Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Elite Cadre #34- Welsh Open

Posted by on 5:19 pm

Welcome back to Elite Cadre, The Hordes and Warmachine Podcast that releases 2 episodes so close there bottoms touched! Tonight we apologise as we recorded this the evening after the Welsh Open and so we talk about how the Welsh Open went for us. We talk about Kurts new favorite caster in the form of Kreoss 3 Upcoming Tournaments we will be at – 25th – 26th – Uk Games Expo Masters Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 1:17:19 — 30.6MB)Subscribe: Android |...

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How to Train your Warjack: Reinforced Steel

Posted by on 4:10 pm

“Cortexes are really nothing like computers… They are simulated brains, not calculating machines executing lines of code. They are more trained than programmed.” – Doug Seacat The moment I read those words, I started thinking about how warjacks might learn. Given that they are magical simulations of brains, it seems likely to me that warjacks learn in similar ways to humans and animals. The computer metaphor is very prevalent in mainstream cognitive psychology, and in the popular understanding of psychology, but I (and a lot of researchers) take strong issue with it. We contend that human brains are nothing like computers either – they don’t execute lines of code any more than warjacks do. Since I think an operant conditioning account can successfully explain complex human behaviour (see and Blackledge (2003), if you’re interested) I’m obviously going to look in that direction for an account that can guide warjack development in your IKRPG games. I’m going to etch out the basics of that account, and then talk about where warjacks are likely to diverge from humans in how their behaviour is shaped. The first principle of human learning is that behaviour is shaped by consequences. A behaviour that is followed by a reinforcing consequence is more likely to be emitted again. A behaviour that is followed by a punishing consequence is less likely to be emitted again. Two things are important to note in these definitions: 1) Behaviour is probabilistic. Learning changes the probability of a particular context evoking a particular behaviour, but does not determine it. 2) Whether something is defined as a reinforcer or a punisher is determined by its effect on behaviour – nothing is universally reinforcing or punishing, and a particular thing can have its function change via learning, or via context. Armed with a knowledge of what is reinforcing/punishing for an organism, you can begin to shape behaviour. Behaviour is shaped by controlling the consequences of the organisms actions – you reinforce desired behaviour, and punished unwanted behaviour. Complex behaviours can be shaped by reinforcing behaviours that are like the behaviour you want, and then slowly raising the bar for specifically what you’ll reinforce. The first question I asked myself for this article was “what is innately reinforcing for warjacks?” Humans have some innate reinforcers (food when hungry, water when thirsty, sex when safe) and some innate punishers (mostly pain, possibly social exclusion) so I would expect warjacks to have the same. However, human innate reinforcers are evolved, selected for by evolutionary processes. All of our innate reinforcers are about survival, as that is the selective consequence for genes. Warjacks are made, not evolved, and that Some Other Thing must shape what the innate reinforcers of a warjack are. (This, I think, is an interesting little mystery of warjack cortexes). Most of the ideas I talk about in How to Train your Warjack will be being used in the IKRPG game I’ll be running in a few weeks. Of course, none of this is canon, but I like it! Hopefully it’ll inspire some things in some of your games – please do share in the comments! Doug Seacat notes that attempts to put cortexes in control of boats and trains didn’t really work, and hinted at some aggression problems. There’ll be more about Embodied Warjack Cognition later in this series, but, for now, I’m going...

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Crippled System: Episode 21 – Sorry for the interruption

Posted by on 9:47 am

Jeremy S, Nathan H, Brian G, Katie S, Jim B, Andy W this episode we chat about warmachine plans, delve into eclipse board game, unleash the horror of fan submitted yoga pants picture. Timestamps, of special note Nathan insults states and cities instead of countries this week…:-) 00:00 – Introductions 06:07 – Contest Winners 15:57 – Nathan Insults Illinois 17:04 – Current random thoughts on warmachine 46:31 – Board game geekery: Eclipse and Twilight Imperium 62:03 – Katie’s Korner Jingle 63:40 – Katie’s Korner: Cat Stuff 74:24 – Weird TV shows 82:13 – Dresden Files Discussion 84:53 – Recommendations 104:32 – Nathan Insults Rome 107:11 – Katie’s Korner Outro 107:34 – Bonus track (we are so sorry) email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:49:10 — 75.0MB)Subscribe: Android |...

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PwMJ Has Fallen (Studios)!!!!

Posted by on 7:38 am

Another Sunday has passed and so with it…another Painting with MenothJohn. This week PwMJ features the brains and talent behind FallenStudios Painting, Chris Oelhafen.  Chris is the fella that did that stupid sweet Judicator with the rockets launching out and the smoke and the fire…He also did one of the Vessel of Judgements that was given to PhatAsian at Adepticon (you heard his house burned down right?  DRINK!!!) So sit back, lick your paint brush, and enjoy the ride. If you like it…subscribe to my YouTube channel or like Painting with MenothJohn on Facebook HERE:    ...

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Elite Cadre #33 – Gargantuans

Posted by on 1:08 pm

Welcome back to Elite Cadre, The Hordes and Warmachine Podcast that only went slightly missing! Tonight we talked about Hordes Gargantuans (Back when it was initially released) And of Course, Nik gets it wrong! We take our top models for each faction And we join Makeda 3 in Spelling it out. Upcoming Tournaments we will be at – 25th – 26th – Uk Games Expo Masters Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 1:53:33 — 45.1MB)Subscribe: Android |...

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Elite Cadre has joined Muse on Mini’s!

Posted by on 1:05 pm

Good Evening Ladies and Gentlemen. We here at Elite Cadre are proud to announce our joining with the Muse on Minis Network. All future episodes will appear here. To find our back-catalog please visit our blog. – Nik  ‘Largi’  Topham

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The Mutineer Chronicles #10 – Mutiny, I Promise You

Posted by on 11:10 am

  Episode 10 – Ninth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk about works of fiction and how they influence GMs. Also we talk about our new Goodreads book club! Find the club at this link: Podcast: Play in new window | Download (Duration: 1:12:24 — 33.1MB)Subscribe: Android |...

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MoM’s Podcast #53 – A Warmachine and Hordes Podcast

Posted by on 8:24 am

  MoM’s Podcast #53 — A Warmachine and Hordes Podcast Topics:   Timestamps 0:01:15 = News and Announcements 0:09:20 = Convergence Spoilers 0:53:13 = Faction Review: Trollbloods Podcast: Play in new window | Download (Duration: 3:32:21 — 97.2MB)Subscribe: Android |...

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The Kill Box Episode 2

Posted by on 6:52 am

Welcome to the KILL BOX! 0:27 – New Host Intro 6:45 – How not to be a D-Bag 28:26 – Expanding your battle box 1.0 46:30 – What are we working on 53:00 – Salt Bag of the Week We changed up cast a little this week but we still got some great topics to throw around. Here is a link to Geek Out Asheville if anyone is in the area...

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Nemesis: The Lich. 7 – In Nomine Menoth

Posted by on 6:27 am

“Okay my deathripper runs up to here.” “Sure.” “I’ll activate Lich and move forward, then cast excarnate.” “The errants and zealots can’t be targeted.” “Yup, pretty sure I’m in range of that mechanik though. Yup, I sure am. And that will get him, I’ll place the bi-” “I’ll just martyrdom that guy. Excarnate doesn’t trigger.” “Well fu-” The Lich’s tricks are many, and his greatest trick is making you fear every move you make is the wrong one. The crux of many of these articles is trying to lessen or nullify as many of the tricks as possible so that you aren’t as trapped in nervous fear. For all of the tricks possessed by Lich, one faction stands head and shoulders above the others for just saying no. That faction is the Protectorate of Menoth. Cygnar deny space and movement, Circle uses counter-trickery, but PoM players get to say no more than anyone else. And saying no to the Lich is just viscerally satisfying! Check out the first two articles for background on Lich. Tools of the Trade Protectorate like many of the factions with less horrible Lich matchups has a lot of caster independent tools. The first, and most obvious is the widespread spell immunity. Errants and Zealots have it. Errants also have magical crossbows. You can give it to Mercenary units with an attendant priest. The warjacks can easily have it, and its rare enough that you need to pray for passage (no-shooty!) against Cryx. This enormously limits Lich’s ability to place parasite and more importantly excarnate where and when he wants. However, he can and will still try to excarnate your easy-to-kill support models if he can run an arc node into the right position. PoM support is usually pretty deep in the army, but Cryx arc nodes can run 14”. It’s something to keep in mind, and biles will ruin your infantry screen’s day. Errants and zealots both will die horrible deaths from purges. Even under greater destiny, 2/3s of the unit of zealots die to corrosion next turn. “We’re invincible! Hey, is that goo? Ew!” Any of many effects that deny the enemy the destruction of models are really powerful. The battle engines doors of judgement should be saved for the model that gets excarnated, and the Harbinger should never not keep excarnat-able models within her command range, and just martyr them. [EDIT: Doors of Judgement doesn’t stop excarnate, as they are both activated on boxed and the active player may choose the order of resolution.] The errant solos are nearly impossible to destroy with an attack, etc. There is of course also the warjacks. I love the redeemer with both Rhoven and Aiyana and Holt in the list. As is so often the case you want to kill the blood hag really early so that entropic force doesn’t ruin your errants’ day, she also stops Martyr on Harbinger. The redeemer is really good at this. He’s also good at killing Tartarus, though it takes two shots, if T-sauce is in the back ranks you have the range to have two goes. If he’s up forward a reckoner can get him. The Avatar’s Gaze ability can be very powerful in controlling the directions of Lich’s infantry/feat models. Mostly though, I see it as an...

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