Guild Ball

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Road to War Episode 33- A Warmachine & Hordes podcast

Posted by on 10:47 pm

Road to War We talk about the skills needed to play Warmachine at a high level and ways to improve them! Email us questions at aroadtowar@gmail.com or on twitter at @roadtowar Podcast: Play in new window | Download (Duration: 1:37:49 — 44.8MB)Subscribe: Android |...

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Elite Cadre #37 – UK National Masters

Posted by on 4:20 pm

Welcome back to Elite Cadre, the Hordes and Warmachine podcast that finally has its host back This week, we ramble incoherrantly about the UK scene and how fantastic our masters was. We then head to spelling it out where Kurt can;t tell the difference between mohsar and casius! Timestamps 0:00 – 00:00 – 0:00:00 – 0:00:00 – 0:00:00 – Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at EliteCadrePodcast@googlemail.com Podcast: Play in new window | Download (Duration: 1:11:45 — 32.7MB)Subscribe: Android |...

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Warmachine and Kickstarter: The Unexpected Flavor Combo

Posted by on 3:31 pm

Today marks a new day in the expansion of the Privateer Press empire, partnering with WhiteMoon Dreams and under the newly formed Privateer Press Interactive flag, we stand before the Kickstarter Launch of Warmachine Tactics.  Today we embark to discuss what Kickstarter is, what you can expect and how to pledge you support.  Warmachine: Tactics may come up once or twice as well. “Now then, what is Kickstarter?”,  you may have found yourself asking over the last few days since the announcement of this project.  Simply stated Kickstarter is crowd funding for ideas for new products.  You may jump to compare it to a pre-order of a product and that is perhaps the closest analogy that is acceptable, however it is deeper than that.  A pre-order is for a widget that is coming to market already and you are simply reserving your copy of that widget.  A Kickstarter is funding the ability of the project to exist anywhere at all but dreams of its creators and as such typically means we’re ground floor in the process.  While different projects may be in different stages of completion, prototyping, play-testing, etc, they all share the need to get that initial funding to get off the ground and get their widgets to production and off to market.   Using Kickstarter bypasses the typically funding methods of pitching your ideas to investors to handle those costs in exchange for a portion of your profit and, at times, a portion of the creative control. This means it can be home to uncompromising creative vision, whether good or bad, but it also means that if a project is funded there was a market for it, regardless of what the investors may think.  It is instead up to you to decide   Click here for the official explanation if you wish. “Well what does this mean for me?”, is likely your next question as you debate the idea of putting your money against something you can’t see for at least a year.  And a good question this is, because ultimately whats in it for you is what gets it funded.  The simplest reward is the project itself, without the funding it would never see market and you’d have get to have it.  By putting your funding toward it you are bringing it that closer to existing.  In addition to this there you will often find some awesome exclusive items you can get by being a backer of the project. “This sounds like Utopia! There’s now downdside!” you exclaim as you frantically start to look for a way to throw dollars through your monitor.  But slow down friend for this is the real world and it comes at a price.  The biggest question you will often see is, will this get made?  If they don’t get their full requested funding, no it will not, but you also will not be charged.  You may think that if they do get their funding that of course it will, however there is no guarantee.  The real world is not a nice place and it does not make such promises.  While it isn’t likely that a major project would have this occur, you should always keep in mind that you are effectively investing your money with a return of the product, not buying...

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Nemesis: Major Haley. 1 – The Coming Storm…

Posted by on 7:58 am

Cead mile fáilte, and welcome back to Nemesis! Today we’re going to start thinking about Major Victoria Haley, and her two favourite Stormwalls, Stomp Wall Sr. and Bondy. I’ll take a brief pause while you huck up old school! All done? Excellent! We’ll dive right into our business, the following is the Haley Double Stormwall list that you will encounter in the competitive setting (Most of the time). Haley2, 5 warjack points -Stormwall, 19 points -Stormwall, 19 points -Squire, 2 points Arcane Tempest Gunmages, 6 points -Officer, Gunmage unit attachment, 2 points Black 13th, 4 points Junior, 3 points   Let’s do the Time Warp… That is a lot of shooting, a lot of Arm, and a lot of high Pow punches. This is all backed up by an incredible spell list (That will be largely unused here), a huge bank of focus, and one of the best feats in the entire game. It is however very much so a skew list; Skew lists while powerful, and typically very good against balanced lists, are susceptible to hard counters. We should discuss the strengths and operating plan of this list first though. Strategy 1: The Stormwalls will shoot a heavy off the table. Expect at least one turn of being shot by 5 Rat 6 Pow 15 guns from 19”+ away. If you have low Def that’s 5 boosted Pow 15’s, which will do 25 damage on average to a Khador heavy. You’ll still be miles from engaging them, and even if you have huge threat ranges, you’ll get feated on, and still lose a turn. Running the rest of your heavies at her will have the bonded stormwall charge one of them and kill it. At this point you are 2 heavies down, and you may kill on stormwall, but the second is nearly impossible after it can charge another. Infantry is the answer? Well you’ve got a unit of gunmages, then 4 covering fire templates, and a mage storm that can be targeted on a pod to be exactly spaced. You’re infantry will struggle to get there. In a typically Cygnar fashion it’s all about getting there, in an atypical fashion you have to get an enormous projection of force to arrive. So what are its weaknesses?   They see me podding… There are 3 goals going into the game, Attrition, Scenario and Assassination. It’s very difficult to beat Haley on attrition with a generic list. You need to have overwhelming threat saturation, and shooting denial. Scenario and Assassination however are weaknesses. More than half of the scenarios will require the Cygnar player to split up. If you can clear one zone’s stormwall and start scoring, while maintaining the ability to contest the other zone, you will tear ahead. On the other hand, there is Destruction. That scenario is really difficult to beat double stormwall on with a very serious hard counter. Infantry will nearly not be able to enter the zone and needing to kill 2 objectives makes it harder to get into the zone, but means you aren’t hurting stormwalls. It is important to note, that really nailing heavies from far away and getting those guys to clear zones if the gunmages go down, requires spending a lot of focus. Only two of the non-kill box...

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MoM’s Podcast #71

Posted by on 12:52 am

  MoM’s Podcast #71 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:02:00 = New Players: Gotcha!! Combos to Watch For 0:19:35 = Lightning Round Podcast: Play in new window | Download (Duration: 1:20:12 — 36.7MB)Subscribe: Android |...

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Warmans Beta Episode 0

Posted by on 7:54 pm

  Explicit. Too many JVM name-drops. Bill, Brian B., and Jay discuss Cygnar BFF’s, floorhammer, and our meta. Podcast: Play in new window | Download (Duration: 52:31 — 24.0MB)Subscribe: Android |...

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Crippled System Video: Hobbytime with Majortusk + CS Podcast #29 Bonus video

Posted by on 10:31 am

A quick overview on how I pin miniatures and how I magnetize a Convergence of Cyriss Battlebox heavy vector and a Heavy Vector Kit. And the bonus video from Podcast Episode #29 – Brian eats a PB&J for the first time. our youtube channel http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow...

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Hacking the Cortex: An Unexamined Game?

Posted by on 12:37 pm

This week, I’m going to talk a bit about the ways in which I try to maximize practice (or should, if I followed all my own advice all the time). Back in April, I wrote an article which emphasized the importance of deliberate practice. What I mean by that is that it’s not enough to simply be playing games – you need to be playing games in which the explicit, conscious goal is the improvement of your skills. You will of course gain benefits from games you play without that intent, but you won’t improve as quickly and you are likely to reach a skill plateau that’s difficult to overcome without deliberate practice. But how, exactly, do you Do Deliberate Practice in Warmachine? When you’re engaged in deliberate practice, there is a specific skill or aspect of your game that you’re targeting for improvement.  This could be general (Get better with X caster) or incredibly specific (Getting the best out of cloud placement with Lich2). I personally find that its good to go into a practice session with a short (4-5 items) list of specifics rather than being too general in your goals. The main benefit of specifics is that it lets you analyze the game better afterwards – think of it like stating your hypothesis pre-experimentally. Stating your goals focuses your thinking in the right places.If you play the game and try to analyse afterwards without a planned direction, your attention will be pulled in different directions and cognitive biases will take hold. It’s far harder to blame dice, or to otherwise rationalize away bad play on your part if you told yourself before the game that you were going to do X better. It’s also a good idea to take  note of mistakes you make during the game.  The game’s result often distracts you from what actually happened during the game. Especially when you win. After a victory, its easy to just say “I won, job done”. You miss your own mistakes, and even those of your opponent, because you won and are already revising your memories of the event to make yourself look good (Self-serving bias, it’s a thing). I think this is one of the main reasons that playing power casters can hamper your development. My first major “level up” came when I stopped playing eSkarre (we were primarily playing at 35pts, a level at which she is an absolute monster) – her feat in particular lead to me getting away with a litany of mistakes and winning anyway. I think the same could be said of eLich, and I’m glad I only picked him up in the past year rather than straight away. Another good way to avoid missing mistakes is have a third party watching the game, especially if that third party is also trying hard to level up. An observer will notice where you were lucky rather than good, or where you lost the game in turn 2 but didn’t see it. Making specific goals for your improvement, taking notes, and having a third party observer are all techniques used to combat cognitive bias in management psychology (and similar applied things for decision making types), and they all adapt well to improving your tournament play. It’s all to easy to have your...

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Crippled System Episode 29: It’s peanut butter jelly time!

Posted by on 9:52 am

Tourny recap, some warmachine talkins, Katies Korner, Tweet/Email Thunderstorm, Recommendations Hosts: Brian G, Andy W, Nathan H, Jeremy S, Katie S Timestamps coming soon. Video of the Peanut butter Jelly sammich incident will be posted to our youtube channel soon. our youtube channel http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:40:17 — 68.9MB)Subscribe: Android |...

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MoM’s Podcast #70

Posted by on 12:12 am

  MoM’s Podcast #70 — A Warmachine and Hordes Podcast Topics:   Time Stamps: ? Please help us Time stamp on the forum thread we ran out of time! we are very sorry and hope this will not happen in the future.   Podcast: Play in new window | Download (Duration: 58:51 — 26.9MB)Subscribe: Android |...

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