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Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

Battle Driven Episode: 35

Posted by on 9:49 pm

Jeff, Frka and Dan G. talk ADR and Champions. Pretty much zero legion talk.   Battle Driven is an explict Warmachine/Hordes Podcast Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 2:17:22 — 125.8MB)Subscribe: Android |...

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Battle Driven Episode: 34

Posted by on 12:31 am

Jeff, Frka and Riker talk Warmachine with a friend of the podcast, Matt Rotunda. We discuss Cryx, Cygnar, Protectorate and pretty much zero Legion.   Battle Driven is an explict Warmachine/Hordes Podcast Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:58:07 — 108.1MB)Subscribe: Android |...

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TDH60M – Ep 13 – Meese Vs. Measurements

Posted by on 10:55 am

This week the guys get together to talk about accurate measurement and the tools to do it. Podcast: Play in new window | Download (Duration: 1:11:48 — 82.2MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 05 – Vanilla Reavers

Posted by on 4:56 pm

Ever since Butcher2’s theme list came out at the start of Mk2, I have been fantasizing about my own horde of customized berserkers, but as I can’t stand duplicated sculpts in my models and hence feel the need to repose and individualize each model with small added details, I couldn’t bring myself to get the ‘Mad Dogs of War’ theme list, repeating four 12 years old metal sculpts over 40+ times… For me that is simply unacceptable (this is just one of my many OCDs), therefore I have been keeping an eye out on the market for alternative bare-chested muscly warriors that I could convert into ‘new and improved’ Doom Reavers. Initially (years ago) the best fit I found were the ‘old’ Warhammer fantasy Chaos marauders with flails, but I didn’t particularly like their sculpts, so that plan was put on hold until recently, when GW finally released the new Age of Sigmar Blood Reavers with great weapons box (just what I was waiting for!). Granted, I will spend several hours cutting/scraping/filing off assorted marks of Khorne and other ‘clutter’ from the Citadel models, but overall the sculpts are of the usual GW high production quality, for a surprisingly acceptable price (20 models per box, meaning I can make 3 units of Doom Reavers from each GW kit). The current plan includes at least six differently themed units (maybe going as far as 10 units, if I get more ideas down the line), each squad with a uniquely shaped Fell blades (all my Orgoth-styled weapons will have the same green glow, so I decided to differentiate the squads of madmen by the outline of their swords). Vanilla Fell blade: As a ‘proof of concept’ the first unit I converted were ‘plain Vanilla reavers’, mimicking the original PP models, mainly to see if I can actually turn GW Blood Reavers into convincing Doom Reavers and to set a ‘baseline’ for comparison and contrast of future units and their individual themes. Let us start with their characteristic cursed swords (Vanilla version):Like I have done several times for my cursed weapons, I first cut the desired outline of my custom Fell blade out of 0.5 mm thick plasticard, scaling it so that the blade is as tall as the model wielding it (since the GW Reavers are slightly beefier models, my swords are also slightly bigger than the original, as you can see on the right end of the picture above). Next I sculpted the soul storm pattern in the middle of the blades, let it cure and added the cutting edge and borders (for a more detailed explanation of this process check out: Circle of Doom 02 – Orgoth Blades ). As usual I then made a silicone mold of my ‘green’ and re-cast in resin 6 copies of my sculpted sword to later equip my unit with. With that taken care of, let us get to the time-consuming part of this project… Reavers Make-over: In the GW box set you get 4 sprues providing 2x 10 unique bodies (legs and torso together) that you can combine as you wish with 2x 10 unique two handed weapon arms. Out of the 10 poses 7 require ‘minimal’ cleaning up and reposing, while the last 3 bodies require a bit more hacking and...

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Battle Driven Episode: 33

Posted by on 2:22 am

Battle Driven is an explicit Warmachine/Hordes Podcast. Jeff, Frka and Riker discuss Legion, Protectorate and Warmachine/Hordes in general. We also make fun of Frka a lot.   Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:50:10 — 100.9MB)Subscribe: Android |...

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Klaw Plays Trolls pt 9: Guess Who’s Back!

Posted by on 12:15 pm

Grissel. Grissel is back, I was never gone. Anyway. We had this little Steamroller event last Saturday, relaxed atmosphere, single list, 42 points. I wanted to play Trolls again, it’s the time of year that still qualifies as “after the WTC”, so it was time for a trip to the dojo. Trolls are in a very strange place nowadays. It seems that Flanzer’s legacy continues to linger1, and that the only recent release worth looking at is the Storm Troll. I thought about mounting a cruisade (and other medieval techniques), but then decided that I couldn’t be bothered, would just play whatever I felt like, and would continue to make fun of Jay Larsen2. One of the advantages of the dominance of Runes of War and Evolutionary Elementalism is that playing the best warlock in the faction is seen as “going off the beaten path”. So, I brought this very creative setup: Grissel Bloodsong * Mulg * Pyre Troll Full Krielstone + UA 2x full Warders Fire Eaters Janissa Sexy Saxon There is a bit of a “because I can” factor in the list (Janissa) and also a sprinkle of “because it worked in another list I used to have”, which is mainly Saxon. I hadn’t played this list before the tournament, but while unpacking my models on the day, I played a mock first turn, and decided that this was all the preparation I needed. First round, I drew Retribution with Thyron. He had Sylys, a Banshee, a Griffon, some Halberdiers, some Sentinels, a Thane, Eiryss2 and Sir I-don’t-hit-like-a-truck-but-trucks-hit-like-me3. I lost the roll and went second, on Two Fronts. There is some running and shuffling from my opponent, and then there is the first turn I rehearsed just before. Some highlights include Hoof It on Warders before charging up, Janissa sneaking a wall out just in front of Grissel, and the Pyre doing the Ring of Fire with the Fire Eaters4. Much crooning of Johnny Cash ensued. Over the following turns, I control my opponent’s army with Grissel’s feat and Cacaphony, clear off jam with the Fire Eaters, and bully stuff with Mulg and Hallowed Avenger (which went up in turn 2). More highlights include Sir I-don’t-hit-like-a-truck-but-trucks-hit-like-me with Storm Rager taking out two Warders on the charge and surviving the other three Warders trying to avenge their friends, and Mulg charging out to the Banshee with Hallowed Avenger, just because he could. Free damage is free damage, and maybe I could take out a system or something, since Mulg had still Flaming Fists up. I rolled 1-1-2 for damage (some Moorhouse magic must have crept from my shirt to my dice there), which made the whole adventure rather irrelevant, but hey. It was fun. In the end I killed everything apart from Thyron, and got the scenario win that goes with that. Second round, I draw Minions with Maelok. It’s the two of everything list: two Bullsnappers, two Posse, two Croak Raiders, and two Witch Doc Crocs. We’re playing Fire Support, and I opt to go second, after quite some pondering. I wasn’t sure I would be able to close the gap with his army in turn two, which meant he would at least lose the first turn of shooting5. So, my opponent runs, I do my signature...

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OzMachine – Episode 50

Posted by on 4:16 pm

Welcome to our celebratory 50th episode!  Bwoot bwoot!  🙂 We have the lucky winner of the Clockwork Dragon OzMachine prize on as our special guest, Blacky!  He joins us as we talk about Minions, building a community (specifically in Ballarat, but pertaining to any newish meta) and then we talk about Naaresh. Also after our preamble is our first Guild Ball segment!  We give people who may not have heard about the game a primer on the game, delving into some of the basic rules, the guilds themselves, and then our plans for the game.  The excitement is palbable! Feedback, comments, criticisms and most of all, suggestions for topics are greatly appreciated. Catch us on Twitter: Big Deno @sious69 Moops @Warcast Leeper @billiamsthorpe Cheers for listening! Deno Podcast: Play in new window | Download (Duration: 3:12:33 — 176.3MB)Subscribe: Android |...

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TDH60M – Ep 12 – PO Vs. The Factions

Posted by on 10:52 am

This week we are joined by local PG Philipe-Olivier Brown to discuss an overview of the factions and the two games. This podcast was designed to help you choose your first faction, or get better at playing against other factions with some tips on “Faction ADD" Podcast: Play in new window | Download (Duration: 1:01:14 — 70.1MB)Subscribe: Android |...

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Baffo’s Red Army of DOOM 04 – Doom Hunters

Posted by on 4:10 am

Next in our campaign to expand the Orgoth empowered Red Army of Doom we shall realize an old idea I got back in Mk1, influenced by the video game God of War: Doom Hunters (aka Doom reaver-ed Man Hunters). The reason I say this idea was somewhat inspired by Kratos, is mainly in the shape of my solos’ weapons; instead of the stock over-sized axes I wanted to arm them with ‘short swords/cleavers’ with the outline of Fell blades (long time followers of my hobby articles have already seen these short Fell swords in -Mission Objective 01: Piles of stuff- among the stockpiled Orgoth weapons on the Khador Armory custom objective):Besides entertaining my usual obsessions, this article also explores how to re-pose/modify two identical models to make them look distinct (I intentionally chose to use two of the same male Man hunter model, instead of going for the female alternate sculpt I have in stock). Doom Hunter A (stock pose): To ease ourselves into this conversion, let start with the stock Man hunter pose, however even if we don’t chop off arms or legs, we can change the ‘imllusion of movement’ the model gives by adding different ‘levels’ to the base and pinning the feet on un-even ground:In the picture above you can see how I used a little bit of cork to create a little rocky outcrop, I then covered with leftover putty from previous projects (to make it look like mounds of snow) and finally pinned the models body so that it appears to be leaning forward ‘charging down from an elevated position’. You might also notice that I chopped off the original head of the models and pinned there a smaller (slightly elliptical) ball of putty (that would be the core/skull for the head I will sculpt in later steps), while flattening a thin (0.6 mm of diameter)’rope’ to the chest and back, to represent the leather band that holds the traditional Doom-reaver’s shoulder armor over the left arm.Next I added small details to the torso (the belt buckle on the leather strap, some neck over the exposed brass rod pinning the head on the shoulders and some furry collar to cover up the area scratched while removing the original head), before getting to work on the head: first I evenly flattened a ball of green stuff over the ‘face’ of my model, used the ‘knife-tipped end’ of my metal sculpting tool to ‘cut away and shape’ the edges of the mask and while it was still fresh carefully pressed in the holes for the masks (using a small point knitting tool; you could even use a smooth toothpick), taking particular care to keep the openings evenly spread and symmetrical. After this layer cured completely I flattened another small ball of fresh putty to the back of the head, flattened the new layer of soft green stuff so that it would be lower than the edge of the mask I did previously (so that the hair looks like it is coming from under the mask, not the opposite), used one of my custom Square Flatters (one of my ghetto sculpting tools; for more information on that check out: -Circle of Doom 02: Orgoth blades-) to press in the shape of a leather strap on the back...

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Battle Driven Episode: 32

Posted by on 2:22 am

Riker and Jeff chat with Conor about a lot of Warmachine and other Privateer Press stuff. Facebook: https://www.facebook.com/battledriven Email: BattleDriven.Podcast@gmail.com Twitter: @BattleDriven Podcast: Play in new window | Download (Duration: 1:46:02 — 97.1MB)Subscribe: Android |...

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