Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

The Storm Chamber – Episode 14: The Storm Division (Walks home, alone, in the cold)

Posted by on 12:05 am

In this episode of The Storm Chamber we discuss all things The Storm Division! (That’s a theme list. You know. A theme of which a list can be constructed.) Also, Marc walks home, alone, in the cold. Mighta been a bad date or a Moose attack, we don’t know, we’ll leave it up to you to decide. This episode is full of excellent opinions that manifest into facts when we say them. Also, it’s full of the crunching of snow as Marc walks home, alone, in the cold. Podcast: Play in new window | Download ()Subscribe: Android |...

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TDH60M – Ep. 65 – Scott Vs. Team Tournaments

Posted by on 10:40 am

This week the Meese are joined by Scott Talarico of Party Foul fame to talk about Tournaments! Everything you need to know about formats and organizing your own. Also why you should be going to them even if you’re a casual player. There is even some discussion on how the first ever Moosecon went down. Spoiler: It was a lot of fun!! We also bring you the latest news from PP Headquarters and the ever popular lightning round. Podcast: Play in new window | Download (Duration: 1:08:42 — 157.2MB)Subscribe: Android |...

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Countercharge ep9 Madrak1

Posted by on 9:58 am

Countercharge is a Warmachine/Hordes dojo & battle report podcast. The format of the shows will be two parts. Part one, we will explore a warcaster or warlock and build lists. Then in part two we will actually play those lists and see how well our ideas are on the table. The goal of the podcast is to provide more than just “theory-machine”. We are based out of Iowa City, Iowa and you can find pictures of our games on In this episode we challenge the popular opinion that Madrak1 is bad and we dive deep into the original unkillable warlock. Mike and I build two lists in part one and banter on theme forces and then in park two we go over two different battle reports. Podcast: Play in new window | Download (Duration: 1:07:33 — 50.9MB)Subscribe: Android |...

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TDH60M – Ep. 64 – Dallas Vs. Your Paintbrush

Posted by on 9:38 am

This week the meese roll boxcars again as we manage to snag none other than PP Painter extraordinaire Mr. Dallas Kemp. Dallas joins us to talk about life as a painter at PP, work versus the hobby, how he got into the world of professional miniature painting and even tells us some tips and tricks to improve your painting game! Also join us for the latest news out of PP camp and the ever popular Lightning Round! Podcast: Play in new window | Download (Duration: 1:09:00 — 157.9MB)Subscribe: Android |...

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TDH60M – Ep. 63 – Marc And Kassem Vs. Skorne

Posted by on 8:51 am

Another week, another new episode of This Deathclock has 60 Minutes! This week we are joined by Marc-Andre Leblanc and Kassem from Combo Smite to tell us all about that big Skorne errata that some of you may have heard about. We also delve into the new theme lists and find out if they’re worth building new lists for. As always we have the latest news from PP headquarters and the ever challenging Lightning Round.   Podcast: Play in new window | Download (Duration: 1:20:31 — 184.3MB)Subscribe: Android |...

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TDH60M – Ep. 62 – John Vs. Your Tokens

Posted by on 10:17 am

This week the meese managed to snag none other than Mr. Do… Mr. John DeMaris himself to participate in a frank and candid discussion about the world of accessories for WarmaHordes. Everything from tokens, precision measuring tools and maybe some stuff you didn’t even know existed. John also tells us how to live the dream of dumping your crappy job and making your passion for gaming a sustainable business with no risks whatsoever!!! Don’t forget, we bring you the latest news and the ever popular and completely original Lightning Round™. Podcast: Play in new window | Download (Duration: 1:06:43 — 152.7MB)Subscribe: Android |...

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The Storm Chamber – Episode 12 Listener Questions

Posted by on 12:37 am

Episode 12 is all about you! It’s all about you and your submitted questions. We’ll answer these as well as we can and cover everything from how to keep Ragman alive to what the top five casters in Cygnar are. Next week: N3mo! You can always find the Storm Chamber on Facebook!     Podcast: Play in new window | Download ()Subscribe: Android |...

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TDH60M – Ep.61 – Kris Vs. Menoth

Posted by on 9:41 am

On this week’s cast we are joined by Menoth wizard and honorary 4th moosemachiner Mr. Kris Aubin to talk about all the new happenings in the world of Warmahordes (and there is a lot this week!) and then we go halberd deep into the Protectorate to figure out all the best and worst the faction has to offer. Also make sure you stick around for the Lightning Round Podcast: Play in new window | Download (Duration: 1:16:11 — 174.4MB)Subscribe: Android |...

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Moosemachine Network Dec 2016 Errata Cast

Posted by on 8:43 am

Some of the members of the Moosmachine Network Get together for our First Impressions of the Dec 2016 Errata. Podcast: Play in new window | Download (Duration: 45:08 — 103.3MB)Subscribe: Android |...

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Klaw Plays Trolls: The Salt Business is a Growth Business

Posted by on 5:06 am

Added disclaimer: Despite any ideas the title might give you, there is much saltyness ahead. The state of things At this time, I feel there are three factions clearly ahead of the pack – Cygnar, Circle and Retribution. They have answers to (or are) the main boogeymen in the game, and have multiple casters to make a caster pair from. Additionally, they can develop multiple playing styles on a meta-strategic level, as in, multiple roads to achieve victory. Within a list, or within the faction1. The second group hang in there, mostly by virtue of one caster. I might be selling Menoth short when I say they are only part of the fun thanks to High Reclaimer, but for Minions (Rask) and Khador (Karchev) I don’t think I am wrong. The exception here would be Mercenaries, who have Ossrum, but who don’t rely on him to be competitive, with other options like Magnus2, variations to Kingmaker, and Cephalyx. These factions have answers, have boogeymen, but their choice of casters and ways to achieve victory is more narrow. Post-errata, Khador clearly fell off the wagon, and when it comes to Minions, it remains to be seen whether they can stay ahead of the third group, which is … the sad group: Trolls, Cryx, Legion, Convergence and Skorne. The sad group The sad group all have plenty of fun options, when playing against other members of the sad group. When facing the real boogeymen, they just come up short. I haven’t seen or heard from a list that gives Cryx a 50% game into Cygnar, be it Haley2, Sloan or Stormlance spam. I haven’t seen or heard about a list that gives Trolls a 50% game into heavy control lists, be it Haley2 or Wurmwood2. Additionally, and this is what makes the sad group extra sad – they don’t have multiple approaches to the game. It’s most clear in Trolls, as very aptly put forward by the guys on the Moot Point podcast: they play too fair a game. Trolls don’t stop their opponent from doing anything. Both players do what they do, and the Troll player just hopes to come out on top. This is problematic, because strategy games revolve around … well … playing unfairly. Applying a larger part of your force to a smaller part of your opponent’s force, leaving them to fight your entire army with only a part of theirs. Trolls can’t really do that. They have no cloud walls, no control feats, no devastating shooting options, they … just hope you can’t kill them fast enough. I know, I’m selling the faction short, but … Too often, when playing against the first tier of factions, the game revolves around: “Can you kill me?” 3 The thing is, that used to be the case in MK2 as well. The only reason Trolls were competitive back then, is because, well, people generally couldn’t kill them. Three ARM 22 (or 23 on Mulg) heavies behind Janissa’s wall, weapon master Warders at ARM21 with 8 boxes and tough, that kind of stuff. Add a guaranteed alpha with Burrowers, and you had a game. In Mk3, PP removed the worst options (probably for the best of the game), but put nothing in return. The little alternative options Trolls had (Grissel1,...

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