Other Games

We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Road to War Episode 35- A Warmachine & Hordes podcast

Posted by on 6:53 pm

Road to War JVM joins us and we talk about casters we think we should see more at tournaments! Email us questions at aroadtowar@gmail.com or on twitter at @roadtowar Podcast: Play in new window | Download (Duration: 1:20:21 — 73.6MB)Subscribe: Android |...

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Crippled System Videocast 6 – Protectorate vs Convergence of Cyriss

Posted by on 9:51 am

The sixth video cast, including Battle commentary by Jeremy S, Nate N, and John C. John C vs Nate N – Protectorate of Menoth vs Convergence of Cyriss Amon Ad-Raza vs Syntherion our youtube channel http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow...

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Nemesis: Major Haley. 4 – Operation Blight and Bunker

Posted by on 6:32 am

Buenos Nachos Wargamers! This week we get airborne, with both Legion and Cygnar. Legion have some fun options in this matchup, and I’m going to go with the zanier caster. Meanwhile Cygnar are the mirror match, which is always an awkward proposition. As always, be aware of the assumptions I’ll be making about Haley’s plan. Blighted Battle Plans The first suggestion I’ll make is to include a naga in your list. Legion hates Arm 22 collosals, but can deal just fine with Arm 19 ones. I know its 5 points, but it gives you a lot of flexibility in many matchups. Not having access to primal/rage I think it’s an important animus to have in one list with many pairings. It’s also a pretty solid little shooting beast, which is extra sweet on a support piece. Imagine this guy with a sombrero and poncho. So cool. Now when we talk Naga, we obviously begin to think about Lylyth2. Lylyth2 is very good against a single stormwall. Such lists don’t trivially kill Stealth heavies once the wall goes down, and your power 16 should be just fine. She’s somewhat out of favour in the current scenario pack, but if you are worried about gunlines, Lylyth2 usually outguns them all. Pincushion and three ravagores with wraithbane do about 48 damage to a stormwall. Making it easy to kill with a boosted shot and swap over pin cushion next turn. You also do this from very far away. Things start to get dicey then though. You may get one ravagore charged and killed, then be feated on so another dies before you can counter attack. Killing a stormwall with one ravagore can be tricky. But if you give yourself the time to have out 3-4 shots into it after the first went down you should manage it. I’d highly recommend the blackfrost. Keep them back though. When the stormwall gets involved, you can harm it, and against normal heavies you can drop def and boost damage, making ravagores very competent in melee. I like warspears with her two, but really there’s nothing innovative to it, you just have to stall up the stormwall you leave alive for as long as possible to stymy the charge then feat combo. Vayl2 is also very solid, just because she is very solid. If you make a stormwall and arc node and obliterate Haley twice, well she doesn’t like that. You have stealth, purification, admonition, etc. It’s a tightrope of a game for both of you, but you have the tools. There is even less innovation in what I would suggest here, though the 3 angelius beast load out would be sweet. As would getting blackfrost into tier, but it’s not always worth it. The zany option is Abslonia. Our other two casters can stop shooting by stealth, or occasionally ham up charges. Absylonia can dramatically reduce the effectiveness of stormwalls by casting blight field. You do have to be careful with her doing this in her 12” control area. But the stormwalls themselves lose a lot of threat with no focus. The best part is taking a ravagore. Haley will be very edgy, and want to hide, which usually involves playing the stormwalls close together. Which means you get ever closer to the dream of...

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MoM’s Podcast #80

Posted by on 12:36 am

  MoM’s Podcast #80 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:00:55 = Fighting Uphill: Trolls vs pDenny 0:46:00 = Lighting Round (part 2) Podcast: Play in new window | Download (Duration: 1:16:26 — 35.0MB)Subscribe: Android |...

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Warmans Episode 3 – Now with mom jokes

Posted by on 7:05 pm

Explicit. Bill, Brian B, Dan, and JLF talk about: High Command/news/exclusive cards Khador BFF’s Khador things we want to see more on the table Anti-Brick chat (seriously F that ultra-brick)   Facebook here: https://www.facebook.com/warmanspodcast Podcast: Play in new window | Download (Duration: 2:16:02 — 62.3MB)Subscribe: Android |...

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How to Train you Warjack: RPGs as a Storytelling Medium

Posted by on 5:08 pm

For many weeks now, I’ve been talking about the ways in which your mind can get in the way of optimal play. I’ve documented cognitive biases, talked about mindfulness, about the way in which expertise develops and the pitfalls involved. And in many ways, the writing of this series has paralleled my own attempts to improve my “mind game” after a disappointing performance at the Irish masters earlier this year, particularly with regard to The Fear Which leaves me with a problem – I think I’ve covered all of the basic psychological principles involved in learning to improve your game – Any issue I can think of right now would basically involve rehashing Deliberate Practice, Operant Conditioning, and Cognitive Bias with slightly different words. So, I’m going to be heading back into RPG territory for a while. This time, however, I probably won’t be talking quite as much psychology. Instead, I’m going to indulge my other passion – storytelling. Roleplaying Games” might have been of those unfortunate bits of nomenclature that has directed people’s attention to certain features of a thing rather than others and shaped the perception and development of them ever since. It’s the “Game” bit that skews how you see it. Because of their classification as a game, people often end up focusing on questions of statistics, dice, and rules systems as the primary attributes of RPGs. Even the most story focused groups can get bogged down in the minutia of rules systems. I enjoy playing around with the maths of the games rules quite a bit myself, but it has a downside. Rules jargon distracts from narrative language and limits players’ thinking in relation to what their characters can or should do in a given situation. As time goes by, I’ve come to think that an RPG is less a game, and more a medium through which group of people can tell a story. In many ways, the RPG medium (RPGM) resembles Improvised Drama. (RPGs also quite closely resemble oral storytelling – a small group gathered about a table (you could do it around a fire, but landlords frown on that sort of thing in the living room.), listening as a story is woven – except that once again, everyone is participating in the storytelling.) The GM presents a setting, a supporting cast, villains, and a situation, and the Players (as their characters) act against that backdrop. The target audience for the GMs story elements are the players. And just to make things more interesting, the target audience are in direct control of the actions of the protagonists. This creates a unique tension between the GM as a storyteller and the players are the characters driving said story. For an RPGM story to work, all these elements must be in synch. And therein lies the challenge for everyone involved in telling the story. There are somewhere between 4 and 8 egos involved, and everyone wants their piece of the storytelling pie. And one of those egos is given more power than the others – The GM crafts the wider plot, plays several characters, and is responsible for managing the storytelling as a whole. And great power… well, you either get corruption or responsibility, and usually a little of both. This is one of the subtle...

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Crippled System: Episode 32 Poo Goes here

Posted by on 1:58 pm

Malcolm gets warning from the city, Twitter/Email Thunderstorm, Age of Conan talk, katies Korner Recommendation Hosts: Brian G, Andy W, Nathan H, Jeremy S, Katie S our youtube channel: http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:42:32 — 70.4MB)Subscribe: Android |...

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Carnage4u’s Terrain Blog – Summer Edition

Posted by on 1:28 pm

Summer Terrain Project   I spent the majority of July working on a variety of terrain projects. I wanted to give our local game stores so more terrain and I also to make some terrain for some friends. I’m debating selling some terrain as well, so I wanted to see how much time it would take me to make various batches of terrain of different types. I also had some fun making a multi layered terrain piece. I like the idea of a piece of terrain really being 2 or more types of terrain. I have made rough terrain hills in the past as an example. Hills Water pieces Forest pieces Ruins and some Stone Pillars. Mega Terrain – Forest/hill/water pieced     Hills  I have made hills in the past that I was happy with, but they lacked a bit of style. I also am in a contest internal battle of making terrain as playable as possible, but still wanting terrain to look good.   In the past my hills have looked like this. Going forward I want to add a bit more life to the hills.  First I simply cut out some shapes in some pink foam from Home Depot.     The hills are still fairly basic (I do not like to make hills with large sloped edges), but I have cut some angles into the side with the Hot Wire knife shown on the side.     I am going to make some different color hills as well. This is really a big experiment to see how a variety of different styles will look when done.     I then quickly drybrush some basic colors into the hills.     I use a combination of the 2 blended turf flock from Woodland Scenics. I find the result of mixing these two to look the nicest on hills/most terrain pieces   Here is the final result on my hills. I’m very happy with how these look. Next time I may use even less flock and make multi layer hills.   Water Pieces  I always enjoy having some nice water pieces on the game board.  I wanted to see if I could mass product some good water pieces. I have used some caulk I bought at Wal~Mart. It is about $5 for a tube of caulk, and I used the entire tube to make these pieces. After the pieces dry I paint the basic colors on the terrain pieces.  I use a combination of blue/green for the base of water effects. I make the middle of the pieces a bit darker. After the first layer drys I then add in a little more detail. I use water effects by Woodland Scenics. it costs about $20 per bottle and I used an entire bottle making these pieces.  This is layer 1 of 3. The first layer takes 24 hours to dry. It also really thins out.  The second layer is added and I put in a combination of blue/green dyes and mixed it into the water effects. This really gives some variety to the final product You can see the difference while it dries based on how much green/blue ink I added to the water effects. The last layer of water is added (I missed the picture, but I...

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Focus and Fury Episode 99: The Search for the Gourmet List

Posted by on 2:41 am

The gang decides to make a gourmet list. This bit has legs, that go nowhere. No worries though if anyone can polish a bit turd it is the gang!   Also we talk about Warmachine at some point and teach the world we won’t stand for improper bathroom etiquette. As always we are explicit and opinionated, small children and coworkers should be kept at a safe distance. Podcast: Play in new window | Download (Duration: 1:29:29 — 81.9MB)Subscribe: Android |...

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MoM’s Podcast #79

Posted by on 11:59 pm

  MoM’s Podcast #79 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:02:28 = Dojo 0:56:20 = Lightning Round Podcast: Play in new window | Download (Duration: 1:20:33 — 36.9MB)Subscribe: Android |...

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