Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

Battle Driven Episode: 32

Posted by on 2:22 am

Riker and Jeff chat with Conor about a lot of Warmachine and other Privateer Press stuff. Facebook: Email: Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:46:02 — 97.1MB)Subscribe: Android |...

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TDH60M – Ep 11- Greg Vs. Devastation

Posted by on 10:47 am

This week the gang hooks up with Greg from Party Foul to talk about Synergy and the newest releases for Hordes. Podcast: Play in new window | Download (Duration: 1:03:06 — 72.2MB)Subscribe: Android |...

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Enter the Crucible: Episode 33, Devastation/Spoiler-isode!

Posted by on 4:26 pm

Welcome to our 33rd Episode! This episode we discuss the spoilers for the new hordes book Devastation! So join Clint, Mahu, Jeff, Pirate Captain, and Ian, as we talk spoilers, bore people with Skorne, and hear Mahu rant allot. Explicit warning for the podcast. Don’t say we didn’t warn you. Enter the Crucible Facebook: Enter the Crucible Twitter: @etcvidcast Enter the Crucible Patreon: Time stamps: 00:00 – Intro and then right into rambling about spoilers Podcast: Play in new window | Download (Duration: 2:00:09 — 110.0MB)Subscribe: Android |...

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Battle Driven Episode 31

Posted by on 11:12 pm

The gang hangs out with Bryan and talk Boost for a Cure and random Warmachine stuff. Facebook: Email: Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:27:33 — 80.2MB)Subscribe: Android |...

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Rack City – The Denny Conundrum

Posted by on 9:27 pm

Deneghra the Soul Weaver is an interesting conundrum for Cryx players.  I know a lot of people were disappointed when she was released.  I was not one of them…  I was excited.  I looked at her and saw a lot of potential.  And now that the WTC is over, I have had an opportunity to test my ideas in full, and I am now prepared to try writing an article on her.   The Initial List When I first threw down with her, I had tried very hard to build a list that I thought would be effective.  She is a Cryx caster that doesn’t do anything to protect her army, so anything in the army would need to be fast, self sufficient and hopefully, durable.  She also has a BIG timing issue, and it all comes down to Soul Weaver.  The problem with Soul Weaver is that she wants to generally activate after the rest of the army has gone, collect all the souls they have generated, and then allow that to turn into focus the following turn. Of course, you could leave those souls out on the table, but if you leave a Soul Trapper/ Soulhunter with three souls out there, I can guarantee you that they will be the priority target for your opponent in the following turn.  That is why Denny really wants to go last, to suck those all up.  But, because Mortality, Ghost Walk and her jack fuelling abilities need to go early in the turn, she wants to activate before the majority of army.  It kind of an issue to resolve, and one which I will talk through in various stages in this article. But first, the initial list. Denny3, Scarlock, Deathjack, Soulhunters (max), Blood Witches (min) + Hag, Satyxis Raiders (max) + Witch, Mechanithralls + Scarlock, 2 Surgeons, Darryl, Soul Trappers, Ragman.   The list was focused around two things: Allowing Grave Winded Deathjack the ability to get upfield and throw down a key Mortality, which in turn allowed the Soulhunters to activate before Deneghra.  This solved the soul timing issues.  It also focused on redundancy. The Blood Witches are always a good choice, even if you have Mortality out, it allowed you to focus on specific targets.  They are also a very self sufficient unit, that hits hard and has a delivery method in their minifeat.  Occasionally clouds can be awesome as well. After a few successful outings, I realised a few things.  The first, the timing issue is kind of relevant, but also at the same time it is not.  Sure, Soul Trappers themselves are very easily killed.  But depending on your placement of the Trappers in the early turn, and the availability of souls on your other soul collecting models/units (such as the WSC), they do not need to be your only resource for capturing souls.  Having the ability to run a Trapper back into safety after loading up is all about placement.  So the requirement to pump out that early Mortality then pull in the souls became less important to the overall gameplan.  This freed up the list from requiring Deathjack.  You still do have the ability to create the “Denny goes last” order of activation Mortality casting by using the Scarlock, although its a lot less reliable. In thinking a lot more about...

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Battle Driven Episode: 30

Posted by on 12:51 pm

Jeff and Frka talk Warmachine with guest host Paul Rogers. Facebook: Email: Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:22:15 — 75.3MB)Subscribe: Android |...

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TDH60M – Ep 10 – Moosemachine Vs. Power Attacks

Posted by on 10:43 am

This week the team takes on the expansive topic of power attacks in under an hour, and only manages to screw most of it up. Podcast: Play in new window | Download (Duration: 1:03:12 — 72.3MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 03 – Doom Bears

Posted by on 3:19 am

This week we continue the mustering of my Red army of Doom, by conscripting the Great Bears of Gallowswood; since they are the embodiment of Khadoran combat prowess and I tend to use them in any Butcher list I make, it seemed fitting for them to get the full ‘Doom treatment’ next. That said, they are pretty ‘beefy’ models (one solid chunk of white metal, if we discount the arms), so you can’t really change that much on them, but that never stopped me before… Fell Axes: The first step in my ‘Orgoth conversion recipe’ was to sculpt some custom ax heads with the usual ‘soul storm pattern’. Initially I was planning to give them weapons shaped like Zerkova2’s Reaver escorts, but upon further consideration I decided that design did not fit well the curved staff of the Bears’ axes, so I settled on a more traditional ax silhouette with a long ‘beard’:First I cut the outline of my weapon out of 0.5 mm thick plasticard, sculpted the screaming souls on the flat sides of the ax, let that dry, then added the edge and borders of the blade and finally sculpted the ‘eye’ of the ax and made a silicone mold of it to cast a few copies in resin (I might use it on my Doom-themed Iron fang Kovnik and Yuri in future conversions).In the picture above you can see the original axes compared to my custom ones for scale comparison (I always found the stock weapons looked rather small for such mighty heroes, so I obviously had to make them bigger and more threatening…). Yarovich and Kolsk: As mentioned earlier, there aren’t many things you can add to the Great bears without overburdening them with extra details or outright re-sculpting them from scratch, so I kept things simple:Baldy’s head here was a perfect ‘blank slate’ to sculpt the traditional Doom reaver mask onto; no need to cut/saw/file stuff away. The main challenge with these masks was getting my sculpting tools in between the ‘encasing’ shoulder pads and the head, to shape the green stuff neatly, but with enough patience anything can be done (admittedly, if you have the tools to neatly cut off the original heads, then sculpt or buy new ones separately and glue them in, would be the easiest route). First I made the front plate with the typical grid of holes, let that cure entirely, later used a hobby scalpel to trim the edges of the mask (to make them sharper and straighter) and finally sculpted some leather bands to fasten the mask to the head.Same idea as before, but here I first had to carefully cut/file off the bits of the original helmet that protruded, to gain a workable surface in the shape of a head. Like before I sculpted the face plate and later added a leather strap and hair to the back of the head (partly to cover some of the rough patches left by my hacking and partly because I wanted them to stay somewhat uniform).I should point out that I prepared the bases for the models at the very start of my work. By that I mean I chopped up some cork and glued it to the bases to form rocky outcropping I would later cover with snow...

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Enter the Crucible: Episode 32, WTC-isode!

Posted by on 10:14 am

Welcome to our 32nd Episode! This episode we discuss our experiences at the WTC where we went with a bunch of equipment and broadcasted a little show. 🙂 So join Clint, Mahu, Carter, and Ian, as we talk less about warmachine and more about our experiences on the trip. Explicit warning for the podcast. Don’t say we didn’t warn you. Enter the Crucible Facebook: Enter the Crucible Twitter: @etcvidcast Enter the Crucible Patreon: Time stamps: 00:00 – Intro and then right into rambling   In case you missed it, here are the captures of the stream:     Podcast: Play in new window | Download (Duration: 1:28:21 — 80.9MB)Subscribe: Android |...

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WotS Batrep 32 – Haley3 vs. Kromac2

Posted by on 3:14 pm

What’s up all!?  It’s Trevy the Great here again from Way of the Swan with another batrep for you; this time we’re playing with some brand new ‘casters and I took the opportunity to dust off my Haley3 and give her a spin.  Enjoy!...

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