Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM’s Podcast #34 – A Warmachine and Hordes Podcast

Posted by on 3:51 am

MoM’s Podcast #34 — A Warmachine and Hordes Podcast Topics: Time Stamps: News and Announcements/Nemo Review? – 04:35 Terrain at Conventions/Nemo Review? – 35:55 IKRPG Campaign Review/Nemo Review? – 1:11:25 Katie’s Corner with Josh/Nemo Review? – 2:20:00         Podcast: Play in new window | Download (Duration: 2:51:26 — 78.5MB)Subscribe: Android |...

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Crippled System Episode 2.5 – Who’s the Boss?! coverage / News

Posted by on 1:47 am

4 battle reports + random nonsense. Marshall Wentworth vs Brian Giese Marshall Wentworth vs Jeremy Schea John DeMaris Vs John Christensen John DeMaris Vs John Cirves Wish I could have gotten more battle reports, it was so busy. Will get more next time 🙂 Hosts: Andy and Nathan METAL! Full lists will be posted on the forum later. Podcast: Play in new window | Download (Duration: 1:05:20 — 44.9MB)Subscribe: Android |...

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Chewin’ the Fat 7

Posted by on 10:58 am

Hello everyone! Apologies for being MIA for the last couple of weeks but work is taking its toll and I have accountancy exams coming up. As a result I’m not going to discuss in full detail the tournament reports from the last tournament I went to. Suffice to say it was very good fun using the beta version of the new scenario pack. I had some reservations when I saw it but after playing some of the new scenarios I think it’s a great improvement overall and I think it’ll be very good for the game. In the tournament I used my Cygnar and decided to use only painted models for fun. As such I went with Haley1 and Siege, both with Stormwall. I ended up coming third after losing in the last round fairly decisively to Krueger2. Very good fun and I look forward to the next such event. Due to a noticeable lack of time at the moment I decided, instead of going into the games in detail, to show you pretty pictures of my Circle army! My wife enjoys taking pictures and she very nicely agreed to photograph my painting efforts for these articles using her new light box. Rather than go into tactical depth this time I figured I’d let you see the progress I’m making in other parts of the hobby. As a disclaimer you should be aware that I am not a particularly good painter. My goal is to become a proficient tabletop standard painter and I have decided to do the ‘Play it Painted 2013’ challenge as issued by Muse. I’m quite proud of my Circle so far but I welcome constructive criticism if you think there is something different I should try! So, the casters to start:                                                               I particuarly like Kaya and Laris here and I like the cloaks on the Kruegers. Casters to come include Kaya1, Baldur1 and Mohsar. Next, all of the solos and units:                                                                                                 Unfortunately, the Blackclad is missing his arm just now but the cloak is the only interesting bit of the model anyway! I’m especially proud of the Druid Wilder here actually, she came out pretty well. Since these were taken I have also finished my Bloodtrackers with Nuala and coming soon are my Druids with Overseer and a second Blackclad. Finally, the beasts:                                                                                                                       Aside from these I also have another Woldwarden, a Wold Guardian, a Feral and a Pureblood painted but their pictures stubbornly did not want...

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MoM’s Podcast #33 – A Warmachine and Hordes Podcast

Posted by on 10:44 pm

MoM’s Podcast #33 — A Warmachine and Hordes Podcast Topics: Time Stamps: 0:03:00 – News and Announcements 0:26:00 – Who’s The Boss 0:59:00 – Casual Games at Cons 1:25:00 – How to Beat the Gunline 1:44:00 – Muse on Mail           Podcast: Play in new window | Download (Duration: 1:57:25 — 53.7MB)Subscribe: Android |...

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Beginners: Matchups to Watch For (Part 2)

Posted by on 3:27 pm

This is the second in my brief series of two articles, aimed at those that are relatively new to the hobby and expecting to play in a tournament soon (or have played only in local tournaments). A quick note: I make a LOT of use of footnotes (seppos). If you are interested in reading them, it’s been suggested that the easiest way is to open a second tab of the article and scroll that tab down to the bottom of page. Then you can just alternate between them. Please do so, I’ve now been told how to do the technical linking between them, but I’m not going to retroactively fix it, I’ll try to use it for the next article 🙂 The aim with these two articles was to identify some of the most common and talked about ‘problem’ lists that you’re likely to encounter in any given tournament. Lists that you really need to have some plan to deal with. These are taken from my own experience, in the hope that your first experience against each of these lists will feel less like a visit to the proctologist than mine did. These are also (for the most part) lists that I expect most people lost to the first time they played against them, since each of them has a very distinctive style/capacity that will quite simply kill you dead if you don’t know it’s coming. The aim isn’t to give you the way to win every time against these lists. It’s purely to get you past the gimmick. If your caster doesn’t get killed by Molik Karn the first time you see him across the table played by a competent opponent, then that is a moral victory. When putting this article together I realized exactly how little I’ve played against Hordes in a tournament environment, I’d be lucky to see hordes more than once per steamroller 4-5 round event. As a result, this article is ended up going in a slightly different direction to the previous and may well outrage several other horde-faction players. I apologise if I’ve missed the gimmick that you feel is strongest in your faction. Astute1 readers will notice that several entries in this list are not casters. This is an interesting difference that I discovered while writing these two articles. It’s something I may explore in a future article. It is also probably reflective of my personal viewpoint. So….here we go: THE LEGION OF EVERBLIGHT Star Player: Lylyth, Shadow of Everblight My helmet has no eye-slits, for better vision2 Most commonly seen with two ravagores and then a selection of other options. Nephilim bolt throwers are an almost certainty and striders are fairly common, raptors are another common inclusion. More recently she’s accompanied by a Naga for it’s animus My recommendation: Bring a fire extinguisher. What she’ll do: -Make her entire battlegroup stealth (herself included) and laugh at your pitiful attempts to return fire. -Either range attrition you to death (in which case I can’t help you much, this is not a game-play guide) -Or assassinate your caster turn two with a burst of stupidly nasty shooting. I’ll attempt to outline it below: -She has a spell called pincushion. It’s range (despite what it says on the card) is effectively 22”-30+” depending on...

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Crippled System Episode 2 — A Warmachine Podcast

Posted by on 11:08 pm

Episode 2 is now up. Chatting about what to do against Cygnar, Katie’s Korner, Who’s the Boss? Coverage and standard tangents + recommendations! Hosts: Andy Welton and Nathan Hoffmann Guests: Brian Giese, Jeremy Schea, Katie Schea Honorable mention: Jeremy’s mother   Intros + NQ talk  – SR2013 What to Do? 16:00 Katies Korner 38:15 Whos the Boss?! Coverage 57:05 Recommendations 1:22:30 Podcast: Play in new window | Download (Duration: 1:36:08 — 66.0MB)Subscribe: Android |...

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Baffo’s sculpting table 03 – Urban bases

Posted by on 3:10 pm

  Back to basics! Or bases to be more accurate, but they do make for a good beginner exercise in sculpting, while you are still building up confidence and tool control, to try more advanced conversions later on. Anyway, I have been asked to sculpt a few ‘scenic bases’ for a foreign SR 2012 tournament, I will be attending later in December, to use as quirky awards (like Fastest caster kill, Greatest cheeser, Loudest whiner and so on…), so I thought I might as well make an article out of it. After some brainstorming I decided to go for assorted urban floors: they are flat and level enough to accommodate for most medium based models (since I have no idea who will end up getting these bases), while still being intricate and interesting enough to make cool little prizes. That said the ideas and patterns presented in this article could be applied to any fantasy, steam punk or urban skirmish gaming system (IK RPG models, Malifaux, Necromunda, Mordhaim or even Infinity).   Cobble stone/brick floors Let start with the simplest and most usable pattern: cobble stones (useful for high fantasy, steam punk and historical settings/game systems): As you can see in the pictures, you start by laying a flat even layer of modelling putty of choice (I’m using mainly grey stuff in these cases) on your base (I use a 2×2 inches piece of thick plasti card to just press down the putty and ‘circumcise’ what ends up spilling from the sides) and while it is still soft use a modelling tool to press in some parallel lines (for regular cobbles you don’t need to make the spaces between the lines even) and then press in some perpendicular lines in an irregular pattern. Once that base layer is cured you can add more details to ‘skew’ the look of the base to a specific theme; if you want a ruined city look, you add patches of sand and grass flock that overgrew the ruins, while for a more urban look you can add drains and manhole covers (like I did in this case). To make that I just flattened a small ball of grey stuff on the base into an evenly thick circle and pressed in a ‘wire fence’ pattern (will explain how I got that impression further down this article).   Now for a brick-like pattern the process is basically the same, just have to keep the spacing between the parallel and perpendicular lines consistent (so that you get consistent bricks) For this base I wanted to represent the side of a city street with a water drain, so before starting with the putty, I cut out and glued to the base a few semi circles of plasti card, to create two floor levels (elevated walkway and lowered street floor), separated by a water draining channel (used a small plastic tube cut in half longitudinally as base). After that prep work, I just covered everything with a thin layer of grey stuff and traced a more regular/consistent ‘cobble’ pattern, following the same steps as before. For the water drain I pressed a smaller diameter cylinder in the putty, to get the inside of the channel and pressed in some perpendicular lines with the sculpting tool to get the...

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Road to War Episode 18 – A Warmachine & Hordes podcast

Posted by on 5:20 pm

Road to War   This week we talk about bad matchups – how to play them and how to avoid them. Podcast: Play in new window | Download (Duration: 1:09:19 — 31.7MB)Subscribe: Android |...

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The History of Foodmachine by the Numbers

Posted by on 12:25 pm

  Someone asked me how Foodmachine has done historically.  Considering how crunchy I imagine the MoM reader is, I figured getting this up here on the blog would fit right in.  I only had complete data from the years that I’ve personally run Foodmachine (2010 and 2011).  However, I do clearly remember my game club, The NJ SOBs, winning the two years prior.  🙂 So I rooted around in my collection of No Quarter magazine and I found some of the earlier data there, but it is incomplete.  Still we have a really interesting story to tell: 2006 960 cans Largest single donation:  Robyn Mounts, IN (164) 2007 33 events reported 3 events ex-US (Australia – Deakin Bridge Club in Canberra!, 2 in Canada (Calgary and Sakatoon)) 19,240 cans collected overall Most cans donated per player:  St. Louis Largest single donation:  Jason King, MO 2008 10,127 cans collected overall Most cans donated:  NJ SOBs, NJ (4,000+) Largest single donation:  Alex Leong, NJ (1,300) 2009 Over 6,000 cans collected overall Most cans donated:  NJ SOBs, NJ (3,200+) Highest single donation:  George Kapp, NJ 2010 18 events reported 1 event ex-US (South Africa) 27,263 cans collected Most cans donated:  All Things Fun, NJ (8,877) Most cans/player:  All Things Fun, NJ (444) Highest single donation:  Charles Ansell, PA (1,307) 2011 33 events reported 6 events ex-US (South Africa, 2 UK, Iceland, Australia, Canada) 43,412 cans collected Most cans donated:  Vault Comics and Games, PA (13,699) Most cans/player:  Vault Comics and Games, PA (856) Highest single donation:  Charles Ansell, NY (9,030) 2012 Stay tuned….....

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Op-Ed: Melee Major Haley?

Posted by on 3:57 am

“I don’t try to intimidate people before a fight. That’s nonsense. I intimidate people by hitting them.” – M. Tyson. The year is drawing to a close, Warmachine Weekend has come and gone, and our own redoubtable Keith Christiansen has crushed all opposition before him, heard the lamentations of their women, and piloted Cygnar to victory at the invitational. Those who followed the tourney will know what one of the lists he played was a ranged list led by Major Victoria Haley – so I figure that now is the ideal time to tell you all why I think eHaley is most powerful when run in a melee army. A disclaimer in advance: this won’t be a full tactica article. I like writing tacticas, but there are plenty out there already that will tell you what eHaley can do. In fact, you can find some on this very site. Instead, I’m just going give you the opinions I’ve drawn from the sum total of my experiences. I’ll give some tactical tips throughout, though; where I do, they’ll be denoted with the tag ‘tactica sideboard’.   Learning from femme fatales: from Fiona to Haley My opinion on eHaley actually has its roots in a different warcaster: mercenary pirate, Fiona the Black. I started playing Fiona at about the same time as rules for new models from Wrath began appearing. I found her to be enormously fun to play and, most importantly, discovered what was, at the time, an entirely new playstyle for me: rampant melee aggression. Fiona plays an aggressive melee game based mostly on the strength of her feat, Dark Omen. Under Dark Omen, I found that I could jam into the opposing force with my melee elements and completely shut down their retaliation, hitting them over and over while robbing them of the ability to respond meaningfully. One of the most powerful things you can do in Warmachine is to find a way to play extremely aggressively without exposure to the associated risk. For me, being able to do so opened up victories via attrition, assassination and scenario that I could never have expected from a slower-paced, more conservative list. I loved it. It worked, and it worked well, and what’s more, it all worked around a warcaster that was otherwise broadly considered to be a somewhat unremarkable ranged-centric ‘caster that loitered in the lower echelons of the mercenary faction roster. It was on the back of this discovery that I began to wonder if the same principles that had worked so well with me for Fiona could be applied to other warcasters. One of the first that I came around to was eHaley. And so a monster was born.   State of play: analysis of a modern Haley list Even before I began looking at her from a melee perspective, eHaley was a warcaster that I had seen played many times before, and had played myself. She has long been recognised as one of Cygnar’s most powerful warcasters, as well as one of the most powerful warcasters in the game as a whole. Almost without exception, competitive eHaley lists are heavily focused on the ranged game. In fact, by way of example, let’s examine a list that just recently helped a Cygnar player bust through a major...

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