First spin with Artificer General Nemo and I figured i’d share my musings :D.
PG_Majortusk just got back from lock and load, and was kind enough to let me borrow N3mo’s cards, so I figured lets get a game in with this guy.
Throw together the following list, and discover that it’s t2, which grants me a free point in goes the stormsmith.
Artificer General Nemo & Finch +3
Journeyman Warcaster 3
10 Stormguard 8 (one point off for tier1)
A couple things are wrong in this list, mostly because it’s only Tier 2. I think it would be correct to Go 6 Stormguard, and drop the stormsmith, to pick up Arlan Strangeways, and min Mechanics. normally I don’t like Mechanics, but in this case they are 2 points for a unit, which gets us Tier 3 (required 2 units) and thunderhead is already there for tier 4. I have some ideas for him out of theme, but this list is pretty obvious, and I think it’s quite strong.
I called out one of our best “citizen milita” players John. I call him militia because he rarely travels to big events, but he did well in defending the mayhem cup in madison all 3 times. He unpacked the following circle nastiness.
Kaya the Wildborne (*6pts)
* Gnarlhorn Satyr (8pts)
* Warpwolf Stalker (10pts)
* Warpwolf Stalker (10pts)
Druids of Orboros (Leader and 5 Grunts) (7pts)
* Druid of Orboros Overseer (2pts)
Shifting Stones (2pts)
* Stone keeper (1pts)
Tharn Bloodtrackers (Leader and 9 Grunts) (8pts)
* Nuala the Huntress (2pts)
Blackclad Wayfarer (2pts)
Druid Wilder (2pts)
Lanyssa Ryssyll, Nyss Sorceress (2pts)
We roll up a scenario – Guidons.
I set-up the terrain. I put a pretty big, rough terrain hill in the middle of the board. Probably because I hate myself. His entire army has pathfinder and I have stormwall. whoops.
I win the roll to go first, and start deploying. I misdeployed my stormguard, because I didn’t want them anywhere near druids, so I should have just had them behind my ‘Jacks so they could easily run to either side of the board. Instead I put them out on my right flank so they did nothing for a turn, running to re-position. Stormwall was center, with t-head and stormclad on either side of him.
My Turn one – I pretty much run forward, the stormguard run behind my ‘jack line so they don’t just get blown up by druids. I toss failsafe on stormwall, and Arcane shield on thunderhead (these should have been reversed, I didn’t realize exactly how resilient the Stormwall’s grid is)
John’s turn one – Bloodtrackers run up the Stormclad’s flank, and spread out. Stones, and beasts all move into position to be threatening to basically the entire board. Druids spread out in the middle of the table and become lightning immune (jerks.)
my turn 2 – I load up stormwall and stormclad, with a little help from Finch.
Stormpod kills a blood tracker, I lay down a couple covering fires to make them hate their lives, and I drop a couple big gun shots into heavies to soften them up. Stormclad shows how good lightning is and kills 6 bloodtrackers with sword+ electro leap combo. Nemo’s gun shoots a storm pod and leaps to another blood tracker.
John’s turn 2 – Druids move up and kill a couple stormguard. Blackclad puts hunters mark on stormwall. Wilder moves forward and throws up the Gnarlhorn animus. Both stalkers get into stormwall, and hit him for about 45 then uses Spirit Door to teleport them to safety. Eats their fury with Kaya’s feat.
my turn 3 – I load all 3 ‘Jacks up with full 3, thanks to finch, Stormwall Aims, and shoots down Blackclad, Druid Overseer and pumps some more damage into a satyr, unable to take out his spirit, sadly. Stormclad kills a stone (he couldn’t do a lot…) I jam more stuff in the way to prevent charges to stormwall, it doesn’t work, Stormguard finish the remaining druids, and Lanyssa Ryssal. Thunderhead puts some shots into a stalker, Nemo backs up. He’s old, dying seems terrible.
John’s turn 3 – Gnarlhorn slams thunderhead 6”s, a stalker clears a charge lane for the other stalker, who charges stormwall, leaving it at 3. Failsafe is still up though, so it’s still fully functional.
My Turn 4 – I feat, thunderhead walks up, pulses, and puts a lot of damage on the stalker (but fails to kill it) stormwall finishes the stalker off, but he really wanted to charge the gnarlhorn, oh well.
John’s turn 4 – Stalker moves up to clear a charge lane for gnarlhorn, who then finishes off stormwall.
my Turn 5 – thunderhead + stormclad finish off the last 2 beasts.
Victory for Artificer General N3mo!
My updated N3mo list, Tier 4
Artificer General Nemo & Caitlin Finch +3
Journeyman warcaster 3
6 Stormguard 5
Field Mechaniks 2
Arlan Strangeways 2
Tier 1: -1 PC to Stormguard
Tier 2: Place any number of your Stormwalls’ Lightning Pods within 20″ of your back table edge
Tier 3: +2″ of deployment
Tier 4: Each jack in Nemo’s battlegroup gets one free Focus allocated first turn