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Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

Storm Chamber Episode 10 – Darisode!

Posted by on 9:42 pm

The Storm Chamber is a Cygnar focused podcast where we talk all things Cygnar! This episode is our much anticipated Caster review of Captain E. Dominic Darius, everyone’s favorite Caspian mechanic. We cover tricks, tactics, and typical list builds with Darius. We thoroughly discuss changes made to Darius between Mark 2 and Mark 3. Visit Us On Facebook! Music by Super On Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 57 – Doug Hamilton Interview

Posted by on 8:33 am

This week we are joined by our very special guest, Mr. Doug Hamilton! We delve into the latest news and then learn all about life as a sculptor at Privateer Press and how you can get involved in the industry. We also find out what Doug loves about the game and see how he fairs in the Lightning Round. Podcast: Play in new window | Download (Duration: 59:17 — 135.7MB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 56 – Marc Vs. Junior Warcasters All Grown Up!

Posted by on 12:47 pm

This week Marc Qu from the excellent group ComboSmite joins us to talk about the relatively new Warcasters. Is Capt. Jakes as amazing as Warmachine: Tactics would have you believe? Is Capt. Aikos the Cryx anti-gunline savior we need? Will Sovereign Durant bring something new to the faith? We kind of answer all this and more in the new episode! Podcast: Play in new window | Download (Duration: 1:16:26 — 174.9MB)Subscribe: iTunes | Android |...

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Countercharge ep7 Nemo3

Posted by on 8:26 am

Countercharge is a Warmachine/Hordes dojo & battle report podcast. The format of the shows will be two parts. Part one, we will explore a warcaster or warlock and build lists. Then in part two we will actually play those lists and see how well our ideas are on the table. The goal of the podcast is to provide more than just “theory-machine”. We are based out of Iowa City, Iowa and you can find pictures of our games on www.midwestwargaming.com   Podcast: Play in new window | Download (Duration: 1:02:07 — 56.9MB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 55 – Nick Vs. The Journeypeople

Posted by on 7:52 am

This week we are joing by our special guest, Nick Grawburg from ComboSmite to talk all about the new Warlocks that were released during last weekend’s WarMachine Weekend. We also discuss the latest news and do some Focus on the almighty Feat! Also make sure to stick around and test your knowledge in the Lightning Round.   Podcast: Play in new window | Download (Duration: 1:13:35 — 168.4MB)Subscribe: iTunes | Android |...

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Storm Chamber Episode 8 – ADRiSode!

Posted by on 5:37 pm

On this mostly fantastic episode of the The Storm Chamber, we discuss all things fall 2016 Cygnar ADR, Trevy’s cold, and what you would do when you take two Minutemen home from the bar. Also, there’s at least two Canada jokes, one “y u play, Maddocks, Tim?” joke, and some sub-standard audio quality for the first twenty minutes. We also only reference Trevy’s Positive Chargers list 27 times. It’s the kind of content you’ve come to expect from us, is what I’m saying. Click below to listen! It’s international! It’s all about Cygnar! It’s free! Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 54 – What Are The Odds

Posted by on 2:39 pm

This week we have Panos as our special guest. Panos and his cohorts have created a fantastic new odds calculator called Oddsmachine which you can now download on your Android phone and soon on your iOS device. You can also check out oddsmachine.net and calculate your assassination run before you even hit the table! Also the latest rumblings from camp PP and The Lightning Round!   Podcast: Play in new window | Download (Duration: 1:04:33 — 147.7MB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 53 – Al Vs. Skorne

Posted by on 9:27 am

This week the Meese are back in the game with all the latest news and our special guest Alain Seguin to tell us all about Skorne. Yes Skorne. Is it as bad as the Facebook Meme page tells you? Is it still competitive? Whats coming in the Errata? Join us for a serious discussion with only a light sprinkle of salt. Also stay tuned for The Lightning Round! Podcast: Play in new window | Download (Duration: 1:10:31 — 161.4MB)Subscribe: iTunes | Android |...

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Hypothetical Battle Report Time!

Posted by on 10:29 pm

This was originally posted on the all new19 Dark Guidance Blog 21, but since then we’ve determined that we’re generally a lot happier over-running the Muse On Minis site since the podcast is already here! So, I put a call out on twitter for ideas for articles and a fair number of suggestions came through. The end result is this article, though it’s not exactly what anyone asked for. It’s actually the first of it’s kind I think,15 which is probably because in order to make it work I had to make so many assumptions that it may well be fairly pointless. Often people have asked me to write about a specific matchup. Actually let’s be fair, I’m not sure anyone’s ever asked. I’ve often considered how to do it. The problem is that talking about a specific matchup is complicated. The game involves so many factors that it’s actually very very difficult to make a coherent article. Hence, I’d never really done it. I’d had a couple of attempts, but they spiral out of control super fast due to the rapid expansion of variables to discuss. So I decided to try something I’ve often considered and never tried: Rule out all the variables through assumptions. The actual question asked was phrased roughly as: “How do you tackle gunlines using a predominately melee list” This could be paraphrased as “OMG Cygnar OP, my cryx cant win plz nerf” But only if you were being particularly uncharitable to the fellow who asked, since although the focus on gunlines as “detrimental to the game” is, in my opinion overstated, it certainly is a concern for anyone playing in a tournament these days. I’m guessing it’s also a problem for those who don’t play in tournaments, but at the very least they have the option to simply say “I don’t feel like playing against sloan for the third time with my goreshade one list…..thank you”1 Unfortunately (or perhaps fortunately, an opt-in version of tournament play would be a nightmare to do pairings for) for those in tournaments it’s a pretty safe bet that at some stage you’re going to run into a gunline. 2,3 So, what can you do? Well loosely there are a few options during list construction 4 that can help you out, but that’s another article 5 because in this article I’m going to instead attempt to talk about it from an in-game strategic/tactical viewpoint for variety. 1. You either don’t have an “anti-gunline” list, were locked out of it, or just lost list chicken with someone…..explanation of those three options can be found here 7 since I guess there may be someone who wants an explanation. I’ve just spent more words explaining why I’m using a footnote to shorten this paragraph than I needed to actually explain the terms. You’ll get used to it. 8 2. Your opponent has a “gunline” – by which I mean a list that primarily relies on dealing damage from ranged to be able to win a game. It almost certainly has other elements (if it’s any good) that can assist it to assassinate or win on scenario, but first and foremost it’s going to try to blow away your hopes and dreams like a very localized tornado carving a path through your...

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Dark Guidance Meta Benders 1: Karchev Mad Dog spam

Posted by on 10:12 pm

Such Boxes, Much Counter Charge, Very Jury Rig, Wow! Welcome to this series of Dark Guidance battle reports specifically covering meta-benders: filthy, degenerate, problem lists prowling around the dark corners of convention halls, hungry for blood and are out to get You and Your Family. Today we will be covering Karchev and his Mad Dog(e) spam. The following is a video battle report between Josh running Caine 2 and Chris running Karchev. We provide snap shots of the game, then shit talk afterwards about why this list is a problem and general strategies to beat it. We used the following lists. Cygnar Army – 74 / 75 points (Caine 2) Captain Allister Caine [+27] – Firefly [8] – Dynamo [18] – Reinholdt, Gobber Speculator [4] Storm Lances (min) [12] Storm Lances (min) [12] Gun Mage Captain Adept [5] Rhupert Carvolo, Piper of Ord [4] Captain Sam MacHorne & the Devil Dogs (max) [18] – Captain Jonas Murdoch [4] Major Katherine Laddermore [8] Lanyssa Ryssyl, Nyss Sorceress [3] Ragman [4] And in the Scum corner. Khador Army – 75 / 75 points (Karchev 1) Karchev the Terrible [+30] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Mad Dog [7] – Juggernaut [12] – Kodiak [13] – Kodiak [13] Gobber Tinker [2] Gobber Tinker [2] In brief, since our analysis got cut a bit short due to Josh’s size requiring too much space on his phone (he’s very tall you see), Mad Doge spam is a type of list where you take Karchev with X number of Mad Doges where X is a big number. The commonly quoted number is 14 but in truth you can take as many as 15 and as few as 8, adding or dropping support as the Khador player sees fit. In addition to the Mad Doges you can also put in “real” warjacks, typically Juggernauts, Kodiaks or Ruin, so that you have models that do Work on turns that aren’t Karchev’s feat turn (and wreck some serious face on Feat turn as well). You don’t want to dilute the mix too much, keeping a double digit total warjack count is generally recommended since by that point the amount of metal on the table goes from “tolerable” too “waaaaay too much” This particular list has 3 real jacks: 1 Juggernaut and 2 Kodiaks. The Juggernaut is pretty common, being a rock solid heavy destroyer and all-round power house. The Kodiaks are only POW 16 on their fists but exist to give the list some much-needed Pathfinder and to provide clouds for Karchev to hide behind, primarily from Eyriss 1 or 3. They can also very reliably proc’ Chain Attack Grab & Smash on feat turn, since all their punches are boosted. Finally Vent Steam is a powerful ability now , providing some flexible infantry-clearing power that can dig deep into formations with a successful trigger of Road to War. Delivering these three jacks, and Karchev, is a carpet of Mad Doges. The key ability that makes the list actually work is Jury Rig. Mad Doges are some of the most pathetic models in the game in terms of damage output and...

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