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Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

OzMachine – Episode 48

Posted by on 5:18 pm

Hey guys, welcome back for the WTC review episode!  It’s been a while and we apologise for that.  Ben, James and Deno spend over three hours discussing the incredible trip they have just returned from.  It includes raw sadness, elation and all of the emotions in between. Also some super sweet game reviews and mad matchup discussion. Thanks for all the support.  We will be back next week with another episode! … Hopefully Feedback, comments, criticisms and most of all, suggestions for topics are greatly appreciated. Catch us on Twitter: Big Deno @sious69 Moops @Warcast Leeper @billiamsthorpe Cheers Trent Podcast: Play in new window | Download (Duration: 3:29:18 — 191.6MB)Subscribe: Android |...

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TDH60M – Ep 9 – Marc – André Vs. The WTC

Posted by on 10:40 am

This week we are joined by Marc André who has just returned from the WTC! Podcast: Play in new window | Download (Duration: 1:01:40 — 70.6MB)Subscribe: Android |...

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Battle Driven Episode: 29

Posted by on 2:23 am

Jeff, Riker and Dan G. talk about a team tournament, WTC and answer some questions. Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 2:08:40 — 117.8MB)Subscribe: Android |...

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TDH60M – Ep 8 – Devin Vs. Blood & Iron

Posted by on 10:36 am

This week the guys hook up with their friend Devin. A new PG with the skinny on how he got there. Podcast: Play in new window | Download (Duration: 1:07:53 — 77.7MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 02 – Doom Rager

Posted by on 5:50 am

I can be rather impatient sometimes, which might sound weird considering I spend several hours per grunt slowly adding layer upon layer of modeling putty on models that would be perfectly serviceable as they come out of the factory, but when it comes to waiting several months (or even years) for models to be officially released, my patience runs out pretty fast. We (as in Khador players) have yet to see a release date for the Grolar from the second-to-last Warmachine expansion, PP has an alarming backlog of jack kits and other models from the last three Wm/H anthologies to produce and we’re less than a month away from the next Hordes book, so I am guessing we won’t be getting most of the jacks from Reckoning before summer 2016… Since I prefer the weight of metal jacks on the table and still have a couple of un-assembled classic Berserkers hoarded away in my bits boxes, I decided (like several other Khador players) to convert my own Rager, rather than waiting for the plastic model release sometime in the unforeseeable future.For this project I used the concept art of the Rager’s entry in Reckoning as my main guideline (since it is the only image we have so far of the un-released new jack); there we can see the Rager has as expected the exact same body as the older Berserker (even the same annoying running pose), with a smaller gladius, a different head and a shield-cannon, reminiscent of MoW Shocktroopers. The most prominent feature (most recognizable at a glance) seems to be the large shield on the model, so I decided to invest the most effort in making my own shield as ‘faithful’ to the concept art as I could, while I took a bit of ‘artistic licence’ for the other bits… Head and body: Let us start with the head; in the picture above you can see the steps I took: first I sculpted the face plate (under the ‘eye slit’), imitating the design shown in the concept art (the number and disposition of holes and the emboldened edge of the mask), then I added the upper half of the head, but since it still looked too low I added another layer of green stuff to it to round it out. With the added layers of putty the head ended up being 20% bigger than the original, but since the ‘zerker’s fists are so massive, my head does not feel quite as out of scale (if you did the same on a Retribution jack, it would look wrong, since their hands are much smaller and a larger head in comparison would be much more jarring).Next I reposed the lower body, so that instead of running, it looked like it was leaning on a rock with its right foot. For that you don’t need to cut any legs, just glue on the base something the model can stand on and pin the lower body to the base trough the left foot into the ankle (since that foot comes separate from the rest). Now, if we just attached the upper body to the legs in this position, our model would be tilted backward looking up, like if it was roaring to the sky, which would work well for a Berserker...

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Perfect Imbalance Season 2 Episode 1: New players, Pigs, and CoC

Posted by on 11:23 pm

Perfect Imbalance Season 2 kicks off with a boom! This week, we talk to three new players about they enjoy about the game. Kaytlin, Jill, and Chester(Chris) join us to answer loads of questions. But, wait, THERE’S MORE! Jeremy dojos his insane new Syntherion build that’s powered with the tears of non-synergy casters. Plus, Tim discusses the Farrow that has went 21-2! Just when you thought we couldn’t pack more into this episode…we don’t pack more into the episode! http://perfectimbalance.podbean.com/ Facebook: www.facebook.com/perfectimbalance Patreon: www.Patreon.com/PerfectImbalance Intro Music: “War” by Seventh Seal http://facebook.com/seventhsealband Podcast: Play in new window | Download ()Subscribe: Android |...

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Battle Driven Episode 27

Posted by on 12:31 am

Jeff, Riker and Mark discuss what they want to see in the future of warmachine and other topics. Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:21:32 — 74.6MB)Subscribe: Android |...

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TDH60M – Ep 7 – Mooses Vs. Tournaments

Posted by on 10:33 am

This week we go deep in the tank and tackle the topic of tournaments! Focused discussion, on a big topic. Podcast: Play in new window | Download (Duration: 1:10:33 — 80.7MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 01 – Butcher Unleashed

Posted by on 7:38 am

Today we start a new hobby article series returning to my ‘first love’ in Warmachine: Khador! As long time followers of my hobby blogs already know, I have somewhat of a fetish for Doom Reavers and their cursed swords, to the point that I transferred their aesthetic over to my Circle models (If you want to know more on that subject, check out my past series: Circle of Doom 04). Predictably, when I shared my method for sculpting custom Orgoth weapons (see Circle of Doom 02 for the full tutorial), several fans commented that if they could, they would put ‘Fell blades’ on everything; obviously that was exactly what I had in mind myself… The heavy jack/beast sized Fell blades I started with were just the first step in the ‘training montage’ I have been going through for the past six months, in order to ‘level up’ the sculpting skills required for the task… By the time of writing this article, I’ve sculpted more than 20 different, incrementally smaller/thinner Fell blades over roughly 120 man-hours of hobby time and I finally feel confident enough to move my ‘Doomsday plan’ to the next phase: assemble the ‘RED ARMY OF DOOM!!!’ I plan to convert almost every Khadoran melee specialized model/unit into my characteristic Orgoth theme (meaning custom ‘screaming souls’ blades, reaver masks and lots of skulls and trophies for everyone!!!). My ‘fluffy justification’ is: now that Zerkova has become a personal adviser to the empress, she is much more likely to get approval to expand the production of cursed blades and conduct a number of ethically questionable ‘experiments’, like giving Orgoth weapons to a much greater array of troops (Man-o-Wars, Iron Fangs, Manhunters and so on) and even a few Warcasters. The epitome of martial prowess and excessive violence in Khador has to be Orsus Zoktavir and his most impressive version (visually speaking) is Butcher3, so let us start this series with his (and his pet Argus mastiffs) conversion… Wargus Mastiffs: If you remember the reveal of Circle’s Argus Moonhounds, most of the Khador community seemed to agree the Mastiff look fits in with the Wardog aesthetic much better than the stock models, so I decided, like many others at the time, to use the Moonhounds to convert Orsus’ puppies:I started by using a hobby saw to neatly remove the stock heads from the Argi’s bodies (if you haven’t assembled the models, the Argus models come with one head molded with the body and the second head separate) and to remove the peg and separate the heads of the 2 Moonhounds I ordered for the project (these come with the Mastiff heads attached at the neck, where they slot into the standard Argus plastic body). I did not use the plastic heads joined as they come, because I wanted to have the liberty of posing the heads on my 2 doggies differently and also because the armor I was planning required me to sculpt it on their necks separately.Next I used some PP aluminum putty to fill out the socket where the second head of the stock Argus models would go in and get a flat even area to pin in my new heads, while adding some minor details like leather straps around it. When the putty hardened I pinned...

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Battle Driven Episode: 26

Posted by on 6:14 pm

Jeff and Riker sit down to talk Warmachine/Hordes with Trevor Attridge. Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:59:59 — 109.8MB)Subscribe: Android |...

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