Other Games

We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Bringing the Retribution: Your Faction Can Do What Now?!?

Posted by on 9:13 am

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is part of an on going series written about everyone’s least favorite elves. You can catch up here. This segment was brought on by recent Retribution discussions on Muse. A lot of points were put forward about what is good and what isn’t. It got me thinking about some of the core aspects of the game. I decided to take a look and highlight some of the good things–and the bad things–about playing Retribution. This ties in with one of the key concepts of Warmachine or Hordes: understanding what your faction can do. Good: Arcane Assassin, Phantom Hunter (Seeker), and ranged defense. Retribution has a lot of abilities that cause first time players to say “it does what now!?” Arcane Assassin and Phantom Hunter are two of those abilities. In essence, they allow a model or unit to ignore defensive measures including the armor bonus from overboosting, spell buffs and even line of sight. At first, this doesn’t seem like a big deal. Ignoring line of sight doesn’t mean much when compared to abilities that amplify raw damage output or increases stats. Those are hard numbers that show concrete results. The real effect is more conceptual, but once on the board, you see the greatness of this rule. Is your opponent behind a cloud? Behind a jack or a beast? Behind a giant wall made of reinforced steel ten feet thick? Not a problem for Phantom Hunter. A target has nowhere to hide. If you’re in range, you can shoot them or potentially charge them. Add in Arcane Assassin and their ARM and DEF buffs are useless to the ever-seeking bullet flying at their face. This sets up some great assassination tactics. You can hit casters hard–at their base ARM–and deal enough damage to kill them after only a few attacks. There are several units that have Arcane Assassin in Retribution. The most notorious is the Mage Hunter Strike Force. It’s an eleven-man unit–with the UA, who is required for Phantom Seeker–with POW 10 crossbows and POW 9 swords. They also have jack hunter, which greatly increases their damage output against Warmachine. Kaelyssa can also give a jack in her battlegroup Phantom Hunter. Putting that on something like a Banshee, which has a gun that slams targets, allows you to knock down models through battle lines, making them easy pickings for the Strike Force. These rules also cause your opponent to be very cautious. Move up too close and they’re bound to get shot down by a hail of bolts coming from that dark patch of woods. Retribution also has some of the best ranged defense out there. This mainly comes from the Force Barrier ability and Discordia’s Kinetic Field imprint. These create a bubble of either added DEF or ARM and immunity to blast damage. This gives Retribution a leg up in the gun line meta. The fact that Battle Mages and the Artificer have this inherently is impressive as well, making them good choices when facing an opponent with a lot of shooting or AOEs–like everything in Protectorate for instance. It brings their DEF up from average to hard-to-hit-even-while-aiming. Add in warcaster spells like Force Field, Deflection and Quicken, and you’re looking at an...

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Crippled System: Episode 12 – insert witty comment here

Posted by on 5:40 am

Episode 12 in the books, 00:00 – Theme song 00:15 – Introductions 04:25 – What we hate! 35:00 – Introduction of podcast@crippledsystem.com 36:25 – Battle report of Katie’s birthday party 47:51 – SR 2013 Assault scenarios: Close Quarters and Ammunition Run 65:25 – Katie’s Korner: Mental preparation for tournaments 83:41 – Recommendations     Hosts: Andy W, Nate H, Jeremy S, Brian G, Katie S, and Jim B in spirit Podcast: Play in new window | Download (Duration: 1:40:40 — 69.1MB)Subscribe: Android |...

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Trollbloods: The Quickening Part II

Posted by on 2:13 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is the second in a series of articles that began on MSG last week. You can catch up here. In my last article, I spent some time breaking down Quicken on Jarl. Today, I want to break down his other two upkeeps: Tactical Supremacy and Weald Secrets. Specifically, I want to continue to talk about jamming with Jarl. First, let’s talk about Tactical Supremacy. Unlike Quicken, which has a direct effect on threat ranges, Tactical Supremacy allows for 3 inches of additional movement after everything has ended its activation. While I don’t think it’s as amazing as Quicken, it does have a few distinct awesome factors: Like Quicken, it targets friendly model/unit. That means that it can be applied to solos, units or beasts–even Minions or Jarl himself. This continues Jarl’s theme of being extremely flexible. It allows for movement shenanigans. It’s possible to sacrifice movement for the aiming bonus or to stand up a knocked down model and they can still “move” 3 inches. It’s also possible to use it like the world’s tiniest Ride By Attack–move forward, attack, use Tactical Supremacy to retreat. Much like Ride By Attack, it does nothing to prevent you from retaliation, so be aware of free strikes and effects that trigger on movement. It allows second line units to keep pace with a Quickened front line. This is the biggest reason I use Tactical Supremacy.   While I think there’s a lot to be said for using Tactical Supremacy as a way to keep Sluggers moving while still allowing them to aim and use Full Auto, or for using it as a way to let Nyss aim and ghetto Zephyr, neither of those units really fit into my jam strategy. Shooting into melee is generally a bad idea–unless you’re Jarl. So, on to the units I think it works well on: Champions. While Champions under Jarl don’t have that same nipple tweaking effect they do under Madrak2, the promise of delivering a full unit is delicious. With the full Kriel boat Quickened far up the board, and Jarl’s feat to cause even more havok to everyone’s plans but Legion, the Champs just have to make it up the board in time to do work. Tactical Supremacy keeps them leaping toward the center of the board. If the KWs run 16″ on Turn 1, and the Champs were directly behind them, after running and using their Tactical Supremacy move, they’ll only be 3″ behind the Kriels, ready for the counter punch. Gatorman Posse. See above. If they’re your second line, face smashing counter charge unit, this will keep them from getting left behind. The Krielstone. I stick by my opinion from my previous article that the Stone is less than useful with Jarl, but if you’re going to take it, this is a great way to keep it relevant. After running and the Tactical Supremacy move, the smallest aura should still hit a portion of the super jammy front line. More Infantry! If you’re inclined to take Fennblades and the Kriel boat, Tactical Supremacy makes a poor troll’s Quicken for the second line. Jarl. When you consider that it’s possible for Jarl to move and Swift Hunter twice, he already has...

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Baffo’s sculpting table 05 – Judi

Posted by on 7:57 am

  It has been a month since my last article (I was pretty busy with work), but I finally managed to complete my second colossal conversion: eFeora’s personal Judicator. Like I did for my Conquest conversion, I took pictures of all the steps of the process and tried to compile them in a comprehensive manner, for those that might want to implement some of these ideas on their own colossals. Hope it helps… Anyway, those that read my past ‘Colossal ideas’ articles, already saw some initial drawings for Judi and when I put up a poll on the MoM’s forums this was voted the most wanted colossal to be converted next in my series of articles, so I started bugging my local Menoth player to get one for me to convert and 3 weeks ago it finally got delivered to our LFGS.   The concept My first concept sketch focused on changing the original submarine-like rocket pods for an organ-like rocket platform and moving the flamers from the jack’s torso to its forearms like a Castigator/Torch. S’tan (my old rival and commissioner for this conversion) liked the ‘flaming fists’ idea, but wasn’t too sure about the ‘Organ gun’ on top, so I took out pen and paper, drew a few alternative designs and we bounced ideas and opinions back and forth, until we were both happy with this design: The general idea was that we wanted the silhouette of the model to feel bulkier and more threatening (bigger weapons FTW!!!), but we couldn’t just slap on 2 square missile pods from a Madcat mech, since that would not fit with the curved line styling of the rest of the model and would look too much like my own Katyusha, so I integrated the gothic style of concave lines and surfaces in the design of the pod and merged it to the original model’s rocket battery. Once we agreed on this and a few more details (like using Feora’s helmet as base for the head re-sculpt and reposing the left fists into and open hand) I could get down to it…   Multi rocket pods Let start with the most challenging part of this conversion: the missile pods (I have been working on these in parallel with the other parts of the jack, for the entire 3 weeks length of the conversion project). The oddly shaped boxes with large curved surfaces that housed the rockets required a sturdy frame, so I started by cutting up several pieces of 1.5 mm thick plastic card in the desired shapes and gluing them together using the leftover triangle bits to support the corners. Then I cut off and filed the sides and front spike of the original model’s rocket pods, glued and pinned the plastic box frame on it and used rectangular pieces of thinner plastic card (1 mm thick for the sides and 0.5 mm for the curved areas) to encase this frame. I should point out, that for the curved part I first bent and ‘wrapped’ the thinner plastic card around a pen, to give it the desired curved shape, before gluing it on the frame (otherwise it would tend to ‘straiten itself up’ and detach from the frame while the glue was drying). Next I had to cover up the...

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The Mutineer Chronicles #8

Posted by on 2:00 pm

  Episode 8 – Eighth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk about the challenges of working certain character types into a campaign. Podcast: Play in new window | Download (Duration: 1:12:25 — 33.2MB)Subscribe: Android |...

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The List Building Cycle: Volume 2

Posted by on 1:43 pm

It’s time to take lamb chops off the menu The first part of this series can be found here: http://museonminis.com/beginning-list-building/ This series is, unapologetically, a description of how I go about list-building, I think it’s a pretty decent ‘general method’ for all players, if you’re looking for a place to start, the basics of this method will at least grant you some lists that are fun to play, while also starting you down the path of analyzing how the game works and how it interacts with list-building. Everything written here is my opinion only, of a process that I use. It is not intended to be authoritative, nor is it intended to be something that other people must (or even should) use in order to be ‘good’, it works for me, I think it roughly lines up with what others are doing, though they’d probably explain it in less words. Bad luck, you want it in less words, read the cliffnotes19 or use someone elses method30. I have a penchant for footnotes, the best way for other people1 to deal with it is to open a second browser window of this article, scroll it to the bottom then tab between them for ease of reading. In this article I aim to cover the basics of list building for a single game and to do that I’m going to run through my entire process of building a list, and use an example list from start to finish. I was originally hoping to also do an example of list building for something that I guess most people wouldnt consider serious list-building for, but that’s been put on hold since this got waaaay too long27. The Three Rules My three rules of list building are as follows: Rule Number 1: Have an aim with the list Rule Number 2: Make lists you want to play Rule Number 3: Dont accept, without testing, the advice of other players15. They are, I would suggest, pretty simple rules, though lots of people I see manage to skip rule 1, ignore rule 3 and thereby create lists that are in breach of rule 2. To me the most important one is number 2. This game is not a job, there is no “real” prize for being the best, for winning a tournament, aside from e-fame and an expenditure that raises your partner’s eyebrows or causes you to not have a partner.16 So if I’m going to play this game and spend more money than the average impoverished family sees in a year on little toy soldiers, I’d better damn well be having fun! As for the third rule, that one I think you can go easy on when you’re a very new player, but you should try to start obeying it as soon as you feel comfortable. It’s fair to say that the bulk of ‘conventional wisdom’, particularly that dispensed by your more experienced players is pretty safe to run with until you at least have a solid grasp of the game for yourself, but rule three really becomes important to my mind once you have a good understanding of the game and it’s for a very simple reason: There is a LOT to be gained from knowing WHY something doesnt work, not just accepting that...

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MoM’s Podcast #43 – A Warmachine and Hordes Podcast

Posted by on 6:34 am

  MoM’s Podcast #43 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:02:35 = News and Announcements 0:44:45 = SR 2013 Review: Destruction/Supply and Demand 1:31:25 = Dojo 1:42:45 = Muse on Mail   Podcast: Play in new window | Download (Duration: 2:27:15 — 67.4MB)Subscribe: Android |...

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Chewin’ the Fat – First of the New Year

Posted by on 3:48 pm

Happy New Year/late February everyone! I hope everyone had a good time on holiday, I certainly did. Unfortunately, after a hiatus lasting a couple of weeks, I am back at work getting rammed by busy season. Despite having less time to write articles for now I do feel that the one positive aspect of this is that I actually have some stuff to talk about in this article! It may help that I’m not using all of my spare time in some vain attempt to get a perfect playthrough of Fire Emblem: The Sacred Stones (which I did – it just took me a long time). Due to visiting friends and family I had no play time over the Christmas period. This is one of those unfortunate moments where life just decides to get in the way. Despite this I did have a tournament on 26/1/13. A 50pts Steamroller 2013 event in which I was going to follow the Play It Painted ethos! I really enjoyed the format and think SR2013 is an absolutely fantastic evolution of the steamroller packet. The biggest issue I am going to have this year will definitely be this whole painting thing as I have a backlog of models to paint up! I managed to take my Circle to this event with Krueger2 being the main list I settled on. I managed to get all of that painted in time so, luckily, it seems to be working so far! My Krueger2 list has been discussed in depth in one of my previous articles so I’ll just post the list up here for reference. If you would like a look into how it is designed to work take a look at Chewin’ the Fat 8. Krueger the Stormlord                          +5 –       Gorax                                                 4 –       Warpwolf Stalker                          10 –       Ghetorix                                           11 –       Druid Wilder                                    2 Dahlia Hakyr & Skarath                       9 6 Druids of Orboros                                7 –       Druid Overseer                                2 Shifting Stones                                        2 –       Stone Keeper                                     1 Shifting Stones                                         2 Blackclad Wayfarer                                 2 Blackclad Wayfarer                                 2 Gallows Grove                                    ...

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Crippled System: Episode 11 – First step of recovery is admitting Jeremy has a problem

Posted by on 8:55 am

Crippled system Episode 11 is now up Hosts: Andy W, Nathan H, Jeremy S, Brian G, Katie S Intros lots o warmachine talk Recommendations Podcast: Play in new window | Download (Duration: 1:25:14 — 58.5MB)Subscribe: Android |...

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The List Building Cycle: Volume 1

Posted by on 11:41 am

It’s time to take lamb chops off the menu LIST BUILDING So I was wracking my brains for things that I could write an at least superficially useful1 article about and one idea kept coming back up. Since my aim (per the picture at the top) is to help newer players develop into tournament players, I guess at some point I’d better look into list building. If you dont know my proclivity for footnotes by now, please read some other articles, they’ll give you some idea of what to expect and how best to deal with it. The short 3of it is: Open a second browser window of this article, scroll it to the bottom then tab between them for ease of reading. Granted, every site everywhere has an article or three on list building, so it’s not new ground, but maybe some of the newer players who frequent this site have not read those articles before. maybe9 some of the newer players are not just new to WarmaHordes, but also new to tabletop miniature games or even new to gaming in general, completely unfamiliar with list building or the (roughly) analogous deck building from other games. So this article was conceived as a brief primer on that topic for those players. Unfortunately, me being who I am and writing as I do, after a couple of weeks of working on it I had a visitation from the ghost of Tolkien who asked if I could tone it down a touch and perhaps issue a synopsis, since he’d lost track of the plot and felt like I was being overly wordy. At that point I decided (like all great fantasy authors15) that word limits are for losers and I should instead make this baby into a trilogy. Then, because it occurred to me that noone gives a damn about the trilogy anymore I should shoot for a cycle. Those things dont even have an end. So, this is going to be a series, of indeterminate (at this point) length. It’s probably more likely to be cut off by the Muse-on authorities shutting down my writing priviledges then by me running out of things to say7 , so strap in. 21 I acknowledge that, although I started with the intent of a beginner article on list building, what I’ve ended up with is something quite different. It does (or will) progress towards a far more in-depth consideration of list building than I suspect most people bother with by the end. If you can stick with it, I feel there is hopefully something here for everyone, but it’s quite possibly buried under a metric crap-ton of theorymachine.2 Hopefully even the more experienced players will get something from it, perhaps my personal perspective 6 is unusual/different enough to be worth a read regardless of your skill.4 All of the above said, the place I ended up deciding to start was a holistic question: Why do we play the game?22 I ask this, because at the very base, this question is at the root of all the contention surrounding terms like “composition scores”, WAAC (Win at all costs), the “Beer and Pretzels” criticisms of 40K and Fantasy and “playing to win” and these concepts all contribute very heavily to how players build their...

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