Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Epic FM Episode 15 – Crunch Corner

Posted by on 5:35 pm

In this episode the we cover the following crunch; 1. What is the most efficient legion beast with elylth 2. What makes a top faction – 24.00 3. UK London Masters event – 45.00 4. Competative gaming vs non-competative gaming – 2.15.00 It contains the usual dose of trolling, crunch and meta discussion. Hope you enjoy the show…. Podcast: Play in new window | Download (Duration: 2:42:48 — 149.0MB)Subscribe: Android |...

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PwMJ MkII – Thamorrowan!!!

Posted by on 5:00 am

Hi everyone…It’s a Thursday and that means that it’s time to drop another recording of Sunday’s live show from!  Keep in mind if you want to participate in the show, there is a very popular chat room that takes place during the show (starting at 7 pm Central and going for 90 min).  Just check out and search for menothjohn! Sorry Chunky!  Hope you can catch the exciting last half hour!  But remember…there is always YOUTUBE!  Search for PwMJ and the videos will pop right up! In this episode I show my finished Ashlynn, and start work on Ragman and Harlan Versch. Enjoy!      ...

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The Absent Minded Professor–Knowing where to begin: How do you think about lists?

Posted by on 7:14 pm

In this series of Articles, I introduce you to an empirically driven approach to playing warmachine. In particular, an empirically driven way to understanding how list building works.  I hope this column proves a useful resource for those who might desire a more esoteric view of the game from list building to playing practices. This first article is more a of a prologue to the following three.  In it, I briefly provide a foundation to understanding the different between deduction, abduction and induction and then asks you to think about how you build lists. Three Types of Reasoning Deduction Deductive reasoning is based on the assertion of a general rule and advances from there to a guaranteed specific conclusion. In particular, most people use deductive reasoning because it moves from the general rule to the specific application: In deductive reasoning, if the original assertions are true, then the conclusion must also be true. For example, math is deductive: If x = 5 And if y = 3 Then 2x + y^2 = 19 In this example, it is a logical necessity that 2x + y^2 equals 19. In fact it must equal 19. In Warmachine, when discussing a common and static problem ie how to deal with Infantry Swarms or how to defeat a brick, players typically speak deductively. They might say “Sprays and High Pow AoEs are the best way to deal with 30 bane knights” or “You need Aiyana, Ragman and Eiryss, The Angel of Retribution in that list to deal with Stormwall.” The reason for this is simple: all stats exist as numbers.   If we were to math out why sprays and AoEs generate more kills than single attacks or the cumulative effect of Harm, Death Field and the removal of Defensive Upkeeps and Animi on damage dealt to a single target; we would be able to demonstrate guaranteed and verifiable conclusions. However deductive logic can also prove to be rather disastrous if you are not employing the appropriate assumptions in your list building and meta discussions. I will discuss more about the dangers of deductive logic next time but its safe to say that if you have ever said that Will’s/Keith’s/Jake’s Lists are winners and if I play them then I will win too, the odds are you’re making a deductive error. Induction Inductive reasoning starts with observations that are both specific and limited in scope, then proceeds to a generalized conclusion that is likely, but not certain, in light of accumulated evidence. It is fair to say that inductive reasoning moves from the specific to the general. Conclusions reached by the inductive method are not logical necessities; no amount of inductive evidence guarantees the conclusion. It is an important difference from deductive reasoning that, while inductive reasoning cannot yield an absolutely certain conclusion, it can actually increase human knowledge (it is ampliative). It can make predictions about future events or as-yet unobserved phenomena. This probably the most common type of Warmachine reasoning used by players, its common to  read on the forums or hear on podcasts about someone generalizing from experience. When players use inductive reasoning, it normally begins with “In my games, X is amazing” or “From what I’ve seen, X never earns its points back” Unfortunately this is also often the most...

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Strength in Numbers: A Warmachine Math Article

Posted by on 2:35 pm

Hey there Warmachine community, my name is Robert and my username on the forums is Reik. I’ve been following Warmachine since the release of MkII and while I haven’t been able to play as much as I’d like, I have been able to put a fair amount of time in to the Probabilities behind the game. I went to school for a degree in Mathematics with a focus on Statistics and am currently working as an Actuary. If you aren’t familiar with what an Actuary does it’s basically a Statistician that focuses his work in the field of insurance. I’m writing this article because I’d like to share my knowledge of probability and statistics with the Warmachine community to help us all make more informed decisions. In episode 122 of Muse on Minis the crew talked about gut feelings that revolve around certain ARM and DEF “breakpoints” in the game. I wanted to tackle these Gut-Feelings in this article using what I’ve learned. I’ll start by going over some basic probability related to the game, then tackling the feelings. Basic Probability The first thing I’d like to go over with you guys is some of the terminology I’ll be using in this article. When describing the distribution of dice, one of the easiest ways is to talk about the Probability Mass Function (PMF) of the distribution. The PMF can be expressed as: p(x) = Pr[X=x] which means the probability that our distribution X is equal to some numerical value x. For instance Pr[2d6 = 7]=6/36 with 2d6 being our distribution X and 7 being our value x. By looking at this probability for all possible values of x we can see our entire distribution. The PMF of 2d6 can be seen in the graph below.   The second method to describe our distribution is through the Cumulative Distribution Function (CDF). This function can be expressed as: F[x] = Pr[X≤x]  that is, the probability that our distribution X takes on a value less than or equal to the value x. The CDF of 2d6 is represented in the chart below.   It should be noted that the CDF evaluated at x is equal to the sum of all values of the PMF at or below x. That is, the CDF at 3 would be expressed as Pr[X ≤3]=p(2)+p(3)  Finally we’ll be talking about expected values of distributions notated as E[X]. This is technical way to describe the average outcome of an event. For example, E[2d6]=7. The Defense-Based Gut Feeling Due to the Law of Total Probability which states that the sum of all possible events must have a probability of 1 and the fact that our distribution X must be either less than or equal to x or greater than x, the sum of their probability must be 1. We can use this to end up with the following equation: Pr[X≤x]+ Pr[X>x]=1. Substituting in our CDF equation and moving a term around we are left with: 1-F[x] = Pr[X>x]. Let’s say we have a MAT 6 trooper trying to hit a DEF 12 model. The probability of him hitting is equal to the probability of rolling a 6 or higher. Because there are no possible results between 5 and 6 on 2d6, rolling a 6 or higher is equivalent to rolling above a 5. Therefore: Pr(Hitting Given I need...

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Crippled System Episode 49.5 – The Painting episode

Posted by on 8:18 am

This episode is a special one, recorded in the Hobby Lounge at Warmachine Weekend. We have some insight with some award winning painters. This is the first time most of these folks have been on a podcast. I think it works out ok 🙂 Host: Andy Welton Guests: Dallas Kemp, Sharaya Copas, Stuart Liming, Martin Cox, Mike Pappabear Hearrold our youtube channel: email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 57:01 — 39.1MB)Subscribe: Android |...

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The Good, the Bad, & the Enlightened – Episode 004 “The Cursed Episode”

Posted by on 7:10 am Episode 004 is finally here!  After recording this episode three times, we lost some hosts along the way, so this episode mainly just features Clay (WaaarghPug) and Scott (HonkyToast) discussing the state of the Kickstarter arrival, hobby corner, the new bosses for December, Adepticon and the first ever WWX official tournament, some exclusive spoilers for first quarter of 2014, two separate contests, and a new segment called “Highlight Reel” as our take on battle reports for the games we’ve played.  There is also a segment going over the background story from the main rulebook with guest host Jake (Zombie Sky Spirit).  Enjoy! Hosts:  Clay (WaaarghPug), Scott (HonkyToast) Appearances by: Jake (Zombie Sky Spirit), Steve (Zylar) Podcast: Play in new window | Download (Duration: 2:57:33 — 81.3MB)Subscribe: Android |...

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MoM’s Podcast #132

Posted by on 11:53 pm

  MoM’s Podcast #132 — A Warmachine and Hordes Podcast Topics:   Timestamps: C.O.C VS Skorne 0:10:00 = Dojo   Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 59:14 — 27.1MB)Subscribe: Android |...

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STEAM POWERED COMBAT – s5e6 – Full Faction Challenge Part 3

Posted by on 10:44 pm

FULL FACTION CHALLENGE Part 3! 35pt Hardcore Match recorded in Real Time. It’s Epic Feora vs. Siege!

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The KillBox #13

Posted by on 9:55 pm

Welcome to the KillBox!! New events 1:40 Campaign Ideas 4:38 Circle Talk 13:20 New Factions for the Year 21:20 Painting 38:40 Non Hobby Chat 50:40 Podcast: Play in new window | Download (Duration: 59:55 — 58.2MB)Subscribe: Android |...

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Elite Cadre – Episode 43: The Lightning Round

Posted by on 2:26 am

Mmmm, delicious semi-regular updates.  This week we take an idea that wasn’t good enough for MoM and recycle it into a horrendous pastiche of what was once a podcast because apparently we’re terrible people or something.  Anyway, look forward to me bleeping people every time they mention the OTHER term for “competitive videogaming” that may involve the players being under the delusion that they are athletes.  Also look forward to a discussion on petrol prices where Alex proves that he may be part of the tinfoil hat brigade. If you wanted a serious blurb here’s a hint: Never get the editor to write it.  It will end badly for all concerned. Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Elite Cadre – Episode 42 Podcast: Play in new window | Download (Duration: 1:15:44 — 33.6MB)Subscribe: Android |...

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