Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Hacking the Cortex: The Fear

Posted by on 3:03 pm

“I have learned over the years that when one’s mind is made up, this diminishes fear; knowing what must be done does away with fear.” –  Rosa Parks How to Train your Warjack reverts back to Hacking the Cortex this week. As training for the WTC heats up, my thoughts are increasingly on the tournament prep side of things, so we’re back to crunch over fluff. The next few will be talking about my own personal attempts to grow as a player. This week, we talk about The Fear – the intimidation factor that happens when you face the players that are the established Big Deals In Your Local Meta. The Fear is a special kind of Tilt that only happens when you start to make progress up The Mountain. When you start out playing in tournaments, you accept that you’re going to lose a lot of games. You start out going 0-X, and for a while, every win that moves from the right to the left of that equation is a big victory. The next step after that is maintaining a record of more wins than losses over a number of tournaments. You’ve learned to climb, now you need to build up long term stamina (Yes, I am going to lean on this metaphor a lot). But the final slope is the steepest. By now, you’ve gained a degree of automaticity in your playstyle. You know what most of the models in the game do, your fundamentals are solid, and you have a way of approaching the game that means you tend to win more than you lose, or somewhere pretty close. You’ve still got some bad habits lurking in there, but you’re engaging in deliberate practice and making them go away. But there’s one problem. There’s that handful of players that just have your number. In my case, I spent a solid 18 months being utterly unable to beat our very own Stu/Valkine. It was as if he had a magical aura which made me stupid any time I stood across the table from him. Over time, his Nemesis status took on the form of mythology in my own mind.* He, I, and all of our local players knew about it and joked about it. This, of course, probably led to a great number of punts on my part. The Fear is a mighty form of Tilt, because it begins as something rational. Unless you’re one of The First yourself, there are always going to be more experienced, more skilled players than you when you start regularly attending tournaments. You expect to lose to them, and it’s an accurate expectation. But as your skill grows, some of those games should end up going your way – but the ingrained expectation that they’re better makes you miss things, or make poor decisions. When you’re ahead in a game, you don’t quite believe it, so you continue to play as if you’re losing – longshot assassinations, sloppier play, extreme overcaution… There are three players in my local meta who I would face with an expectation that I would lose the game, and make the attendant play errors. Any tournament I have won in the past two years, has been one in which I dodged those three players. At the first...

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Crippled System Episode 26: Look who’s coming to dinner

Posted by on 12:18 pm

Brand new episode, warmachine talk, tournament recap, some new tips & tricks, random Nathan rants. Spinal Tap Hosts: Brian G, Andy W, Nathan H Guests: Travis M, Dan G, Dave B our brand new youtube channel http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:43:06 — 70.8MB)Subscribe: Android |...

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MoM’s Podcast #61

Posted by on 12:02 am

  MoM’s Podcast #60 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:04:55 = Newbie Section: Playing Against the Unknown 0:14:05 = Dojo Podcast: Play in new window | Download (Duration: 1:04:44 — 29.6MB)Subscribe: Android |...

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Crippled System Videocast 2 – Brian vs Lewis

Posted by on 10:23 pm

The second video cast, Battle commentary Brian vs Lewis – Cryx vs Everblight Special guest: Jeremy with background vocals by Andy our brand new youtube channel http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow...

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PwMJ – Father’s Day Special

Posted by on 9:23 pm

If you are a regular viewer of PwMJ, you know I lost my father last week to the ravages of Parkinson’s.  In tonights episode of PwMJ we celebrate fathers everywhere by painting Boomhowler.  Not sure what the connection is there…but it was a primed model and the SHOW MUST GO ON.  John Spenser is my guest host this week and we talk about troll skin color selection.  We talk about the NoVa Open and the debut of Team PwMJ! We also discuss movies we haven’t seen and how broken Cryx is…tune in…IF YOU DARE! If you like the show, visit the PwMJ facebook HERE and visit the YouTube channel HERE…Like and share if you don’t want bad things to happen to Boomhowler!!! Enjoy!...

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Road to War Episode 31- A Warmachine & Hordes podcast

Posted by on 3:15 pm

Road to War We talk about Lock and Load, Wargames Con, and Convergence list building! Email us questions at aroadtowar@gmail.com or on twitter at @roadtowar Podcast: Play in new window | Download (Duration: 1:39:13 — 45.4MB)Subscribe: Android |...

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MoM’s Podcast #60

Posted by on 12:58 am

  MoM’s Podcast #60 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:00:50 = News and Announcements 0:06:00 = Lock N Load Masters: Part Deux 0:43:05 = Lightning Round   Podcast: Play in new window | Download (Duration: 1:01:51 — 28.3MB)Subscribe: Android |...

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The KillBox Episode #6

Posted by on 6:22 pm

Sorry for the camera this week (forgot the tripod) but we still got some sweet topics! 1:55 – Accessories of Warmachine 38:00 – Troll list discussion 53:00 – Salt Bag of the Week 1:00:00 – What we are working on Podcast: Play in new window | Download (Duration: 1:14:55 — 137.2MB)Subscribe: Android |...

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Nemesis: 13 – Cryx vs. Clocks, On Angels and Dennys

Posted by on 4:43 am

“You cannot fight against the future. Time is on our side.“ W.E. Gladstone Tick. Tock. Tick. Tock. Now we’ve seen the faction of the clock. Cyriss has been released to fanfare and fandom at Lock and Load. The limited release faction has been met with a mixture of feelings from Mweh the models won’t ever be released to Mweh they are going to break and end the game. I actually think they are startlingly well balanced. Since Gargantuans, Privateer Press has been kicking their game design and balance chops into overdrive, in my opinion. They are though, a battlegroup faction, with a bit of a melee bent. So they are, almost by definition, Cryx bait. This week I’m going to try to build lists that I think will have a solid Cryx game with them. The Lost Boys Lucant is your worst bet. He does have purification, to hopefully get rid of those pesky crippling grasps and parasites, but the combination of his spells, abilities and playstyle doesn’t really lend itself well to facing off against Cryx. A mass of high Arm, shooting resistant, valuable models are the definition of Cryx bait. Lucant will be seen with probably a Prime Axiom or a Cipher and some Conservators, with a unit of Reciprocators around a galzaniser and an enigma foundry invincibly tarpitting. That’s not a good cryx plan, though likely to be a pretty common Cyriss list. Axis has some interesting tools. His feat and the razor wall spell are very potent in this matchup, but he will probably play very far forward, and be relatively susceptible to Deneghra, Lich, Terminus assassinations. The Rat 2 on his jacks I feel hinders his ability to build a serious dedicated Cryx list. You would certainly want the full FA of clockwork angels if you do, then maybe obstructors and some medium infantry, I’d recommend a conservator, but I think I just love that guy. I’m not going to try to eck out a great list for him here though. Hammer pants, Hammer pants, oh hammer, hammer, hammer, hammer pants. Children of the Mother Iron Mother Directrix and Exponent Servitors, 4 warjack points -Monitor, x2, 8 points each -Assimilator, 8 points -Modulator, x2, 6 points each -Corollary, 3 points -Diffuser, 3 points Optifex Directive, 2 points Reductors, full unit, 6 points Attunement Servitors, x3, 2 points Reflex Servitors, x3, 2 points This is list is fundamentally a jack-wall, gunline. It is a lot of heavy jacks to put up against Cryx, but it’s goal is to clear models fast and hard with ranged weapons. The modulators are your front line. They will move in, fire their two now range 13” guns, preferably at imperilled units, then one will retreat with tac supremacy. This should give you two turns of shooting with at least one of them, possibly both. Then they get hit with weapon masters, and probably another 2-3 die. This doesn’t seem like a great trade, but you’ve probably already done a considerable amount of work and they cost 6 bloody points! Satyxis raiders and backlash are a very real danger to these guys though. It is well worth running and exponent servitor, or your diffuser forward in order to arc spells to snipe their leader. Be wary when using the optifex...

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MoM’s Podcast #59

Posted by on 11:59 pm

  MoM’s Podcast #59 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:40 =Enter the Dojo 0:29:15 = Lock and Load Masters Review (Day 1)   Podcast: Play in new window | Download (Duration: 1:37:25 — 44.6MB)Subscribe: Android |...

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