Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Secrets of the True Law – High Reclaimer and the Meta

Posted by on 12:01 am

Don’t call it a comeback. The man who wen to Urcaen and back and emerged with a shiny new axe (strangely at the exact same POW as his torch – Menoth works in mysterious ways) has seen a surge in popularity recently – and to hear it from a lot of top players, it’s surprising it took so long. Maybe it’s because he didn’t speak up when we were asking what we should do about the colossal meta. Maybe it’s his crippling fear of models that lack eyes. Maybe we just forgot how utterly tilting denial of LoS can be in a meta that’s evolved to heavily favor ranged attacks. Well, our days of forgetting are over. Let’s go over some basic assertions about the High Reclaimer and then go into why they combine to make him one heck of a warcaster. High Reclaimer’s weakness to Legion, and cloud ignoring effects in general, is heavily overblown. High Reclaimer is extremely effective against lists that rely on Colossals to get their work done. High Reclaimer is one of a tiny minority of warcasters that can meaningfully protect Objectives from harm. High Reclaimer is so much more than Burning Ash High Reclaimer is one of the most difficult casters in the game to keep “safe.” High Reclaimer’s weakness to Legion, and cloud ignoring effects in general, is heavily overblown. Let’s start our exploration of Menoth’s mobile grave marker by addressing the reason he’s often dismissed out-of-hand when considering “competitive” casters. We’re going to expend quite a bit of sacred text on this because it’s one of the primary complaints leveled at the poor guy. “He can’t beat Legion!” cry those weak of faith. “Eyeless sight makes him useless!” yell the unbelievers. “<insert ability here> ignores cloud effects and totally screws him!” shout the heathen before they are summarily wracked. Well, they’re not entirely wrong (despite being entirely wracked) – a High Reclaimer list that relies on Burning Ash to win is going to suffer when facing large amounts of Eyeless Sight and Phantom Seeker. Let’s first address the point that Legion and Ret will just flat-out beat High Reclaimer every time. Those factions still employ a lot of models that do not ignore clouds – the list of models that ignore clouds is extremely small and largely confined to a single faction. Arguing that High Reclaimer is noncompetitive because Legion exists is much like arguing that Eiryss is unplayable because Legion exists or Gorman is unplayable because Cygnar exists. These models’ abilities are so game-bendingly good that it’s worth the risk that they won’t get any work done. I think this sentence is the crux of the issue – a High Reclaimer list that relies on Burning Ash to win is going to suffer when facing large amounts of Eyeless Sight and Phantom Seeker. It’s a mantra about list-building and list-running with the High Reclaimer that causes much of the perception that he’s non-competitive. It’s easy to get into the mindset of, “I could run 18 Knights Exemplar and 20 Cleansers with High Reclaimer and there won’t be anything my opponent can do! Well, unless I face Legion or Ret or Skorne, in which case I’m screwed…” When making a list for High Reclaimer, it’s extremely important to ask yourself (or Menoth) what your...

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Hacking the Cortex: The Wheel In The Sky Keeps On Turnin’

Posted by on 12:53 pm

So the WTC is over… but today Eoin/Vagrant_Poet, our new captain (What have we done?) asked for interested parties to state their interest for playing on next year’s team. And the competition is going to be fierce. Our humble meta is growing fast, and lots of players are proving that they’ve got the chops to win tournaments. It’s still a small pond, but there’s fewer and fewer dominant fish. Anyone who wants a spot on the team is going to have to have a good year, and so the testing cycle begins anew! On top of the fact that the Grand Scrutators of the WTC team will be watching closely, there is a big event (Gaelcon) running in but two weeks, and Warpcon, Smogcon and the Irish Masters will be happening early in 2014. In the past two years (particularly the last) I feel that I’ve developed into one of the contenders for major tournaments, but I’ve yet to win a Big One. So that’s the goal for the next six months – win one of the three Irish events I’ve listed, and qualify for Masters at Smogcon. On a good day, I know I can do it. It’s just getting two good days in a row that seems to be the problem. So that leads me to looking closely at new lists and ideas. I’m pretty happy with the lists I ran at the WTC, but I don’t want to lock myself into them without playing around with new things. Furthermore, the Irish Masters/Smogcon Masters will need a third list. So for this article, I’m going to talk about my general process for testing new lists. Step One is Dojo. In which I spam Eoin (and anyone else who happens to have a green dot next to their name on Facebook when I have the idea) with lists as and when they occur to me. This generates plenty of back and forth idea exchange and exposes any glaring flaws in my reasoning. Step Two is taking the list to its most extreme version. Generally, when I throw together a list it’s the most extreme version of the concept. If there are guns, there are all of the guns. If it’s Bane Knights, there are 30 of them. This is the version of the list I test first. I find it’s better to start crazy and tack back towards balanced. Psychologically, for me, it’s easier to do it in that direction. The crazy end of things is more fun (so it scratches the itch to be a bit crazy and not just play the “accepted wisdom” models), and then you let the sensible side of your brain that understands how the game works get louder. If I start in the middle, I find it harder to cut utility/balance pieces to go more extreme, because I started from a place of caution and put myself in that mindset. Third is Proof of Concept games – you try and play against your good matchups first. If the list can’t do what it’s designed to do against opponents that should be vulnerable to it, then there’s no point in continuing. Back to the drawing board I go. If you pass Proof-of-Concept, then you start exploring the middle ground matchups, to see if any...

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MoM’s Podcast #110

Posted by on 1:44 am

  MoM’s Podcast #110 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:08:40 = Keith WTC Review Part 2 0:11:45 = Lightning Round: WTC Edition for Keith 0:45:30 = WTC Battle Reports (Final 2 Rounds) Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:27:21 — 40.0MB)Subscribe: Android |...

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Focus and Fury Episode 109: Ressurecting a Dead Horse

Posted by on 2:02 pm

The gang stumbles upon a dead horse and promptly tries to resuscitate it leading to some unkind words about Cryx. As always we are explicit and opinionated. Podcast: Play in new window | Download (Duration: 1:33:56 — 43.0MB)Subscribe: Android |...

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Official WTC Podcast Part 2!!!!!

Posted by on 4:33 pm

Part 2 OUT NOW!!!!!!! Includes… Chad from Muse with Brett + Paul Mega cast with Will Pagani, Jason Flanzer, Jamie Perkins, the Flail crew and other members of the England team Interview with Robin from Team Germany Drunken cast with Team Sweden and Finland Interview with Dmitry from Russian (who tells us how we should actually pronounce Khador!!) Me winding up Liam to the point of him swearing for the first time on the cast A full interview with the winners!!!!! Thank you again to all those who took part in the recording. We will see you next year for more fun and games…… Time stamps; 1.00 – Chad with Brett and Paul 24.00 – Paul trolling Liam 27.30 – Supercast with Will Pagani, Jason Flanzer, Jamie Perkins, the Flail crew and other members of the England team 1.20.00 – Team Wales 1.22.00 – Team Norway upset at Phil 1.23.00 – Robin from Team Germany 1.26.00 – Intoxicated Rickard with some of Team Finland 1.40.00 – Dmitry from Team Russia 1.47.00 – Winners interview – Team Poland Podcast: Play in new window | Download (Duration: 2:06:51 — 116.1MB)Subscribe: Android |...

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Epic FM Episode 11

Posted by on 4:28 pm

The Epic Flail crew report from the recent European Masters….with the European Master Phil Shaw!!!!! 🙂 Podcast: Play in new window | Download (Duration: 2:05:44 — 115.1MB)Subscribe: Android |...

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MoM’s Podcast #109

Posted by on 10:58 am

  MoM’s Podcast #109 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:04:30 = WTC Review with Keith Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:07:03 — 30.7MB)Subscribe: Android |...

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Focus and Fury Episode 108: The Gang gets Crushed Again

Posted by on 11:20 am

The Gang talks a little bit of WTC, hedges their bets, hates on forum trolls and talks about a tournament. As always we are explicit and opinionated. Podcast: Play in new window | Download (Duration: 1:47:27 — 73.8MB)Subscribe: Android |...

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MoM’s Podcast #108

Posted by on 11:59 pm

  MoM’s Podcast #108 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:12:20 = Act of Contrition/Public Apology 0:19:35 = WTC Results Review: Team Poland Red List Discussion Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:26:19 — 39.5MB)Subscribe: Android |...

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Warmans Episode 10 – I put Mulg in both of my lists

Posted by on 6:59 pm

Explicit. Brian B., Bill, and Meta-Dryer talk about: Models that are hard to deal with Our shiny new toys   Podcast: Play in new window | Download (Duration: 55:51 — 25.6MB)Subscribe: Android |...

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