Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM’s Podcast #96

Posted by on 1:14 am

  MoM’s Podcast #96 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:03:00 = Dojo 0:40:15 = Live List Build: Butcher3 Hardcore Edition Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:00:21 — 27.6MB)Subscribe: Android |...

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Focus and Fury Episode 104: Drunken Editing

Posted by on 3:47 am

Tune in as the gang discuss B3, some card based games you may have heard of and many other things.  We also answer the age old question of can a drunk edit a podcast.  Don’t miss the ode to our favorite Aussie, Chunky, to round out the episode. As always we are explicinated. Now with 1000% more RSS feed Podcast: Play in new window | Download (Duration: 56:43 — 38.9MB)Subscribe: Android |...

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MoM’s Podcast #95

Posted by on 11:59 pm

  MoM’s Podcast #95 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:09:35 = News and Announcements 0:12:50 = Painting Requirement Viewpoints 0:29:45 = Dealing in Absolutes Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 48:20 — 22.1MB)Subscribe: Android |...

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Crippled System Episode 37: Go Team Failcast!

Posted by on 11:00 am

The Crew that brought you the only episode in CS history that was trashed and then recorded with a new crew is back, with an episode that was not trashed. Topics: Warmahine, Board Games, Borderlands, recomendations Hosts: Andy W, Nathan H, Brian G, Jim B our youtube channel: email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:11:55 — 49.4MB)Subscribe: Android |...

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The KillBox Episode #11

Posted by on 2:03 am

1:15 – Changing Factions: Menoth 30:10 – Changing Factions: Cygnar 57:04 – What we are working on Podcast: Play in new window | Download (Duration: 1:06:06 — 113.1MB)Subscribe: Android |...

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Warmans Episode 7 – Don’t look up what a tangent is

Posted by on 4:08 pm

Explicit. Bill and Brian B. discuss: High Command factions and play styles 3 round steamroller batreps Clean play Like us on facebook: Michigan Cup: Podcast: Play in new window | Download (Duration: 1:14:44 — 34.2MB)Subscribe: Android |...

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How to Train Your Warjack: Once, With Feeling

Posted by on 2:00 pm

Different media provide an artist with different opportunities and challenges in expresses their message. Books allow for a consistent internal voice that runs throughout, for the pattern and cadence of the words themselves to be a character in the story. Film allows for storytelling without description or exposition (though Hollywood has a lot to learn about “show, not tell”). Roleplaying games are a unique beast in terms of narrative media, one that continues to fascinate me. Trying to get the best out of them as a storytelling style draws me back to them again and again, even when I think I’ve burned out. I think of RPGs as a storytelling medium, but there are two manifestations that change the way you approach the story – once shot games (usually at conventions) and campaigns. Today, I’m going to talk about writing for conventions. I’ve written for Irish gaming conventions for nearly a decade, and have at some point written for every convention in the Republic (sorry, Q-Con. I always seem to have something on that weekend). I’ve written about 50% pen-and-paper games and 50% LARPS (not the rubber swords kind, more on that later), many of which were co-authored by Harry (who has just joined the Overload crew with Musings of a Mercenary). Convention once-offs are a unique beast. Generally, there’s a three hour slot in which the game runs, so you’re running to a strict clock. This is the the first, and most difficult challenge. As such, you need a clear idea about what you want to do. A clear theme, a clear tone, and a very simple story. I’ve been ambitious with complex ideas before, but it’s never worked out quite as well as I’d hoped. The best once-offs have a straightforward story. The three act structure is a classic for a reason, but I’d personally reccomend looking at Shakespeare’s five-act structure. The three act structure totally lives and dies on its second act, and is too simple and predictable. The five act structure (modded for RPGS) goes like so: 1) Exposition/Introduction : Introduces the world, thematic elements, and the characters. For convention games, I find that focusing on tone more than theme is best. Is the game going to be high-action, swackbuckling, and exciting? Horrifying? Uplifting? If it’s a possibility, a soundtrack can be golden. This is completely dependent on the physical layout of the space – if more games than yours are happening in the room, a soundtrack is rarely an option. But if you can, nothing sets the tone better. If you can’t do that, then you need to leap straight into a scene that sets the mood. In a swaskbuckling game, you want to present your players with the opportunity to leap onto a moving carriage in the first five minutes. If it’s horror, then you need to either be building tension (speak in a flat, emotionless voice about mundane things, and linger on little details of normality that are disquieting) or hit a visceral note right out of the gate. That said, don’t neglect theme entirely. It puts a shape to the story, and gives the characters something to hook their roleplaying into. There’s a reason “theme” and “tone” are the things that are belaboured in secondary school/ high school English classes – they’re...

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MoM’s Podcast #94

Posted by on 11:59 pm

  MoM’s Podcast #94 — A Warmachine and Hordes Podcast Topics:   Timestamp: 0:05:15 = Dear MoM (List Doctor) The patient’s lists Durgen +6 (Highborn Covenant) (List A) -Driller – 6 Dougal & Reinholdt – 3 TAC – 4 ATGM & UA – 8 – Buccaneer – 3 Nyss Hunters (Full) – 10 Pressgangers (Full) x2 – 12 Doc Killingsworth – 2 Bosun Grogspar – 2 First Mate Hawk – 2 Rhupert Carvolo – 2 Taryn di la Rovissi – 2 Specialists – Precursor Knights (Full) & UA – 10 Gorten +7 (Four-Star) (List B) -Basher – 7 -Driller – 6 -Sylyss – 2 Wrong-Eye & Snapjaw – 9 -Bull Snapper – 3 Eliminators x2 – 6 Eyriss2 – 3 Orin Midwinter – 2 Saxon Orrik – 2 Gorman – 2 Thor Steinhammer – 2 Aiyana’n Holt – 4 Boomhowler’n Co. (Full) – 9 Specialists Croe’s Cutthroats Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:00:02 — 27.5MB)Subscribe: Android |...

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Steam Powered Combat s5e5 – Full Faction Challenge Part Two

Posted by on 2:18 am

The Full Faction Challenge continues as we play at the 25pt level with Jeremiah Kraye vs. Servath Reznik. Tom also uses the Scourge of Heresy which is his first character model to get used in this campaign.

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MoM’s Podcast #93

Posted by on 12:17 am

  MoM’s Podcast #93 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:00 = News and Announcements 0:20:15 = Dojo John’s Dojo The High Reclaimer +6 -Devout -5 Kell Bailoch -2 eEiryss -3 The Book -2 Rhupert -2 2x Bastions -16 Zealots+UA -8 Idrian’s+UA -3 Aiyana & Holt -4 Colin’s Dojo 3Kreoss +5 -Reckoner-8 -Templar-8 -Repenter-4 -Redeemer-6 2x Vassal’s-4 Saxon Orrik-2 The Book-2 eEiryss-3 Choir-2 Zealots+UA-8 TFG+UA-8 Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 53:08 — 24.3MB)Subscribe: Android |...

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