Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

How to Train your Warjack: Embodied Cogs

Posted by on 10:53 am

“Warjacks can’t really perform some of the simplest mathematical equations done by a calculator, yet can intuitively grasp the physics of the world by similar instincts as we use when catching a ball or throwing one. They are most certainly not adding machines” Embodied cognition is one of the most interesting developments in 21st century psychology. And from reading the above words from Doug Seacat, I wonder if he’s read any Gibson (not the one of Neuromancer fame). But if not, it’s just an interesting coincidence that got me interested enough in warjack cognition to run a game that centres around it. The basic ideas underlying REC (Radical Embodied Cognition) are 1) Perception and Action are coupled together forming a single system 2) No internal representations are neccesary for cognition 3) We perceive the world in terms of affordances, in terms of opportunities for action. Traditional cogntive psychology holds that our brains are constantly running an internally represented simulation of the world that allows us how to predict how it will behave, and thus guide our action towards it. REC rejects this formulation, saying that if our perceptual apparatus and behaviour is coupled to the right kind of information to solve the task, then we don’t need a complex physics simulator in our brains. There are two excellent examples of this approach that are wonderfully relevant to Warjacks. One is The Outfielder Problem which is sorta alluded to in Doug’s words above – how do we go about catching a ball? The second is the Watt centrifugal governer, which is pleasantly relevant since it was invented in the industrial revolution. In the outfielder problem, our acting organism is an outfielder in baseball, tasked with catching a baseball flying off the hitter’s bat. The traditional cognitive science explanation for this behaviour is a computational one – that we have complex symbolic representations of the world in our minds which run a physics simulator. This simulator takes information about the initial velocity and initial angle of the baseball, assumes constant ball size and shape, assumes constant gravity and air drag (since we can’t perceive those things), and calculates a prediction for the final landing place of the ball, and directs him to run to that point. Perception-> Computation -> Solution -> Action. The REC solution is quite different. It suggests that our perception and action systems are coupled with the appropriate information needed to solve the task without internal, symbolic computation being necessary. The outfielder can solve this task by changing his movement (running) such that the ball appears to be moving at a constant velocity relative to him, and/or such that the ball appears to be moving in a straight line relative to him. This type of movement will bring the outfielder to the right place to catch without ever needing to predict anything. This type of solution is active and dynamic, and has information that allows Outfielder to make adjustments to his movement as he goes – if the ball appears to be moving faster than him, speed up, if it appears to be arcing, change the curvature of your movement – and these adjustments only require perceiving information that is easily perceived by the optical array, as opposed to requiring a complex physics simulation that makes a lot of assumptions. Warjacks, like humans, are not calculating machines with regard to phsyics....

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PwMJ Lives!

Posted by on 7:07 am

Another Sunday has come and gone…and with it…another episode of PwMJ. Yup…I’m STILL working on Stormguard….probably will be till I die at this rate.  Adam is back on the mic along wth MenothJohn and we talk about our latest projects, how sick I was last week, and we have another reading from The Big Dummy’s Guide to CB Radio. I hope you will enjoy the show…we talk marginally about WMH mostly because I have played one game since Adepticon…and it wasn’t pretty.  🙂   Remember to check out my FB HERE and like it if you like MenothJohn, or bacon…like my page if you like either of those things…likes validate my existence.  ...

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Elite Cadre #35 – Your First 6 Months

Posted by on 7:51 am

Welcome back to Elite Cadre, the Hordes and Warmachine podcast that can’t keep hold of Nik. Tonight we talk about what to expect in your first 6 months of playing the game, in spelling it out we talk about Doomshaper 1, Shaman of the Gnals. We apologise for Nik’s intermittance, something about a big LoL tournament in London he’s involved in running, we pay little attention to be fair. Timestamps 1:32 – News 21:41 – Topic 1:00:50 – Break 1:03:31 – Spelling It Out 1:25:47 – Painting Table Show Links – Upcoming Tournaments we will be at – 25th – 26th UK Games Expo MAsters Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 2:04:54 — 48.5MB)Subscribe: Android |...

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MoM’s Podcast #55 – A Warmachine and Hordes Podcast

Posted by on 1:00 am

  MoM’s Podcast #55 — A Warmachine and Hordes Podcast Topics:   Timestamps: Special Intro from Maxson + 0:01:20 CoC Spoilers = 0:05:25 Texas Recap = 0:21:30 Lightning Strike = 0:35:30 Meta Benders (Harbinger) = 0:58:30 Huge Bases Tech = 1:32:10 Podcast: Play in new window | Download (Duration: 2:08:00 — 58.6MB)Subscribe: Android |...

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Nemesis: The Lich. 9 – Innocuous and Soulless

Posted by on 6:33 am

“How far forward did you run those sentinels?” “The full ten inches.” “Excellent, I run this arc node up then activate Lich. He’s going to cast excarnate on the nearest one.” “Measure range please.” “It’s definitely in ten”. “But is it in… FIVE!?” “F—-ing soulless!” The Retribution of Scyrah are a primarily ranged faction, still haunted by a legacy of being new. The depth of their options isn’t huge. That makes list building against the Lich difficult. Not to say there aren’t lists you could play for an advantage, there are. They just don’t involve much careful model selection to tailor a matchup, because you just don’t have the breadth of options. Check out the first two articles for background on Lich. Tools of the Trade Weirdly I’m going to start my recommendations by saying that, no, mage hunter strike force shouldn’t be in every list. It’s a shooting unit with Stealth, which is very good. It ignores buffs which is often excellent. They are, however, Rat 6 and Pow 10 with no CRA. They have some nasty tricks with a few casters, especially if you have a Banshee, but they are not the be all and end all of Retribution units. They are really solid against Lich2 though! There is very little with high Def in the typical Lich army. They ignore LoS so the clouds are useless and they can always gotcha the bile thralls that are in any way forward. If you take Aiyana and Holt, and you should in a Cryx matchup, they have the ability to kill everything except bane thralls. Though of course that’s unlikely, they will do a lot of work before meeting an end. Pink is the stealthiest hair color! The house guard halberdiers aren’t bad, as set defence makes banes very sad. Though they really don’t want anything to do with the blood witches or Tartarus, and it’s hard to keep excarnate off them. In general, excarnate is very hard to stop in Retribution. It is a faction with the unique opportunity to always hunt the biles back to extreme range, don’t be afraid to risk the mage hunters even, if the biles go away the whole rest of your army suddenly turns on. The real star of the infantry section of the Retribution is the soulless escort. He’s one point, with an often useful magical weapon, the ability to remove upkeeps on his unit, though this is still weak against speed debuffs, and the all-important mage static ability which reduces the range of spells targeting his unit by five inches. This wins games because it is constantly forgotten, though this could well be the foreign elements syndrome of Retribution in general. More like sweet-less esc-Oh-Yeah!… It’s been a long week. The Arcanatrik Force Generator can be interesting. It’s a big un-chargeable block that can toe into zones, and it makes your jacks have longer range on their guns. It also, as is so common among the elves, has a magical ranged attack. So it’s good at putting the hurt on the incorporeal units while contesting but not getting excarnated. As for the Hyperion, he does have a sweet 5” magical AoE, but he’s a collosal against Lich. You probably only gets one round to use that consume gun before...

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Epic FM Episode 8

Posted by on 1:43 pm

In this episode the Yorkshire trio of Paul, Brett and Gav look at the 2nd WTC trial day, a run down of the Welsh open that involves us looking at a few crunchy topics rather than tons of battle reports and the usual rampaging. We recorded this on a pirate ship so apologies for the random background noises. As usual you can give us feedback in the thread, by email ( or send us some questions for the show @EpicFM_Podcast Hope you enjoy the show 🙂 Also….apologies to our american audience regarding the ‘outro song’…..seemed like a good idea while under the influence of illicit substances…. Northy Time stamps; 1.30 Twitter questions 17.00 WTC 2nd day 58.00 Welsh open meta rundown 1.25.00 When to go for the kill vs scenario 1.45.00 Scenario takebacks 2.08.00 Friends knowing your tech/list choices 2.16.00 Rampager – ‘Net listing’ 2.33.00 Girlfriends lists Podcast: Play in new window | Download (Duration: 2:45:18 — 151.3MB)Subscribe: Android |...

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Crippled System: Episode 22 – This is how you do stupid and incompetent, Texans

Posted by on 8:11 am

Jeremy S, Nathan H, Brian G, Katie S, Jeff B, Andy W New Guest host this week. 00:01 – Introduction to Nathan’s butt 02:21 – Upcoming events 09:29 – Movies about dogs that die 11:13 – Lemmings 13:16 – Battlefoam shout out 14:33 – Return to Milo and Otis discussion 17:59 – Brian’s “apology” 24:36 – Judge Nathan speaks 29:42 – Jeffster 39:42 – The werewolf curse 43:27 – High minded debate about commercials 48:18 – Board game day recap 54:50 – Katie’s Korner: First turn positioning AKA Unpacking your army 66:42 – Great Gatsby movie review 70:40 – Recommendations email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:32:19 — 63.4MB)Subscribe: Android |...

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Road to War Episode 29- A Warmachine & Hordes podcast

Posted by on 10:07 am

Road to War I have no idea what we talked about this episode.  I blame Billy.  Some Convergence, trash talking, and lots of meandering. Podcast: Play in new window | Download (Duration: 1:24:21 — 38.6MB)Subscribe: Android |...

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MoM’s Podcast #54 – A Warmachine and Hordes Podcast

Posted by on 10:05 pm

  MoM’s Podcast #54 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:40 = News and Announcements 0:04:45 = CoC Spoilers 0:20:55 = Hardcore Format Discussion 1:00:00 = Off the Scrap Heap Podcast: Play in new window | Download (Duration: 2:14:52 — 61.7MB)Subscribe: Android |...

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The Kill Box Episode #3

Posted by on 4:36 pm

We are also now in podcast form for you guys! (Not an 8 Hour cast its only 1:07 long) Upcoming Events – 2:14 Geek Out Coverage – 5:46 Choosing Factions – 16:17 Painting Tips – 35:20 Podcast: Play in new window | Download (Duration: 8:56:33 — 122.8MB)Subscribe: Android |...

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