Warmachine & Hordes

Warmachine & Hordes is a wargame made by Privateer Press. Players form armies centred around a powerful and focused warcaster or a fearsome and furious warlock, wielding magic and controlling beasts of steel and flesh in their efforts to gain control of the Iron Kingdoms and the world of Immoren as a whole! We have some great content producers here, in all types of media, from some of the best players in the world. Enjoy!

Meta crunch 04 – HÉT 2013 Tournament recap

Posted by on 12:32 pm

Last week I posted an article about my lists and prep work for HET 2013 (http://museonminis.com/meta-crunch-03-prepping-for-het-2013/) and during the weekend we (me, S’tan and Weef) made the trip up to Székesfehérvár (Hungary) to test our mettle in the largest SR tourney we’ve been to so far… To give you a rough idea of our little group: S’tan owns 4 factions (Cygnar, Menoth, Skorne and recently added Legion) and is the strongest ‘power player’ in our meta, Weef plays Trolls (and recently got into Retribution) and is the most calculative player we have (master of theory machine and ‘min-maxing’), while I am the ‘artist’ of the group, who just happens to have a good memory for stats, rules and math. By comparison with the MoM crew, S’tan is our version of Keith, Weef is our Phatasian and I am an ‘artsy’ Crump (I guess that would make me ‘other Crump’, if I am not mixing up podcast crews). Since the road trip would take us roughly 5 hours and the tourney would start on Saturday at 9 AM, we decided to get there on Friday and sleep in a motel near the venue overnight. Obviously there we met the organizers and went out drinking in the evening, but the next day we were still fresher (in spite of a slight hang over), than if we just came off the road that morning…   Round 1 (Ammunition run) Vs Fekete Iovag (from Hungary) with Retribution of Scyrah My first opponent brought only one list (Ossyan), which would normally be a good counter for my colossal, but I noticed he didn’t include any blast protection, so I chose my pVlad list, relying on the survivability of my huge bases (especially if I can kill off Ayanna early on) and AoEs under S&P. Anyway, his list was: Lord Arcanist Ossyan (*6pts) * Aspis (4pts) * Hypnos (9pts) * Sylys Wyshnalyrr, the Seeker (2pts) Arcantrik Force Generator (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) I won the dice off and opted to go second to choose the side with the smaller building in the way and get first blood (since he had to advance into the range of my guns first). As I expected he placed his Strike force and Ayanna across from my Conquest, while his sentinels faced my Gun carriage (probably relying on their armor 17 to weather my pow 7 blast). In his first turn my opponent pretty much ran his force forward, spreading the Strike force out on my left flank, toeing in the zone with the AFG and maneuvering his Quickened sentinels around the building in front of his deployment, while keeping Ossyan and Hypnos centrally. In response Vlad cast Signs & portents and hid completely behind the small building on my side of the table, while Eiryss stripped off Quicken from the Sentinels and then Ayanna and Holt with Zephir put Harm on the unit and shot off 2 other grunts from the unit. From there I blasted the front ranks of the unit with my battle engine, to...

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Thinking outside the kill Box! Part 1

Posted by on 11:16 am

Looking for love in all the wrong places   Hello again, So this year, as mentioned previously I’ve gone back to Skorne.  I thought RET had it bad when I was playing them, and that Skorne were sitting on easy street, that it would be a blast to get in there and just wreck things with elephants! Boy was I wrong!!   So far this year I’ve played Skorne at one major con here down under (Cancon), where I performed quite abysmally.  I’d taken the Supreme Aptimus and the Lord Arbiter hoping to do well with them and rather than stomping around like bulls on parade I realised that Skorne suffers from a whole host of problems that are uniquely different to the ones facing RET.  The sense of humility and appreciation that this ‘slap of the wave’ provided was most refreshing.  I remember playing RET and thinking that they had it so tough and everyone else was playing easy mode – insight of this renewed perspective is very enlightening, and I’d recommend anyone trying it. Perhaps it’s the post colossal meta-shift, or perhaps it’s my lack of contemporary experience with them but the Skorne weren’t cutting the mustard for me.  Neither beast heavy Hexeris, or tiered Zaal were achieving what I’d thought was easily in their grasp.  Of the nine games I played with them, I found that two of them were lost to grievous wounds, two were lost to misjudging threat ranges, and the last one I was playing too aggressively and not holding enough fury on my warlock. I also found that in general my lists weren’t doing what I needed too; Titans all too often were being marginalised and killed without being able to effectively participate in the game.  My infantry was being munched or bogged down by superior options and in general the lack of range was really hurting me. Suffice to say my skill at Skorne had deteriorated over the last three years playing RET, and a big portion of this was list design. Having thought about this quite a bit in the last month I’ve come to the conclusion that a near drastic shift in design principles is required, a Jerry McGuire moment if you will.  In my search I’ve come to the following conclusions. Firstly that some kind of ranged solution is near mandatory to apply even nominal pressure before melee lines crash or afterwards to help erode the opposing support base. Secondly, due to the general meta shift and trend I’m seeing of being swarmed by chaff with defensive traits (tough, high def/arm etc.) and recursive mechanics some kind of advanced removal tools are essential (Grievous, Take Down, RFP mechanics) Since armour cracking is near ubiquitous, having a strategy that relies on the delivery of multiple slow armour pieces appears to be flawed. Feats that have no impact on the enemy and are simple numeric buffs to one stat or another are boring and kind of passé; there are only 3 Skorne feats that don’t fall into this archetype (PMorghul, PMakeda, PHexeris) So all that being said what are the solutions to this problem that I’ve come up with?  In consultation with (Delrogue) David Potts, I’ve come up with a list that I feel addresses the majority of the above...

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Crippled System: Episode 13 #poundhashtag

Posted by on 8:57 am

Episode 13 is now up. Experimenting on some new things. Twitter account is now active (well it was around just not advertized) Http://twitter.com/crippledsystem 00:00 – Intro (By Katie) 01:30 – Twitter conversation #1 03:54 – Shoutout for TraviSam 06:36 – Twitter conversation #B 17:00 – Shameless advertising of Crippled System patches / dice 20:51 – Battle reports from Milwaukee tournament 52:40 – Discussion of Gargantuan spoilers (Mak3da, Grimm, and eMorvhanna feats + random gobber) 56:02 – Katie’s Korner, using minions/mercs to fill in holes in your faction 68:51 – Our favorite Clue endings 70:58 – Random stories / comments 75:06 – RecommendationsCast: Andy W, Nathan H, Jeremy S, Katie S, Brian G Podcast: Play in new window | Download (Duration: 1:36:31 — 66.3MB)Subscribe: Android |...

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Trollbloods: The Quickening Part III – First Battle Reports

Posted by on 9:18 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is the third in a series of articles about jamming with Jarl. You can catch up here. Throughout this article series, I’ve put a lot of effort into Jarl. He’s been my dojo focus, and each week when we practice, he’s been the only list I’ve played. This weekend, however, was an entirely different test for him. On Saturday, Sam, John, Paul, Hance and I drove up to T-Shirt Explosion in Fayetteville for a 50pt Steamroller. With 20 players, it was the largest event I’ve been to in Arkansas. At the end of the day, I went 2-2, but I felt pretty good about the results. Only one of my loses was a crushing defeat, and it was at the hands of another of MSG’s own, so it’s hard to feel too bad about that. It doesn’t hurt that I won the Golden Spoon for knowing that Horfar Grimmr was the original wielder of Rathrok either–even though, by that point I was so tired I could barely mumble Grimmr. Before we get into the meat and potatoes of what I took with Jarl and how it went, I want to make a confession. I am terrible at battle reports. I think one of my greatest weaknesses as a player is that, when I attempt to evaluate what went wrong in a game, I’m often fuzzy on the details. This seems to be particularly bad if the wheels have completely come off the Troll bus. As I continue to try and improve with Trolls, I’m going to make a real effort to write competent battle reports. In the mean time, it may be a little bit like watching Memento. So, with Jarl, I ended up taking: Jarl Skuld, Devil Of Thornwood (*6pts) * Troll Impaler (5pts) * Mulg the Ancient (12pts) * Trollkin Runebearer (2pts) Gatormen Posse (Leader and 4 Grunts) (9pts) Kriel Warriors (Leader and 9 Grunts) (6pts) * 3 Kriel Warrior Caber Thrower (3pts) * Kriel Warrior Standard Bearer & Piper (2pts) Sons of Bragg (6pts) Croak Hunter (2pts) Fell Caller Hero (3pts) Janissa Stonetide (3pts) Thrullg (3pts) I’m not convinced the list is ideal at this point, but I think it’s definitely solid. I’m more convinced than ever that the Gators are fantastic with him, and the Runebearer/Janissa/Impaler package for Jarl is perfect. In the first round, I ended up playing John. He had a pVlad list with the Conquest and a bucket full of Berserkers, and a pButcher list that I think was: The Butcher of Khardov (*6pts) * Behemoth (13pts) Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts) * Koldun Kapitan Valachev (2pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Widowmakers (Leader and 3 Grunts) (4pts) Fenris (5pts) Koldun Lord (2pts) Man-o-war Drakhun (without dismount) (4pts) Manhunter (2pts) Manhunter (2pts) Yuri the Axe (3pts) The scenario was Incursion, and I had the first turn. I deployed the Gators, Sons of Bragg, Thrullg and the Fellcaller toward the left side, the Kriel Warriors in between the middle flag and the right flag, and the Croak Hunter on the far right. I put Quicken on the Kriels and Tactical Supremacy on the Gators and everything launched forwarded. Jarl and friends sat behind their rock wall in the...

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Chronicles of an Angry Man – ‘The Rage’

Posted by on 11:30 am

In an effort to address his rage and misdemenours I have instructed Paul to record and publicize his thoughts to the warmachine community. They shall be known as the Chronicles of an Angry man. At times they shall be controversial, mildly offensive and somewhat confusing. Should you experience any of these emotions whilst reading the chronicles please remember that it is all part of his process and while its just made you mad; he wont have to hurt a puppy tonight. Many condolences for your obsession with an evil, life consuming and frankly bizarre hobby,  Dr Wisheart   So it’s game three at smogcon masters and I am up against a team mate and one of the nicest guys in the UK scene – Marc Williams. He has the composure and appearance of a well groomed pop star; I on the other hand look as though a band of vindictive travelling gypsies have not only held me hostage for three weeks but also fashioned my hair into something that should be inhabited by the animals of farthing wood. After playing having a storming Saturday and qualifying through the Hardcore event the masters itself was not going to plan. Game 1 could of been adapted into a chuckle brothers motion picture and game 2 someone over microwaved my dice to epic proportions. If you guys in the USA don’t get the chuckle brother analogy then your missing out; check these lads out – www.youtube.com/watch?v=JUS4hU2IOIE  Game 3 could only get better…right? I dragged my mood up from Oscar Pistorius to One Direction and prepared for the game ahead. 50 minutes later… The events of the game come to me flashes. I remember My Judicator setting everything on fire, reckoner killing his avatar. Someone trolling me about terminus. Then Marc saying “well I’m just going to go for something and see if it works”. The next thing i know Im wondering the streets of Cardiff in a blind rage looking for the vindictive gypsies to take me back in so I can take them up on their offer/threat of bare knuckle boxing as a means of dealing with my rage.   I eventually returned to the venue and began the drawn out process of moaning and casting my animus “Rampager” – “all friendly models within 10 metres are drained by constant moaning, shouting and complaining. Enemy models are pushed back and cannot get a word in edge ways.” Storming out after playing a good friend is far from something I’m proud of. It was however the right thing to do- I know when I have mentally lost it. The combination of take-backs, whacky dice and 48 hours of gaming put me in a dark place. After the event i was back in the Epic Flail gaming dungeon with my good friend and fellow flailer Brett Wilkie discussing the weekend. Surrounded by D3’s (training dice, makes game harder), art of war manuals and empty Pringles tubes we discussed my rage in depth. At times Brett is the polar opposite of me during a game- he is infallible and unreadable- three consecutive snake eyes and barely the raise of an eyebrow. The same for me and my dice have pinballed around the dungeon and a I am eating a Pringles tube in a blind fury, salty cardboard stinging my bloodied tongue….or something like that anyway. Our conversation took me...

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Old Timer’s Corner: Size Insecurities

Posted by on 2:38 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is an article written by Midsouth Gaming’s resident Pressganger, but don’t hold that against him. I love huge based models. Call me crazy,[1] but out of the 20 huge based models,[2] there is only a couple I would never actually want. Those that I would not use, will probably surprise those who do not know me. The guys in the area around here, already know my foibles as it were. With the release of Gargantuans coming up and my lack of a Hordes army, I found that this is good a time as any to delve into the wilds of the Fury mechanic. I had a decision to make, of course, as to which one it shall be. When determining a new army, I look at fluff and models first. Combat effectiveness tends to be last on the plate. If I play in a tournament,[3] I am definitely not going to be winning.[4] I used the following standards, in order, to decide on the faction – Huge based models looks, Huge base models effectiveness, Warlock looks, Warlock Effectiveness, faction fluff and finally overall look of the faction. Yes, some of these are subjective. By using these standards, I quickly eliminated 3 factions. The first was Minions – no Huge base models makes it easy. The next was Trolls. Believe it or not, Trolls did not make it past the look phase. I do not like the look of either the Mountain King or the War Wagon. I am sure I will get some heat about not liking the looks of Mr. MK, but just not a fan of the looks of most troll models. The last of these three is Circle. Their downfall came about due to a number of little things that added up to “don’t play us yet” answer. The Woldwrath is nice, as are some of the casters, but none of the models called to me and said “PLAY ME NOW!” That happened with the last two factions. Obviously the last two are Legion and Skorne. Since Mk1 Skorne has always been itching at the back of mind as the Horde faction to do. Legion has great looking models and I am sure Lylyth3 is going to continue this. This decision took quite some time to come to, like 3 months. Yeah, I might overthink things. Right when I was about to commit to Legion, the Mammoth and Makeda3[5] images were released. After lots of hemmin’ and hawin’[6] it came down to the overall look of the faction that won me over – I love back banners. Yes, I say that now, knowing that by the end of this I probably will not. Backbanners? You won’t play me because of backbanners?! Thankfully, I know exactly which warlocks I will use when I make my lists. Our area, two lists is the norm, so the two warlocks I will use are Makeda3 and Dominar Rasheth.[7] These are based on looks alone. When I first saw PETA, I had to do a double, then a triple take just to see how awesome this guy looks. Do not care how good he is, I am putting that thing[8] together and...

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The List Building Cycle: A new spring

Posted by on 1:56 pm

It’s time to take lamb chops off the menu This article is part of the series found here: http://museonminis.com/beginning-list-building/ http://museonminis.com/list-building-a-saga/ As the title may suggest (to those in the know), this article is actually a step outside of the originally planned progression. I felt like the previous article got a tiny bit too wordy and that made it difficult to clearly see the list build example I tried to provide. So I figured a brief segue was in order to: A) give me a break from trying to assemble and edit a 6000 word article B) give the reader a chance to see the process described in a (hopefully) clearer example(s) In the interest of shorter articles I’m going to do a single detailed example in this article (I’ve also cut footnotes). If people like it and there are no objections, I’ll try to do another one or two. It’s important to note that the intent of the method is NOT to necessarily create a super-competitive list. The aim is to create a list where ALL of the parts are working towards some specific goal. That way any games you play with that list will have a reasonably pre-determined game plan and the results of those games will give you meaningful feedback on what you tried to do. First, the three rules: Rule Number 1: Have an aim with the list Rule Number 2: Make lists you want to play Rule Number 3: Dont accept, without testing, the advice of other players So, the process has ten steps, but only the first seven are the relevant to this article since I have not playtested the list. If anyone does playtest this list, please let me know how it works out! Step 1: Identify what the list is for Step 2: Identify the core of your list Step 3: Identify the type of game you want the list to play Step 4: Identify what other tricks/units/models could function strongly within the list Step 5: Identify what support is required to make your tricks function Step 6: Identify the lists weaknesses Step 7: Identify what ‘ideal’ support abilities could be used The first example: Grenadiers So this example came about while I was reading the Cygnar book and looking for stupid/interesting tricks and interactions. I’d never seen a grenadier on the table (still havent) and on first glance their rules didnt seem terrible, as long as you could fuel the effective ROF 3 by having enough trencher models, so I’d stored them away in my head. I’d seen gun mages plenty of times, but upon reading their jack marshall “rune-shots” ability and their three gun shots, it occurred to me that the thunderbolt rule does not specify “directly hit” for it’s effects. Which doesnt matter for the gun mage shots (unless you explosivo them I guess), but since a lot of ‘jacks have AOE attacks, it seemed like it might be interesting. I played through a bunch of options and kept coming back to Grenadiers. So I set about building a list. Step 1: Identify what the list is for My aims with this list are: -to see if I can make a list that used grenadiers with gun mages to be a ‘good’ list, not just a funsies list. -Building...

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Embrace The Dragon

Posted by on 9:21 am

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is part of an on going series written about everyone’s favorite dragon spawns. You can catch up here. Welcome back my blighted friends.  Paul here from Mid South Gaming with another dose of my Legion article series Embrace the Dragon.  In this edition I thought it would be worthwhile to discuss some things that may benefit those who have yet to embrace the blight.  Granted this information will also be useful to us as it is likely you will find yourself opposed by a fellow blighted brethren.  This edition will find us going over some of the most likely warlocks you may see being fielded by Legion players in Steamroller 2013.   With the release of Steamroller 2013 almost a distant memory and the first major con of the season already completed it is safe to say that many of us have had at least some experience with the new scenarios.  Through my own experiences I can definitely say one big change caught my eye in most of them; PP wants us up in the middle fighting.  The changes to the kill box artifice as well as scoring conditions are a major component of this.  No longer can our Warlocks or Warcasters contest or control objectives or zones they can only dominate.  Thankfully kill box doesn’t off your Warlock or Warcaster immediately but giving the opponent 2 control points can be just as devastating.   These changes have opened up the way for some of the less seen Warcasters and Warlocks from Steamroller 2012 to take a more center stage and Legion is no exception to this rule.  Over the course of Steamroller 2012 the bulk of Legion tournament lists would usually utilize one of 3 different warlocks:  Saeryn, EVayle (thanks largely in part to none other than JVM himself) and ELylyth.  While I do not see these 3 going away any time soon there is now an opportunity for a few more to add to their ranks and be just as effective in aggression and scenario play.  In addition to the previously mentioned Warlocks I also see PThagrosh, PVayle and Kallus making a strong appearance in SR 2013.     Saeryn has not lost any of her effectiveness with the scenario and scoring changes for 2013, in fact I would argue she has become an even stronger pick.  In 2012 gun lines ran rampart and were arguably the top tier of play.  Whether it was EHaley and the Stormwall for Cygnar, one of the many different Menoth gun line variants or even Grim Angus with bomber back up for trolls usually 1 of most peoples 2 lists in 2012 had some type of gun line variation.  Simply put it was just too good to say no to.  Traditionally speaking gun lines were a challenge for Saeryn and with the emphasis of pushing to the center and holding, the style of all the shots will start to fade a bit.  Are gun lines still viable, of course! But will we see those that just sit at the end of the table and shoot you off the board, probably not.  Additionally Saeryn offers some amazing infantry clear with her spell kit...

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Meta crunch 03 – Prepping for HÉT 2013

Posted by on 6:20 am

  Last time I wrote an article not related to the hobby side of Warmachine, it was about my preparations, list building and battle reports for AAW 2012. I am not an expert on competitive play, my meta is rather small and there are a dozens of more experienced tournament players posting strategy articles on MoM, so I generally stick to my conversions and sculpting, however those first two Meta crunch articles were fairly well received, so here we go again… One of the main perks of writing articles for a great site like Muse on Minis is that you can reach a much wider international public. After my last battle report article I got a mail from one of MoM’s readers from Hungary trying to reach out to other isolated playing groups in neighbouring countries in Europe, so he invited us (and other players from Croatia and Serbia we might know) to their next international tournament on the second of March: the HÉT 2013 (don’t ask me what the abbreviation stands for). I immediately contacted all my local players and forwarded the mail to the Croats I met at AAW 2012 and everybody was thrilled at the prospect of playing a wider field of players/factions that we don’t have locally, so we started dojo-ing and tweaking lists right away. As you might have noticed in my past articles, I am a fairly methodical person, so let go through the basic steps once again:   1.      What is the official format of the event? This time it will be a four rounds, one day SR 2013 event with up to two 50 points lists (you can bring just one list if you want, but if you have 2 you have to play each list at least once). As per usual there are character restrictions, but there are no painting requirements for the armies (other than front arcs must be marked on the bases), so this time we will bring one or two people, that didn’t come last time, due to expected painting requirements. There will be 55-60 minutes death clock in effect, which should be a good learning experience for our group, since we never had a death clock event locally. This time around we don’t know in advance what the scenarios will be, so we have to keep our armies a bit more flexible.   2.      What is the competition? Like last time, I have no idea what the Hungarian meta game is like, how common/popular ‘gargossals’ are or who their top players/factions are. The guy that contacted me, was kind enough to send a link to the lists of their 2 OETC teams from 2012, since they expect most of those players to attend the tourney. The ETC, being a team event, will generally have slightly more skewed lists in its line-up, since you have a little bit of control over match-ups, but from what I could gather they have a nice spread of factions and they don’t seem to use the commonly net-decked power lists from the forums (no Banes of any type out of 4 Cryx lists and Raiders in only one list; a Skorne Xerxis tier list with nearly 20 Cetrati/Arcuarii, ecc…). Since with the available information I can’t really plan for any specific...

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MoM’s Podcast #44 – A Warmachine and Hordes Podcast

Posted by on 10:32 pm

  MoM’s Podcast #44 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:01:15 = News and Announcements 1:03:30 = Muse On Facebook 2:04:00 = Dojo 2:20:00 = SR2013: Close Quarters / Ammunition Run   Podcast: Play in new window | Download (Duration: 2:51:58 — 78.7MB)Subscribe: Android |...

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