Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Crippled System: Episode 14 – Too wet to podcast

Posted by on 9:37 am

Episode 14 is now up. The gang with a special new guest. A special shout out to Craig Ferguson, hes amazing 🙂 Intros – Editing is for losers Bruce Murray – “we can’t be horrible on a schedule” Some Borderlands Talk Mayhem Cup Discussion Warmachine Gaming Discussion Warmachine Tweets and emails! Outro Hosts: Nathan H, Andy W, Brian G, Jim B   Podcast: Play in new window | Download (Duration: 1:35:00 — 65.2MB)Subscribe: Android |...

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Setting Phasers to Maximum and the CAPM

Posted by on 7:58 am

This is a high-level article on the Capital Asset Pricing Model (CAPM) and Market Portfolio from Financial Analysis and how they come into play with the upcoming Warmachine World Team Championship. I recently made my way down to Houston.  A very close friend moved from Chicago to the Lone Star State.  The trip was as much of a vacation as it was a means of offering him congratulations.  When I scheduled the trip, I promptly informed him that he’ll have access to one of the Country’s best Warmachine and Hordes metas on a routine basis.  Needless to say, the first stop after I arrived was Asgard Games.  The Road to War guys (and then some) were a blast.  Nik, Chilly, Billy and Will are tremendously welcoming gamers and their community shows for it. We came.  We saw.  We rolled dice.  We had our asses handed to us.  All in all it was a great time. Although, across the evening I let slip a long standing grudge that I have had with the RtW podcast.  You see, some grievances can lie dormant and fester.  The hatred building inside of me was hitting a breaking point and I really needed to make sure it was dealt with in an appropriate manner. The end of every RtW podcast seems to end with pie; delicious, delicious pie.  Now, if I were gaming with them or worked in a bakery this wouldn’t be so bad.  Unfortunately, I’m a lame grown-up that listens to this podcast on a thoroughly pie-less commute.  Each reference to pie grates me like salt rubbed into wounds on my soul.  To bury the hatchet on my ever-mounting contempt, I insisted on a post-gaming pie (and then margarita, because why not?). Trust me… I’m going somewhere with this… Houston’s crème de la crème of pie joints, The House of Pies is just down the road from Asgard.  Fifty-four different pies to subdue my aching pie-thirst, I was in heaven.  Texans go big with everything and this was no exception.  I watched my buddy (Karl) eat a Monte Cristo (deep-fried sandwich) with jam, a slice of blue-berry pie, ice cream and fries.  I on the other hand was a purest.  Pie only.  Coconut-cream and Strawberry Rhubarb.  It was a celebration of everything American.  We take things to the limit.  We go to the edge.  We test boundaries, maybe foolishly so, but damn it we do it!  Maybe all that food wasn’t the best idea.  Maybe Karl looked like he was crying half-way through the meal, who cares?  You only live once. In the wake of our pie coma, conversations about the upcoming World Team Championship (WTC) began to bubble.  It was at this point that Manny Menchaca professed to the group “America takes skew-lists.  I’m telling you.  That’s going to be an advantage in the WTC” and after thinking through the implications, I’ve got to tell you.  He’s absolutely right. The skew list feels American at its essence.  It’s all about taking something to the limit, sometimes irrationally so.  Americans love that.  We set phasers to maximum.  We super-size our meals.  Of course we want as many Doomreavers as we can fit on the table.  Who cares?  Let’s roll some dice!  It makes total sense that Americans skew. The interaction of list...

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Chunder from Downunder – Analysing a disappointing performance

Posted by on 2:34 am

So normally most tournament reports you see are of glorious triumphs or at least tales of achieving goals. Today is not one of those reports. I will be doing my best to dissect my play, as I have been on a stretch of poor results dating back to the Super Series Finals in December. I also did poorly at Cancon and another small event.   There are some contributing factors: – I have not been able to play many games lately – I have been tending to play lists I have not been playing much in the leadup to the event   However to me these do not completely explain the results. At Cancon I could see a few occasions where faction inexperience cost me dearly (not knowing Banshee momentum slam was only D3 pushed a caster out of range of Kaelyssa being able to finish him off at one point), and didn;t feel I’d played too badly. The 35pt I didn’t play all that seriouesly after losing the first round to a solid opponent. Even the event yesterday I felt I played OK in stretches, but I felt it would be a good idea to try and have a look deeper and see if I could draw anything out. My lists were: Kaelyssa, Night’s Whisper (*7pts) * Banshee (10pts) * Phoenix (10pts) Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Specialists: Eiryss, Mage Hunter of Ios (3pts) Ghost Sniper (2pts) Ghost Sniper (2pts) Soulless Escort (1pts) The main list here was one that was fairly successful at Cancon, which was SR2013. I had been thinking on how to adapt it to SR2013, and came upw ith replacing the Nyss or MHSF with the Ghost Snipers and pEiryss, as the solos would be handy for claiming objectives, and the auto 9 damage seemed pretty good against Colossals and the like, and could also contribute to attempted Backlash kills.   Vyros, Incissar of the Dawnguard (*5pts) * Aspis (4pts) * Aspis (4pts) * Griffon (4pts) * Griffon (4pts) * Sphinx (7pts) * Sphinx (7pts) * Sylys Wyshnalyrr, the Seeker (2pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) * Soulless Escort (1pts) Arcanist (1pts) Arcanist (1pts) House Shyeel Artificer (3pts) Madelyn Corbeau, Ordic Courtesan (2pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) Specialists * Banshee (10pts) I know I know its an eVyros list that isn’t Griffon spam, I’m sure somewhere Will heard a distrubance in the force and is shaking his head. The eVyros list I used at Cancon actually had both Invictors and Sentinels in it, without the second Griffon, the solos and the soulless. I was quite happy with the lsit, but with this event being Specialists, I wanted to try that out, but with both units, I had nothing worth 10 points that I’s want to take out, giving me no flexibiltiy. I opted to remove the Invictors because it got me more points to do fun things with, but I originally had Fane Knight Skerryth in there instead of the...

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MoM’s Podcast #45 – A Warmachine and Hordes Podcast

Posted by on 9:54 pm

  MoM’s Podcast #45 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 3:30 = News and Announcements 20:15 = Feat Spoilers 1:01:40 = Podcast Ramifications 1:14:30 = SR2013 Scenarios: Incursion and Chemical Reaction 1:43:45 = Dojo 2:07:45 = Battle Report: Trolls v Mercs Podcast: Play in new window | Download (Duration: 2:56:52 — 81.0MB)Subscribe: Android |...

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Meta crunch 04 – HÉT 2013 Tournament recap

Posted by on 12:32 pm

Last week I posted an article about my lists and prep work for HET 2013 ( and during the weekend we (me, S’tan and Weef) made the trip up to Székesfehérvár (Hungary) to test our mettle in the largest SR tourney we’ve been to so far… To give you a rough idea of our little group: S’tan owns 4 factions (Cygnar, Menoth, Skorne and recently added Legion) and is the strongest ‘power player’ in our meta, Weef plays Trolls (and recently got into Retribution) and is the most calculative player we have (master of theory machine and ‘min-maxing’), while I am the ‘artist’ of the group, who just happens to have a good memory for stats, rules and math. By comparison with the MoM crew, S’tan is our version of Keith, Weef is our Phatasian and I am an ‘artsy’ Crump (I guess that would make me ‘other Crump’, if I am not mixing up podcast crews). Since the road trip would take us roughly 5 hours and the tourney would start on Saturday at 9 AM, we decided to get there on Friday and sleep in a motel near the venue overnight. Obviously there we met the organizers and went out drinking in the evening, but the next day we were still fresher (in spite of a slight hang over), than if we just came off the road that morning…   Round 1 (Ammunition run) Vs Fekete Iovag (from Hungary) with Retribution of Scyrah My first opponent brought only one list (Ossyan), which would normally be a good counter for my colossal, but I noticed he didn’t include any blast protection, so I chose my pVlad list, relying on the survivability of my huge bases (especially if I can kill off Ayanna early on) and AoEs under S&P. Anyway, his list was: Lord Arcanist Ossyan (*6pts) * Aspis (4pts) * Hypnos (9pts) * Sylys Wyshnalyrr, the Seeker (2pts) Arcantrik Force Generator (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) I won the dice off and opted to go second to choose the side with the smaller building in the way and get first blood (since he had to advance into the range of my guns first). As I expected he placed his Strike force and Ayanna across from my Conquest, while his sentinels faced my Gun carriage (probably relying on their armor 17 to weather my pow 7 blast). In his first turn my opponent pretty much ran his force forward, spreading the Strike force out on my left flank, toeing in the zone with the AFG and maneuvering his Quickened sentinels around the building in front of his deployment, while keeping Ossyan and Hypnos centrally. In response Vlad cast Signs & portents and hid completely behind the small building on my side of the table, while Eiryss stripped off Quicken from the Sentinels and then Ayanna and Holt with Zephir put Harm on the unit and shot off 2 other grunts from the unit. From there I blasted the front ranks of the unit with my battle engine, to...

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Thinking outside the kill Box! Part 1

Posted by on 11:16 am

Looking for love in all the wrong places   Hello again, So this year, as mentioned previously I’ve gone back to Skorne.  I thought RET had it bad when I was playing them, and that Skorne were sitting on easy street, that it would be a blast to get in there and just wreck things with elephants! Boy was I wrong!!   So far this year I’ve played Skorne at one major con here down under (Cancon), where I performed quite abysmally.  I’d taken the Supreme Aptimus and the Lord Arbiter hoping to do well with them and rather than stomping around like bulls on parade I realised that Skorne suffers from a whole host of problems that are uniquely different to the ones facing RET.  The sense of humility and appreciation that this ‘slap of the wave’ provided was most refreshing.  I remember playing RET and thinking that they had it so tough and everyone else was playing easy mode – insight of this renewed perspective is very enlightening, and I’d recommend anyone trying it. Perhaps it’s the post colossal meta-shift, or perhaps it’s my lack of contemporary experience with them but the Skorne weren’t cutting the mustard for me.  Neither beast heavy Hexeris, or tiered Zaal were achieving what I’d thought was easily in their grasp.  Of the nine games I played with them, I found that two of them were lost to grievous wounds, two were lost to misjudging threat ranges, and the last one I was playing too aggressively and not holding enough fury on my warlock. I also found that in general my lists weren’t doing what I needed too; Titans all too often were being marginalised and killed without being able to effectively participate in the game.  My infantry was being munched or bogged down by superior options and in general the lack of range was really hurting me. Suffice to say my skill at Skorne had deteriorated over the last three years playing RET, and a big portion of this was list design. Having thought about this quite a bit in the last month I’ve come to the conclusion that a near drastic shift in design principles is required, a Jerry McGuire moment if you will.  In my search I’ve come to the following conclusions. Firstly that some kind of ranged solution is near mandatory to apply even nominal pressure before melee lines crash or afterwards to help erode the opposing support base. Secondly, due to the general meta shift and trend I’m seeing of being swarmed by chaff with defensive traits (tough, high def/arm etc.) and recursive mechanics some kind of advanced removal tools are essential (Grievous, Take Down, RFP mechanics) Since armour cracking is near ubiquitous, having a strategy that relies on the delivery of multiple slow armour pieces appears to be flawed. Feats that have no impact on the enemy and are simple numeric buffs to one stat or another are boring and kind of passé; there are only 3 Skorne feats that don’t fall into this archetype (PMorghul, PMakeda, PHexeris) So all that being said what are the solutions to this problem that I’ve come up with?  In consultation with (Delrogue) David Potts, I’ve come up with a list that I feel addresses the majority of the above...

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Crippled System: Episode 13 #poundhashtag

Posted by on 8:57 am

Episode 13 is now up. Experimenting on some new things. Twitter account is now active (well it was around just not advertized) Http:// 00:00 – Intro (By Katie) 01:30 – Twitter conversation #1 03:54 – Shoutout for TraviSam 06:36 – Twitter conversation #B 17:00 – Shameless advertising of Crippled System patches / dice 20:51 – Battle reports from Milwaukee tournament 52:40 – Discussion of Gargantuan spoilers (Mak3da, Grimm, and eMorvhanna feats + random gobber) 56:02 – Katie’s Korner, using minions/mercs to fill in holes in your faction 68:51 – Our favorite Clue endings 70:58 – Random stories / comments 75:06 – RecommendationsCast: Andy W, Nathan H, Jeremy S, Katie S, Brian G Podcast: Play in new window | Download (Duration: 1:36:31 — 66.3MB)Subscribe: Android |...

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Trollbloods: The Quickening Part III – First Battle Reports

Posted by on 9:18 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is the third in a series of articles about jamming with Jarl. You can catch up here. Throughout this article series, I’ve put a lot of effort into Jarl. He’s been my dojo focus, and each week when we practice, he’s been the only list I’ve played. This weekend, however, was an entirely different test for him. On Saturday, Sam, John, Paul, Hance and I drove up to T-Shirt Explosion in Fayetteville for a 50pt Steamroller. With 20 players, it was the largest event I’ve been to in Arkansas. At the end of the day, I went 2-2, but I felt pretty good about the results. Only one of my loses was a crushing defeat, and it was at the hands of another of MSG’s own, so it’s hard to feel too bad about that. It doesn’t hurt that I won the Golden Spoon for knowing that Horfar Grimmr was the original wielder of Rathrok either–even though, by that point I was so tired I could barely mumble Grimmr. Before we get into the meat and potatoes of what I took with Jarl and how it went, I want to make a confession. I am terrible at battle reports. I think one of my greatest weaknesses as a player is that, when I attempt to evaluate what went wrong in a game, I’m often fuzzy on the details. This seems to be particularly bad if the wheels have completely come off the Troll bus. As I continue to try and improve with Trolls, I’m going to make a real effort to write competent battle reports. In the mean time, it may be a little bit like watching Memento. So, with Jarl, I ended up taking: Jarl Skuld, Devil Of Thornwood (*6pts) * Troll Impaler (5pts) * Mulg the Ancient (12pts) * Trollkin Runebearer (2pts) Gatormen Posse (Leader and 4 Grunts) (9pts) Kriel Warriors (Leader and 9 Grunts) (6pts) * 3 Kriel Warrior Caber Thrower (3pts) * Kriel Warrior Standard Bearer & Piper (2pts) Sons of Bragg (6pts) Croak Hunter (2pts) Fell Caller Hero (3pts) Janissa Stonetide (3pts) Thrullg (3pts) I’m not convinced the list is ideal at this point, but I think it’s definitely solid. I’m more convinced than ever that the Gators are fantastic with him, and the Runebearer/Janissa/Impaler package for Jarl is perfect. In the first round, I ended up playing John. He had a pVlad list with the Conquest and a bucket full of Berserkers, and a pButcher list that I think was: The Butcher of Khardov (*6pts) * Behemoth (13pts) Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts) * Koldun Kapitan Valachev (2pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Greylord Ternion (Leader and 2 Grunts) (4pts) Widowmakers (Leader and 3 Grunts) (4pts) Fenris (5pts) Koldun Lord (2pts) Man-o-war Drakhun (without dismount) (4pts) Manhunter (2pts) Manhunter (2pts) Yuri the Axe (3pts) The scenario was Incursion, and I had the first turn. I deployed the Gators, Sons of Bragg, Thrullg and the Fellcaller toward the left side, the Kriel Warriors in between the middle flag and the right flag, and the Croak Hunter on the far right. I put Quicken on the Kriels and Tactical Supremacy on the Gators and everything launched forwarded. Jarl and friends sat behind their rock wall in the...

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Chronicles of an Angry Man – ‘The Rage’

Posted by on 11:30 am

In an effort to address his rage and misdemenours I have instructed Paul to record and publicize his thoughts to the warmachine community. They shall be known as the Chronicles of an Angry man. At times they shall be controversial, mildly offensive and somewhat confusing. Should you experience any of these emotions whilst reading the chronicles please remember that it is all part of his process and while its just made you mad; he wont have to hurt a puppy tonight. Many condolences for your obsession with an evil, life consuming and frankly bizarre hobby,  Dr Wisheart   So it’s game three at smogcon masters and I am up against a team mate and one of the nicest guys in the UK scene – Marc Williams. He has the composure and appearance of a well groomed pop star; I on the other hand look as though a band of vindictive travelling gypsies have not only held me hostage for three weeks but also fashioned my hair into something that should be inhabited by the animals of farthing wood. After playing having a storming Saturday and qualifying through the Hardcore event the masters itself was not going to plan. Game 1 could of been adapted into a chuckle brothers motion picture and game 2 someone over microwaved my dice to epic proportions. If you guys in the USA don’t get the chuckle brother analogy then your missing out; check these lads out –  Game 3 could only get better…right? I dragged my mood up from Oscar Pistorius to One Direction and prepared for the game ahead. 50 minutes later… The events of the game come to me flashes. I remember My Judicator setting everything on fire, reckoner killing his avatar. Someone trolling me about terminus. Then Marc saying “well I’m just going to go for something and see if it works”. The next thing i know Im wondering the streets of Cardiff in a blind rage looking for the vindictive gypsies to take me back in so I can take them up on their offer/threat of bare knuckle boxing as a means of dealing with my rage.   I eventually returned to the venue and began the drawn out process of moaning and casting my animus “Rampager” – “all friendly models within 10 metres are drained by constant moaning, shouting and complaining. Enemy models are pushed back and cannot get a word in edge ways.” Storming out after playing a good friend is far from something I’m proud of. It was however the right thing to do- I know when I have mentally lost it. The combination of take-backs, whacky dice and 48 hours of gaming put me in a dark place. After the event i was back in the Epic Flail gaming dungeon with my good friend and fellow flailer Brett Wilkie discussing the weekend. Surrounded by D3’s (training dice, makes game harder), art of war manuals and empty Pringles tubes we discussed my rage in depth. At times Brett is the polar opposite of me during a game- he is infallible and unreadable- three consecutive snake eyes and barely the raise of an eyebrow. The same for me and my dice have pinballed around the dungeon and a I am eating a Pringles tube in a blind fury, salty cardboard stinging my bloodied tongue….or something like that anyway. Our conversation took me...

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Old Timer’s Corner: Size Insecurities

Posted by on 2:38 pm

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is an article written by Midsouth Gaming’s resident Pressganger, but don’t hold that against him. I love huge based models. Call me crazy,[1] but out of the 20 huge based models,[2] there is only a couple I would never actually want. Those that I would not use, will probably surprise those who do not know me. The guys in the area around here, already know my foibles as it were. With the release of Gargantuans coming up and my lack of a Hordes army, I found that this is good a time as any to delve into the wilds of the Fury mechanic. I had a decision to make, of course, as to which one it shall be. When determining a new army, I look at fluff and models first. Combat effectiveness tends to be last on the plate. If I play in a tournament,[3] I am definitely not going to be winning.[4] I used the following standards, in order, to decide on the faction – Huge based models looks, Huge base models effectiveness, Warlock looks, Warlock Effectiveness, faction fluff and finally overall look of the faction. Yes, some of these are subjective. By using these standards, I quickly eliminated 3 factions. The first was Minions – no Huge base models makes it easy. The next was Trolls. Believe it or not, Trolls did not make it past the look phase. I do not like the look of either the Mountain King or the War Wagon. I am sure I will get some heat about not liking the looks of Mr. MK, but just not a fan of the looks of most troll models. The last of these three is Circle. Their downfall came about due to a number of little things that added up to “don’t play us yet” answer. The Woldwrath is nice, as are some of the casters, but none of the models called to me and said “PLAY ME NOW!” That happened with the last two factions. Obviously the last two are Legion and Skorne. Since Mk1 Skorne has always been itching at the back of mind as the Horde faction to do. Legion has great looking models and I am sure Lylyth3 is going to continue this. This decision took quite some time to come to, like 3 months. Yeah, I might overthink things. Right when I was about to commit to Legion, the Mammoth and Makeda3[5] images were released. After lots of hemmin’ and hawin’[6] it came down to the overall look of the faction that won me over – I love back banners. Yes, I say that now, knowing that by the end of this I probably will not. Backbanners? You won’t play me because of backbanners?! Thankfully, I know exactly which warlocks I will use when I make my lists. Our area, two lists is the norm, so the two warlocks I will use are Makeda3 and Dominar Rasheth.[7] These are based on looks alone. When I first saw PETA, I had to do a double, then a triple take just to see how awesome this guy looks. Do not care how good he is, I am putting that thing[8] together and...

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