Thinking outside the Killbox! Part 2

Hello again,

So after my last article of ‘Thinking outside the Kill box’ I’ve since played in the first round qualifier of the Aus super series.  Super series (for those who don’t know) is a similar beast to WMW.  The primary exception is that due to the nature of Australia and the distance between population centres here there are a number of qualifiers which lead to the finals at the end of the year.

That being said, the Brisbane heat had ~32 players attending, interestingly enough of the group there were only five hordes players.  The day started off badly for me as I’d spent the previous evening agonizing a little about my second list between copious rounds of BF3.  So when my alarm went off in the morning I hit snooze and as so often is the case the next thing I knew it was half an hour later and I was running around like a mad hare to get everything organised on time.  Instead of the relaxed morning I had planned it was all hectic.  I finally got there with a minute or two to spare and felt very relieved hearing that I’d gotten the bye for round one as it would let me wake up fully and grab some brekkie.  Not a minute later though the plan had changed and I was paired up.

I ended up fielding E Makeda as my second list mostly because I was worried about the ability of Morghul to adequately deal with Colossals outside of blinding them.  The Morghul list I fielded is similar to one I’ve been testing quite a lot except at the last minute I subbed out the Gladiator and Saxon for a Rhinodon and a TyCom.  The reason for the swap was that the TyCom gives so much versatility between the +2 move on Morghul and the reveille to stand up the Nihlators as required not to mention being a fairly hard hitter himself.  The Rhino was more of a concession that ii had 7 points rather than 8, and in saying that he also brings some fairly interesting things.  As Morghul has Ghost Walk, rush is not nearly as important in the list and something that I felt was important was the ability to clear large sections of space – something that the Rhinodon is capable of doing despite his low mat and pow.

E Morghul +6 E Makeda +5
Archidon

7

Molik Karn

11

Rhinodon

7

Bronze back

10

Cyclops Brute

5

Gladiator

8

Aptimus Marketh

3

Cyclops Shaman

5

PG Task Master

2

Will Breaker

2

Totem Hunter

3

Tyrant Rhadiem

5

PG Beast Handlers

2

Venator Slingers

6

PG Beast Handlers

2

Cataphract Cetratii

8

TyCom

3

*Tyrant Vorkesh

3

Bog trogs

5

Slaughterhousers

6

Total

55

Nihlators

8

Total

56

Basilisk Krea

4

Agonizer

2

Void Spirit

2

Basilisk Krea

4

Void Spirit

2

Razor Worm

4

Void Spirit

2

 

 

Round 1:

Chemical reaction; Luke Van K – Retribution, Ossyan

Ossyan, Banshee, Hypnos, AFG, 2*SFA, 2*Arcanists, Battle Mages, Aiyana and Holt, Artificer, magister

I Picked EMakeda

This round was a bit of an anti-climax for me as I’d been doing a lot of testing against Luke over the last few weeks and was hoping to play outside my local group.  The table was particularly sparse with a huge building in the middle of the field blocking off one objective.  Winning the roll, Luke went second and picked the edge with the protected objective.

I spent the first turn running and manoeuvring to put the building between myself and the AFG whilst working to defend my zone.  Luke advanced and sent some snipe shots in with the SFA picking off some Slingers.  On my next turn I continued my advance and sent Molik up the field side stepping off of a mage and the magister to hit the Banshee.  Unfortunately with his five remaining attacks (enraged) he was unable to put critical damage onto the banshee.  In Luke’s next turn he used a mage to beat back Molik out of melee and then shot him to death whilst also dominating his own zone and clogging mine with the remaining mages.

On turn three I was able to put the Bronzeback into the banshee and finish it off, as well as dominate my zone whilst putting a PG into Luke’s zone.  At this point Luke blew up his own objective to get the AFG to shoot the BB with momentum (in the banshee’s wreck) kd’ing him.  Then between Ossyan, Hypnos and Holt they finished him off.  The second squad of SFA moved up his zone to finish off the Cetratii.

The game ticked on for a couple of more turns with me unable to gain any significant traction and Luke just blissfully carving through all my pieces.

So I ended up losing on Scenario 5-4, and I think that I could have potentially extended the game by rushing and leashing my shaman into his SFA, however at the time it didn’t occur to me so lesson learned – get a good night of sleep.

 

Round 2:

Destruction; Big Josh – Cygnar, E Caine

E Caine, Rowdy, Boom howlers, Forge guard, Gorman, Rag Man, Aiyana and Holt, Piper, Squire, Reinholdt, Alexia, Rangers, E Eiryss,

I picked E Morghul for this match up, mostly because the ability of Boom howlers to gum up the board is supremely frustrating to me.  Additionally Morghul himself is very resilient to ranged assassination and I was very confident that having played his EHaley in round 1 that Josh would pick Caine.

This game for me was beautiful on a number of levels, when the muse crew talk about Colin and being allowed to live their dreams – this is how that game felt to me.

Firstly the trogs got to ambush the rangers, which felt great, and then the pigs were able to take down the two outlying boom howlers, allowing the enraged rhino to charge in and thresher 8 forge guard killing 6 of them and then mopping up the remaining two.  Then, the Silence of death Nihlators were able to advance in and start berserking through boom howlers and lastly after all the carnage the Archidon charged Alexia his first hit stripping her risen and the second tossing her into a wall to kill her.

That was my feat turn and having practically nothing left Josh went all in for a gate crash assassination on a three camping Morghul.  He missed his first shot and Morghul evaded out of melee and that was that.

The game felt like a movie promo for reasons to take Morghul, and it felt glorious, not least of which because I had a slew of tough successes and was able to completely ignore it in return.

Assassination victory

 

Round 3:

Ammunition run – Ben Hayes, Retribution, E Vyros

E Vyros, 2* Arcanists, 2* Aspis, 2* Sphinx, Banshee, 2 * Griffons, Full Sentinels + Soulless, Madelyn

So I picked E Morghul for this match up not necessarily because I felt he was better for it (partially because I built Emakeda a little for this match up), but because he was better for this scenario.  Ben has written a very good account of the game in his article (http://museonminis.com/chunder-from-downunder-analysing-a-disappointing-performance/).  My perspective is perhaps a little different.

I was a little surprised at being given the first turn, excepting that post 2013 I’ve noticed a trend to try and hold second for the first scoring opportunity, something that I’m finding extremely powerful.  I was hoping to ambush my trogs onto the far objective and clog the middle up with Nihlators waiting for the pigs to deal my significant damage.  I gained a pleasant surprise when going in the Nihlators were able to scrap one Griffon and put a little damage onto a Sphinx getting it ready for the pigs.

Rhadiem the trogs and the Totem hunter were sweeping along the left flank and had mostly dispatched the sentinels by the end of turn two finishing them off on three.  That left the TH able to knock out the objective on T3 and Rhadiem to start putting AP attacks onto Ben’s heavies which he did to great effect.  I was able to completely clog the middle by a surge of tough rolls and slowly picking off the enemy jack by jack.  The Rhino scrapped one Sphinx and the Archidon flew in to block the other off.  With my feat up at the end of turn three I was feeling pretty confident and Ben’s jacks were all highly damaged making Synergy harder to build up.  In his turn he was unable to achieve much between my feat and pigs toughing out.  The Sphinx with four synergy and three focus missed the Archidon 3 times (giving me nightmares of all the times my own Ret jacks had folded against def 12 models L ), and it took the Aspis coming up next to finish it off.  The damage was done though and on my next turn I mopped up his remaining jacks (with the Rhino ghost walking into a nice clump to get his 360 amuck thresher onto both arcanists, Madelyn and two jacks J) and ran Morghul off to the left to avoid a long shot assassination run.

A couple more turns of clean up with Vyros coming in himself saw a showdown between the Lord Assassin and the Dawnlord, which ended badly for poor old Vyros.

Assassination victory

 

Round 4:

Fire support – Ben Dwyer, PoM, Harbinger

Harbinger, Reckoner, Avatar, 2*Vassal, choir, Errants + UA, Seneschal, Vilmon, Saxon, Gorman, Allegiant, Covenant, Aiyana and Holt

I picked Emakeda for this partially because I felt that the potential for Harbingers feat (Or the PSevvy vessel spam) would decimate my infantry heavy Morghul.  Additionally I felt that I could probably get an effective alpha against either of his lists.

I went first again, and deployed full forward leashing the BB and R2W running everything up.  Ben also advanced aggressively taking the opportunity to assault Vorkesh with the Reckoner killing him outright.  On my second turn I felt I had a good chance to cripple if not kill the avatar.  I up kept leash and rushed the BB then using R2W and my feat I advanced Makeda up far enough that the BB would be able to trample over the Errants and then beat back off Aiyana into the Avatar.  I used the Will breaker and then sent him off – the trample went fine and he killed three Errants then promptly missed Aiyana three times before getting up and putting a big hit on the avatar to knock out his sword arm.  Afterwards of course I realised that I’d forgotten all about PM and wasted three swings.  Molik moved up into a reserve position to finish the avatar next turn.  The BB was also in breathing distance of Harby at this point so Ben was a little back footed here.  The Cetratii had also charged into the reckoner this turn and using Tactics precision strike knocked out his melee arm as well.

In Bens turn he was unable to dislodge the Cetratii with his reckoner or the Errants who were also engaged there, and ran the Harby away from the BB.  Despite only getting two focus and with his arm out the Avatar along with ancillary killed the BB…  Rolling three lots of ‘six’ for the three sword strikes at dice + 2 = Sad elephant time!

Next turn the middle was clogged as I shield walled the Cetratii and just kept plugging away, whilst Molik charged and wrecked the Avatar side stepping off of a couple of Errants before fate walking back to the objective.  I was unable to kill the objective and start scoring, whereas on his next turn Ben was able to with a Seneschal charge put the objective to 2 points.  My next turn Molik frenzied which killed Gorman (fair trade) and I mistakenly activated Makeda hoping to engine and charge the objective then fate walker back to the flag – then Ben reminded me about the book and no spells.  So this threw me right off and I forgot to do anything with her and moved right onto the gladiator who charged the book and killed it.  In his turn Ben killed the objective and dominated the flag, and his whole right flank was gone.  So in my turn I did what I was meant to before with Makeda and charged Molik into his choir before side stepping across and killing both vassals.  The Cetratii held their ground again and I rushed the Gladiator and slammed saxon into the seneschal and at the same time ran my krea (specialists with the Agonizer for the slingers) into b2b with the flag and hoped that he wouldn’t be able to clear them out with what he had left.  The krea down and a cataclysm later the Gladiator was still mostly alive and and I was able to score off my flag for a scenario victory.

Scenario victory

 

So I ended up going three one and I felt that I really defeated myself in the first round by playing badly as well as having so mediocre luck in crucial moments.  Of course more sleep would have helped and obviously credit to Luke for playing a good game that smashed my boys.

Ultimately I’m very happy with the way Morghul performed and think the Rhinodon was a good addition to the list.  E Makeda did a lot better than I thought and certainly will get another look in over the coming months.  I went 7th overall which Is lower than I’d have liked so next time I’ll just have to stay more focused.

 

Until then and thanks for reading

Tobias

Author: Desertspiral

Brisbane, Australia

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