Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

TDH60M – Ep 10 – Moosemachine Vs. Power Attacks

Posted by on 10:43 am

This week the team takes on the expansive topic of power attacks in under an hour, and only manages to screw most of it up. Podcast: Play in new window | Download (Duration: 1:03:12 — 72.3MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 03 – Doom Bears

Posted by on 3:19 am

This week we continue the mustering of my Red army of Doom, by conscripting the Great Bears of Gallowswood; since they are the embodiment of Khadoran combat prowess and I tend to use them in any Butcher list I make, it seemed fitting for them to get the full ‘Doom treatment’ next. That said, they are pretty ‘beefy’ models (one solid chunk of white metal, if we discount the arms), so you can’t really change that much on them, but that never stopped me before… Fell Axes: The first step in my ‘Orgoth conversion recipe’ was to sculpt some custom ax heads with the usual ‘soul storm pattern’. Initially I was planning to give them weapons shaped like Zerkova2’s Reaver escorts, but upon further consideration I decided that design did not fit well the curved staff of the Bears’ axes, so I settled on a more traditional ax silhouette with a long ‘beard’:First I cut the outline of my weapon out of 0.5 mm thick plasticard, sculpted the screaming souls on the flat sides of the ax, let that dry, then added the edge and borders of the blade and finally sculpted the ‘eye’ of the ax and made a silicone mold of it to cast a few copies in resin (I might use it on my Doom-themed Iron fang Kovnik and Yuri in future conversions).In the picture above you can see the original axes compared to my custom ones for scale comparison (I always found the stock weapons looked rather small for such mighty heroes, so I obviously had to make them bigger and more threatening…). Yarovich and Kolsk: As mentioned earlier, there aren’t many things you can add to the Great bears without overburdening them with extra details or outright re-sculpting them from scratch, so I kept things simple:Baldy’s head here was a perfect ‘blank slate’ to sculpt the traditional Doom reaver mask onto; no need to cut/saw/file stuff away. The main challenge with these masks was getting my sculpting tools in between the ‘encasing’ shoulder pads and the head, to shape the green stuff neatly, but with enough patience anything can be done (admittedly, if you have the tools to neatly cut off the original heads, then sculpt or buy new ones separately and glue them in, would be the easiest route). First I made the front plate with the typical grid of holes, let that cure entirely, later used a hobby scalpel to trim the edges of the mask (to make them sharper and straighter) and finally sculpted some leather bands to fasten the mask to the head.Same idea as before, but here I first had to carefully cut/file off the bits of the original helmet that protruded, to gain a workable surface in the shape of a head. Like before I sculpted the face plate and later added a leather strap and hair to the back of the head (partly to cover some of the rough patches left by my hacking and partly because I wanted them to stay somewhat uniform).I should point out that I prepared the bases for the models at the very start of my work. By that I mean I chopped up some cork and glued it to the bases to form rocky outcropping I would later cover with snow...

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Enter the Crucible: Episode 32, WTC-isode!

Posted by on 10:14 am

Welcome to our 32nd Episode! This episode we discuss our experiences at the WTC where we went with a bunch of equipment and broadcasted a little show. 🙂 So join Clint, Mahu, Carter, and Ian, as we talk less about warmachine and more about our experiences on the trip. Explicit warning for the podcast. Don’t say we didn’t warn you. Enter the Crucible Facebook: Enter the Crucible Twitter: @etcvidcast Enter the Crucible Patreon: Time stamps: 00:00 – Intro and then right into rambling   In case you missed it, here are the captures of the stream:     Podcast: Play in new window | Download (Duration: 1:28:21 — 80.9MB)Subscribe: Android |...

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WotS Batrep 32 – Haley3 vs. Kromac2

Posted by on 3:14 pm

What’s up all!?  It’s Trevy the Great here again from Way of the Swan with another batrep for you; this time we’re playing with some brand new ‘casters and I took the opportunity to dust off my Haley3 and give her a spin.  Enjoy!...

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OzMachine – Episode 48

Posted by on 5:18 pm

Hey guys, welcome back for the WTC review episode!  It’s been a while and we apologise for that.  Ben, James and Deno spend over three hours discussing the incredible trip they have just returned from.  It includes raw sadness, elation and all of the emotions in between. Also some super sweet game reviews and mad matchup discussion. Thanks for all the support.  We will be back next week with another episode! … Hopefully Feedback, comments, criticisms and most of all, suggestions for topics are greatly appreciated. Catch us on Twitter: Big Deno @sious69 Moops @Warcast Leeper @billiamsthorpe Cheers Trent Podcast: Play in new window | Download (Duration: 3:29:18 — 191.6MB)Subscribe: Android |...

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TDH60M – Ep 9 – Marc – André Vs. The WTC

Posted by on 10:40 am

This week we are joined by Marc André who has just returned from the WTC! Podcast: Play in new window | Download (Duration: 1:01:40 — 70.6MB)Subscribe: Android |...

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Battle Driven Episode: 29

Posted by on 2:23 am

Jeff, Riker and Dan G. talk about a team tournament, WTC and answer some questions. Facebook: Email: Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 2:08:40 — 117.8MB)Subscribe: Android |...

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TDH60M – Ep 8 – Devin Vs. Blood & Iron

Posted by on 10:36 am

This week the guys hook up with their friend Devin. A new PG with the skinny on how he got there. Podcast: Play in new window | Download (Duration: 1:07:53 — 77.7MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 02 – Doom Rager

Posted by on 5:50 am

I can be rather impatient sometimes, which might sound weird considering I spend several hours per grunt slowly adding layer upon layer of modeling putty on models that would be perfectly serviceable as they come out of the factory, but when it comes to waiting several months (or even years) for models to be officially released, my patience runs out pretty fast. We (as in Khador players) have yet to see a release date for the Grolar from the second-to-last Warmachine expansion, PP has an alarming backlog of jack kits and other models from the last three Wm/H anthologies to produce and we’re less than a month away from the next Hordes book, so I am guessing we won’t be getting most of the jacks from Reckoning before summer 2016… Since I prefer the weight of metal jacks on the table and still have a couple of un-assembled classic Berserkers hoarded away in my bits boxes, I decided (like several other Khador players) to convert my own Rager, rather than waiting for the plastic model release sometime in the unforeseeable future.For this project I used the concept art of the Rager’s entry in Reckoning as my main guideline (since it is the only image we have so far of the un-released new jack); there we can see the Rager has as expected the exact same body as the older Berserker (even the same annoying running pose), with a smaller gladius, a different head and a shield-cannon, reminiscent of MoW Shocktroopers. The most prominent feature (most recognizable at a glance) seems to be the large shield on the model, so I decided to invest the most effort in making my own shield as ‘faithful’ to the concept art as I could, while I took a bit of ‘artistic licence’ for the other bits… Head and body: Let us start with the head; in the picture above you can see the steps I took: first I sculpted the face plate (under the ‘eye slit’), imitating the design shown in the concept art (the number and disposition of holes and the emboldened edge of the mask), then I added the upper half of the head, but since it still looked too low I added another layer of green stuff to it to round it out. With the added layers of putty the head ended up being 20% bigger than the original, but since the ‘zerker’s fists are so massive, my head does not feel quite as out of scale (if you did the same on a Retribution jack, it would look wrong, since their hands are much smaller and a larger head in comparison would be much more jarring).Next I reposed the lower body, so that instead of running, it looked like it was leaning on a rock with its right foot. For that you don’t need to cut any legs, just glue on the base something the model can stand on and pin the lower body to the base trough the left foot into the ankle (since that foot comes separate from the rest). Now, if we just attached the upper body to the legs in this position, our model would be tilted backward looking up, like if it was roaring to the sky, which would work well for a Berserker...

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Perfect Imbalance Season 2 Episode 1: New players, Pigs, and CoC

Posted by on 11:23 pm

Perfect Imbalance Season 2 kicks off with a boom! This week, we talk to three new players about they enjoy about the game. Kaytlin, Jill, and Chester(Chris) join us to answer loads of questions. But, wait, THERE’S MORE! Jeremy dojos his insane new Syntherion build that’s powered with the tears of non-synergy casters. Plus, Tim discusses the Farrow that has went 21-2! Just when you thought we couldn’t pack more into this episode…we don’t pack more into the episode! Facebook: Patreon: Intro Music: “War” by Seventh Seal Podcast: Play in new window | Download ()Subscribe: Android |...

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