Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Meat and Potatoes: The Krielstone, Take It or Leave It

Posted by on 12:00 am

While I’ve tinkered around with just about every faction, I’ve spent the majority of my Warmachine career playing Trollbloods and Protectorate. They’re very different on the table, but there’s a strong commonality between them: buffing. Both of these factions have key pieces that tend to make lists before I’ve even decided on my caster. In the case of Protectorate, it’s the Choir and a pair of Vassals. With Trolls, it’s often the Krielstone with all of the trimmings and a Fellcaller. I’ve come to realize in both cases that these “auto-include” items are more like strong suggestions. With Protectorate, the moment I decided to champion Kreoss2 and his theme force, I lost the ability to even take the Choir. With only Fire of Salvation in my battlegroup, I didn’t miss it. With Trolls, I’ve recently had a similar experience with Jarl, and it’s had me questioning the points efficiency of the KSB. I think there are two crucial points to consider before the Krielstone is even a possibility in a list: Is my warlock capable of filling and maintaining the stone? Jarl, for example, is not. While many Troll warlocks want to do nothing more than dump their fury into the stone and run on Turn 1, Jarl wants to spend at least 4 of his fury on buffs. Every turn after that, he’ll be struggling to even put 1 on it to keep the aura going. Is the aura capable of covering a significant portion of my army? There are two factors to this: speed and footprint. Jarl is another great example for both of these. Between Quicken, Tactical Supremacy and his army’s preference for fast troops, the Krielstone will have a hard time keeping up–even if it runs. Consider this: if Quickened Kriel Warriors pray Swift Foot and run on Turn 1, they’re going to be 6″ farther up the board than the Krielstone will be if it also runs. Similarly, in an army that splits its forces or covers a large area of the board, the Krielstone will only be able to affect a small portion of them, even if it’s full. Now, I still love the stone. It’s a fantastic hard counter to lists that depend on continuous effects, it’s one of the few ways we have to deal with incorporeal models and having 50% of Eye of Menoth available on demand is spectacular… not to mention everybody loves +2 ARM. The problem is, outside of lists that also use Elemental Communion on already high ARM targets, I’m not convinced the +2 ARM is as significant now as it was pre-Colossals. There’s a lot of talk about how Trolls get caught in the crossfire of people’s anti-Colossal preparation. While I don’t think this negates super buffed Mulg sitting at DEF 17 / ARM 23, I do think it makes the difference between ARM 15 and ARM 17 Kriel Warriors significantly smaller. If a minimum of one list in each competitive format is capable of putting 50ish damage on something that’s generally at least ARM 22, that means there are a lot of lists out there that give no poops about 15 ARM 17 single wound models. The second issue is the cost. A min unit of Choir is often enough to affect an entire 50pt Protectorate army–for 2 points....

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Old Timer’s Corner: He Does What Now?

Posted by on 12:11 pm

  Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is a continuation of Midsouth Gaming’s resident Pressganger journey into the Skorne Empire. Last time I talked about what I was planning to do with Skorne. I made a couple mistakes in my Rasheth list.[1] Pretty embarrassing, but when you don’t pay attention things like that will creep out and bite you.  Since then, I have gotten a few games under my belt. The good news is I have been loving my Skorne[2] and I am batting a whopping .500 with them.[3] The bad news is that with the Umbra league rules of bonus points for playing a different caster, I have yet to play the same caster twice.[4] I have played: PETA,[5] pMakeda, eMakeda, Mordikaar, eHexeris, and pMorghoul. I have enjoyed all of these casters except pMorghoul. My lists have been pretty bad, so I will not repeat what they were here. Needless to say, in the games I lost, I threw the list together with War Room just minutes before the game. This is what I call the “trial and error” method to list building. It goes hand in hand with the “I like the look of this model” method. It helps that most of the time I have little to no idea what I am doing with these guys when I am playing. It shows. I am use to all the huge bases not a combined arms approach. I use to do the combined arms approach with Menoth, but in Khador it was be on a large/huge base or go home! My fellow compatriots here have been writing about their experimental lists and how to win, especially in a tournament setting. I have yet to officially play in a Warmachine/Hordes tournament, though I am hoping this year that changes. I could write about how to run a tournament, but I am sure only about 3 potential readers would be interested in that. I might try to write about how to deal with bad dice rolls,[6] but that would only depress me. Instead, I shall write about how to transition from not only one faction to another, but also to another system. Or more properly, how I totally suck at playing Skorne.[7] To give some background, I first played Warmachine in 2007. I know focus, allocation and all things warjack related. I have 10 games of Hordes under my belt, including the 6 Skorne.[8] I might have more experience with Focus than Fury. Now, without further ado, here is how I suck at Hordes! Math is not hard. For some reason, trying to make sure you have enough fury without having your beasts frenzy is. It is easy to say my warlock has 7 fury, so plan on putting 7 fury out there for next turn. Of course, the beast needs to stay within the control range to get the fury. A Train Wreckin’ Molik Karn or Bronzeback can easily get out of that range. I am sure that has never happened to anyone before, especially with pMorghouls huge Fury stat.[9] Then there is just activating your warlock, only casting one spell. Then forgetting to have the warbeasts not rile. Or activate the beast handlers in the wrong order....

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Crippled System: Episode 14 – Too wet to podcast

Posted by on 9:37 am

Episode 14 is now up. The gang with a special new guest. A special shout out to Craig Ferguson, hes amazing 🙂 Intros – Editing is for losers Bruce Murray – “we can’t be horrible on a schedule” Some Borderlands Talk Mayhem Cup Discussion Warmachine Gaming Discussion Warmachine Tweets and emails! Outro Hosts: Nathan H, Andy W, Brian G, Jim B   Podcast: Play in new window | Download (Duration: 1:35:00 — 65.2MB)Subscribe: Android |...

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Setting Phasers to Maximum and the CAPM

Posted by on 7:58 am

This is a high-level article on the Capital Asset Pricing Model (CAPM) and Market Portfolio from Financial Analysis and how they come into play with the upcoming Warmachine World Team Championship. I recently made my way down to Houston.  A very close friend moved from Chicago to the Lone Star State.  The trip was as much of a vacation as it was a means of offering him congratulations.  When I scheduled the trip, I promptly informed him that he’ll have access to one of the Country’s best Warmachine and Hordes metas on a routine basis.  Needless to say, the first stop after I arrived was Asgard Games.  The Road to War guys (and then some) were a blast.  Nik, Chilly, Billy and Will are tremendously welcoming gamers and their community shows for it. We came.  We saw.  We rolled dice.  We had our asses handed to us.  All in all it was a great time. Although, across the evening I let slip a long standing grudge that I have had with the RtW podcast.  You see, some grievances can lie dormant and fester.  The hatred building inside of me was hitting a breaking point and I really needed to make sure it was dealt with in an appropriate manner. The end of every RtW podcast seems to end with pie; delicious, delicious pie.  Now, if I were gaming with them or worked in a bakery this wouldn’t be so bad.  Unfortunately, I’m a lame grown-up that listens to this podcast on a thoroughly pie-less commute.  Each reference to pie grates me like salt rubbed into wounds on my soul.  To bury the hatchet on my ever-mounting contempt, I insisted on a post-gaming pie (and then margarita, because why not?). Trust me… I’m going somewhere with this… Houston’s crème de la crème of pie joints, The House of Pies is just down the road from Asgard.  Fifty-four different pies to subdue my aching pie-thirst, I was in heaven.  Texans go big with everything and this was no exception.  I watched my buddy (Karl) eat a Monte Cristo (deep-fried sandwich) with jam, a slice of blue-berry pie, ice cream and fries.  I on the other hand was a purest.  Pie only.  Coconut-cream and Strawberry Rhubarb.  It was a celebration of everything American.  We take things to the limit.  We go to the edge.  We test boundaries, maybe foolishly so, but damn it we do it!  Maybe all that food wasn’t the best idea.  Maybe Karl looked like he was crying half-way through the meal, who cares?  You only live once. In the wake of our pie coma, conversations about the upcoming World Team Championship (WTC) began to bubble.  It was at this point that Manny Menchaca professed to the group “America takes skew-lists.  I’m telling you.  That’s going to be an advantage in the WTC” and after thinking through the implications, I’ve got to tell you.  He’s absolutely right. The skew list feels American at its essence.  It’s all about taking something to the limit, sometimes irrationally so.  Americans love that.  We set phasers to maximum.  We super-size our meals.  Of course we want as many Doomreavers as we can fit on the table.  Who cares?  Let’s roll some dice!  It makes total sense that Americans skew. The interaction of list...

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Chunder from Downunder – Analysing a disappointing performance

Posted by on 2:34 am

So normally most tournament reports you see are of glorious triumphs or at least tales of achieving goals. Today is not one of those reports. I will be doing my best to dissect my play, as I have been on a stretch of poor results dating back to the Super Series Finals in December. I also did poorly at Cancon and another small event.   There are some contributing factors: – I have not been able to play many games lately – I have been tending to play lists I have not been playing much in the leadup to the event   However to me these do not completely explain the results. At Cancon I could see a few occasions where faction inexperience cost me dearly (not knowing Banshee momentum slam was only D3 pushed a caster out of range of Kaelyssa being able to finish him off at one point), and didn;t feel I’d played too badly. The 35pt I didn’t play all that seriouesly after losing the first round to a solid opponent. Even the event yesterday I felt I played OK in stretches, but I felt it would be a good idea to try and have a look deeper and see if I could draw anything out. My lists were: Kaelyssa, Night’s Whisper (*7pts) * Banshee (10pts) * Phoenix (10pts) Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Specialists: Eiryss, Mage Hunter of Ios (3pts) Ghost Sniper (2pts) Ghost Sniper (2pts) Soulless Escort (1pts) The main list here was one that was fairly successful at Cancon, which was SR2013. I had been thinking on how to adapt it to SR2013, and came upw ith replacing the Nyss or MHSF with the Ghost Snipers and pEiryss, as the solos would be handy for claiming objectives, and the auto 9 damage seemed pretty good against Colossals and the like, and could also contribute to attempted Backlash kills.   Vyros, Incissar of the Dawnguard (*5pts) * Aspis (4pts) * Aspis (4pts) * Griffon (4pts) * Griffon (4pts) * Sphinx (7pts) * Sphinx (7pts) * Sylys Wyshnalyrr, the Seeker (2pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) * Soulless Escort (1pts) Arcanist (1pts) Arcanist (1pts) House Shyeel Artificer (3pts) Madelyn Corbeau, Ordic Courtesan (2pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) Specialists * Banshee (10pts) I know I know its an eVyros list that isn’t Griffon spam, I’m sure somewhere Will heard a distrubance in the force and is shaking his head. The eVyros list I used at Cancon actually had both Invictors and Sentinels in it, without the second Griffon, the solos and the soulless. I was quite happy with the lsit, but with this event being Specialists, I wanted to try that out, but with both units, I had nothing worth 10 points that I’s want to take out, giving me no flexibiltiy. I opted to remove the Invictors because it got me more points to do fun things with, but I originally had Fane Knight Skerryth in there instead of the...

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MoM’s Podcast #45 – A Warmachine and Hordes Podcast

Posted by on 9:54 pm

  MoM’s Podcast #45 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 3:30 = News and Announcements 20:15 = Feat Spoilers 1:01:40 = Podcast Ramifications 1:14:30 = SR2013 Scenarios: Incursion and Chemical Reaction 1:43:45 = Dojo 2:07:45 = Battle Report: Trolls v Mercs Podcast: Play in new window | Download (Duration: 2:56:52 — 81.0MB)Subscribe: Android |...

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Meta crunch 04 – HÉT 2013 Tournament recap

Posted by on 12:32 pm

Last week I posted an article about my lists and prep work for HET 2013 ( and during the weekend we (me, S’tan and Weef) made the trip up to Székesfehérvár (Hungary) to test our mettle in the largest SR tourney we’ve been to so far… To give you a rough idea of our little group: S’tan owns 4 factions (Cygnar, Menoth, Skorne and recently added Legion) and is the strongest ‘power player’ in our meta, Weef plays Trolls (and recently got into Retribution) and is the most calculative player we have (master of theory machine and ‘min-maxing’), while I am the ‘artist’ of the group, who just happens to have a good memory for stats, rules and math. By comparison with the MoM crew, S’tan is our version of Keith, Weef is our Phatasian and I am an ‘artsy’ Crump (I guess that would make me ‘other Crump’, if I am not mixing up podcast crews). Since the road trip would take us roughly 5 hours and the tourney would start on Saturday at 9 AM, we decided to get there on Friday and sleep in a motel near the venue overnight. Obviously there we met the organizers and went out drinking in the evening, but the next day we were still fresher (in spite of a slight hang over), than if we just came off the road that morning…   Round 1 (Ammunition run) Vs Fekete Iovag (from Hungary) with Retribution of Scyrah My first opponent brought only one list (Ossyan), which would normally be a good counter for my colossal, but I noticed he didn’t include any blast protection, so I chose my pVlad list, relying on the survivability of my huge bases (especially if I can kill off Ayanna early on) and AoEs under S&P. Anyway, his list was: Lord Arcanist Ossyan (*6pts) * Aspis (4pts) * Hypnos (9pts) * Sylys Wyshnalyrr, the Seeker (2pts) Arcantrik Force Generator (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) I won the dice off and opted to go second to choose the side with the smaller building in the way and get first blood (since he had to advance into the range of my guns first). As I expected he placed his Strike force and Ayanna across from my Conquest, while his sentinels faced my Gun carriage (probably relying on their armor 17 to weather my pow 7 blast). In his first turn my opponent pretty much ran his force forward, spreading the Strike force out on my left flank, toeing in the zone with the AFG and maneuvering his Quickened sentinels around the building in front of his deployment, while keeping Ossyan and Hypnos centrally. In response Vlad cast Signs & portents and hid completely behind the small building on my side of the table, while Eiryss stripped off Quicken from the Sentinels and then Ayanna and Holt with Zephir put Harm on the unit and shot off 2 other grunts from the unit. From there I blasted the front ranks of the unit with my battle engine, to...

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Thinking outside the kill Box! Part 1

Posted by on 11:16 am

Looking for love in all the wrong places   Hello again, So this year, as mentioned previously I’ve gone back to Skorne.  I thought RET had it bad when I was playing them, and that Skorne were sitting on easy street, that it would be a blast to get in there and just wreck things with elephants! Boy was I wrong!!   So far this year I’ve played Skorne at one major con here down under (Cancon), where I performed quite abysmally.  I’d taken the Supreme Aptimus and the Lord Arbiter hoping to do well with them and rather than stomping around like bulls on parade I realised that Skorne suffers from a whole host of problems that are uniquely different to the ones facing RET.  The sense of humility and appreciation that this ‘slap of the wave’ provided was most refreshing.  I remember playing RET and thinking that they had it so tough and everyone else was playing easy mode – insight of this renewed perspective is very enlightening, and I’d recommend anyone trying it. Perhaps it’s the post colossal meta-shift, or perhaps it’s my lack of contemporary experience with them but the Skorne weren’t cutting the mustard for me.  Neither beast heavy Hexeris, or tiered Zaal were achieving what I’d thought was easily in their grasp.  Of the nine games I played with them, I found that two of them were lost to grievous wounds, two were lost to misjudging threat ranges, and the last one I was playing too aggressively and not holding enough fury on my warlock. I also found that in general my lists weren’t doing what I needed too; Titans all too often were being marginalised and killed without being able to effectively participate in the game.  My infantry was being munched or bogged down by superior options and in general the lack of range was really hurting me. Suffice to say my skill at Skorne had deteriorated over the last three years playing RET, and a big portion of this was list design. Having thought about this quite a bit in the last month I’ve come to the conclusion that a near drastic shift in design principles is required, a Jerry McGuire moment if you will.  In my search I’ve come to the following conclusions. Firstly that some kind of ranged solution is near mandatory to apply even nominal pressure before melee lines crash or afterwards to help erode the opposing support base. Secondly, due to the general meta shift and trend I’m seeing of being swarmed by chaff with defensive traits (tough, high def/arm etc.) and recursive mechanics some kind of advanced removal tools are essential (Grievous, Take Down, RFP mechanics) Since armour cracking is near ubiquitous, having a strategy that relies on the delivery of multiple slow armour pieces appears to be flawed. Feats that have no impact on the enemy and are simple numeric buffs to one stat or another are boring and kind of passé; there are only 3 Skorne feats that don’t fall into this archetype (PMorghul, PMakeda, PHexeris) So all that being said what are the solutions to this problem that I’ve come up with?  In consultation with (Delrogue) David Potts, I’ve come up with a list that I feel addresses the majority of the above...

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Crippled System: Episode 13 #poundhashtag

Posted by on 8:57 am

Episode 13 is now up. Experimenting on some new things. Twitter account is now active (well it was around just not advertized) Http:// 00:00 – Intro (By Katie) 01:30 – Twitter conversation #1 03:54 – Shoutout for TraviSam 06:36 – Twitter conversation #B 17:00 – Shameless advertising of Crippled System patches / dice 20:51 – Battle reports from Milwaukee tournament 52:40 – Discussion of Gargantuan spoilers (Mak3da, Grimm, and eMorvhanna feats + random gobber) 56:02 – Katie’s Korner, using minions/mercs to fill in holes in your faction 68:51 – Our favorite Clue endings 70:58 – Random stories / comments 75:06 – RecommendationsCast: Andy W, Nathan H, Jeremy S, Katie S, Brian G Podcast: Play in new window | Download (Duration: 1:36:31 — 66.3MB)Subscribe: Android |...

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Trollbloods: The Quickening Part III – First Battle Reports

Posted by on 9:18 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is the third in a series of articles about jamming with Jarl. You can catch up here. Throughout this article series, I’ve put a lot of effort into Jarl. He’s been my dojo focus, and each week when we practice, he’s been the only list I’ve played. This weekend, however, was an entirely different test for him. On Saturday, Sam, John, Paul, Hance and I drove up to T-Shirt Explosion in Fayetteville for a 50pt Steamroller. With 20 players, it was the largest event I’ve been to in Arkansas. At the end of the day, I went 2-2, but I felt pretty good about the results. Only one of my loses was a crushing defeat, and it was at the hands of another of MSG’s own, so it’s hard to feel too bad about that. It doesn’t hurt that I won the Golden Spoon for knowing that Horfar Grimmr was the original wielder of Rathrok either–even though, by that point I was so tired I could barely mumble Grimmr. Before we get into the meat and potatoes of what I took with Jarl and how it went, I want to make a confession. I am terrible at battle reports. I think one of my greatest weaknesses as a player is that, when I attempt to evaluate what went wrong in a game, I’m often fuzzy on the details. This seems to be particularly bad if the wheels have completely come off the Troll bus. As I continue to try and improve with Trolls, I’m going to make a real effort to write competent battle reports. In the mean time, it may be a little bit like watching Memento. So, with Jarl, I ended up taking: Jarl Skuld, Devil Of Thornwood (*6pts) * Troll Impaler (5pts) * Mulg the Ancient (12pts) * Trollkin Runebearer (2pts) Gatormen Posse (Leader and 4 Grunts) (9pts) Kriel Warriors (Leader and 9 Grunts) (6pts) * 3 Kriel Warrior Caber Thrower (3pts) * Kriel Warrior Standard Bearer & Piper (2pts) Sons of Bragg (6pts) Croak Hunter (2pts) Fell Caller Hero (3pts) Janissa Stonetide (3pts) Thrullg (3pts) I’m not convinced the list is ideal at this point, but I think it’s definitely solid. I’m more convinced than ever that the Gators are fantastic with him, and the Runebearer/Janissa/Impaler package for Jarl is perfect. In the first round, I ended up playing John. He had a pVlad list with the Conquest and a bucket full of Berserkers, and a pButcher list that I think was: The Butcher of Khardov (*6pts) * Behemoth (13pts) Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts) * Koldun Kapitan Valachev (2pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Widowmakers (Leader and 3 Grunts) (4pts) Fenris (5pts) Koldun Lord (2pts) Man-o-war Drakhun (without dismount) (4pts) Manhunter (2pts) Manhunter (2pts) Yuri the Axe (3pts) The scenario was Incursion, and I had the first turn. I deployed the Gators, Sons of Bragg, Thrullg and the Fellcaller toward the left side, the Kriel Warriors in between the middle flag and the right flag, and the Croak Hunter on the far right. I put Quicken on the Kriels and Tactical Supremacy on the Gators and everything launched forwarded. Jarl and friends sat behind their rock wall in the...

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