We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!
Intro Announcements Bullet Dodger is worst spell ever New release talk Huge Zappity Grumble Recommendations Hosts: Andy W, Brian G, Brian K Special Guests: Ethan our youtube channel: http://www.youtube.com/crippledsystem Twitch Channel http://www.twitch.tv/crippledsystem – Broadcasting approximately 6 PM Central Sundays Movie Pain Train! – Movie preview/review rants! http://www.youtube.com/moviepaintrain email us at firstname.lastname@example.org Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:36:44 — 66.4MB)Subscribe: Android |...read more
Casey joins us at the Embassy Suites in downtown Indianapolis during Gen Con 2015. The final part of this conversation will be aired in two weeks. Next week’s episode will be a normal (if that’s what you want to call it) show. Download the episode here, subscribe via the RSS feed (see link at the top of the page), find us in iTunes here, or look below the video to listen to the episode! Podcast: Play in new window | Download (Duration: 29:53 — 41.0MB)Subscribe: Android |...read more
In this Muse on Weekends series, I’ll be talking about my experiences of running conventions, the advice I received and wish I’d received, and the preparations for the upcoming Irish Masters in 2015. Part 1: Running Conventions Is Easy, And Other Lies I think every gamer who has been to a convention has had a dream of starting their own. If it’s a good one, a convention always has a lightning in a bottle moment, when things coalesce and people have enduring great memories. On the way home, especially if you’re driving, I find the conversation inevitably turns towards how the convention was run and what the occupants of the car would do differently. After that corner is turned, the talk picks up pace, starts to roll, and sooner or later somebody is bound to say, “We should totally start our own convention!” Where do you go from there? In 90% of cases, nowhere. The example above comes from How I Met Your Mother, where the incorrigible Barney Stinson is forever making resolutions and declarative statements. I had a good few friends like that when I was about 17, and when I’ve had a few drinks I usually lapse into this state. It’s pretty addictive – you get seized by an idea and planning things in a state of excitement is one of the best conversations to have. This is the Platonic realm of convention-running, where you are running the best possible convention in the best of all possible worlds. Everyone will show up, everything will run smoothly, and your convention will become one of those long-running, well-loved staples of the gaming scene. Waking up the next morning with a sore head and finding you’ve written plans all over your bed sheets is hard, most of all because in the harsh light of day you know it’s not that easy. First of all there’s the money. Hiring the hall is the number one expense of a convention; even if you can pay after the event is over you still have a couple grand looming over you. Things like table rental, transport, production, etc. all cost money, and if you’re an individual it’s probably more than you’ve got to spare. Second, you’ve got to have people to help you. While it is possible to run a big event by yourself, for the sake of your mental and physical health I’d recommend against it. Your friends might have been really enthusiastic while you all had a few drinks in you, but now that they’ve gotten back to reality they’ve probably realized you are not the inspiring leader they thought you were at 2 in the morning when you suggested a late night burger. And finally, the biggest hurdle: do you actually want to do this? Embark on a few months to a year of constant low-level organization, followed by a few weeks of frantic activity, and finally a weekend of running to and fro like a headless chicken? Conventions are great fun for attendees, and if you’re running them well the buzz will keep you going. But if you’ve forgotten something, or attendance is disappointing, it can be a let-down even after all your hard work. It is hard work, and the big question is whether it’s worth it....read more
Hello again everyone. We’re still hard at work improving the Muse site as a resource, and I’ve got an announcement today as part of that. Our aim is to have an article each weekday dealing with a Warmachine & Hordes topic. Making this schedule needs two types of authors. Of course we need the lynchpin authors who will produce something every week for a specific slot. But we also need the more casual author who can produce something maybe once a month. That way the site’s voice stays fresh and varied, and burnout is kept to a minimum. I think the same can be said for Warmachine & Hordes players, and for you readers. We spend a lot of time thinking, reading, listening and writing about this game. There’s a risk of overdoing it and ending it with no more energy to devote to the game. A change is as good as a rest, and if you have a variety of nerdy interests like I do, it helps to take a break from Warmachine & Hordes sometimes. To enable this, we’re going to run Muse On Weekends. We’ll be running articles at the weekends which won’t be about Warmachine & Hordes. They’ll be about other wargames, or other types of games like card games, board games or roleplaying games. They’ll be about books, or films, or music to do nerds things by. We’re not going to have heavy content up here, it’s going to stick with the recreational theme. We’ve got some great authors lined up who will be familiar to you from their role in the Warmachine & Hordes community, as well as some who will be entirely new. I hope you all enjoy it. Peace out,...read more