Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM’s Podcast #22

Posted by on 9:17 pm

MoM’s Podcast #22 Topics: Muse on Mail and Newbie Gencon Masters Tourney Report The Dojo Podcast: Play in new window | Download (Duration: 2:38:40 — 72.6MB)Subscribe: Android |...

read more

Toruk to Tyrant – Unleash the Titans! (Thoughts on Colossals/Gargantuans and Titan warbeasts)

Posted by on 10:28 pm

  I have not posted a Aug summary due to the fact I played very few games during the month of August.  I attended Gencon, but I mostly just hung out with friends and played random board games. I never touched my Skorne models.   Over the past couple weeks I did finish painting my Tiberion and my second Bronzeback.  I am still in the process of painting my skorne battle engine. I did play 5 games with my Skorne in August. I also played 6 games with my minions (gators).  I attended a smal local 35pt tournament early Aug where I just played E Makeda all 3 rounds. I went 2-1 and picked up 3rd place.  It was just a standard Karn Bullet list. I attended I-Conn in early Sept and I will be at the Mayhem Cup in two weeks, so I imagine I will have a recap of those events shortly after. I may end up help running many events at the next Mayhem Cup, but I’m sure I will get in a few games at least. Colossal and Gargantuan impact on Skorne Lists. I have mixed feeling about the new Colossal and Gargantuan models when thinking about making Skorne lists.  We still have 2 more Gargantuan models to learn the stats of (including the skorne gargantuan), but I feel I have a good grasp of what I need to do with my Skorne lists, when thinking about fighting a Gargantuan. The Good – First and foremost Skorne has all the tools required to hold their own against these new models.  Skorne mainstay lists have never had a challenge breaking armor.  Titan Bronzebacks are often buffed to POW19 and they have up to 9 attacks. Multiple warlocks give a combination of good speed and damage boosts.   Bronzeback Titans, Tiberion, Molik Karn can  all easily handle these  models.   I have wrecked 60% of a Colossal with Hakaar with Zaal.  Any titan warbeast should be able to wreck half a titan at the very least.  Many colossals seem to have very good anti-Infantry abilities built in. This is both a pro and a con for Skorne. The benefit is, many competitive Skorne lists are light on infantry, and these effects from the colossal can be ignored.   Dealing with Bart + Galleon will be a challenge, as the danger of being dragged into Galleon does exist, but Skorne has multiple shield guard options, as well as the ability to lock our own warbeasts to keep them from being dragged.   Our Warlocks have a variety of ways to buff our army in many ways to deal with the threat of these new models as well.  (Mostly ways to buff our troops, but also some access to upkeep remove with Zaal and Hex Blast. Rasheth can give a ARM debuff and living Gargantuans will always need to fear an Extoller soulward for his ranged attack (adding str to the damage roll) The Concern – When trying to create 2 lists for SR Competitive tournaments,  it is important to create lists that factor in many details. 2 warlocks that fit well together, and make lists that can compliment each other in their strengths/weaknesses, as well as making sure to keep Character restriction in mind are just a few things that should be considered. ...

read more

MoM’s Podcast #21

Posted by on 8:38 am

MoM’s Podcast #21 Topics: Start = Gencon Roundup 22:00 = IKRPG Review 1:04:11 = Battle Reports   Podcast: Play in new window | Download (Duration: 2:44:42 — 75.4MB)Subscribe: Android |...

read more

Road to War Episode 13

Posted by on 11:08 am

Road to War   This week we talk about the Asgard Warmachine Weekend Qualifier, Menoth dominance, Space City Con and take some questions.   Send us an e-mail at with any questions! Podcast: Play in new window | Download (Duration: 1:11:42 — 32.8MB)Subscribe: Android |...

read more

Team ATL battle reports podcast

Posted by on 10:42 pm

Brian, Stephen and I got together and made a battle report.   This is just all battle report. It goes on and on. There is a pause at the beginning after I talk for a bit…its like 30 seconds. This is just them messing with me, not a technical glitch. Brian is much quieter than the rest of us, because his driver died and you are hearing him through our mikes. Anyway, sorry if we offend. There is some swearing in this podcast, and we are jerks. Podcast: Play in new window | Download (Duration: 4:56:15 — 271.2MB)Subscribe: Android |...

read more

Gencon By The Numbers

Posted by on 3:06 pm

Alright, time for the big one! A look at Gencon Indy 2012. This included the 7 singles tournaments, but not the Team Tournament. Attendance A total of 186 players with 197 factions played 417 games. Faction # armies % armies Circle Orboros 27 14% Cryx 30 15% Cygnar 25 13% Khador 33 17% Legion of Everblight 11 6% Mercenaries 3 2% Minions 8 4% Protectorate of Menoth 28 14% Retribution of Scyrah 9 5% Skorne 13 7% Trollbloods 10 5% Fairly remarkable results. While Mercs are very underrepresented, Khador and particularly Protectorate of Menoth were uncommonly popular. Any reason for this in the meta, or just a coincidence? Faction Performance The red bars are confidence intervals for each faction’s performance so far in 2012. Faction win % confidence Circle Orboros 54% 11% Cryx 54% 9% Cygnar 33% 9% Khador 55% 9% Legion of Everblight 48% 15% Mercenaries 39% 23% Minions 39% 17% Protectorate of Menoth 56% 9% Retribution of Scyrah 42% 14% Skorne 53% 14% Trollbloods 63% 15% Khador and Menoth were the overachievers here, while Cygnar fell far short of the norm, with win rate of about 1 in 3. Trollbloods were the best performers, winning almost 2 out of every 3 games. Top Bracket Let’s once again look at how the Top 25% of players did. Faction win % confidence Circle Orboros 4 8% Cryx 5 10% Cygnar 4 8% Khador 10 20% Legion of Everblight 3 6% Minions 0 0% Mercenaries 1 2% Protectorate of Menoth 11 22% Retribution of Scyrah 2 4% Skorne 4 8% Trollbloods 5 10% Gee. You might have noticed from that graph that Khador and Menoth seem to be rather conspicuously present among the top 25%. Calculation, or was it just a lot of good players of these factions showing up? Well, all those Menoth and Khador players certainly got a good result, with win rates around 70%, but so did a number of other factions. The field at GenCon seemed to find that truly excellent Circle players had the most potential out of all the factions. Once again, Cryx scores highest among the unwashed multitudes, but is unremarkable in the top tiers of competition. Faction Matchups Finally, the breakdown of each faction’s result against the others, and the amount of times they faced one...

read more

The Mutineer Chronicles #3

Posted by on 8:47 pm

The Mutineer Chronicles Episode 3 -Third episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we discuss GenCon, and we have a Q&A session about the new IKRPG book. Also a minor bitch session about topics on the PP forums. Podcast: Play in new window | Download (Duration: 1:40:16 — 45.9MB)Subscribe: Android |...

read more

MoM’s Podcast #20

Posted by on 9:26 am

MoM’s Podcast #20 Topics: ON THE ROAD 4:00 – Gencon Plans 16:20 – List Building 38:30 – Gencon Wishes/Surprises 1:18:23 – Gencon Battle Report #1   Podcast: Play in new window | Download (Duration: 2:44:30 — 75.3MB)Subscribe: Android |...

read more

Evaluating opportunities

Posted by on 12:04 am

I feel as though this post is the culmination of several other posts I’ve made/read here in the past. Or at least, one attempt at such. A while back I posted wondering what separated persistent players from players who won most of the time. That is, what pushed apart the top tier from the middle tier. Clearly, newer players are going to lose a lot, but there is a whole middle echelon who are familiar with the game’s models, but lose to folks who have no greater experience than they. It wasn’t the most well written post, came off much more arrogant than I wanted. Regardless, its a question that has been churning around for some time in my mind since. Other people have written other posts, Danny Modesto’s ‘A Great Divide’, Chilly’s discussion on practice, etc. that make me feel like I’m not the only one who wonders at this. I think I’ve figured out part of the answer. When I wrote my camping articles (I promise, I’ll finish them one of these days…) a while back, I was conscious of the necessity of laying everything out. A lot of beginners simply don’t understand the necessity, or the purpose, to camping, because they don’t think of their opponent failing to break the camp as a victory condition. I feel like I was sort of talking around a much bigger issue than camping. A buddy of mine read my article about player tiers, and suggested that maybe the top tier were better at assassinating. I immediately felt like that wasn’t the case. I couldn’t describe why, precisely, but it was a strong feeling. It felt like almost the reverse, actually. Enough stalling. I contend that one of the factors that separates the top tier players from the other competent players is the ability to recognize the necessity of assassinations, and, less importantly, carry them out. I was losing to a top player a while back, and my caster was vulnerable. He didn’t take a shot, just kept chomping away at the edges of my army in safety. I commented on him farming army points, but that wasn’t it at all. He had like an 80% assassination, but the attrition was 100%, so he didn’t go for it. I first stumbled on this behavior pattern in a match against a local. He was playing Ashlynn, I was playing eBaldur. His army was being ground down against the rooted wolds, he’d lost like 35 points in a 50 point game. Ashlynn got close with 0 focus, and I saw a juicy assassination. I shifted Megalith up to get the -2 defense, boosted a crevasse, did some damage. Then I had a wold watcher slam another one at her. Needed to roll a 2 on the distance. Rolled the 1. Guardian tried to slam Megalith onto her. Rolled the 1. Whatever, she’s at 0 focus and -2 defense and wounded. eBaldur shifts in and whiffs with all his attacks. She cut him down without ceremony, and I’d lost a game that was so far in the bag I could have given it away to a good little kid as a christmas gift. The odds of getting neither slam, and none of eBaldur’s boosted attack rolls are staggering, but it was my own...

read more

MoM’s Podcast #19

Posted by on 9:26 pm

MoM’s Podcast #19 Topics: 0:00:40 = Newb Section – Giving Up 0:08:00 = News and Announcements 0:19:15 = War Room Review 0:34:00 = Tourney Report 2:41:40 = Into the Dojo 3:19:30 = Muse on Mail Podcast: Play in new window | Download (Duration: 3:53:10 — 106.7MB)Subscribe: Android |...

read more