We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Gencon By The Numbers

Posted by on 3:06 pm

Alright, time for the big one! A look at Gencon Indy 2012. This included the 7 singles tournaments, but not the Team Tournament. Attendance A total of 186 players with 197 factions played 417 games. Faction # armies % armies Circle Orboros 27 14% Cryx 30 15% Cygnar 25 13% Khador 33 17% Legion of Everblight 11 6% Mercenaries 3 2% Minions 8 4% Protectorate of Menoth 28 14% Retribution of Scyrah 9 5% Skorne 13 7% Trollbloods 10 5% Fairly remarkable results. While Mercs are very underrepresented, Khador and particularly Protectorate of Menoth were uncommonly popular. Any reason for this in the meta, or just a coincidence? Faction Performance The red bars are confidence intervals for each faction’s performance so far in 2012. Faction win % confidence Circle Orboros 54% 11% Cryx 54% 9% Cygnar 33% 9% Khador 55% 9% Legion of Everblight 48% 15% Mercenaries 39% 23% Minions 39% 17% Protectorate of Menoth 56% 9% Retribution of Scyrah 42% 14% Skorne 53% 14% Trollbloods 63% 15% Khador and Menoth were the overachievers here, while Cygnar fell far short of the norm, with win rate of about 1 in 3. Trollbloods were the best performers, winning almost 2 out of every 3 games. Top Bracket Let’s once again look at how the Top 25% of players did. Faction win % confidence Circle Orboros 4 8% Cryx 5 10% Cygnar 4 8% Khador 10 20% Legion of Everblight 3 6% Minions 0 0% Mercenaries 1 2% Protectorate of Menoth 11 22% Retribution of Scyrah 2 4% Skorne 4 8% Trollbloods 5 10% Gee. You might have noticed from that graph that Khador and Menoth seem to be rather conspicuously present among the top 25%. Calculation, or was it just a lot of good players of these factions showing up? Well, all those Menoth and Khador players certainly got a good result, with win rates around 70%, but so did a number of other factions. The field at GenCon seemed to find that truly excellent Circle players had the most potential out of all the factions. Once again, Cryx scores highest among the unwashed multitudes, but is unremarkable in the top tiers of competition. Faction Matchups Finally, the breakdown of each faction’s result against the others, and the amount of times they faced one...

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The Mutineer Chronicles #3

Posted by on 8:47 pm

The Mutineer Chronicles Episode 3 -Third episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we discuss GenCon, and we have a Q&A session about the new IKRPG book. Also a minor bitch session about topics on the PP forums. Podcast: Play in new window | Download (Duration: 1:40:16 — 45.9MB)Subscribe: Android |...

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MoM’s Podcast #20

Posted by on 9:26 am

MoM’s Podcast #20 Topics: ON THE ROAD 4:00 – Gencon Plans 16:20 – List Building 38:30 – Gencon Wishes/Surprises 1:18:23 – Gencon Battle Report #1   Podcast: Play in new window | Download (Duration: 2:44:30 — 75.3MB)Subscribe: Android |...

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Evaluating opportunities

Posted by on 12:04 am

I feel as though this post is the culmination of several other posts I’ve made/read here in the past. Or at least, one attempt at such. A while back I posted wondering what separated persistent players from players who won most of the time. That is, what pushed apart the top tier from the middle tier. Clearly, newer players are going to lose a lot, but there is a whole middle echelon who are familiar with the game’s models, but lose to folks who have no greater experience than they. It wasn’t the most well written post, came off much more arrogant than I wanted. Regardless, its a question that has been churning around for some time in my mind since. Other people have written other posts, Danny Modesto’s ‘A Great Divide’, Chilly’s discussion on practice, etc. that make me feel like I’m not the only one who wonders at this. I think I’ve figured out part of the answer. When I wrote my camping articles (I promise, I’ll finish them one of these days…) a while back, I was conscious of the necessity of laying everything out. A lot of beginners simply don’t understand the necessity, or the purpose, to camping, because they don’t think of their opponent failing to break the camp as a victory condition. I feel like I was sort of talking around a much bigger issue than camping. A buddy of mine read my article about player tiers, and suggested that maybe the top tier were better at assassinating. I immediately felt like that wasn’t the case. I couldn’t describe why, precisely, but it was a strong feeling. It felt like almost the reverse, actually. Enough stalling. I contend that one of the factors that separates the top tier players from the other competent players is the ability to recognize the necessity of assassinations, and, less importantly, carry them out. I was losing to a top player a while back, and my caster was vulnerable. He didn’t take a shot, just kept chomping away at the edges of my army in safety. I commented on him farming army points, but that wasn’t it at all. He had like an 80% assassination, but the attrition was 100%, so he didn’t go for it. I first stumbled on this behavior pattern in a match against a local. He was playing Ashlynn, I was playing eBaldur. His army was being ground down against the rooted wolds, he’d lost like 35 points in a 50 point game. Ashlynn got close with 0 focus, and I saw a juicy assassination. I shifted Megalith up to get the -2 defense, boosted a crevasse, did some damage. Then I had a wold watcher slam another one at her. Needed to roll a 2 on the distance. Rolled the 1. Guardian tried to slam Megalith onto her. Rolled the 1. Whatever, she’s at 0 focus and -2 defense and wounded. eBaldur shifts in and whiffs with all his attacks. She cut him down without ceremony, and I’d lost a game that was so far in the bag I could have given it away to a good little kid as a christmas gift. The odds of getting neither slam, and none of eBaldur’s boosted attack rolls are staggering, but it was my own...

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MoM’s Podcast #19

Posted by on 9:26 pm

MoM’s Podcast #19 Topics: 0:00:40 = Newb Section – Giving Up 0:08:00 = News and Announcements 0:19:15 = War Room Review 0:34:00 = Tourney Report 2:41:40 = Into the Dojo 3:19:30 = Muse on Mail Podcast: Play in new window | Download (Duration: 3:53:10 — 106.7MB)Subscribe: Android |...

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An Inconvenient Truth – Khador Edition

Posted by on 12:00 am

  I have been giving this lecture for a little while now and the people who know me would have heard this one before, especially any of the new guys who are just getting into the game. While I talk about Khador specifically the point of the article isn’t Khador specific but they are the faction closest to my heart. A new era of Warmahordes is upon us. With this new world there come the complaints from the community at large. While this cross-section may not be the largest they are certainly the loudest. I am hearing a lot of hate in my meta and if you look at the forums it appears to be a worldwide thing that Khador are getting hit hardest by the nerf hammer over the past few books. All I am asking is don’t be a “me too” player (thanks OrsusSmash for the expression) and follow this trend of unsubstantiated faction hate. Infantry Infantry spam has been the way of the Khador for a very long time and we are very good at it one of the best in the game. While I don’t want to toot Khador’s horn too much, it is our high defence that bent the meta to begin with and now it is straightening itself. The people who are being left behind are those who thought they could ride on the high defence forever and auto-win. The meta shifted and they did not. The worst part about all of these anti-Khador rants is high defence is still awesome. It is still meta bending and people will still have to take a counter. Khador is known for being the slow dumb brick faction. I don’t like this thinking personally. We have awesome infantry (no one is denying that) and our casters cannot run multiple jacks too well. While there are exceptions to this rule they are not common and not powerful enough to justify the slow brick status. The thing about Khador is not just about the slow armour 20 guys it is about the slow armour 20 guys and the fast annoying infantry. Nyss and Kayazy under iron flesh is still one of the most feared things in the game. WGI will still spray and hose down infantry or CRA something big. Iron Fangs are so underused and underutilised it isn’t funny (It is sad because up until recently I was neglecting them too). Khador loves being about Combined arms, many parts working towards the whole. Jacks Then look at our jacks. Spriggan is arm 21 naturally and has a decent spear, Devastators have bulldoze and are an unprecedented ARM 25 and Behemoth can shoot hard and has 2 armour piercing fists. Juggernaught is in an interesting conundrum but I will go into that in a later post. Actually everything on that chassis has its place but not in every list but damn can they put out the damage or completely disrupt an opponent’s plan. People use a Khador heavy as a bench mark for killing for a reason, our arm is high and you really don’t want to leave one alive and give them a chance to retaliate. This goes double for Conquest. I have been playing him a lot recently and he has really stepped up to the plate. Casters The most...

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Gencon 2012 – Pictures (updated)

Posted by on 11:03 pm

  I attended Gencon 2012 all 4 days, and while I decided to skip playing any events I did manage to take  some  pictures of some of the warmachine events. I’ll start off by posting some of the events related to warmachine and end with just random pictures from the Con       Who’s the boss     All the casters in the game painted for whos the boss     DAY 1 – waiting in line   Sweet Mountain king (painted contest)   Average crowd most days to get into hall   Pictures of the Vendor hall     Random room for Pathfinder Society players    People that like to dress up.     Stuff people made – The dragon is made out of ballons. It took 1 person 3 days to make it, and it then on Sunday there was a charity event to destroy...

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MoM’s Podcast #18

Posted by on 3:59 pm

MoM’s Podcast #18 Topics: 5:30 –  = Threat Saturation 45:00 – MetaBenders = “MHSF Snipe Feat Go” and Terminus 1:51:00 – Muse on Mail Podcast: Play in new window | Download (Duration: 2:24:50 — 66.3MB)Subscribe: Android |...

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Non-Dojo Game Theory 2

Posted by on 8:27 am

This is a follow up article to “Non-Dojo Game Theory 1”.  I started with a brief description of game theory, pay-off grids and competitive interaction.  This is another deep math article but interesting food for thought that I’ll try to make as digestible as possible.  I’m going to describe another ‘game grid’ and how you can think about acting should you find yourself in either scenario. First, The Hawk-Dove Game. The name of the game references birds fighting one another.  Each player in the game can choose to fight like a Hawk (hardcore aggressive) or Dove (passive).  On the right I’ve shown the pay-off grid for the game.  The story goes that if a Hawk fights a Hawk they destroy one another.  That makes sense.  Hawks are bad-ass.  If two Doves fight one another, almost nothing happens.  Lastly, if a Hawk fights a Dove, the Hawk wins and he’s super happy about it. Needless to say, I can go a round or two in Bird-Law with Charlie Kelly and still hold my own. This game is like playing Dare or Chicken.  If both opponents are pansies, nothing happens.  If ones a pansy, the dominant player wins and if neither player is a pansy, things… get… messy. In the Hawk-Dove game there are two natural solution points.  [Hawk, Dove] or [Dove, Hawk].  The game usually unfolds through some sort of signal from one player to the other saying  “Dude.  I’m the Hawk.  Deal with it.  Destroy us both or let me win.  Choose”.  If that player is convincing enough, that signal is his key to victory. Real life scenarios of Hawk-Dove are EVERYWHERE.  Think about movie release dates.  All movie executives want their movie to release or certain Big Money days.  That said, they can’t all be Hawks.  So what do the big Motion Picture Houses do?  They call dibs in a big big way.  If they can convince the rest of their competition of their sincerity in claiming a date (through early advertisement), the competition is forced to Dove-out in favor of other weekends.  This game is played out in new product launches, market entries, diplomacy and arms races as well. Finally… the application to Warmachine and Hordes. Here the application relates to aggression.  If you announce to your opponent that your going to play so far down his throat he’ll have nothing to do about it, he’ll start playing strategies to manage that. The announcement can even be made before the game starts.  Signaling early is a powerful tool.  If you can credibly (and this credibility thing is a crucial component) commit to aggression, a rational opponent will react accordingly.  If you’ve got Jarl and Fennblades or the Cygnarly Constance and a metric ton of Steelheads you’re signaling “JAM” pretty heavy already.  You’ve given your opponent data they’ll have to react to and dice haven’t even hit the table.  You can also signal this with a skew list or lists that “ask a question” rather than having answers.  The old “Can you deal with 40 Doom Reavers?” question is a pretty big Hawk signal too. The lesson is to be a hawk or a smart dove that can counter punch like crazy and own it.  Look for the situations, look for the signals and use it to your...

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