Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

PwMJ Programming Note – 4/28/13

Posted by on 7:00 am

Hey Hey everybody! Tonights episode of PwMJ is going to be AwMJ…that is…Assembling with MenothJohn. I will be demonstrating my favorite techniques for assembling models including: Using a Dremel tool Glue – green stuff – glue NOT pinning assembling on an UPSIDE DOWN base Tune in for fun and shenanigans.  Come for the modeling…stay for the beard. RAHN!!!

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Hacking the Cortex: Actually about Cortexes.

Posted by on 4:22 pm

For the next few installments of Hacking the Cortex, I’m going to be changing gears and talking about the IKRPG. Odds are, this kind of random change of pace will happen in completely unpredictable ways based on my awfully fickle moods. The topic I want to look at for the next few articles is warjack behaviour. While there is certainly a strong element of “a wizard did it” with regard to the functioning of warjack cortices, I always prefer a chunky scientific core to my magic – I tend to assume a certain amount of physical realism when fireballs are being thrown, and thanks to my training I’m totally incapable of discarding psychological realism when sentient characters are involved (Don’t expect my orcs to be mere monsters. Orcs are people too!) As such, I’ve been putting quite a bit of thought into how warjacks might think, learn, and behave. Warjacks are probably the most interesting characters in the Iron Kindgoms in my eyes. If I could, I’d play one. And I’d speak entirely in noises generated by a steam train soundboard. They are artificial intelligences, so my first thought was to treat them like “real world” AIs – that is, as computers with codified routines to determine their behaviour. But in a discussion about “reprogramming” cortexes for use in trains over on the big boards, someone posted this from Doug Seacat “Cortexes are really nothing like computers. Warjacks can’t really perform some of the simplest mathematical equations done by a calculator, yet can intuitively grasp the physics of the world by similar instincts as we use when catching a ball or throwing one. They are most certainly not adding machines. They are in some ways far more extraordinary and also less systematic. They are simulated brains, not calculating machines executing lines of code. They are more trained than programmed. Cortexes are best at controlling things that approximate bodies, but not so great at many of the things we use computers for. Tests with cortex controlled boats demonstrated a problem of them trying to slam and throw other boats. Didn’t work out very well.” This paragraph totally blew my mind. It made warjacks orders of magnitude (Pop POP!) more interesting to me. Why? Because now they sound like organisms. They suddenly seem to behave in ways that are infinitely more organic and human.  In this little paragraph, Doug invoked the two psychological theories that are currently occupying the whole of my Research Brain. Needless to say, the geekout was fairly epic. The first parts that drew my attention were “Warjacks can’t really perform some of the simplest mathematical equations done by a calculator, yet can intuitively grasp the physics of the world by similar instincts as we use when catching a ball or throwing one” and “Cortexes are best at controlling things that approximate bodies” Be still by beating heart. What does this mean? This means that warjack cognition is embodied. Embodied cognition (in its radical form) is probably the most exciting development in psychology in the 21st century. It’s… hard to explain in one line, but in short, the idea is that the body and the environment and the brain are a dynamic, coupled system which assembles itself into a task-solving machine that runs on dynamic, on-line perceptual information. And it rejects the...

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MoM’s Podcast #52 – A Warmachine and Hordes Podcast

Posted by on 8:01 am

  MoM’s Podcast #52 — A Warmachine and Hordes Podcast Topics:   Time Stamps: This week we do News and Announcements, Talk about new Convergance Goodies and spend a lot of time covering our time at Adepticon. Podcast: Play in new window | Download (Duration: 2:32:00 — 69.6MB)Subscribe: Android |...

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At Home in Cygnar: Tempest Blazers Unit Review

Posted by on 8:00 am

Hey guys, John back again with the review for the newest Cygnar unit, the Tempest Blazers. I couldn’t wait to get the plastic off! Any fan of the Arcane Tempest Gun Mages (like me) will love this unit. It’s Gun Mages on HORSES! Light Cavalry at that. I was very excited as soon as I heard about this unit, and I made my preorder as soon as I could. Now that I’ve had some time with the unit, I figured I would let you know how it’s been. Plastic Horses Rock First off, let’s see what these guys can do. They have the same statline as the Gun Mages but with +3 SPD and +2 ARM. They have Gunfighter, Pathfinder, and the Gun Mages typical Magelock Pistol. Their shot types are Brutal, Blessed, and Electro Leap. All of this for one less than either the min or max unit of the Storm Lances. Different Horses When I first heard about this unit, I had thought Blessed would be the shot that would be used the most. That has not been the case thus far as Electro Leap is amazing on these guys. It’s useful for chewing through an entire unit of Bane Knights or Errants. It turns each shot from these guys into two! So far, I have yet to use Blessed, but I could see it coming into play on a unit of Defender’s Warded Errants. It would lower the number that die, but would guarantee death. Same goes with Iron Fleshed ANYTHING. Last up is our old favorite, Brutal Damage. Plowing through multi-wound infantry or light ‘jacks, Brutal damage is probably the most cast shot type. Different Gun Mages And let’s not forget… after their shots, the Blazers will just move away to stay out of charge range! And they’re ready to be painted! Now, onto the synergy with other units and warcasters. Any warcaster with Deadeye will love the Blazers as much as they loved Gun Mages. Rangers make them better as well. They can go with a melee-centric army as well since they do have Gunfighter. Overall, they work well with just about any list that also runs Gun Mages. So, you might be asking, “why not just run Gun Mages?” Well, let’s take a quick look at the differences between the two units. Points: For a full unit of Blazers, you will be paying 2 more points than the typical unit + UA of the Gun Mages. Speed: Blazers are much faster than the foot slogging Gun Mages. Plus the Light Cav reform, the Blazers are much more maneuverable. Survivability: Blazers win again because they can get away after shooting, have boxes, and even a bit better armor that doesn’t say, “Hi, I die to ANYTHING.” Types of Shots: Brutal > Crit Brutal always, but Blazers are missing Snipe. Some would say it’s unnecessary due to their speed, and that’s not entirely wrong, but Snipe is certainly missed some times. Thunderbolt, Snipe, and Mage Storm combined are certainly better than Blessed, but Electro Leap makes up for that in droves. So, the winner in this category is likely based on what you need in your list. Number of Shots: 7 > 5. Gun Mages certainly win in pure number of shots. But again, that’s...

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The Mutineer Chronicles #9

Posted by on 2:13 pm

  Episode 9 – Ninth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk about the challenges of world building in an existing setting. Oh, and we try out our new Skype toys. Podcast: Play in new window | Download (Duration: 1:18:47 — 36.1MB)Subscribe: Android |...

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PwMJ – Adepticon Wrap Up!!!

Posted by on 7:00 am

Hey everyone! Trevor from Chain Attack and James from PwMJ and Internetz trolling fame get together and play Quarriors and a card game called Love Letter (???) and talk about Adepticon!  In this episode we talk about: JVM and how awesome he is. Kieth and how awesome he is. Getting sick just before a con and how completely not awesome that is. Remember to like my Painting with MenothJohn Facebook page HERE…....

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Road to War Episode 28- A Warmachine & Hordes podcast

Posted by on 7:16 pm

Road to War This week we talk about some of the psychological aspects of the game.  Also, My mic was apparently having some issues so I sound like I am in a fishbowl. Podcast: Play in new window | Download (Duration: 1:22:51 — 37.9MB)Subscribe: Android |...

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Crippled System: Episode 20 – Hopefully this wont break the Muse site

Posted by on 10:30 am

Sorry for the late run this week, pretty tired from Adepticon. The gang returns from Adepticon with reports, shenanigans, and more information about Jeremy than what we should ever need to know. Hosts: Andy W, Brian G, Jim B, Jeremy S, Katie S, Nathan H 00:00 – Introductions 06:37 – Adepticon Discussion 32:28 – Oblivion, Evil Dead, and other movies 38:14 – More Adepticon discussion 46:57 – Crippling emails and contest winners 57:08 – Katie’s Korner: Threat assessment 78:38 – Recommendations 90:31 – Nathan insults Botswana and Australia 90:57 – Final recommendations and Nathan requests people email him yoga pants pictures email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:43:37 — 71.2MB)Subscribe: Android |...

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Nemesis: The Lich. 6 – In Wurm We Trust

Posted by on 6:44 am

“And I port the stalker the second time, and he’s… yup, he’s got reach on the Lich.” “Okay, sure.” “Man, primaled stalker, Def 15, what Arm?” “22, but Daragh is here and beyond death is up.” “…So then effectively Arm 24?” “Yup.” “What the sh-” I’ve said it before, and I’ll say it again. I think Hordes have a harder time against Cryx than other factions. The tools are being added as time goes on, trollkin sorcerer I’m looking at you, but it’s still tough. It comes down the basic equation of: Cryx bring the most bodies, and are particularly good at killing high Arm models, Hordes’ armies typically bring a few higher arm bodies, with a concentration of quality attacks, but a relatively low quantity. That’s rough from the get go, then the Lich removes your tarpit and you have 3 heavies against a swarm of weapon masters. Check out the first two articles for background on Lich. It’s a hard sell, but the Hordes faction who does best is the one which usually doesn’t expect their beasts to survive anything reaching them anyway. So, yup, it’s Circle. Circle have a huge crap load of denial, but not a large amount of long range, defense ignoring guns. You can make up for less guns with hit and run, and some incredible infantry removal tricks. As always, you have to roll Lich back up before the horde gains too much, or even any, momentum. If his army does well, he often won’t even need to use his feat, he can just control the game with it. Wold stalkers deserve an honourable mention for having magic guns, and being good at killing most non-satyxis raider Cryx units. You can get in under stealth on the bane thralls with 9” moves, and rat 6, pow 12 does the job just fine. Zephyr also keeps them from being engaged by running units. If you can, have a gallows grove lurking about behind the bane thralls target, you can often jump it into the unit and get a few non-tough kills. Be very aware that he can excarnate the tree and make a bile from that though! All my shootings, be zephyr-bys! So we need to start dismantling his tricks, but luckily tryxy Cryx use magic as much as the Circle do, and we happen to have great anti-magic options. First and formost are the druids. Druids can insulate you against excarnate and parasite, you may even stop Gaspy from teleporting if he got very close to pop his feat (that’d be living the dream though). They also drop a wall of LoS blocking clouds, which are supremely useful in the Lich2 matchup. A few magical, accuracy 7, pow 10 attacks never goes astray. Especially here force bolt as an attack can and should be used often, druids are expensive and do low amounts of work, you need to kill at least some models. A few good devourings can help, especially against blackbanes or satyxis. As with Skorne, the gatorman witch doctor making your troops undead is a highly effective way reduce the number of horrors Cryx can inflict upon you. Which I find nice! Then the much maligned pureblood is actually not bad in this matchup. Wraithbane lets you kill those pesky...

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New Vidcast by the WNC Stormlords!

Posted by on 2:35 pm

Howdy from Asheville NC! I’m Matt from the WNC Stormlords and we now have a new vidcast The Kill Box! On our first cast we discuss our upcoming local events, how your meta can evolve and how you can help it along, and we have lots of hilarious (we hope) banter about the game we all know and love.    

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