group: Trolls, Cryx, Legion, Convergence and Skorne. The sad group The sad group all have plenty of fun options, when playing against other members of the sad group. When facing the real boogeymen, they just come up short. I haven’t seen or heard from a list that gives Cryx a 50% game into Cygnar, be it Haley2, Sloan or Stormlance spam. I haven’t seen or heard about a list that gives Trolls a 50% game into heavy control lists, be it Haley2 or Wurmwood2. Additionally, and this is what makes the sad group extra sad – they don’t have multiple approaches to the game. It’s most clear in Trolls, as very aptly put forward by the guys on the Moot Point podcast: they play too fair a game. Trolls don’t stop their opponent from doing anything. Both players do what they do, and the Troll player just hopes to come out on top. This is problematic, because strategy games revolve around … well … playing unfairly. Applying a larger part of your force to a smaller part of your opponent’s force, leaving them to fight your entire army with only a part of theirs. Trolls can’t really do that. They have no cloud walls, no control feats, no devastating shooting options, they … just hope you can’t kill them fast enough. I know, I’m selling the faction short, but … Too often, when playing against the first tier of factions, the game revolves around: “Can you kill me?” 3 The thing is, that used to be the case in MK2 as well. The only reason Trolls were competitive back then, is because, well, people generally couldn’t kill them. Three ARM 22 (or 23 on Mulg) heavies behind Janissa’s wall, weapon master Warders at ARM21 with 8 boxes and tough, that kind of stuff. Add a guaranteed alpha with Burrowers, and you had a game. In Mk3, PP removed the worst options (probably for the best of the game), but put nothing in return. The little alternative options Trolls had (Grissel1,...

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Storm Chamber Episode 11 – Brickhouse Erratisode!

Posted by on 1:28 am

Episode 11 is a breakdown of what we expect out of our new “spoiled” models. Plus we break down how the errata will affect Cygnar, what changes in other factions’ will do for our pairings, and how playable we think casters that have experienced changes will be. If you’re a swan that wants to be prepared for your next tournament be sure to check out Episode 11!   Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 60 – Matt Vs. The SOO

Posted by on 4:13 pm

This week we are joined by Mr. Matt Clark to discuss the life of a PP Judge and Press Ganger. We talk about the upcoming Southern Ontario Open or “SOO” and go into a little detail on a few Judging horror stories. Also we do a little focus on weird model interactions, what are they and how do you navigate them. We go over the latest news and releases as well. Also don’t forget to stick around for the lightning round! Podcast: Play in new window | Download (Duration: 1:10:53 — 64.9MB)Subscribe: iTunes | Android |...

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Countercharge ep8 Zaadesh2

Posted by on 11:03 pm

Countercharge is a Warmachine/Hordes dojo & battle report podcast. The format of the shows will be two parts. Part one, we will explore a warcaster or warlock and build lists. Then in part two we will actually play those lists and see how well our ideas are on the table. The goal of the podcast is to provide more than just “theory-machine”. We are based out of Iowa City, Iowa and you can find pictures of our games on In this episode we bring out guest host Jason, who plays Skorne and him and Dan each build a list. We then go over a battle report with each list and talk about Skorne errata. Podcast: Play in new window | Download (Duration: 1:29:27 — 81.9MB)Subscribe: iTunes | Android |...

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Moosemachine BatRep’s – Fyanna vs Shea

Posted by on 11:33 am

It has been a while since our last BatRep. Remember, Jay and I admittedly do these things to learn from you guys, so leave comments and suggestions for us! This battle was an 8 round slog fest that never seemed to end. We usually don’t play on clocks for BatReps because it distracts from getting things right and taking pics, but the game would have been so much different if we had. Appologies for the weirdness in the formatting. There is some weirdness that happened when bringing it over I can’t seem to fix. Overview: Two 75 Point Lists. Terrain is pretty heavy, and relatively skewed to one side. The Scenario is “Take and Hold” Roll – Will wins. Chooses to go first. Jason takes the side with the big forest and the hill. Will: I have been itching to try out this list before I invest full bore in to it, because it is expensive. From 10 feet away it looks like a killer, and I am dying to do a good Jack Spam with my pirates. So.. here it is.. I have been keeping it under wraps for a bit, but hey, I already have seen some people figure out the Shae synergies here.   Captain Phinneus Shae – WJ: +28 – Freebooter – PC: 9 (Battlegroup Points Used: 9)- Freebooter – PC: 9 (Battlegroup Points Used: 9)- Freebooter – PC: 9 (Battlegroup Points Used: 9) – Freebooter – PC: 9 (Battlegroup Points Used: 1) – Freebooter – PC: 9 – Freebooter – PC: 9 – Freebooter – PC: 9 – Freebooter – PC: 9 – Buccaneer – PC: 6Gobber Tinker – PC: 2 Gobber Tinker – PC: 2 Ragman – PC: 4 Savio Montero Acosta – PC: 6 Lord Rockbottom – PC: 4The Commodore Cannon & Crew – Commodore & 3 Crewmen:   I love this list.. the damage and threat range are ludicrous… it has one fatal flaw.. I need to be able to hit things.. and knock them down. No good against things like Hell Mouths, and collosals… Freebooters on feat have a threat of 16 inches, and knockdowns from Shea’s spells and the Commodore… which is always just a killer. I will have to proxy a tinker with an armless Roomie, and 3 of my freebooters will be represented with Random Merc jacks… since I only have 5 so far. Acosta with Storm Rager.. ’nuff said. Try it, you’ll love it. Buccaneer for the extra knockdowns Ragman to lower amor for the hard to kill stuff.. and to be honest “bone shaker has been super useful for me against legion. Jason:   Fyanna, Torment of Everblight – WB: +28 –    Succubus – PC: 4 –    Angelius – PC: 17 (Battlegroup Points Used: 17) –    Angelius – PC: 17 (Battlegroup Points Used: 11) –    Typhon – PC: 24   Blighted Nyss Warlord – PC: The Forsaken – PC: 4 Blighted Nyss Shepherd – PC: 1 Blighted Nyss Shepherd – PC: 1 Blighted Nyss Shepherd – PC: 1 Spell Martyr – PC: 1 Spell Martyr – PC: 1     Blighted Nyss Swordsmen – Leader & 9 Grunts: 15 Hellmouth – Hellmouth & 3 Tentacles: 6 Hellmouth – Hellmouth & 3 Tentacles: 6     So full disclosure, I knew ahead of time that I was going...

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