Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Return of the Dark Horse: The Butcher’s Block

Posted by on 10:46 am

So been a long time since I wrote one of these, thats what happens when you have a kid and try to balance real life/work/gaming all at once.  Been able to keep up with work, as well as created a RPG game club at the high school.  Been able to stay active in my boys’ lives, though one is a baby and the other a dog they both are still my boys.  Been able to keep wife happy because “happy wife equals happy life,” the rest of that phrase doesn’t rime but still important, “and you get to keep your stuff.”  But the one thing that has taken a hit was my time to write artciles.  I know all my fans, all two of them, have missed me so here I am trying to make a come back.  Focusing on this time some Minions with my favorite cook, Midas:   Midas+5 Targ 2 Razor Boar 2 Razor Boar 2 War Hog 8 War Hog 8 Boneswarm 4 Road Hog (9) Rorsh and Brine 6 Farrow Bone Grinders 3 Farrow Slaughterhousers 6 10 Farrow Brigands 8 Farrow Razorback Crew 3 Total:  50/64 Tier 1 Benefit:  Can include boneswarms with Midas, Bone Grinders become FA U Tier 2 Requirement:  One Bone Grinder Unit Tier 2 Benefit:  For each Bone Grinder unit one warbeast in Midas’s battlegroup gets advance move Tier 3 Requirement:  One or more Slaughterhousers Tier 3 Benefit:  For each unit of Slaughterhousers one Boneswarm begins the game with 3 corpse tokens Tier 4 Requirement:  Midas’s battlegroup includes four or more warbeasts Tier 4 Benefit:  Add one non-character warbeast to his battlegroup (yes for free as it has been ruled), this warbeast begins the game destroyed   So to start off with this might not be the most ideal list, I of course would love more Bone Grinders but I only own one unit and since I play everything I surely don’t desire to go buy more, let alone paint them.   So lets first take a look at Midas’s stats and abilities.  Same SPD as most farrow with being below the average SPD of others.  His DEF is above that of most farrow but of course not as good as the great Lord’s.  His ARM is average but however his below average life, though average for minions, means it won’t take much to get through.  He has one magical melee weapon that is just below average for a melee type warlock, as well as having an average MAT, though both of these are off set by special abilities.  For instance he has the ability to Curse a model/unit, allowing him and other Bone Grinders in the army to get a bonus to hit and charge against the cursed model.  Keep in mind he has an average CMD so if he can curse something then he more than likely won’t be making much use out of the distance.  Though this curse goes to all attack rolls so this means magic attacks as well.  He has dismember to allow him to roll more dice of damage against warbeasts and his melee weapon allows him to when he kills an enemy warbeast he can immediately cast a spell with cost of 3 or less for free or even the destroyed warbeast’s animus.  His...

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Running the Gauntlet Vol.1

Posted by on 4:04 am

Running the Gauntlet: Examination and Preparation for the Iron Gauntlet Volume 1: Throwing Down the Gauntlet Hey everyone, Pwnstarr53 (or Dan H. if you prefer) here! I am here to invite you on a very interesting and hopefully fun journey of examining and preparing for Privateer Press’ newest format, The Iron Gauntlet. I plan on making this a 6 part series that I will put on here about every two weeks or so heading up to Lock and Load on May 31st. Over the series I will examine Iron Gauntlet itself as a whole, looking at what I believe the meaning of it is and even the rules themselves once they are released for use to look at. I will also be preparing to personally play in the Iron Gauntlet myself and I will go over my lists I end up picking, the dojo behind them, and even a couple pseudo battle reports in my preparation. In this first article I will explain a bit about the Iron Gauntlet and it’s known rules, a little theory about the implications of the Iron Gauntlet, and even a little story about how I came to decide to play in the event and embrace it.   Iron Gauntlet Intro So if you haven’t seen the announcement made at Templecon 2013 in the keynote that Privateer Press held or read about it on the forums, I will break down what we know about Iron Gauntlet: The Warmachine & Hordes World Championship so far. The Iron Gauntlet is a new format PP has created to bring the competition to a whole new level. The event itself is a series with qualifiers that beginning at Lock and Load 2013 and finishes at Lock and Load 2014 with the actual Championship Event itself. So far two events have been scheduled, Lock and Load 2013 and The UK Masters, but the keynote showed Australia and South America as places where qualifiers may be scheduled as well. The qualifiers will use a point-based system to see who qualifies for the main event. So far the rules that we know about are as follows: 2 Lists, 50 points each No faction restrictions meaning you can play Cryx/Khador, Legion/Ret, etc. Specialists are baseline, effectively giving each list a 10 point sideboard Character Restrictions are baseline Hardcore Painting rules This makes for a very interesting format altogether. The ability to take any faction is definitely the most intriguing aspect of this format. PP has definitely thrown down the gauntlet (mmm puns) for sure this time.   Opinion Time! This is the section where I talk about general thoughts, both the publics and mine, so go grab those pitchforks and torches or popcorn and prepare to use them. So far the Iron Gauntlet has been met with a ton of skepticism from everyone. I often visit multiple message boards and listen to several podcasts and so far the reaction has been the same. It seems everyone is intrigued by the idea of the world championship aspect but it also seems they are very leery of the multiple faction aspect. “OMG DOOOOOM, Haley2 and Gaspy2 will be in every list!!!!” seems to be what I end up seeing the most with sprinklings of Bart Galleon thrown in there. Now not everyone is saying...

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MoM’s First Fundraiser: To the Emerald City and beyond.

Posted by on 12:30 am

The Muse Crew had a blast at Lock and Load last year. They got to meet new fantastic people, play games and explore Seattle, the Emerald City, which is an awesome town. But since last year something terrible has happened and without your help The Muse Crew may never again see the Emerald City nor regain what they’ve lost… [column col=”1/4″]Chad has no courage. The burden he bears as a Trollblood player is just too much. He jumps at loud noises and is often found curled into the fetal position weeping uncontrollably during thunderstorms. Will you help Chad to make it to the Emerald City to see the Wizard and regain the courage he needs to soldier on?[/column]     [column col=”1/4″]Keith has no heart. Through his eyes, the world is just one constant, loveless, lifeless, pointless, empty wash of grey. Without compassion or empathy and only the grim certainty of death staring back at him, what does he have to live for? Won’t you help him get to the Emerald City? Only the Wizard can mend his heart.[/column] [column col=”1/4″]Crump has no brain. A lovable simpleton,  easily distracted, easily confounded, he frequently walks into walls and he can’t even build a 20 point list. Please help Crump make it to the Emerald City the Wizard is the only one who can restore his mind and help him reach these kids.[/column]     [column col=”1/4″]John is far from his home (it burned down). He journeys with these three unlikely companions (you know his house burned down right?) to seek solace in the Emerald City and council from the Wizard (because as you may or may not know, his house burned down.) Will you help him complete this momentous journey (after all, his house did burn down).[/column] This has been a great year for Muse. In our first year we have exceeded almost any expectation we could have set for where we might be in a year’s time. After such a promising beginning we’be been galvanized. Muse has the potential to continue on as it has begun. It can keep growing as source and a meeting place for new ideas and discourse relating to all things Minis, and beyond.  This fundraiser goes further than the Emerald City. We want Muse to keep getting better; more content and better content, new mediums and broader themes. Your support can make it happen. The amount of positive feedback we’ve received from all of you has been truly touching. Muse is for all of you and we do this because we love it. To all you Muse fans, Thank you, -The Muse Crew (Dorothy, Tinman, Lion, and Scarecrow) P.S. Toto is Collin P.P.S. Josh is the Wicked Witch T- Shirts Muse on Minis Front Back DPBS...

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Crippled System Episode 15: Mayhem Cup aftermath

Posted by on 9:16 am

The gang plus more get together to discuss the mayhem cup, some warmachine Hordes, Sweden and Nathan offends more countries. Hosts: Nathan H, Brian G, Andy W, Jeremy S, Katie S, Jordan B, and Jim B 7 people, we kind of keep it under control Music Intro – Devo – Dont shoot, I am a man.Intros Mayhem Cup reviews + recommendations outro Email: Twitter: @crippledsystem Podcast: Play in new window | Download (Duration: 1:50:30 — 75.9MB)Subscribe: Android |...

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Welcome to Grumpy Wargamers – Episode 1 (The Pilot)

Posted by on 6:56 am

“Not another new gaming podcast” I hear you all scream! Yes is my answer to you all. Grumpy Wargamers is a new show – take 4 grumpy (old) UK wargamers, add one or more spicy topics that may or may not be in the fore front of the gaming scene, bring to the boil, stir and then lightly simmer. This weeks topics are Kickstarter and the effect on whether the Local Game Stores (LGS) will survive.  Add some off topcis discussion such as differences between the US and UK gaming scenes, Amanda Palmer and Neil Gamin The show is hosted by: Mike Marshall (Malifools podcast) Jon Webb (Boosted Damage podcast) Conrad EJ Gonsalves (Boosted Damage/Malifools podcast) Our guest host in the shapely form of Dave Bartley We hope you enjoy this first episode, aptly named “The Pilot”. We would love to hear your feedback on the show. You can email us at or tweet us at @grumpywargamers.  You can obviously hit us up on 0ur usual twitter accounts! Mike Marshall – @OldManMyke Conrad Gonsalves – @nepalese_ninja Jon Webb – @J0nW3bb Dave Bartley – @MephistonAG Enjoy and Welcome to the journey. Podcast: Play in new window | Download (Duration: 2:09:30 — 59.3MB)Subscribe: Android |...

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Takeback Tuesdays

Posted by on 10:30 am

In an effort to address his rage and misdemenours I have instructed Paul to record and publicize his thoughts to the warmachine community. They shall be known as the Chronicles of an Angry man. At times they shall be controversial, mildly offensive and somewhat confusing. Should you experience any of these emotions whilst reading the chronicles please remember that it is all part of his process and while its just made you mad; he wont have to hurt a puppy tonight. Many condolences for your obsession with an evil, life consuming and frankly bizarre hobby,  Dr Wisheart   Tuesday night at the York Flail Dungeon usually involves two boards, two infamous Demi-gods of warmachine (me and Brett obviously…) and two local clubs lads for us to experiment on. These games are normally timed and involve a full Wilkie tactical debrief/consultation for a small fee. It’s relaxed but competitive. Well fairly relaxed if you don’t mind the odd scream of pain and agony from the front room while our girlfriends watch “one born every minute”. If you guys in the states are lucky enough to have not witnessed this hideous gore fest- it’s basically like a saw torture scene but its all going off in the lady garden. Blood, forceps and a husband that is about as useful as warhammer 40k dice set that only has 25 dice and doesn’t come with a bucket. Anyway a few Tuesdays back I’m playing young Jake from York. This guy has undergone months of intense training from Brett and I. A while back playing a game against Jake was more like observing a hyperactive mentalist move models around in a pattern and style that only made sense in his own crazed mind. Tokens could mean anything from how many monster energy drinks Jake had consumed to how much focus siege didn’t have. Thankfully these days he is an absolute pleasure to play and gives a solid game. In our game Jake had enemo and i was rocking psev. His stormwall was front and centre and my entire army was aiming ready to smash its face in. The usual formalities of a menoth list takes place- caster upkeeps Eye of Menoth, loads up the jacks, choir moves in position for +2 and reckoner hits with first shot. “Dice -3” I state with confidence as a roll the dice. “No mate, Arm 21 due to Failsafe” Jake replies. He then pulls an upkeep token with Fail scrawled on it from the back of stormwalls base. “Oh, didn’t see that or hear you upkeep it Jake, otherwise I would of just shot with Eiryss” (she had not activated and was shoot 10″ from big lad). This statement took us both to a land I want to eradicate from this game “the takeback zone”. In the takeback zone everything changes. You speak nicely in a pleading sort of way. You try to make reference to an earlier takeback you let them make or the fact you cooked their dinner just 10 minutes before. You tell them if you had known or seen the token it all would be different- it’s their fault not yours!! I hate this place. It’s awkward, often rude and puts a downer on the game. The takeback can become the bone of contention on both sides should it effect the end result. I...

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MoM’s Podcast #46 – A Warmachine and Hordes Podcast

Posted by on 8:58 pm

  MoM’s Podcast #46 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 1:20 = News and Announcements 18:30 = Gargantuans Review Podcast: Play in new window | Download (Duration: 3:13:31 — 88.6MB)Subscribe: Android |...

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Road to War Episode 25- A Warmachine & Hordes podcast

Posted by on 7:46 pm

Road to War   This week we talk about Gargantuans!   Podcast: Play in new window | Download (Duration: 1:29:58 — 41.2MB)Subscribe: Android |...

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Epic FM Episode 5

Posted by on 3:44 pm

Episode 5 is here!! Includes reports and review of the UK’s biggest Warmachine convention – Smogcon 2013.   Time stamps; Smogcon day 1+2 – 1.39 Smogcon Finals – 1:08.00 Rampager – 2:00.18   We are launching a new feature – ‘List Doctor’. Struggling against a particular match-up or caster? Send us the list you are using and we will apply some Flail love to give you a fighting chance 🙂 Alternatively if you are struggling to build a list then just let us know your caster and we will put something together for you to try out! Send your lists to   Enjoy,   Northy @yorkwarmachine Podcast: Play in new window | Download (Duration: 2:32:11 — 139.3MB)Subscribe: Android |...

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It’s Not Your List. It’s Not Your Faction. It’s You.

Posted by on 12:00 am

In the grim dark days of 40K, I played a ton of Space Marines. They were my first army when I was 15, and when I finally quit playing at 29, I was still championing a variant of them. Toward the end of that time, however, I started giving other factions a go. Codex: Space Marines was starting to get a bit old, and in Games Workshop terms, that generally means less competitive.  I didn’t want to simply switch to whatever was “the best” at the time though. I was looking for something that fit my play style, that built lists like I wanted and that I could win with. I spent the last 18 months of my 40K career swapping armies on Bartertown. In that period I played–frequently and competitively–Space Marines, Tyranids, Blood Angels, Imperial Guard, Daemons, Grey Knights and Space Wolves. Somehow, this was simultaneously the time I did best competitively, but felt the worst about my losses. Space Marines didn’t have anything special, Tyranids died too quickly when I played with a bunch of Monstrous Creatures, Grey Knight Terminator spam was slow and so on. I picked up the Khador starter box and Karchev in the middle of this (See, it is about Warmachine. You were worried, I know). I was dumbstruck by the clarity of the rules, the balance between the factions and the way the balance was maintained with new book releases. Both my love of 40K and my models were soon handed in for more Khador, but that feeling… trying to find something that fit my play style, that built lists like I wanted to, and that I could win with… never did. When I picked my first faction, I had a hard time deciding between Cygnar (for Darius) and Khador (for Karchev), so a few months later when I felt like Khador wasn’t pulling it’s weight, I switched to Cygnar; then Legion, followed shortly by Trolls; I picked up some Circle to demo to new players, then I had a short stint with Damiano and Steelheads before going back to Cygnar again right before the release of the Stormwall, followed a couple of months later by Protectorate; I dabbled in Gators, ran Shae with the full pirate boat, got Bronzeback envy and played a few games with Skorne and picked up Cryx long enough to run Gaspy2 and Terminus at a tournament. Every time I switched factions, I had a reason. A lot of the time, these reasons showed up immediately after crushing defeats. As Sam became a better player and started beating me regularly, it was clearly a deficiency in Cygnar pre-Stormwall. When Tarc Maylor and bobliness crushed me back to back at Wargames Con, it was because Trolls weren’t as competitive at the time as Khador and Circle. The few times Kreoss2 failed me–against Walter at Warmachine Weekend and against Brent the first time we went up to Fayetteville–it was because his theme force has limited access to Pathfinder. Every time I’ve lost late in a tournament against Hance, it’s because Trolls don’t have enough of an answer for incorporeal and Cryx in general. Throughout that period, I played top tier, ball busting casters and casters who were on the bottom rungs of their faction. I played jack walls and infantry spam. I played melee focused, ranged focused and combined...

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