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Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

A Road to War — Episode 1

Posted by on 12:50 am

MoM proudly presents the Texas Renegades in their very own podcast.   Road to War Episode 1 – Show Notes   0:00  Introductions and Team tournament discussion 16″30  Flanks for the Memories Discussion 22:50  Colossals and other PP Announcements from Templecon 35:30  Masters 56:00 Upcoming Tournaments 58:30  What We’re Working on   If you have any topics you would like to be discussed or questions for us, please e-mail them to aroadtowar@gmail.com.  Thanks for listening! Podcast: Play in new window | Download (Duration: 1:01:44 — 56.5MB)Subscribe: Android |...

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Circle Light War Beasts

Posted by on 12:00 am

Welcome, dear readers. After having gone through each of the battle boxes, I’d like to offer my humble suggestions on how to proceed from there. I’ll be starting with my primary faction, Circle Orboros. For the next couple episodes, I’m going to examine in some detail each of our options for expanding your forces. Understand, dear readers, that these are only suggestions to expand your starting force. What works in my meta might not work for yours, and of course, they are all geared towards beginners, and primarily within faction. Today, the Circle options for light war beasts will be explored. I’ll look over each in turn, and what they really offer us. Keep in mind, each of these choices might be a good choice for a particular warlock, but a poor choice outside of one or two lists. Where possible, I’ve mentioned any obvious synergies to help narrow down options. Now one of Circle’s biggest strengths is that we have two very different sets of beasts. Where most factions have a variation on a single theme, Circle has variations on two themes. And each has merits and strengths that work well together, or operate independently without necessarily suffering for it. I’ll try to shine a bit of light on each, suggest possible warlocks to try them with, and give an overall appraisal of how important the model is to the overall effectiveness and strength of your Circle Orboros army. First up, light beasts. We have 6 options in faction. Argus – Personally, outside of Kaya 1, I have never once fielded an Argus. I do like them with her though, as they are speedy little slam missiles and combo attack dogs that work excellently together to take out things. They even have a range spray that (with boosts) does OK. That said, I do not see any benefit to owning two, let alone three of them, and their animus rarely comes into play as the majority of Circle beasts have pathfinder innately.  Recommendation- 1/10. Gorax – Now, the Gorax on the other hand… That little guy is a must have eventually for just about every Circle warlock. While I do try to go without using him (and his animus) in some lists, the times where I don’t include him in something with living heavies is rare. The main reason that I like to have the Gorax is his animus, Primal. Primal gives +2 MAT and +2 STR, with the beast auto frenzying the next turn. Auto frenzy is a HUGE drawback… but if something tough needs to die, I’d much rather make sure it dies than let it have a chance of it surviving. Also, as more than one person (at least two) has realized, a primaled Gorax is a force to reckon with on it’s own. And for a light beast, it has excellent fury battery capabilities (4 fury – nice). Recommendation – 9/10. Scarsfell Griffon – The Griffon is something I’m not entirely sold on personally. I feel like it has good potential, but it just doesn’t quite make the list at this point. It has three initial attacks, but they are all weak. It has average MAT and average speed. It can fly, but what good that is with it’s only average speed is something...

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Toruk To Tyrant – February Fun

Posted by on 12:00 am

By Brian Giese   In my last update I talked about how I did in January and some of my thoughts on Zaal. For February I had hopes to bring results of playing in 4 tournaments, but due to some annoying car repairs, I only made it to 1 tournament. I will go over the details of that event below. After 2 months of playing skorne I keep having more fun playing them. I also find my opponents have more fun playing against my skorne, then they did when I played Cryx, which really isn’t a surprise. I’m going to break down the various subjects I wish to discuss a little better, and hopefully the article will be a little easier to read.  Including why I enjoy taking  Skrone Karax, which most skorne players feel are worthless. The following topics for today will be Tournament Report Battle Report with Zaal Summary of February Games Fun with Karax March Plans Tournament Report I attended a 50pt tournament in Chicago on February 11th. I bought 2 lists, but I only ended up playing my Zaal list all 3 rounds. The event had 8 players. My 2nd list, was a Mordikarr list, but was having too much fun with Zaal to switch over. List Details In last update I talked about my Zaal lists and why I choose the models that are in the list. Supreme Aptimus Zaal +5 Basilisk Drake Bronzeback Titan Titan Gladiator Aptimus Marketh Ancestral Guardian Bloodrunner master Tormentor Extoller Soulward Hakaar the Destoyer 10 Nihliators 4 Paingiver Beast Handlers 10 Praetorian Karax Tyrant Commander & Standard Bearer reinforcements Ferox Cav Tyrant Commander & Standard Bearer The Event went 3 rounds.   Round 1 – Zaal vs Kromac (scenario – Gauntlet) Every moment of this game was going well for me up to the point Kromac Killed Zaal. The Kromac list was all beasts. It had all the warpwolf models (feral, alpha & stalker), a gorax, and an argus and I believe 1 gnarlhorn.  Ben from chicago was playing the Circle, and he had just come back from winning the Deathrace event with Kromac. I had a huge model count lead and I basically used my infantry to block any good charges/tramples from the circle beasts. I lost some models early, but between last stand and my feat. I had Kromac down to 3 beats by T4 (argus, gorax and 1 warpwolf) I kept Zaal at the edge of the killbox and tried to stay well outside Kromacs threat range. however He was able to use all 3 remaining beasts to push Kromac 3 inches forward, and he managed to get exactly into range to move forward and leap to get my warlock. Funny side-note I’ve never actually successed in pushing my own model in Warmachine (EVER). I knew he would get 1 or 2 of those pushes to work, but didn’t think he would get lucky and get all 3. I even camped 4 fury to transfer, but he just had too many attacks with his feat, and I lost. The killbox kept me closer then I wanted to be as well. Still, it was fun game. Round 2 – Zaal vs Rhyeas (Scenario – Incursion) This game went fairly well for me. I ended up winning 3 scenario points...

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MoM’s Podcast # 7

Posted by on 7:15 pm

  MoM’s Podcast #7 Topics: Cygnar in The Dojo, Preparing for your first Tourney, What we are working on. We spend a lot of time talking about Cygnar. Podcast: Play in new window | Download (Duration: 3:14:15 — 177.8MB)Subscribe: Android |...

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Captain Bart

Posted by on 9:52 am

by Bulldog   Now let’s turn our attention to the high seas of the Iron Kingdoms.  In particular, a warcaster named Bartolo Montador.   I have seen many lists written for him where it is the typical gun line and it gets boring after a while.  That is why I write these articles about the lists and models you might not normally see and show how they can be effective.   I got the inspiration for this list at Gencon 2011 during the Rites of Passage tournament while I was judging.   Four Star Syndicate Bart +5 Mangler 8 Mangler 8 Nomad 6 Rorsh and Brine 9 Wrong Eye and Snapjaw 9 Bull Snapper 3 10 Kayazy Assassins with Underboss 10 Piper 2 Total:  50/55   First lets take a look at Bart. He has good SPD, above average MAT, average RAT, average DEF/ARM and average FOC for the non-spellcasting warcaster.  He has an 8″ spray with average POW, but with his above average melee POW and one of his special abilities to combine with it, he will more than likely be using his melee weapon.  He has Overtake, Tough, and Red Tide.  Whenever Bart destroys an enemy model with a melee attack he gains a cumulative STR and ARM bonus, combine this with Overtake, and he can walk through most units. If you are facing one of the types of armies that ignore focus adding to ARM and spells that add to ARM, then it is better to buy the attacks to destroy enemy models since the ARM bonus from Red Tide is not ignored.   He has a decent spell list, though with the above list build you won’t be using many of them.   He has Deadweight, average range and POW with a low cost to cast, and if you destroy a living or undead model with this it, you get to choose a model within 2″ of the destroyed model and the chosen model must forfeit its movement or action next turn.   His next spell is Powder Keg, high cost, decent AOE, high POW, and it comes with a critical effect where models in the AOE lose their initial attacks and can’t make special attacks.  Since this spell costs so much, especially if you are trying to get the critical effect off, you normally won’t be using it.   He has an upkeep spell called Hot Shot, where a model in his battlegroup gets boosted damage rolls on ranged attacks.  I usually like to upkeep it on Bart for two reasons, one because he is the only model in his battlegroup with a ranged weapon, and two, why not? You never know when it will come in handy on a 8″ spray attack.   He has a spell called Broadsides, which allows all models in his battlegroup to make another ranged attack regardless of ROF.  So with this list build it will cost you half of your FOC resources to cast to let Bart take another shot. A good spell, just not with this list.   His last spell is the bread and butter of this list build: Batten Down the Hatches.  This spell effects battlegroup models only and it lowers their DEF but gives a great boost to their ARM as well as giving...

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The Bastard

Posted by on 12:01 am

By Chuck Elswick So now to take a look at one of my favorite bad guys that you love to hate, Goreshade the Bastard.  This is a character that I have loved his story ever since he made his first appearance in Escalation back in MKI.  He is a character that fights for the Cryx army only to further his own agenda, not so much like Asphyxious whose own goals are to become a god and if he has to kill Toruk so be it, but Goreshade believes his agenda will help bring about a solution to the dieing gods situation of the Elves.  He has even gone as far as to trade information to Cryx’s most hated enemy in the Iron Kingdoms, the Legion of Everblight, to get information to help his own agenda.  The following list is is written with a theme behind it but lets see if you can figure it out prior to me revealing it.   Goreshade the Bastard +6 Death Walker – Seether 9 Seether 9 10 Bane Knights 10 Bane Lord Tartarus 4 10 Bloodgorgers 8 Cephalyx Overlords 4 10 Cephalyx Slaver and Drudges 6 Gerlak Slaughterborn 3 Ogrun Bokur 3 Total 50/56   So lets tak a look at our warcaster first shall we.  We have a warcaster with good SPD, average DEF and barley above average health and ARM, has above average MAT and POW on his melee weapon.  The weapon itself has the ability to create a deathwalker if one is not already in play, and it has reach which gives him a total of 11″ threat on a charge.  Lets now combine this with his above average FOC, which though is average for Cryx.  His feat is pretty solid, especially in low point games.  He summons a minimum unit of Bane Thralls that can activate the turn they come in, all they have to do is be placed within 3″ of Goreshade when he uses his feat.  Now lets take a look at his spell list, which is one reason why I chose the 2 Seethers as his warjacks.  The spell Bleed is a low cost spell but because of its low range and POW, though if he destroys an enemy model with it he heals D3 damage.  His next spell is Hex Blast, average range, cost, and POW with a small AOE, but on a direct hit the model/unit loses any upkeeps on it.  Now onto his signature spell list, as these next 3 spells are yet to appear upon another warcaster/warlock’s spell list.  He has Soulgate, which is an above average cost spell where you remove a trooper model from play within Goreshade’s and replace it with a warjack in this model’s control area and battlegroup, though they won’t be able to activate after being replaced so its great for hit and run tactics but because it costs so much you will only be able to cast it once.  His next spell is Mage Blight which costs way above the average cost of a spell, while in his control area living enemy models can’t cast spells or use their feat. Lastly his spell called Shadowmancer is an average cost spell, this is a great spell his battlegroup gains stealth and Dark Shroud (enemy models in melee...

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MoM’s Podcast # 6

Posted by on 7:33 pm

  MoM’s Podcast #6 Topics: Templecon Masters. SR2012 Scenarios, The Dojo. Podcast: Play in new window | Download (Duration: 2:31:06 — 138.3MB)Subscribe: Android |...

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Poppabear’s super awesome nifty keen hugely big organized paint shelf.

Posted by on 12:00 am

Running out of space for your paints? Can’t find colors you want? Too many different size bottles that don’t fit in your rack? Well my friends have I got a treat for you! Here is a walk through on how to build a super simple paint rack for under $20! It’s big and beautiful! First thing we are gonna talk about is supplies.. We need 3 1″x2″ boards 8 foot, 3 1″x3″ boards 8 foot. Glue and nailbrads. Cut them all into equal lengths. I made mine 24″ long to fit my table top.                 Next we start the gluing and nailing of the shelves. Running a bead of glue down one side we make a stair step with the wider board as the riser.                       Brad nail it, screw it (with pilot hole) or how ever you want to fasten them. Repeat this as many times as you want shelves. The more stairs… the more shelves. Looks like enough space Stand it up and measure the distance for bracing with the shelves leaning back slightly.  This will keep them from falling out when it gets bumped. Attach some bracing pieces to that length. Stand it up and complete the triangle bracing.  with a runner along the back. Trim the sides to taste. And paint it to what ever color strikes your fancy. Next, load that Sucker up and impress your friends on how super organized you are!  After they ooooh and aaaaah after your creation, send them to this article and they can make their own.  They will have your gratitude and may even let you have a few take backs or re rolls in the next game.   …Okay maybe not. Til next time! Poppabear (Troll King and leader of the Mighty...

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Carnage4u’s Terrain Blog #6 (More Finished Pieces)

Posted by on 12:14 pm

by Brian Giese In my last update, I started to show off some final pictures of many of the pieces. This is my favorite part, as the months of hard work are now able to be shown.   This update will include some General pieces Crypt piece belltower piece. (my favorite piece) Group pictures (including with models being played in a game)   General flocking materials – before I go into the pictures I wanted to show all the different materials I used to add flock and grass effects to the piece   General Pieces This is one of the few pieces where it is in 2 parts. This will allow people to move minis around easier. This is just a generic piece with some ruined buildings. This piece is mostly empty to ensure we have some parts of the battlefield that can open up into some good combat. Another more open piece Random ruins piece Crypt Piece Base of the Crypt – This will allow me to put different pieces in this spot. Crypt Piece     These are some tomb pieces I can add to the crypt if I want. I have not glued them down, as they take up a lot of space, and it makes difficult for models to move around.   Bell Tower   Base of the Bell Tower     First stage of the base coat. Some final extra pieces I made to add some details to the piece     For the stained glass I am printing off an image on transparency sheets used for overhead projectors. I also had to glue them to back of a white piece of paper to brighten up the image.   Here is an example with and without the white background. I also wanted to make one broken window and have some glass shards  that will lay on the ground next to broken windows.               Group Pictures These are some pictures of everything setup next to each other with different setups, and the last pictures are from an actual game.            ...

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Weapons of Mass Distraction III: The Wrath of ‘Cron

Posted by on 12:31 am

     Being pulled in 12 directions at once is a strange feeling, and that is what happened to me all of January.  So many things grabbed my attention it felt like being in a taffy puller, twisting and turning my gaming time in a never ending loop.  Even with all this, I did get some things done, and plans have been laid for future projects.  As always some things were put on the back burner to simmer while others were brought to the spotlight. In my unlimited excitement I have acquired 3 new armies and a multitude of new boardgames.   Since so many things have been on my mind lately I have decided to implement a new feature, the Excite-O-Meter!  Here are just some of the items in the never ending struggle for my attention.  As I look at all the option I have at my disposal, I can only think what a great time it is to be a gamer.   Warhammer 40k 6th Edition Rumors/Leaks: With the rumormill pumping out all kinds of information and red herrings it has been a bumpy ride on the Grim-Dark train.  But with a new edition on the horizon there have been eyebrows raised locally on what was just about everyone’s first miniature game.  This of course has lead to me dusting off the boxes of grey plastic spacemen, and preparing for the initial wave of bulk dice-rolling.  As you may have gathered from the title I started putting together some Necrons, whose new aesthetic appealed to me.  We have been pouring over the leaked rumors and rules and if even half of the new stuff makes it into the game it should be an interesting year for 40k fans.  As the release date looms closer we will see what makes it in, and what was left on the cutting room floor. Excite-O-Meter:  Cautiously Optimistic   Infinity Scenario Book: A game I have been buying models for, but never actually played (one of these days, I swear).  Infinity grabbed my attention last year with their beautiful sculpts and pseudo-cyberpunk theme.  The complex gameplay looks right up my alley, as I love being able to do on the table what I think makes the most tactical sense.  Think there might be a stealthy guy in those bushes….burn them to the ground!  One of the aspects of the original rulebooks that has been a bit of a deterrent to starting this up locally has been a lack of scenarios and missions.  The Infinity community has been creating amazing missions and even linked scenario gameplay on their forums for some time, but now an official mission book is in the works which could tip the scales for my local group. Excite-O-Meter:  Eagerly Plotting   Warmachine Colassals: Newly announced at TempleCon, these giant robots will be stomping around tables as soon as June (oh god, don’t hold me to that) and look amazing.  The discussion that the unveiling has created is opening up alot of eyes on casters that have not seen much table-time, and should make for some sweet new lists and new challenges for list makers everywhere.  Recently acquiring a Khador army for some rope-a-dope silly theme lists, I am a happy camper in that the Conquest looks so imposing on...

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