Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Dark Guidance 15: A Very Merry Christmas Errata

Posted by on 6:34 pm

On this episode of Dark Guidance Brian manages to figure out Skype and have most of the gang join in for a skype cast. Chris, Dylan, Jack, Tom, and Brian break down the errata and share their thoughts, feelings, and first impressions that come with the new changes. Happy Holidays to all our listeners and see y’all in the new year. Podcast: Play in new window | Download (Duration: 2:01:57 — 55.8MB)Subscribe: iTunes | Android |...

read more

Combo Smite Podcast 139 – Errata-sode!

Posted by on 7:00 am

New errata means a new podcast to discuss said errata! Hope everyone is enjoying the holiday season, and if you need something to listen to instead of your family… have we got an hour and a half of relief for you! Let us know what you think! Podcast: Play in new window | Download (Duration: 1:40:41 — 92.2MB)Subscribe: iTunes | Android |...

read more

Beermachine – BeeRPG #13

Posted by on 7:11 pm

We welcome Kickstarter backer Eric Meyer to the show as he plays a guest character. Will the trio and mercs make it out of Corvis? Courtesy of Patrick Augustyn, Flying Monkeys’ The Chocolate Manifesto. Courtesy of Miles Smith: Lawrence of Arabica from Amager Bryghus (hey, let’s see YOU pronounce it) and Unibroue’s Grande Reserve 17. And lastly from Brent Grice, New Limburg’s Black Sheep. See you next time! Cheers, Rich / sgt_easton Podcast: Play in new window | Download (Duration: 2:48:48 — 177.0MB)Subscribe: iTunes | Android |...

read more

TDH60M – Ep.61 – Kris Vs. Menoth

Posted by on 9:41 am

On this week’s cast we are joined by Menoth wizard and honorary 4th moosemachiner Mr. Kris Aubin to talk about all the new happenings in the world of Warmahordes (and there is a lot this week!) and then we go halberd deep into the Protectorate to figure out all the best and worst the faction has to offer. Also make sure you stick around for the Lightning Round Podcast: Play in new window | Download (Duration: 1:16:11 — 174.4MB)Subscribe: iTunes | Android |...

read more

Moosemachine Network Dec 2016 Errata Cast

Posted by on 8:43 am

Some of the members of the Moosmachine Network Get together for our First Impressions of the Dec 2016 Errata. Podcast: Play in new window | Download (Duration: 45:08 — 103.3MB)Subscribe: iTunes | Android |...

read more

Klaw Plays Trolls: The Salt Business is a Growth Business

Posted by on 5:06 am

Added disclaimer: Despite any ideas the title might give you, there is much saltyness ahead. The state of things At this time, I feel there are three factions clearly ahead of the pack – Cygnar, Circle and Retribution. They have answers to (or are) the main boogeymen in the game, and have multiple casters to make a caster pair from. Additionally, they can develop multiple playing styles on a meta-strategic level, as in, multiple roads to achieve victory. Within a list, or within the faction1. The second group hang in there, mostly by virtue of one caster. I might be selling Menoth short when I say they are only part of the fun thanks to High Reclaimer, but for Minions (Rask) and Khador (Karchev) I don’t think I am wrong. The exception here would be Mercenaries, who have Ossrum, but who don’t rely on him to be competitive, with other options like Magnus2, variations to Kingmaker, and Cephalyx. These factions have answers, have boogeymen, but their choice of casters and ways to achieve victory is more narrow. Post-errata, Khador clearly fell off the wagon, and when it comes to Minions, it remains to be seen whether they can stay ahead of the third group, which is … the sad group: Trolls, Cryx, Legion, Convergence and Skorne. The sad group The sad group all have plenty of fun options, when playing against other members of the sad group. When facing the real boogeymen, they just come up short. I haven’t seen or heard from a list that gives Cryx a 50% game into Cygnar, be it Haley2, Sloan or Stormlance spam. I haven’t seen or heard about a list that gives Trolls a 50% game into heavy control lists, be it Haley2 or Wurmwood2. Additionally, and this is what makes the sad group extra sad – they don’t have multiple approaches to the game. It’s most clear in Trolls, as very aptly put forward by the guys on the Moot Point podcast: they play too fair a game. Trolls don’t stop their opponent from doing anything. Both players do what they do, and the Troll player just hopes to come out on top. This is problematic, because strategy games revolve around … well … playing unfairly. Applying a larger part of your force to a smaller part of your opponent’s force, leaving them to fight your entire army with only a part of theirs. Trolls can’t really do that. They have no cloud walls, no control feats, no devastating shooting options, they … just hope you can’t kill them fast enough. I know, I’m selling the faction short, but … Too often, when playing against the first tier of factions, the game revolves around: “Can you kill me?” 3 The thing is, that used to be the case in MK2 as well. The only reason Trolls were competitive back then, is because, well, people generally couldn’t kill them. Three ARM 22 (or 23 on Mulg) heavies behind Janissa’s wall, weapon master Warders at ARM21 with 8 boxes and tough, that kind of stuff. Add a guaranteed alpha with Burrowers, and you had a game. In Mk3, PP removed the worst options (probably for the best of the game), but put nothing in return. The little alternative options Trolls had (Grissel1,...

read more

Storm Chamber Episode 11 – Brickhouse Erratisode!

Posted by on 1:28 am

Episode 11 is a breakdown of what we expect out of our new “spoiled” models. Plus we break down how the errata will affect Cygnar, what changes in other factions’ will do for our pairings, and how playable we think casters that have experienced changes will be. If you’re a swan that wants to be prepared for your next tournament be sure to check out Episode 11!   Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

read more

Moot Point EP9 – January Errata!

Posted by on 2:54 pm

The Swedish WM&H podcast talks Errata! Episode 9: We are surprised joined by Tom Guan again to talk about the latest Errata that just got released! Christmas gifts from PP! Podcast: Play in new window | Download (Duration: 1:44:30 — 47.8MB)Subscribe: iTunes | Android |...

read more

Combo Smite Podcast 138 – Legion Tournament List Discussion

Posted by on 7:00 am

This week we’re trying out something a little new at Combo Smite. We sat down and recorded some list discussion before a local tournament specifically for Nick and his Legion. He talks about the two lists he’s bringing and why, the theory behind the units and models he chose, and right down to the pairing’s strengths and weaknesses. Then, in the second half, we jump forward in time to after the tournament. There we talk about how he did, what worked and what didn’t work, and how he might make the lists better for next time! Overall, I’m very excited with how it turned out, but do let us know what you think! Podcast: Play in new window | Download (Duration: 1:17:46 — 71.2MB)Subscribe: iTunes | Android |...

read more

Fully Boosted – Episode 25

Posted by on 8:53 pm

Fully Boosted: A Warmachine and Hordes Podcast.  Episode 25 – This week, Grant and Brad recap the Trolls Command Book (which now has been out for 2 weeks, so again I apologize for semi-old content). Facebook – Fully Boosted: A Warmachine and Hordes Podcast Email – fullyboostedpodcast@gmail.com Twitter – @Fully_Boosted Podcast: Play in new window | Download (Duration: 1:10:47 — 64.8MB)Subscribe: iTunes | Android |...

read more