We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

Baffo’s Sculpting Table 08 – Metal Ghetorix

Posted by on 10:47 am

  This week we are revisiting an old conversion I made almost a year ago for a local commission, so some of you might have seen pictures of it from before I wrote for MoM. ‘Why?’ you might ask. Well, it turns out that the Circle player I made this for never picked it up from the local gaming store were we play and officially stopped playing due to ‘real life commitments’. As such he left me the model as payment for the commission and, since we don’t have any other active Circle player in the area, I decided it was a good time to get into a Hordes faction, to alter from my usual Khador play… The basic idea was recycling an old metal Feral warp wolf and upgrading it into Ghetorix. The main reason was that the ‘classic Feral’ looks a bit out of place next to the newer plastic warp wolfs and among the present beast choices, will rarely be used as a Feral Warpwolf, so we decided to ‘salvage’ the old metal model and try and make it look even more impressive than the standard Ghetorix model… First lets take a look at what we had to work with: The most evident problems with the classic model are the gaps on the back and the fact the waist looks way too thin for its upper body. Another issue might be that the head on the metal model is one solid piece with the torso, making it very annoying to remove cleanly and switch with the upgrade kit’s head. Since I’m better at sculpting than sawing off large chunks of white metal, I decided to keep the original head, sculpt the leather mask/hood and pin the horns from the upgrade kit to it, while leaving the kit’s head for future conversions. Anyway the first step was ‘fattening up’ the waist line, adding some abbs and filling out the gaps on the back: Next issue: the classic warp wolf is also much less ‘dressed’ than newer sculpts (pretty much naked save for some armor plates on the hands and feet), so we needed to give it some rags/loincloth and some details to make it look more ‘dignified’. I didn’t want to copy the details from the stock warp wolfs and then I remembered his fluff mentioning that he was originally a Tharn chief/king, so I checked out the Tharn ravager Chieftain UA for inspiration and decided to focus this conversion on that specific look (bone armor). That meant before we could pin on the arms and huge axe we had to sculpt all the details on the models torso (remember that for complex conversions you should sculpt your details in layers from the ‘inside out’, as you might do when painting…). Once the detail work on the torso was done, I pinned the arms on, spent a frustrating half an hour posing the arms to match the hands on the axe, glued them on and re-sculpted the shoulder muscle to cover up the joint. At this stage I also added Ghetorix’s mask and while the putty was still soft, pressed the side horns in the mask to leave fitting ‘sockets’ for later… At this point I got the feeling that the shoulders looked a bit plain, so...

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Grumpy Wargamers Episode 2

Posted by on 10:19 am

Thanks for all the comments and support for the pilot Episode 1 it has enthused to record another one!! The four hosts from Episode 1 return to talk about some new juicy topics. This episodes topics are: The changing materials of miniatures. Does the move from metal to plastics make sense? Is metal worth more than plastic on a phsycological level. Does it matter what a miniautre is made of? Does the in game worth change things? Cost v Reward. Gamers spend large amounts on models/rules but are less willing to pay for events/supplies. The show is hosted by: Mike Marshall (Malifools podcast) Jon Webb (Boosted Damage podcast) Conrad EJ Gonsalves (Boosted Damage/Malifools podcast) Dave Bartley Our guest host is in the shapely form of Mat Hart (Boosted Damage). We hope you enjoy this second episode. We would love to hear your feedback on the show. You can email us at grumpywargamers@gmail.com or tweet us at @grumpywargamers.  You can obviously hit us up on 0ur usual twitter accounts! Mike Marshall – @OldManMyke Conrad Gonsalves – @nepalese_ninja Jon Webb – @J0nW3bb Dave Bartley – @MephistonAG Mat Hart – @C4RP3R Enjoy and Welcome as the journey continues for us. Podcast: Play in new window | Download (Duration: 2:02:27 — 56.1MB)Subscribe: Android |...

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PwMJ – Assemble!!!

Posted by on 8:44 am

Another Sunday night has passed and that means another PwMJ is in the can…or on YouTube. In this episode, I do some assembly, notably some Cygnar mechanics, Dirty Meg, and eMagnus with a new cool basing idea thanks to a mispack on my Stormwall! My guest host John Spencer and I talk about the use of Dremel rotary tools, how NOT to pin, and general whatnot. The audio of my guest host is not great, and it seems I am still learning about camera placement.  Hope you enjoy! If you want, like my Facebook right HERE!...

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PwMJ Programming Note – 4/28/13

Posted by on 7:00 am

Hey Hey everybody! Tonights episode of PwMJ is going to be AwMJ…that is…Assembling with MenothJohn. I will be demonstrating my favorite techniques for assembling models including: Using a Dremel tool Glue – green stuff – glue NOT pinning assembling on an UPSIDE DOWN base Tune in for fun and shenanigans.  Come for the modeling…stay for the beard. RAHN!!!

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Hacking the Cortex: Actually about Cortexes.

Posted by on 4:22 pm

For the next few installments of Hacking the Cortex, I’m going to be changing gears and talking about the IKRPG. Odds are, this kind of random change of pace will happen in completely unpredictable ways based on my awfully fickle moods. The topic I want to look at for the next few articles is warjack behaviour. While there is certainly a strong element of “a wizard did it” with regard to the functioning of warjack cortices, I always prefer a chunky scientific core to my magic – I tend to assume a certain amount of physical realism when fireballs are being thrown, and thanks to my training I’m totally incapable of discarding psychological realism when sentient characters are involved (Don’t expect my orcs to be mere monsters. Orcs are people too!) As such, I’ve been putting quite a bit of thought into how warjacks might think, learn, and behave. Warjacks are probably the most interesting characters in the Iron Kindgoms in my eyes. If I could, I’d play one. And I’d speak entirely in noises generated by a steam train soundboard. They are artificial intelligences, so my first thought was to treat them like “real world” AIs – that is, as computers with codified routines to determine their behaviour. But in a discussion about “reprogramming” cortexes for use in trains over on the big boards, someone posted this from Doug Seacat “Cortexes are really nothing like computers. Warjacks can’t really perform some of the simplest mathematical equations done by a calculator, yet can intuitively grasp the physics of the world by similar instincts as we use when catching a ball or throwing one. They are most certainly not adding machines. They are in some ways far more extraordinary and also less systematic. They are simulated brains, not calculating machines executing lines of code. They are more trained than programmed. Cortexes are best at controlling things that approximate bodies, but not so great at many of the things we use computers for. Tests with cortex controlled boats demonstrated a problem of them trying to slam and throw other boats. Didn’t work out very well.” This paragraph totally blew my mind. It made warjacks orders of magnitude (Pop POP!) more interesting to me. Why? Because now they sound like organisms. They suddenly seem to behave in ways that are infinitely more organic and human.  In this little paragraph, Doug invoked the two psychological theories that are currently occupying the whole of my Research Brain. Needless to say, the geekout was fairly epic. The first parts that drew my attention were “Warjacks can’t really perform some of the simplest mathematical equations done by a calculator, yet can intuitively grasp the physics of the world by similar instincts as we use when catching a ball or throwing one” and “Cortexes are best at controlling things that approximate bodies” Be still by beating heart. What does this mean? This means that warjack cognition is embodied. Embodied cognition (in its radical form) is probably the most exciting development in psychology in the 21st century. It’s… hard to explain in one line, but in short, the idea is that the body and the environment and the brain are a dynamic, coupled system which assembles itself into a task-solving machine that runs on dynamic, on-line perceptual information. And it rejects the...

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MoM’s Podcast #52 – A Warmachine and Hordes Podcast

Posted by on 8:01 am

  MoM’s Podcast #52 — A Warmachine and Hordes Podcast Topics:   Time Stamps: This week we do News and Announcements, Talk about new Convergance Goodies and spend a lot of time covering our time at Adepticon. Podcast: Play in new window | Download (Duration: 2:32:00 — 69.6MB)Subscribe: Android |...

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At Home in Cygnar: Tempest Blazers Unit Review

Posted by on 8:00 am

Hey guys, John back again with the review for the newest Cygnar unit, the Tempest Blazers. I couldn’t wait to get the plastic off! Any fan of the Arcane Tempest Gun Mages (like me) will love this unit. It’s Gun Mages on HORSES! Light Cavalry at that. I was very excited as soon as I heard about this unit, and I made my preorder as soon as I could. Now that I’ve had some time with the unit, I figured I would let you know how it’s been. Plastic Horses Rock First off, let’s see what these guys can do. They have the same statline as the Gun Mages but with +3 SPD and +2 ARM. They have Gunfighter, Pathfinder, and the Gun Mages typical Magelock Pistol. Their shot types are Brutal, Blessed, and Electro Leap. All of this for one less than either the min or max unit of the Storm Lances. Different Horses When I first heard about this unit, I had thought Blessed would be the shot that would be used the most. That has not been the case thus far as Electro Leap is amazing on these guys. It’s useful for chewing through an entire unit of Bane Knights or Errants. It turns each shot from these guys into two! So far, I have yet to use Blessed, but I could see it coming into play on a unit of Defender’s Warded Errants. It would lower the number that die, but would guarantee death. Same goes with Iron Fleshed ANYTHING. Last up is our old favorite, Brutal Damage. Plowing through multi-wound infantry or light ‘jacks, Brutal damage is probably the most cast shot type. Different Gun Mages And let’s not forget… after their shots, the Blazers will just move away to stay out of charge range! And they’re ready to be painted! Now, onto the synergy with other units and warcasters. Any warcaster with Deadeye will love the Blazers as much as they loved Gun Mages. Rangers make them better as well. They can go with a melee-centric army as well since they do have Gunfighter. Overall, they work well with just about any list that also runs Gun Mages. So, you might be asking, “why not just run Gun Mages?” Well, let’s take a quick look at the differences between the two units. Points: For a full unit of Blazers, you will be paying 2 more points than the typical unit + UA of the Gun Mages. Speed: Blazers are much faster than the foot slogging Gun Mages. Plus the Light Cav reform, the Blazers are much more maneuverable. Survivability: Blazers win again because they can get away after shooting, have boxes, and even a bit better armor that doesn’t say, “Hi, I die to ANYTHING.” Types of Shots: Brutal > Crit Brutal always, but Blazers are missing Snipe. Some would say it’s unnecessary due to their speed, and that’s not entirely wrong, but Snipe is certainly missed some times. Thunderbolt, Snipe, and Mage Storm combined are certainly better than Blessed, but Electro Leap makes up for that in droves. So, the winner in this category is likely based on what you need in your list. Number of Shots: 7 > 5. Gun Mages certainly win in pure number of shots. But again, that’s...

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The Mutineer Chronicles #9

Posted by on 2:13 pm

  Episode 9 – Ninth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk about the challenges of world building in an existing setting. Oh, and we try out our new Skype toys. Podcast: Play in new window | Download (Duration: 1:18:47 — 36.1MB)Subscribe: Android |...

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PwMJ – Adepticon Wrap Up!!!

Posted by on 7:00 am

Hey everyone! Trevor from Chain Attack and James from PwMJ and Internetz trolling fame get together and play Quarriors and a card game called Love Letter (???) and talk about Adepticon!  In this episode we talk about: JVM and how awesome he is. Kieth and how awesome he is. Getting sick just before a con and how completely not awesome that is. Remember to like my Painting with MenothJohn Facebook page HERE…....

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Road to War Episode 28- A Warmachine & Hordes podcast

Posted by on 7:16 pm

Road to War This week we talk about some of the psychological aspects of the game.  Also, My mic was apparently having some issues so I sound like I am in a fishbowl. Podcast: Play in new window | Download (Duration: 1:22:51 — 37.9MB)Subscribe: Android |...

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