Other Games

We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Focus and Fury Episode 107: Making Plans for Nigel

Posted by on 2:48 am

The Gang stays up past their bed times and get sleepy and crabby. We are explicit and opinionated. Podcast: Play in new window | Download (Duration: 1:35:34 — 65.6MB)Subscribe: Android |...

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MoM’s Podcast #102

Posted by on 11:59 pm

  MoM’s Podcast #102 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:06:15 = Off the Scrapheap: Venethrax 0:38:45 = Mecanika/Dragonforge Base Review Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 51:09 — 23.4MB)Subscribe: Android |...

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Crippled System Episode 40 – Congratz to Charles and Megan!

Posted by on 3:35 pm

The full Crew is back for this episode. Some Wedding talk, Some earthbreaker talk, Katies Korner: (introducing new players to board games) Email/Twitter Grumblestorm, Recommendations. Hosts: Andy W, Nathan H, Brian G, Jeremy S, Katie S our youtube channel: http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:33:44 — 64.4MB)Subscribe: Android |...

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MoM’s Podcast #101

Posted by on 12:12 am

  MoM’s Podcast #101 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:05:05 = News and Announcements 0:11:00 = New Model Previews 0:31:10 = Scarefest Wrap Up Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 55:42 — 25.5MB)Subscribe: Android |...

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Grumpy Wargamers Episode 3

Posted by on 7:19 pm

Following a short summer break, Grumpy Wargamers Episode 3 is upon you all. This episodes topics are: Is this really a Golden Age for wargaming? There are new games being released all the time as well as those being facilitated by Kickstarter so is there room for all these games let alone time to play them all? Game version updates. Why, the impact on gamers, how companies address playtesting and game version updates as well as the figure range changing. The show is hosted by: Jon Webb (Boosted Damage podcast) Conrad EJ Gonsalves (Boosted Damage/Malifools podcast) Dave Bartley Mat Hart (Boosted Damage). The link referred to in the podcast is http://www.dakkadakka.com/dakkaforum/posts/list/552663.page We hope you enjoy the 3rd episode and we would love to hear your feedback on the show. You can email us at grumpywargamers@gmail.com or tweet us at @grumpywargamers.  You can obviously hit us up on 0ur usual twitter accounts! Mike Marshall – @OldManMyke Conrad Gonsalves – @nepalese_ninja Jon Webb – @J0nW3bb Dave Bartley – @MephistonAG Mat Hart – @C4RP3R Enjoy!! Podcast: Play in new window | Download (Duration: 2:08:48 — 59.0MB)Subscribe: Android |...

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Ep#001 – The Good, the Bad, & the Enlightened – A Wild West Exodus Podcast

Posted by on 9:52 pm

Episode #001 – “In the Beginning” In this episode we discuss the rules from the official rulebook (that will be arriving next month) and how they differ from the previous beta rules, as well as an introduction to the game for newcomers. Podcast: Play in new window | Download (Duration: 1:03:30 — 29.1MB)Subscribe: Android |...

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MoM’s Podcast #100.3

Posted by on 8:49 am

  MoM’s Podcast #100.3 — A Warmachine and Hordes Podcast Topics:   Timestamp: 0:05:15 = Recruits Con Wrap Up and Review Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:42:14 — 46.8MB)Subscribe: Android |...

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Focus and Fury Episode 106: Inner Musies

Posted by on 5:33 pm

The Gang channels their inner Muse’s and go 2 hours long.  Things get punchy, and Crump gets TB’d. Podcast: Play in new window | Download (Duration: 2:21:03 — 96.8MB)Subscribe: Android |...

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MoM’s Podcast #100

Posted by on 11:59 pm

  MoM’s Podcast #100 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:05:35 = WTC List Discussion: Now For Something Completely Different Part 2 0:55:15 = Off The Scrapheap: Fiona The Black This is the look I get from Keith. Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:20:58 — 37.1MB)Subscribe: Android |...

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How to Train your Warjack: Where do you get your ideas?

Posted by on 11:00 am

Today, I’m going to begin waxing lyrical on how I find the shape of a story, starting from the seed of an idea that grabs you and doesn’t let go. Often, you begin the RPG creative process with a vague notion that you want to run a game in a particular setting or system. My own IKRPG game started with “I want to run an Iron Kingdoms game”. I had, however, no actual idea as to what the story was going to be. So I had a blank page. I hate the blank page. With a fiery passion. Fiction, RPGs, Journal Articles, Blog Posts… The blank page is my true Nemesis. In order to break the tyranny of the blank page, you need to start putting things on it. “Creative Ideas” (probably… the literature is… somewhat eclectic) come about as a result of new connections, associations, and relations being formed between existing things in your memory. So you need to start putting things on the page to be connected by the creative process. Like many other psychological phenomena, creativity may be experienced as spontaeneous and magical, but it’s really a learned ability. You need to practice it, and you need to warm up when you want to get it going at full speed. Start with your players. It should always start with your players. The game isn’t about you. It’s about All of You, and they’re in the majority. What kind of games do they enjoy? What are their personalities and preferred characters? Now put that info on the page. I don’t advocate the usual “spider-diagram” style for brainstorming- I prefer to write in full sentences, essentially transcribing my internal monologue as I go through this process. Don’t edit, don’t judge – just let the words come onto the page as easily as they come into your mind. Don’t even read back over it. When you run out of things to say about your players, move onto your thoughts on the setting. What imagery does the setting evoke for you? What kind of people? What voices do they have? What kinds of stories live there? Finally, what kind of story do you want to tell? What is the theme? What is the tone? What emotions do you want your players to feel? In IKRPG, you can go anywhere on the spectrum from swashbuckling excitement to horror, with all sorts in between. But it’s usually best to try and keep to some consistent central motive if you want the story to be memorable. The important thing to remember about this process is: Just. Write. Transcribe your inner monologue as you answer these questions. Make no judgement on what you have written. At this point, no thought or idea is good or bad. They just are, and immediately after you’ve written it down it’s gone, drifted past you on the quicksilver stream of thought. Tangents are fine. In fact, tangents are the whole point. At some juncture while doing this, you will veer wildly away from the topics I’ve listed above on a route of you own. The idea will have grabbed you. Run with it. Keep writing words. Eventually, your hand will get tired or the stream of consciousness will start to loop. Now, go back and read it. There are probably some fruitful idea...

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