Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Riding a Dark Horse #3

Posted by on 7:28 pm

There was a domination tournament out in Lansing, Michigan on 12/3/2011.  For those of you who don’t know what type of tournament that is  here is the run down.  We played 50 point games with no time limits. The tournament ran from 12:00pm to 7:30pm. You try to get as many games in within the amount of time with as many different people as you can. You play the same scenario every round.  And throughout the tournament you gain points by winning games and by meeting various conditions in list building and game play.  If you want to know more you can go to the Privateer Press website and find the PDF file on their home page.   One of the ways you could earn more points towards the overall champion title was using only one character model in the list, your warlock (I say warlock as this is a tournament format geared towards Hordes).  Another way was building a list that consisted of entirely battlegroup models. When building a list with a 50 point battlegroup the warlock has to be able to handle a lot of fury. ‘Locks like Kaya1 who are very fury efficient made for good choices.   I took the opportunity to earn some extra points when I built my Trollblood list, so Mulg was not present.  But I thought I would have some fun with the event and picked a warlock that was neither high fury  nor had any way to deal with all the fury that would be out there.  Trollbloods have Doomshaper1 that can at least once per game pick the frenzy target of  one of his warbeast or Calandra who has soothing song (a spell that removes fury from your battlegroup), but I decided to go a more humorous route and chose Madrak1.  More often than not I will see the strength or strategic value of a model as I play the game, not before, so I was not discouraged.  Here is my list for a 50 point battlegroup only:   Prime Madrak +6 Dire Troll Mauler 9 Earthborn 10 Earthborn 10 Axer 6 Pyre Troll 5 Winter Troll 5 Swamp Troll 4 Impaler 5 Total 48/54 points   My battle plan with this list was very simple, cast Sure Foot on Madrak and upkeep it (the spell gives a bonus to DEF and immunity to knockdown for the effected model and friendly faction models nearby).  Madrak would cast the Earthborn’s animus twice on nearby warbeasts and sit on one fury, or none if I felt safe (Madrak also has an ability to once per game ignore any damage from one attack).  Then the Earthborns would cast their animi on 2 other warbeasts. That’s how the army would move up the field.  Not many opponents could crack through the high ARM (usually around 18 for lights and 20 for heavies). In addition I would keep the warbeasts close to Madrak so they would benefit from Sure Foot, making their average DEF score 14.   There were times I had to make multiple frenzy checks, even one time I almost killed one of my own beasts. If I had to run “fury hot” on a beast then I would try to make sure enemy models were the closest models to them.  I...

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MOM’s Podcast #1

Posted by on 8:25 pm

    Episode 1 of the new Muse On Minis Podcast   Topics:  Wrath Casters Revisited,  Domination Epics Evaluated,  News and Events Podcast: Play in new window | Download (Duration: 2:28:55 — 136.3MB)Subscribe: Android |...

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Riding a Dark Horse #2

Posted by on 11:13 am

I was trying to figure out who I should write about first. I got the idea for this warlock based on my friend the great Legion of Jake. He and a couple of others have put the challenge forward that I am to play Kaya1 at a hardcore tournament, so I must give them credit for giving me the idea for my first article about warcasters/warlocks that seem underpowered.   First and foremost the key to anything is understand the model’s strengths. Though many will look at her and think she doesn’t have many I feel she has a lot more to offer than what most people think.   Yes she no longer has her assassination trick from MK I but she does have the best hit and run trick in the game. Here is where I think her greatest strength lies.  Yes, spirit door does not allow her or the beast to do much of anything after it is cast. It does allow you to send a beast forward and whether it kills its target or not it can be brought back to her. This is a great hit and run tactic. It gives you about 14″ of safe zone for the beast, or even her.   Though she has a great ability, pack hunters, for living beasts in her battlegroup I still like to take a woldwarden and megalith with her.  Though they won’t benefit from pack hunters they do give her 2 more spell shots with spirit fang.  All you have to do with spirit fang is damage the target model and now the model’s DEF and SPD are lowered, which means no charging, trampling, or slamming.  This in turn controls your opponent’s ability to get at you with key models.   She also has a spell that gives a model/unit stealth, which is always good to put on a hard hitting unit or even herself.  Lastly someone might ask “what do you use her feat for?”  One thing I have used her feat for is to try and spell assassinate.  When you have the 2 wolds starting off the attempt as long as one damages your target Kaya can get up to 6 spell attacks, this is of course without boosting to hit or damage.  And of course if you get the chance to get a charge lane on the enemy caster then 12 fury on a feat turn will more than likely get the job done.  One other thing I have seen the feat used for is when you send out all your beasts to go kill the enemy then she pulls back all of her beasts.  Though this is not the usual use of her feat it does mimic other annoying effects in the game.   Below is a list I have used and had success with in the past, feel free to give me your feedback or even to try it out.  I like to stealth the tharn until they hit the enemy line and then I cast it upon Kaya.  With the list I have the ability to run fury “hot,” pull the beast back with spirit door, and have the wilder condition to get rid of the fury.  Also with the stalker in there I now have access to lighting strike, allowing...

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Thursdays with Thanan: Circle Orboros Battle Box

Posted by on 10:50 am

Hey all, my name is David Counts, and I go by Thanan on the forums. I’ve been tabletop war-gaming off and on for 10ish years. I started playing Warmachine/Hordes back in May 2011. My factions are The Circle of Orboros and a brand new Cygnar force that I just started up. This regular-ish column will contain some hopefully useful advice, primarily geared towards beginning players. One thing most new players will look at is the battle box. Battle boxes are an easy introduction to the game, containing just about everything you need to start playing, like quick start rules and a warcaster/warlock as well as a couple warjacks/warbeasts. Since I started with, and own Circle Orboros, I’m going to look at their battle box first. Today, just an intro to what comes in the battle box, and what simple things you can do to make life difficult for your opponents, straight out of the box. The Circle battle box comes with pKaya, used interchangeably with the slightly more legitimate Kaya 1 (pronounced like kayak not Kayla), a feral warpwolf, and 2 argus. A great many Circle players hate on the battle box, as Kaya 1 is a bit of a one trick (albeit sweet trick) pony, and players very rarely, if ever, use 2 argus outside of this format. Regardless, a feral is a strong investment, and Kaya 1 can actually be awesome if you know what to do. Kaya 1 – Kaya has some very average stats. One thing of note is her above average speed. Her strength is very low, and her mat is nothing to write home about, very average. This can, ironically, turn into a bit of a strength. She needs to boost to hit, and when you boost, you have better odds of getting a critical hit – knockdown, which makes everything easier after that point. But, as any experienced player will tell you, relying on critical effects to win is a bad idea. Defensively, Kaya is harder than average to hit, but she takes damage really easily; she can even be threatened by deviating blast damage. Kaya’s spell list is not overly powerful like Kromac’s or Krueger2’s, which makes a lot of people consider her not very competitive, and her fury is also only average. Kaya also has a special ability granting an effective +2 on attack rolls to all her beasts in her control area. I cannot express to you how awesome this is (I suppose I just did, actually) or how often you’ll probably forget it. Remember!!! +2 on attacks for beasts in control area = amazing! Occultation – grants target model / unit stealth; a solid get into position spell. It is also a solid defensive spell to put on Kaya. This spell won’t really shine until you expand into higher point games and add infantry. Soothing Song – this allows you to drop a fury from beasts in her control area. This, I think, should be used mostly to keep transfer targets open and better allows running your beasts with lots of fury, and not risking too much frenzy. Spirit Fang – this is her damage spell, and the target suffers a speed and defense debuf. Which prevents them from making charges or slams and can really help you...

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Happiness is Rolling Dice – Super Dungeon Explore

Posted by on 2:38 am

Walking through your local hobby shop, a box may catch your eye in the board game section.  The chibi anime styling of Super Dungeon Explore is hard to miss.  And that isn’t surprising given that the aesthetic comes from the strange and wonderful minds at Soda Pop Miniatures.  Likely your first question will be somewhere in the neighborhood of, “What exactly is that”, though you may choose to be more colorful. If you’re a fan of miniatures in general you may be familiar with the two names you’ll see printed on the front.  The first is Soda Pop Miniatures, the creative force behind the game as well as the Relic Knights line of 32mm scale, Anime styled Miniatures.  The other, Cool Mini or Not, is working to distribute the game and is renowned for their extensive selection of amazing miniatures. Those are two names you wouldn’t expect to see in the board game section.  That brings me to what the game is.  In a nutshell, Super Dungeon Explore is an old school dungeon diving adventure that takes you back to video games akin to Gauntlet; the video game influence is clear when you see that actions are represented by buttons and movement on a d-pad graphic.   Flipping the box over you’ll get a better idea of what you’re dealing with.  The game consists of over 50 miniatures, far more detailed and of higher quality than what you would expect see in a board game, a set of custom dungeon battle dice, stat cards for the heroes and minions, cards to make up the loot you’ll have to find to stay alive and a set of double sided boards that make up the dungeon. To focus in on the minis a bit further, these are not your everyday board game minis.  They are detailed, multi-part plastic affairs like you would expect to find in the product lines of a table top game such as Warmachine or Warhammer.  One part of that previous sentence may have jumped out at you, yes they are multi part minis.  That can be a shock to someone buying a board game and expecting to find the usual bland, soft plastic one piece items.The parts are already cut and are keyed to allow easy assembly but you will need to get some good super glue before you start.  Assembly is pretty straightforward thanks to the keys but Soda Pop Miniatures has also released an assembly guide to help you through the process. (find it at their Facebook page: http://www.facebook.com/pages/Soda-Pop-Miniatures/99556434458)  How long assembly will take is going to depend on your experience with mini assembly, but in the end it will be worth it.  I’d recommend considering scraping or scoring the locations you will have the glue contact, the red plastic in particular is very smooth and can lead to a long cure time for the glue otherwise.  A few of the smaller pieces and the dragon may try your patience. Use care, the pieces will bend, but only so far.  The quality of the minis is such that hobbyists will be happy to paint them, the plastic isn’t brittle and is stiff enough that you won’t have to worry as much about them bending and ruining the paint job.  The chibi look will give you...

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To MoM’s Readers

Posted by on 1:10 am

Welcome to Muse on Minis. Today is Wednesday December the 7th 2011 our official launch day. I’m Keith Christianson the editor for MoM. We have a bunch of great articles posted already, and more on the way. Here’s a brief glossary of the current articles and authors you can find.   Strategy and Tactics Riding a Dark Horse- Tournament pro, all-faction-collector Chuck Elswick (pg_Bulldog) brings you his thoughts on models and lists no sane person would think to play. Read how he makes it work and take away some new perspective.   This Guy!!!- “Sportsman” John (Phatasian) DeMaris shines some light on the Menoth perspective. Tips, tricks, new lists, and play experiences for the faithful.   A Study in Purple- I named my article with my favorite Sherlock Holmes novel and my awesome purple shirt in mind. I will be starting with a Cryx focus and expanding to talk about my other factions as the mood strikes. Write-ups on casters, tournament reports, etc.   Mind Tricks- Gencon champion Jake (Neutralyze) VanMeter offers insight and advice on playing the Legion of Everblight.   Strategy and Tactics will be expanded soon to include articles from other names you’ve heard. Players like Chad Shonkwiler, Will Pagani and more.   Something for the New Player   Climbing the Mountain- Lance (judgeito) Becker is a newer player who is working to break into the competitive scene. Read about his experiences from local tournaments and conventions as he works his way towards the top of the mountain.   New Player’s Guide- Nate Kapke takes his readers step by step through learning to play Warmachine. Starting with reading the rules, Nate will take walk his readers past the pitfalls of learning a complicated wargame.   Thursdays with Thanan- Starting on Thursday Dave is taking a look at all the battleboxes with new eyes. Where he goes from there, remains to be seen.   Painting Modeling and Terrain   Carnage4u’s Terrain Blog- Brian (Carnage4u) Giese will show his readers pictures and give tips on building beautiful and functional terrain for local play and tournaments.   Last but not least…   Weapons of Mass Distraction- Josh Holt takes us on a frenetic journey as he plays every game that crosses his path. Along the way he may stop for a smoke break or two and document some of his painting and modeling work as well.   Chunder from Downunder- Ben (Chunky04) Hayes will tell you tales of gaming in the Australian Outback. I hear they use poisonous animals for terrain there. And being a world traveler Ben can compare and contrast trends in Warmachine worldwide.   Hapiness is Rolling Dice- Ryan Miesen’s premier article takes a look at the Board Game Super Dungeon Explore. After that, who knows?   Building a Warmachine Community- Brian (pg_Finkmonkey) Finken, a pressganger in a growing community shares his experiences in planting and nurturing the Warmachine seeds.   We’re are looking for more contributors. If there’s something you want to talk about this is the place to do it. Contact us....

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A Study in Purple

Posted by on 1:00 am

Greetings, and welcome to this the first installment of A Study in Purple; an article I will use to ramble on about whatever happens to cross my mind.   Speaking of, my name is Keith Christianson. I am a relatively new devotee to wargaming in general and to Warmachine in particular. I picked up the Witch Coven and Deneghra1 just as Mark I was coming to a close. Even in that rather volatile environment, with all the rampant power creep of Legends and Metamorphosis , I still fell in love with the game almost instantly. Having Skarre and Bane Knights helped me through the rough patches. My primary faction, for as long as I’ve played, has been Cryx. But along the way Trolls, Mercenaries, and even some Swans have found their way into my collection. I am first and foremost a competitive player and have a solid track record to show for my efforts. I eagerly await every new release for any of my factions. I can’t wait for my next weekend off to coincide with a tournament. I love this game.   Today I’m going to take a look at a Cryx caster who has become a particular favorite of mine. She is generally considered to be in the middle of the pack when the stable of Cryxian Warcasters is taken as a whole. Which makes her only slightly better than any caster any other faction could hope for (sarcasm containing a grain of truth). But as I see it she deserves a spot right up near the top of the list. She solves defense, she solves armor, and she can get the job done herself.   Pirate Queen Skarre   Skarre is a top notch infantry support caster. She plays more aggressively than other non-Terminus Cryx Warcasters. Sometimes she gets killed as a result. But she has all the tools to survive and win the game if you play her correctly.   Skarre Herself: Stats, Weapons, Abilities Skarre has a solid defensive stat line, totaling the standard 31 for a Cryxian Warcaster. Her higher defense gives her some security from non-boosted range attacks. But too much accurate shooting across the table can still be a problem. Skarre is a melee powerhouse. She has focus to spend, a knockdown attack, and a high power weapon with the option to roll 4 dice of damage. If her feat is still live she can solo most any model in the game. Even without reach, or threat range boosts outside of her high speed, she has some credible assassination tries.   Leading an Army: Spells and Feat Her focus value 6, is low for Cryx but that, of course, is a deceptive value. 6+1d6 is the amount of focus she will have to spend thanks to Ritual Sacrifice. What her focus value does mean is that to effectively make use of her best spell and her feat she needs to be further forward. More on that later. Dark Guidance is the breadwinner of her spells. Three dice on melee attack rolls solves a lot of problems. It provides a huge amount of reliability in planning and executing your turn. It makes some models, that are average or below, turn into unstoppable killers. Mechanithralls can swat down Nyss Hunters. Blood Witches can...

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Beta Podcast Number 2

Posted by on 5:26 am

Another Podcast test brought to you by museonminis.com.    Topics:  Who’s the Boss, Chadwicks 3rd Place Troll Lists from The WMW Invitational,  Is Hordes better than Warmachine ?, and Slow Grow Leagues Podcast: Play in new window | Download (Duration: 1:39:18 — 90.9MB)Subscribe: Android |...

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Beta Podcast Number 1

Posted by on 8:01 am

Here it is.  We wanted to test the sound equipment and have a feed to put up an official podcast.   Look for our first episode in a couple of weeks.     Podcast: Play in new window | Download (Duration: 2:02:06 — 111.8MB)Subscribe: Android |...

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Carnage4u’s Terrain Blog #1

Posted by on 11:25 pm

Hello   I’m carnage4u and I’m addicted to all things Warmachine. I’ve been playing the game since 2005. I’ve played minature wargames for over 20 years.   I live in Madison WI and am lucky enough to have a huge warmachine player base. I will be writing some articles on a variety of topics, but I’m hoping to post a few times a month on my current terrain projects.   While I love playing my Skorne, Cryx, Minions and Cygnar I equally enjoy painting up my army and working on terrain.  It’s important to me, that our local game stores and events have a good varieity of quality terrain.  It makes games more interesting.   Good looking terrain pieces are great. I have put a lot of time into making terrain that looks good on the table. But it’s also critically important to me that terrain pieces are made to be “playable”. I cannot tell you how many times I have gone to an event, and either terrain is in bad shape, or the pieces are so ackward that even if they do look nice, they are so frustating they hurt play experience.   For example. I made the following terrain for our local game stores earlier this year:     The hills in this picture do not have “curved” slopes. I agree curved sloped hills look better. But I have almost never seen any hill with a curved slope that wasnt a pain in the butt when it came to balancing models and placing them on the hill edges.  The trees can all be picked up and moved off the forest tempaltes as well.   I also like to add in some terrain that isn’t used as much. Rough terrain patchs are fun. I made some rough terrain patches, and even a hill with rough terrain.     My big project, which I started a few months ago, is slowly picking up steam.  I’m building a modular Ruined City Board.  Each 1ft x 1ft section is able to be rotated to create many variant boards. Here is a sneak peak of some of my test pieces.  I will have more of this in upcoming weeks.  These are all made with Hirst arts molds, and I need to make more blocks out of the molds stage which takes a few weeks to complete.       Carnage4u...

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