Other Games

We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

An Inconvenient Truth – Khador Edition

Posted by on 12:00 am

  I have been giving this lecture for a little while now and the people who know me would have heard this one before, especially any of the new guys who are just getting into the game. While I talk about Khador specifically the point of the article isn’t Khador specific but they are the faction closest to my heart. A new era of Warmahordes is upon us. With this new world there come the complaints from the community at large. While this cross-section may not be the largest they are certainly the loudest. I am hearing a lot of hate in my meta and if you look at the forums it appears to be a worldwide thing that Khador are getting hit hardest by the nerf hammer over the past few books. All I am asking is don’t be a “me too” player (thanks OrsusSmash for the expression) and follow this trend of unsubstantiated faction hate. Infantry Infantry spam has been the way of the Khador for a very long time and we are very good at it one of the best in the game. While I don’t want to toot Khador’s horn too much, it is our high defence that bent the meta to begin with and now it is straightening itself. The people who are being left behind are those who thought they could ride on the high defence forever and auto-win. The meta shifted and they did not. The worst part about all of these anti-Khador rants is high defence is still awesome. It is still meta bending and people will still have to take a counter. Khador is known for being the slow dumb brick faction. I don’t like this thinking personally. We have awesome infantry (no one is denying that) and our casters cannot run multiple jacks too well. While there are exceptions to this rule they are not common and not powerful enough to justify the slow brick status. The thing about Khador is not just about the slow armour 20 guys it is about the slow armour 20 guys and the fast annoying infantry. Nyss and Kayazy under iron flesh is still one of the most feared things in the game. WGI will still spray and hose down infantry or CRA something big. Iron Fangs are so underused and underutilised it isn’t funny (It is sad because up until recently I was neglecting them too). Khador loves being about Combined arms, many parts working towards the whole. Jacks Then look at our jacks. Spriggan is arm 21 naturally and has a decent spear, Devastators have bulldoze and are an unprecedented ARM 25 and Behemoth can shoot hard and has 2 armour piercing fists. Juggernaught is in an interesting conundrum but I will go into that in a later post. Actually everything on that chassis has its place but not in every list but damn can they put out the damage or completely disrupt an opponent’s plan. People use a Khador heavy as a bench mark for killing for a reason, our arm is high and you really don’t want to leave one alive and give them a chance to retaliate. This goes double for Conquest. I have been playing him a lot recently and he has really stepped up to the plate. Casters The most...

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Gencon 2012 – Pictures (updated)

Posted by on 11:03 pm

  I attended Gencon 2012 all 4 days, and while I decided to skip playing any events I did manage to take  some  pictures of some of the warmachine events. I’ll start off by posting some of the events related to warmachine and end with just random pictures from the Con       Who’s the boss     All the casters in the game painted for whos the boss     DAY 1 – waiting in line   Sweet Mountain king (painted contest)   Average crowd most days to get into hall   Pictures of the Vendor hall     Random room for Pathfinder Society players    People that like to dress up.     Stuff people made – The dragon is made out of ballons. It took 1 person 3 days to make it, and it then on Sunday there was a charity event to destroy...

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MoM’s Podcast #18

Posted by on 3:59 pm

MoM’s Podcast #18 Topics: 5:30 –  = Threat Saturation 45:00 – MetaBenders = “MHSF Snipe Feat Go” and Terminus 1:51:00 – Muse on Mail Podcast: Play in new window | Download (Duration: 2:24:50 — 66.3MB)Subscribe: Android |...

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Non-Dojo Game Theory 2

Posted by on 8:27 am

This is a follow up article to “Non-Dojo Game Theory 1”.  I started with a brief description of game theory, pay-off grids and competitive interaction.  This is another deep math article but interesting food for thought that I’ll try to make as digestible as possible.  I’m going to describe another ‘game grid’ and how you can think about acting should you find yourself in either scenario. First, The Hawk-Dove Game. The name of the game references birds fighting one another.  Each player in the game can choose to fight like a Hawk (hardcore aggressive) or Dove (passive).  On the right I’ve shown the pay-off grid for the game.  The story goes that if a Hawk fights a Hawk they destroy one another.  That makes sense.  Hawks are bad-ass.  If two Doves fight one another, almost nothing happens.  Lastly, if a Hawk fights a Dove, the Hawk wins and he’s super happy about it. Needless to say, I can go a round or two in Bird-Law with Charlie Kelly and still hold my own. This game is like playing Dare or Chicken.  If both opponents are pansies, nothing happens.  If ones a pansy, the dominant player wins and if neither player is a pansy, things… get… messy. In the Hawk-Dove game there are two natural solution points.  [Hawk, Dove] or [Dove, Hawk].  The game usually unfolds through some sort of signal from one player to the other saying  “Dude.  I’m the Hawk.  Deal with it.  Destroy us both or let me win.  Choose”.  If that player is convincing enough, that signal is his key to victory. Real life scenarios of Hawk-Dove are EVERYWHERE.  Think about movie release dates.  All movie executives want their movie to release or certain Big Money days.  That said, they can’t all be Hawks.  So what do the big Motion Picture Houses do?  They call dibs in a big big way.  If they can convince the rest of their competition of their sincerity in claiming a date (through early advertisement), the competition is forced to Dove-out in favor of other weekends.  This game is played out in new product launches, market entries, diplomacy and arms races as well. Finally… the application to Warmachine and Hordes. Here the application relates to aggression.  If you announce to your opponent that your going to play so far down his throat he’ll have nothing to do about it, he’ll start playing strategies to manage that. The announcement can even be made before the game starts.  Signaling early is a powerful tool.  If you can credibly (and this credibility thing is a crucial component) commit to aggression, a rational opponent will react accordingly.  If you’ve got Jarl and Fennblades or the Cygnarly Constance and a metric ton of Steelheads you’re signaling “JAM” pretty heavy already.  You’ve given your opponent data they’ll have to react to and dice haven’t even hit the table.  You can also signal this with a skew list or lists that “ask a question” rather than having answers.  The old “Can you deal with 40 Doom Reavers?” question is a pretty big Hawk signal too. The lesson is to be a hawk or a smart dove that can counter punch like crazy and own it.  Look for the situations, look for the signals and use it to your...

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Shameless Fan Fiction Plug

Posted by on 12:08 pm

Over the last several years I have written a Warmachine fan fiction novel on the PP boards.  Here is a link to it.   Down But Good   I hope y’all enjoy.      

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Breaking the Airbrush Barrier

Posted by on 12:39 pm

An introduction to Airbrushing By Driftwizard   Airbrushing miniatures has been on the rise lately in the Warmachine and Hordes communities. With the appearance of the Colossals and battle engines, there comes a need to paint larger areas with greater speed and precision.  To turn these amazing models into beautiful center pieces in one’s army on the table top, an airbrush is the perfect tool.  Although there is a large group out there interested in learning to use an airbrush, many however are just overwhelmed with where to begin.  This is a guide to understanding what options are available to painters, and what is needed when getting started in airbrushing.  At the end of this article you as a painter will know how to get your foot in the door of the airbrushing hobby. The most important concept to understand when embracing airbrushing is that it will not replace a regular brush.  You will find that nearly every tutorial website relates that a regular paintbrush is still the most important tool at the end of the day for a painter.  I have had an airbrush myself now for a little under a year, and every model I paint still requires the use of a normal brush to finish the project.  An airbrush’s primary role to a miniatures painter is to save you time and effort.  It is still absolutely crucial for great looking models to learn techniques on how to dry brush, blend, wash, and glaze a model correctly.  Although airbrushing is a great tool, it is also vital to understand that airbrushing has one of the steepest learning curves, as far technique is concerned.  Without a doubt it takes time and effort to learn a new skill no matter what the skill may be, airbrushing is no different.  If you decide to make the investment into an airbrush, try your best to keep your chin up and keep practicing.  Great looking tabletop quality miniatures are possible, but may be down the road a little ways instead of right out of the gate like many anticipate. With practice miniatures such as these are possible within hours instead of days.        (The image below of a Cryx battle box was painted in just over seven hours.)     What kind of airbrush should I get for my first airbrush? The above being taken into consideration, it’s time to take a look and simplify the world of airbrushes to make it easier to break into this great technique.  There are two main components to all airbrushes.  The first is the brush itself and the second is the air compressor that feeds the air to the brush.  Let’s start by looking at the first component, the brush.   There are two terms associated with describing an airbrush, action and paint reservoir or paint cup. The most important term needed, when looking for an airbrush for miniatures is the “ACTION” term.  With many different types of airbrush companies out there, airbrushes come in many different formats and styles.  The action of an airbrush is in reference to the trigger mechanism.  A single action airbrush you pull back on the trigger mechanism and a single flow of paint and air come from the brush.  This creates a problem for the painter as it will not allow...

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Road to War Episode 12

Posted by on 7:29 pm

Road to War   This week we talk about list building with Will ‘Wild Bill’ Pagani. 0:00 Intro and general list building 9:48  Real Life List Building with Will 44:39 Questions 1:14:00  Upcoming Cons –Space City Con, Duel Con, Alamo GT, Clash for the Cure 1:18:36  RtW:  Before Dawn Episode 1 Podcast: Play in new window | Download (Duration: 1:23:29 — 38.2MB)Subscribe: Android |...

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MoM’s Podcast #17

Posted by on 5:52 pm

MoM’s Podcast #17 Topics: 00:02:58 – News & Announcements 00:17:09 – Unlikely Allies Tourney Reports 01:03:36 – Bart + Galleon  List build Podcast: Play in new window | Download (Duration: 1:45:36 — 48.3MB)Subscribe: Android |...

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The Mutineer Chronicles #2

Posted by on 10:24 am

The Mutineer Chronicles Episode 2 -Second episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we discuss starting a campaign, and character creation previews. -We are joined this week by Meta-Games Hall of Famer, Homero Flores. Podcast: Play in new window | Download (Duration: 1:34:55 — 43.5MB)Subscribe: Android |...

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