Articles

We love all sorts of games at Muse! Our big focus is on miniatures gaming, but we enjoy cardgames, boardgames, video games…all sorts of games in fact! So do our content producers, we have some fantastic articles, podcasts and videos which will show you how these games are played, and maybe give you some ideas for what to pick up next!

A Larger World – X-wing Miniatures Podcast (Episode #001)

Posted by on 3:58 pm

    Welcome to the debut episode of the “A Larger World” X-wing Miniatures podcast. This is a podcast focused on helping new players get started on the X-wing Minis game, with content that will also interest players of all experience levels. In our first episode, we breakdown the differences in the three factions and go over what you need to consider when making your first purchases.  ...

read more

The Joy of Playing: Ep 2 – “I’d Like to Welcome You…”

Posted by on 6:30 am

Continuing our series on bringing joy back to gaming, David “DC” Carl, Jeff Easterwood, and MenothJohn come together to discuss welcoming people to gaming. What games are most welcoming? How can you be MORE welcoming to new players? Where do things go wrong and how to encourage new people to play. Its a great conversation and we hope you will enjoy it! Check out DC at Clockwork Phoenix Games and at the Your Turn Next podcast. Check out Jeff at the Your Turn Go podcast Check out MenothJohn over at the Painting with MenothJohn Twitch channel or on his FB HERE Podcast: Play in new window | Download (Duration: 53:03 — 36.4MB)Subscribe: iTunes | Android |...

read more

Engineers service manual – Salvo

Posted by on 5:00 am

Salvo, the Marksman Overview Salvo is similar to Ballista in that he is a tool box player. Faster, less durable and perhaps a little less dependable than Ballista, Salvo brings a lot of flexibility to the Engineers line up. He works well within Ballista’s aura and has the greatest potential to generate momentum using character plays from the Engineers roster. Salvo also makes a great back up striker when the opportunity presents itself. Stats Fast for an Engineer, Salvos speed is further enhanced by easy access to dodges. His TAC is relatively poor with limited momentous potential from his playbook (especially against models that don’t have the ball). Salvo is an average kicker, but still capable when the time comes. His DEF, ARM and hit points are all average, which among the engineers line up makes him somewhat fragile. Traits and Plays Pumped- once per turn Salvo can use bonus time without spending a point of momentum. Often this helps him get that important character play off against a player with a decent DEF. But it also has great use for improving his goal scoring. Swift strikes- Salvo can make a 1″ dodge after causing damage to an enemy model, which coupled with his two character plays makes him very agile. This trait is great to use for hit and run tactics (along with Ballistas Second Wind this can become a team tactic), to gain better position for the next turn, or perhaps to get out of engagement and go for a pass or goal attempt. Kick Bolt- for a cost of 1 influence and with a range of 6″, the first of Salvo’s character plays causes 2 damage and a 3″ push. A successful Kick Bolt will trigger the Swift Strikes dodge and can be a source of momentum if Ballista is nearby. With a cost of 1 there are positives and negatives to consider with this character play. On the plus side you have the potential to push a player up to 9″ away from their starting position (watch those wings), this is situational and you will likely need to make use of both the swift strikes dodges and Salvo’s advance to get the full 9″ push (unless you were base to base at the start of his activation for example). The Kick Bolt push couples nicely with Ballistas legendary play Minefield, against a non tough hide player Salvo can cause 9 damage! (3 lots of 2 damage from the kick bolts and 1 for each push through the minefield, or add Tooled Up from Rage and turn up the pain even further). The negative on this play is that a dice pool of 1 dice makes it somewhat unreliable, especially against high DEF players. Pumped or traditional bonus time can help, as can using Salvo’s second character play Floored Bolt first. Floored Bolt- also a cost 1 range 6″ character play, causes 1 damage and the knocked down condition. Again as it causes damage there is potential for gaining momentum from Ballistas aura and of course dodges from the Swift Strikes trait (even against tough hide models as the damage is caused and then reduced). Floored Bolt has a variety of uses, from knocking a player down so that they can be hit by other character...

read more

Your Turn Next 7 – What We’re Playing

Posted by on 1:52 pm

As gamers, we’re always on the lookout for the next great game experience. In this episode, the four hosts each chat about one traditional game and one video game that they’ve been playing lately. What games have you been playing lately? Do you particularly enjoy (or hate) any of the games we discussed on the show? Let us know on Facebook or by sending an email to: Contact@ClockworkPhoenixGames.com Podcast: Play in new window | Download (Duration: 40:33 — 46.4MB)Subscribe: iTunes | Android |...

read more

Your Turn Go! Donuts & Cat Shenanigans

Posted by on 9:24 am

Talk about donuts turns into video games. Also a visit from Jeff’s cat Jango Fett! Download the episode here, subscribe via the RSS feed (see link at the top of the page), find us in iTunes here, or look below the video to listen to the episode! Podcast: Play in new window | Download (Duration: 30:12 — 41.5MB)Subscribe: iTunes | Android |...

read more

Your Turn Next 6 – Skill, Luck, and Social Game Elements

Posted by on 4:13 pm

The varying balance between skill-, luck-, and socially-based game elements leads to a broad range of gaming experiences. Games range from strategy-heavy miniatures games to story-heavy role-playing games to luck-based gambling games and everything in between. After the latest Clockwork Phoenix Games blog, Three Element Alchemy, the Your Turn Next team turned its attention to the balance between these elements. What games do you think have a good balance of skill, luck, and social elements? What mix of these elements do you personally prefer? Let us know on Facebook or by sending an email to: Contact@ClockworkPhoenixGames.com   Podcast: Play in new window | Download (Duration: 40:00 — 45.8MB)Subscribe: iTunes | Android |...

read more

Crippled System Episode 125: Zappity to the Grumble

Posted by on 2:09 pm

Intro Announcements Bullet Dodger is worst spell ever New release talk Huge Zappity Grumble Recommendations Hosts: Andy W, Brian G, Brian K Special Guests: Ethan our youtube channel: http://www.youtube.com/crippledsystem Twitch Channel http://www.twitch.tv/crippledsystem – Broadcasting approximately 6 PM Central Sundays Movie Pain Train! – Movie preview/review rants! http://www.youtube.com/moviepaintrain email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:36:44 — 66.4MB)Subscribe: iTunes | Android |...

read more

Your Turn Go! Archer Producer Casey Willis, Part 2

Posted by on 12:48 pm

Casey joins us at the Embassy Suites in downtown Indianapolis during Gen Con 2015. The final part of this conversation will be aired in two weeks. Next week’s episode will be a normal (if that’s what you want to call it) show. Download the episode here, subscribe via the RSS feed (see link at the top of the page), find us in iTunes here, or look below the video to listen to the episode! Podcast: Play in new window | Download (Duration: 29:53 — 41.0MB)Subscribe: iTunes | Android |...

read more

If You Build It, They Will Come #1

Posted by on 3:00 am

In this Muse on Weekends series, I’ll be talking about my experiences of running conventions, the advice I received and wish I’d received, and the preparations for the upcoming Irish Masters in 2015. Part 1: Running Conventions Is Easy, And Other Lies   I think every gamer who has been to a convention has had a dream of starting their own. If it’s a good one, a convention always has a lightning in a bottle moment, when things coalesce and people have enduring great memories. On the way home, especially if you’re driving, I find the conversation inevitably turns towards how the convention was run and what the occupants of the car would do differently. After that corner is turned, the talk picks up pace, starts to roll, and sooner or later somebody is bound to say, “We should totally start our own convention!” Where do you go from there? In 90% of cases, nowhere. The example above comes from How I Met Your Mother, where the incorrigible Barney Stinson is forever making resolutions and declarative statements. I had a good few friends like that when I was about 17, and when I’ve had a few drinks I usually lapse into this state. It’s pretty addictive – you get seized by an idea and planning things in a state of excitement is one of the best conversations to have. This is the Platonic realm of convention-running, where you are running the best possible convention in the best of all possible worlds. Everyone will show up, everything will run smoothly, and your convention will become one of those long-running, well-loved staples of the gaming scene.   Waking up the next morning with a sore head and finding you’ve written plans all over your bed sheets is hard, most of all because in the harsh light of day you know it’s not that easy. First of all there’s the money. Hiring the hall is the number one expense of a convention; even if you can pay after the event is over you still have a couple grand looming over you. Things like table rental, transport, production, etc. all cost money, and if you’re an individual it’s probably more than you’ve got to spare. Second, you’ve got to have people to help you. While it is possible to run a big event by yourself, for the sake of your mental and physical health I’d recommend against it. Your friends might have been really enthusiastic while you all had a few drinks in you, but now that they’ve gotten back to reality they’ve probably realized you are not the inspiring leader they thought you were at 2 in the morning when you suggested a late night burger. And finally, the biggest hurdle: do you actually want to do this? Embark on a few months to a year of constant low-level organization, followed by a few weeks of frantic activity, and finally a weekend of running to and fro like a headless chicken? Conventions are great fun for attendees, and if you’re running them well the buzz will keep you going. But if you’ve forgotten something, or attendance is disappointing, it can be a let-down even after all your hard work. It is hard work, and the big question is whether it’s worth it....

read more

Announcing Muse On Weekends

Posted by on 3:00 am

Hello again everyone. We’re still hard at work improving the Muse site as a resource, and I’ve got an announcement today as part of that. Our aim is to have an article each weekday dealing with a Warmachine & Hordes topic. Making this schedule needs two types of authors. Of course we need the lynchpin authors who will produce something every week for a specific slot. But we also need the more casual author who can produce something maybe once a month. That way the site’s voice stays fresh and varied, and burnout is kept to a minimum. I think the same can be said for Warmachine & Hordes players, and for you readers. We spend a lot of time thinking, reading, listening and writing about this game. There’s a risk of overdoing it and ending it with no more energy to devote to the game. A change is as good as a rest, and if you have a variety of nerdy interests like I do, it helps to take a break from Warmachine & Hordes sometimes. To enable this, we’re going to run Muse On Weekends. We’ll be running articles at the weekends which won’t be about Warmachine & Hordes. They’ll be about other wargames, or other types of games like card games, board games or roleplaying games. They’ll be about books, or films, or music to do nerds things by. We’re not going to have heavy content up here, it’s going to stick with the recreational theme. We’ve got some great authors lined up who will be familiar to you from their role in the Warmachine & Hordes community, as well as some who will be entirely new. I hope you all enjoy it. Peace out,...

read more