logo


The Mutineer Chronicles #5


Episode 5 – The fifth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk dance around the topics of starting a campaign and inter-party conflict.


Play

  1. Chunky Reply

    Guys, you would be more than welcome to come and stay at my place any time. I have a double bed sofa in the lounge you would be more than welcome to. I also live within half an hour and an hour of two different coastal tourist hotspots. If you’re serious about it, email me at my forum name at gmail.

    To expand on the example from the game Dustin ran, I have had previous bad experiences with thieving players previously, and hadn’t been paying attention early on due to trying to quickly build a second character, so it really did take me by surprise.

    I did think we made something cool out of it though – I thought the Fell Call into the ear solution was creative and interesting without doing any real harm to John’s character.

    Also, my praise for Dustin’s DMing is not just blowing smoke – I have been lucky in my time to have had a couple of excellent GMs (its actually spoiled me and made me a bit fussy with my roleplaying), but I thought Dustin handled a fairly disjointed group very well.

Leave a Reply

Connect with Facebook

*

captcha *