Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

PwMJ Has Fallen (Studios)!!!!

Posted by on 7:38 am

Another Sunday has passed and so with it…another Painting with MenothJohn. This week PwMJ features the brains and talent behind FallenStudios Painting, Chris Oelhafen.  Chris is the fella that did that stupid sweet Judicator with the rockets launching out and the smoke and the fire…He also did one of the Vessel of Judgements that was given to PhatAsian at Adepticon (you heard his house burned down right?  DRINK!!!) So sit back, lick your paint brush, and enjoy the ride. If you like it…subscribe to my YouTube channel or like Painting with MenothJohn on Facebook HERE:    ...

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Elite Cadre #33 – Gargantuans

Posted by on 1:08 pm

Welcome back to Elite Cadre, The Hordes and Warmachine Podcast that only went slightly missing! Tonight we talked about Hordes Gargantuans (Back when it was initially released) And of Course, Nik gets it wrong! We take our top models for each faction And we join Makeda 3 in Spelling it out. Upcoming Tournaments we will be at – 25th – 26th – Uk Games Expo Masters Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 1:53:33 — 45.1MB)Subscribe: Android |...

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Elite Cadre has joined Muse on Mini’s!

Posted by on 1:05 pm

Good Evening Ladies and Gentlemen. We here at Elite Cadre are proud to announce our joining with the Muse on Minis Network. All future episodes will appear here. To find our back-catalog please visit our blog. – Nik  ‘Largi’  Topham

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The Mutineer Chronicles #10 – Mutiny, I Promise You

Posted by on 11:10 am

  Episode 10 – Ninth episode of The Mutineer Chronicles, a podcast about role-playing games (and gaming in general) with a focus on the Iron Kingdoms Role Playing Game from Privateer Press. This episode we talk about works of fiction and how they influence GMs. Also we talk about our new Goodreads book club! Find the club at this link: Podcast: Play in new window | Download (Duration: 1:12:24 — 33.1MB)Subscribe: Android |...

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MoM’s Podcast #53 – A Warmachine and Hordes Podcast

Posted by on 8:24 am

  MoM’s Podcast #53 — A Warmachine and Hordes Podcast Topics:   Timestamps 0:01:15 = News and Announcements 0:09:20 = Convergence Spoilers 0:53:13 = Faction Review: Trollbloods Podcast: Play in new window | Download (Duration: 3:32:21 — 97.2MB)Subscribe: Android |...

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The Kill Box Episode 2

Posted by on 6:52 am

Welcome to the KILL BOX! 0:27 – New Host Intro 6:45 – How not to be a D-Bag 28:26 – Expanding your battle box 1.0 46:30 – What are we working on 53:00 – Salt Bag of the Week We changed up cast a little this week but we still got some great topics to throw around. Here is a link to Geek Out Asheville if anyone is in the area...

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Nemesis: The Lich. 7 – In Nomine Menoth

Posted by on 6:27 am

“Okay my deathripper runs up to here.” “Sure.” “I’ll activate Lich and move forward, then cast excarnate.” “The errants and zealots can’t be targeted.” “Yup, pretty sure I’m in range of that mechanik though. Yup, I sure am. And that will get him, I’ll place the bi-” “I’ll just martyrdom that guy. Excarnate doesn’t trigger.” “Well fu-” The Lich’s tricks are many, and his greatest trick is making you fear every move you make is the wrong one. The crux of many of these articles is trying to lessen or nullify as many of the tricks as possible so that you aren’t as trapped in nervous fear. For all of the tricks possessed by Lich, one faction stands head and shoulders above the others for just saying no. That faction is the Protectorate of Menoth. Cygnar deny space and movement, Circle uses counter-trickery, but PoM players get to say no more than anyone else. And saying no to the Lich is just viscerally satisfying! Check out the first two articles for background on Lich. Tools of the Trade Protectorate like many of the factions with less horrible Lich matchups has a lot of caster independent tools. The first, and most obvious is the widespread spell immunity. Errants and Zealots have it. Errants also have magical crossbows. You can give it to Mercenary units with an attendant priest. The warjacks can easily have it, and its rare enough that you need to pray for passage (no-shooty!) against Cryx. This enormously limits Lich’s ability to place parasite and more importantly excarnate where and when he wants. However, he can and will still try to excarnate your easy-to-kill support models if he can run an arc node into the right position. PoM support is usually pretty deep in the army, but Cryx arc nodes can run 14”. It’s something to keep in mind, and biles will ruin your infantry screen’s day. Errants and zealots both will die horrible deaths from purges. Even under greater destiny, 2/3s of the unit of zealots die to corrosion next turn. “We’re invincible! Hey, is that goo? Ew!” Any of many effects that deny the enemy the destruction of models are really powerful. The battle engines doors of judgement should be saved for the model that gets excarnated, and the Harbinger should never not keep excarnat-able models within her command range, and just martyr them. [EDIT: Doors of Judgement doesn’t stop excarnate, as they are both activated on boxed and the active player may choose the order of resolution.] The errant solos are nearly impossible to destroy with an attack, etc. There is of course also the warjacks. I love the redeemer with both Rhoven and Aiyana and Holt in the list. As is so often the case you want to kill the blood hag really early so that entropic force doesn’t ruin your errants’ day, she also stops Martyr on Harbinger. The redeemer is really good at this. He’s also good at killing Tartarus, though it takes two shots, if T-sauce is in the back ranks you have the range to have two goes. If he’s up forward a reckoner can get him. The Avatar’s Gaze ability can be very powerful in controlling the directions of Lich’s infantry/feat models. Mostly though, I see it as an...

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Baffo’s Sculpting Table 08 – Metal Ghetorix

Posted by on 10:47 am

  This week we are revisiting an old conversion I made almost a year ago for a local commission, so some of you might have seen pictures of it from before I wrote for MoM. ‘Why?’ you might ask. Well, it turns out that the Circle player I made this for never picked it up from the local gaming store were we play and officially stopped playing due to ‘real life commitments’. As such he left me the model as payment for the commission and, since we don’t have any other active Circle player in the area, I decided it was a good time to get into a Hordes faction, to alter from my usual Khador play… The basic idea was recycling an old metal Feral warp wolf and upgrading it into Ghetorix. The main reason was that the ‘classic Feral’ looks a bit out of place next to the newer plastic warp wolfs and among the present beast choices, will rarely be used as a Feral Warpwolf, so we decided to ‘salvage’ the old metal model and try and make it look even more impressive than the standard Ghetorix model… First lets take a look at what we had to work with: The most evident problems with the classic model are the gaps on the back and the fact the waist looks way too thin for its upper body. Another issue might be that the head on the metal model is one solid piece with the torso, making it very annoying to remove cleanly and switch with the upgrade kit’s head. Since I’m better at sculpting than sawing off large chunks of white metal, I decided to keep the original head, sculpt the leather mask/hood and pin the horns from the upgrade kit to it, while leaving the kit’s head for future conversions. Anyway the first step was ‘fattening up’ the waist line, adding some abbs and filling out the gaps on the back: Next issue: the classic warp wolf is also much less ‘dressed’ than newer sculpts (pretty much naked save for some armor plates on the hands and feet), so we needed to give it some rags/loincloth and some details to make it look more ‘dignified’. I didn’t want to copy the details from the stock warp wolfs and then I remembered his fluff mentioning that he was originally a Tharn chief/king, so I checked out the Tharn ravager Chieftain UA for inspiration and decided to focus this conversion on that specific look (bone armor). That meant before we could pin on the arms and huge axe we had to sculpt all the details on the models torso (remember that for complex conversions you should sculpt your details in layers from the ‘inside out’, as you might do when painting…). Once the detail work on the torso was done, I pinned the arms on, spent a frustrating half an hour posing the arms to match the hands on the axe, glued them on and re-sculpted the shoulder muscle to cover up the joint. At this stage I also added Ghetorix’s mask and while the putty was still soft, pressed the side horns in the mask to leave fitting ‘sockets’ for later… At this point I got the feeling that the shoulders looked a bit plain, so...

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Grumpy Wargamers Episode 2

Posted by on 10:19 am

Thanks for all the comments and support for the pilot Episode 1 it has enthused to record another one!! The four hosts from Episode 1 return to talk about some new juicy topics. This episodes topics are: The changing materials of miniatures. Does the move from metal to plastics make sense? Is metal worth more than plastic on a phsycological level. Does it matter what a miniautre is made of? Does the in game worth change things? Cost v Reward. Gamers spend large amounts on models/rules but are less willing to pay for events/supplies. The show is hosted by: Mike Marshall (Malifools podcast) Jon Webb (Boosted Damage podcast) Conrad EJ Gonsalves (Boosted Damage/Malifools podcast) Dave Bartley Our guest host is in the shapely form of Mat Hart (Boosted Damage). We hope you enjoy this second episode. We would love to hear your feedback on the show. You can email us at or tweet us at @grumpywargamers.  You can obviously hit us up on 0ur usual twitter accounts! Mike Marshall – @OldManMyke Conrad Gonsalves – @nepalese_ninja Jon Webb – @J0nW3bb Dave Bartley – @MephistonAG Mat Hart – @C4RP3R Enjoy and Welcome as the journey continues for us. Podcast: Play in new window | Download (Duration: 2:02:27 — 56.1MB)Subscribe: Android |...

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PwMJ – Assemble!!!

Posted by on 8:44 am

Another Sunday night has passed and that means another PwMJ is in the can…or on YouTube. In this episode, I do some assembly, notably some Cygnar mechanics, Dirty Meg, and eMagnus with a new cool basing idea thanks to a mispack on my Stormwall! My guest host John Spencer and I talk about the use of Dremel rotary tools, how NOT to pin, and general whatnot. The audio of my guest host is not great, and it seems I am still learning about camera placement.  Hope you enjoy! If you want, like my Facebook right HERE!...

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