We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Elite Cadre #36 – UK Expo Masters & Lock and Load

Posted by on 6:04 pm

Welcome back to Elite Cadre, the Hordes and Warmachine podcast that releases whenever it can! This week, well I con’t actually know whats on here as I’m not actually on thsi episode. So instead you’ll have to listen for yourself and find out! Timestamps 0:00 – 00:00 – 0:00:00 – 0:00:00 – 0:00:00 – Show Links – Upcoming Tournaments we will be at – 29th – 30th UK National Masters Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 1:33:03 — 40.7MB)Subscribe: Android |...

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Must Have Balance Daniel San… Focus… Power…

Posted by on 5:32 pm

This is a mid-level article on game balance.  I’m going to talk about a few frameworks like the Pareto Efficient Curve and how to view these in concert with your knowledge about Warmachine and Hordes. I’ve asked myself the question a hundred times over; “Why do I like board games so damn much?”  I’m not an overtly introspective person, but there’s something at the heart of gaming that truly brings me joy.  My current (and ever-evolving) conclusion is that gaming provides a rich landscape to exercise one’s brain.  Whether you’re pushing cubes in some classic Euro, rolling dice in an Ameritrash classic or waging war with little doods, the concepts of strategy, asset allocation and competitive interaction continually bubble to the surface. Warmachine and Hordes is a very deep game.  The depth of the rule set provides two really wonderful outcomes; a differentiated competitive landscape and a means of balancing interaction.  While the game takes time to evolve an understanding, the investment in time and energy is continually rewarded through new mental challenges to take on. In the beginning, you’re simply looking at Order of Operations and maximizing internal use of your army.  In higher stages of play you’re looking at list construction and meta-probabilities.  Either way you’re continually challenged and growing.  For me, as a gamer, that’s a very exciting realization. Now we’re going to wander into Strategy and the space of academic opinion.  I’m going to touch on Pareto Efficiency and the differences between PP and GW in their use of the concept.  Many gamers condemn both for not “doing it right”. Truthfully, both PP and GW have incredibly intelligent people working for their companies.  Given their actions, I’m going to give you my spin on their likely business strategy may be and what it implies. (*note* my spin = my opinion = factual plus or minus human error) The grand-daddy of strategy is a guy named Michael Porter.  I’ve talked about him in past articles.  You can check those out or do a quick Wiki-search if you’re really interested.  One of his core tenets is the concept of trade-offs.  You cannot be all things to all people and still survive.  Choose what you want to be good at and be the best at it.  You will have to sacrifice other things, but don’t worry, so long as you’re the best at it you’ll survive. Another big name developed one of my favorite pretty pictures to exemplify this tenet; the Pareto-Efficient curve.  Think of the basic version of this curve as a menu where you trade off Quality and Price.  On one side of the curve you have an F1-race car.  Highest quality.  Highest price.  On the other end you have the Civic.  Lower Quality.  Lower price.  The truly important element to the curve is that each point is the most efficient in its position.  By example, the civic, while lower priced is higher quality than any other car at an equivalent price. So why do economists and strategy nerds get so jacked up about the Pareto-Efficient curve?  Any firm on at the frontier (on the curve) has a stable and profitable position.  Any firm NOT on the curve will be bypassed by a consumer because they could differ to another option with either MORE quality (at...

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MoM’s Podcast #63

Posted by on 1:12 am

  MoM’s Podcast #63 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:00:50 = Meta Benders: Goatvanna 0:48:10 = Off the Scrapheap: Kara Sloan Podcast: Play in new window | Download (Duration: 1:11:17 — 32.6MB)Subscribe: Android |...

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The KillBox Episode #7

Posted by on 3:22 pm

3:25 – Circle List Talk 30:20 – Talking about forum posts 43:40 – Rant about Tom and Oklahoma 45:30 – Mekanika Studio Tray Review 54:05 – What we are working on Podcast: Play in new window | Download (Duration: 1:05:54 — 120.7MB)Subscribe: Android |...

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Nemesis: The Lich. 12 – In The End…

Posted by on 7:38 am

“…progress is acheived by the man who does things.” – Theodore Roosevelt Finally, we reach an end point. This will be my final discussion of Lich2, unless there is some kind of huge change in how his lists are built, or models that are effective against him. I may do a year in review after the next Hordes book if it’s really changed how the game is played in respect to the big bad. Today I’m going to look at a single Mercenaries list, briefly discuss Minions, and ask a few questions. Formatting will be a bit weird because of it! Check out the first two articles for background on Lich. Needs more BOOM! The mercenary warcaster I’m going to suggest is Durgen Madhammer. Madhammer does insane amounts of work personally with his AoE gun. He can carpet bomb with Aiyana’s magical weapon buff up to destroy the front wave of incorporeal troops with prejudice, especially if he explosivo’s Herne and Jonne, and then pop his feat and use boosted blast damage to tear up the banes. You do have to be very careful as you’re playing him on the front lines not to get him feat assassinated. Make sure it’s hard or impossible to land banes around him, or easily clear his blockers with biles. Having the Basher right in front of him can be good for limiting space that can be biled free, pair it with a terrain feature if possible. It’s also handy for that free focus. You’ll also have Dougal and so be range 14” for one turn, and importantly artillerist for every turn. Do me a favour and reload me old boy, I think I see some chaps over there who haven’t been thoroughly exploded! Obviously you are play him in Five Star, because it’s awesome and primed, Rhupert buffed kayazy aren’t fair. Remember that primed rfps, so the primed unit cannot be targeted successfully by excarnate. And honestly, your opponent will almost certainly not remember this, so you can probably bait them into wasting a turn excarnating the primed unit, which is a vital swing. Durgen isn’t bad at shooting Lich to death, which means he has to play save as well, so that should somewhat curtail shenanigans. Everything in the list is either self-explanatory or stuff that I’ve used in other armies across the factions. Durgen Madhammer, 6 warjack points -Ghordson Basher, 7 points Kayazy Assassins, full unit, 8 points -Underboss unit attachment, 2 points Boomhowler & Co., full unit, 9 points Cylena Raefyll & Nyss Hunters, full unit, 10 points Alexia Ciannor and the Risen, 5 points Herne & Jonne, 3 points Aiyana & Holt, 4 points Dougal McNaile, 2 points Rhupert Carvolo, 2 points Reinholdt, 1 point Eiryss, Angel of the Retribution, 3 points Sooo…. Rask? So what about Minions? Honestly. I’m not sure they have a great answer. Maelok has lots of dead stuff, but relies on Arm buffing medium infantry which is inadvisable. Quagmire on Carver might protect him from few more feat banes than otherwise? Rask’s feat stops Lichs for one turn. You can’t take Shamblers, Slaughterhousers and Croc docs in the same list. Reliable shooting units are nowhere to be seen. I’m not sure you can play the list building game against Lich2 at all. You...

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MoM’s Podcast #62

Posted by on 7:28 am

  MoM’s Podcast #62 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:07:30 = How to run your first tournament 0:29:15 = Playing Faction Power Casters (Pros/Cons) 0:38:05 = Lightning Round Podcast: Play in new window | Download (Duration: 1:16:07 — 34.8MB)Subscribe: Android |...

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PwMJ – Programming Note

Posted by on 8:56 am

Hey fans of PwMJ…In the interest of parsing out the content on…I am going to change the post dates for PwMJ episodes.  We record the show on Sunday nights at 7 pm central…and THAT IS NOT CHANGING.  If you want to watch the show live on (search for menothjohn)…tune in at your normal bat channel at the normal bat time… HOWEVER…. The feed from MoM will go up on here on Thursday mornings at 7 am central. Hope you will join in live or enjoy on YouTube or BETTER right here on MoM....

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Hacking the Cortex: The Fear

Posted by on 3:03 pm

“I have learned over the years that when one’s mind is made up, this diminishes fear; knowing what must be done does away with fear.” –  Rosa Parks How to Train your Warjack reverts back to Hacking the Cortex this week. As training for the WTC heats up, my thoughts are increasingly on the tournament prep side of things, so we’re back to crunch over fluff. The next few will be talking about my own personal attempts to grow as a player. This week, we talk about The Fear – the intimidation factor that happens when you face the players that are the established Big Deals In Your Local Meta. The Fear is a special kind of Tilt that only happens when you start to make progress up The Mountain. When you start out playing in tournaments, you accept that you’re going to lose a lot of games. You start out going 0-X, and for a while, every win that moves from the right to the left of that equation is a big victory. The next step after that is maintaining a record of more wins than losses over a number of tournaments. You’ve learned to climb, now you need to build up long term stamina (Yes, I am going to lean on this metaphor a lot). But the final slope is the steepest. By now, you’ve gained a degree of automaticity in your playstyle. You know what most of the models in the game do, your fundamentals are solid, and you have a way of approaching the game that means you tend to win more than you lose, or somewhere pretty close. You’ve still got some bad habits lurking in there, but you’re engaging in deliberate practice and making them go away. But there’s one problem. There’s that handful of players that just have your number. In my case, I spent a solid 18 months being utterly unable to beat our very own Stu/Valkine. It was as if he had a magical aura which made me stupid any time I stood across the table from him. Over time, his Nemesis status took on the form of mythology in my own mind.* He, I, and all of our local players knew about it and joked about it. This, of course, probably led to a great number of punts on my part. The Fear is a mighty form of Tilt, because it begins as something rational. Unless you’re one of The First yourself, there are always going to be more experienced, more skilled players than you when you start regularly attending tournaments. You expect to lose to them, and it’s an accurate expectation. But as your skill grows, some of those games should end up going your way – but the ingrained expectation that they’re better makes you miss things, or make poor decisions. When you’re ahead in a game, you don’t quite believe it, so you continue to play as if you’re losing – longshot assassinations, sloppier play, extreme overcaution… There are three players in my local meta who I would face with an expectation that I would lose the game, and make the attendant play errors. Any tournament I have won in the past two years, has been one in which I dodged those three players. At the first...

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Crippled System Episode 26: Look who’s coming to dinner

Posted by on 12:18 pm

Brand new episode, warmachine talk, tournament recap, some new tips & tricks, random Nathan rants. Spinal Tap Hosts: Brian G, Andy W, Nathan H Guests: Travis M, Dan G, Dave B our brand new youtube channel email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:43:06 — 70.8MB)Subscribe: Android |...

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MoM’s Podcast #61

Posted by on 12:02 am

  MoM’s Podcast #60 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:04:55 = Newbie Section: Playing Against the Unknown 0:14:05 = Dojo Podcast: Play in new window | Download (Duration: 1:04:44 — 29.6MB)Subscribe: Android |...

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