Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

WarGamerGirl KHADOR vs CRYX 35pt Battle Report

Posted by on 10:19 pm

Forward Kommander Sorscha vs. Asphyxious the Hellbringer 35pt Steamroller 2013 Scenario: Incursion Thanks to the Muse on Mini’s guys for letting me join up...

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Road to War Episode 32- A Warmachine & Hordes podcast

Posted by on 9:02 pm

Road to War We talk about eGaspy! Email us questions at or on twitter at @roadtowar Podcast: Play in new window | Download (Duration: 1:29:57 — 41.2MB)Subscribe: Android |...

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SteamPoweredTV – Steam Powered Combat s5e3 – Epic Morvahna vs. Rhyas 35pts – SPEEDmachine

Posted by on 11:58 am

Greetings Muse On Minis! This here is the premier of SteamPoweredTV on this site and we’re starting off with 35pts of SPEEDmachine as we take on the Legion of Everblight with our shinny new warlock, Morvahna the Dawnshadow! Enjoy!

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Crippled System Episode 27 – A Menoth who plays John

Posted by on 9:52 am

Tournament stuff, stuff, zappity grumble, recommedation stuff We ran out of time for my Diecon recap, this will be next week Hosts: Brian G, Andy W, Nathan H Guests: Jeff S, John C our brand new youtube channel email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:52:20 — 77.1MB)Subscribe: Android |...

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MoM’s Podcast #64

Posted by on 11:59 pm

  MoM’s Podcast #64 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:01:40 = Battle Reports (Keith vs Madison) 0:29:45 = Battle Reports (Maxson vs Lance) 0:56:21 = Lightning Round Podcast: Play in new window | Download (Duration: 1:37:16 — 44.5MB)Subscribe: Android |...

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Elite Cadre #36 – UK Expo Masters & Lock and Load

Posted by on 6:04 pm

Welcome back to Elite Cadre, the Hordes and Warmachine podcast that releases whenever it can! This week, well I con’t actually know whats on here as I’m not actually on thsi episode. So instead you’ll have to listen for yourself and find out! Timestamps 0:00 – 00:00 – 0:00:00 – 0:00:00 – 0:00:00 – Show Links – Upcoming Tournaments we will be at – 29th – 30th UK National Masters Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Podcast: Play in new window | Download (Duration: 1:33:03 — 40.7MB)Subscribe: Android |...

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Must Have Balance Daniel San… Focus… Power…

Posted by on 5:32 pm

This is a mid-level article on game balance.  I’m going to talk about a few frameworks like the Pareto Efficient Curve and how to view these in concert with your knowledge about Warmachine and Hordes. I’ve asked myself the question a hundred times over; “Why do I like board games so damn much?”  I’m not an overtly introspective person, but there’s something at the heart of gaming that truly brings me joy.  My current (and ever-evolving) conclusion is that gaming provides a rich landscape to exercise one’s brain.  Whether you’re pushing cubes in some classic Euro, rolling dice in an Ameritrash classic or waging war with little doods, the concepts of strategy, asset allocation and competitive interaction continually bubble to the surface. Warmachine and Hordes is a very deep game.  The depth of the rule set provides two really wonderful outcomes; a differentiated competitive landscape and a means of balancing interaction.  While the game takes time to evolve an understanding, the investment in time and energy is continually rewarded through new mental challenges to take on. In the beginning, you’re simply looking at Order of Operations and maximizing internal use of your army.  In higher stages of play you’re looking at list construction and meta-probabilities.  Either way you’re continually challenged and growing.  For me, as a gamer, that’s a very exciting realization. Now we’re going to wander into Strategy and the space of academic opinion.  I’m going to touch on Pareto Efficiency and the differences between PP and GW in their use of the concept.  Many gamers condemn both for not “doing it right”. Truthfully, both PP and GW have incredibly intelligent people working for their companies.  Given their actions, I’m going to give you my spin on their likely business strategy may be and what it implies. (*note* my spin = my opinion = factual plus or minus human error) The grand-daddy of strategy is a guy named Michael Porter.  I’ve talked about him in past articles.  You can check those out or do a quick Wiki-search if you’re really interested.  One of his core tenets is the concept of trade-offs.  You cannot be all things to all people and still survive.  Choose what you want to be good at and be the best at it.  You will have to sacrifice other things, but don’t worry, so long as you’re the best at it you’ll survive. Another big name developed one of my favorite pretty pictures to exemplify this tenet; the Pareto-Efficient curve.  Think of the basic version of this curve as a menu where you trade off Quality and Price.  On one side of the curve you have an F1-race car.  Highest quality.  Highest price.  On the other end you have the Civic.  Lower Quality.  Lower price.  The truly important element to the curve is that each point is the most efficient in its position.  By example, the civic, while lower priced is higher quality than any other car at an equivalent price. So why do economists and strategy nerds get so jacked up about the Pareto-Efficient curve?  Any firm on at the frontier (on the curve) has a stable and profitable position.  Any firm NOT on the curve will be bypassed by a consumer because they could differ to another option with either MORE quality (at...

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MoM’s Podcast #63

Posted by on 1:12 am

  MoM’s Podcast #63 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 0:00:50 = Meta Benders: Goatvanna 0:48:10 = Off the Scrapheap: Kara Sloan Podcast: Play in new window | Download (Duration: 1:11:17 — 32.6MB)Subscribe: Android |...

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The KillBox Episode #7

Posted by on 3:22 pm

3:25 – Circle List Talk 30:20 – Talking about forum posts 43:40 – Rant about Tom and Oklahoma 45:30 – Mekanika Studio Tray Review 54:05 – What we are working on Podcast: Play in new window | Download (Duration: 1:05:54 — 120.7MB)Subscribe: Android |...

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Nemesis: The Lich. 12 – In The End…

Posted by on 7:38 am

“…progress is acheived by the man who does things.” – Theodore Roosevelt Finally, we reach an end point. This will be my final discussion of Lich2, unless there is some kind of huge change in how his lists are built, or models that are effective against him. I may do a year in review after the next Hordes book if it’s really changed how the game is played in respect to the big bad. Today I’m going to look at a single Mercenaries list, briefly discuss Minions, and ask a few questions. Formatting will be a bit weird because of it! Check out the first two articles for background on Lich. Needs more BOOM! The mercenary warcaster I’m going to suggest is Durgen Madhammer. Madhammer does insane amounts of work personally with his AoE gun. He can carpet bomb with Aiyana’s magical weapon buff up to destroy the front wave of incorporeal troops with prejudice, especially if he explosivo’s Herne and Jonne, and then pop his feat and use boosted blast damage to tear up the banes. You do have to be very careful as you’re playing him on the front lines not to get him feat assassinated. Make sure it’s hard or impossible to land banes around him, or easily clear his blockers with biles. Having the Basher right in front of him can be good for limiting space that can be biled free, pair it with a terrain feature if possible. It’s also handy for that free focus. You’ll also have Dougal and so be range 14” for one turn, and importantly artillerist for every turn. Do me a favour and reload me old boy, I think I see some chaps over there who haven’t been thoroughly exploded! Obviously you are play him in Five Star, because it’s awesome and primed, Rhupert buffed kayazy aren’t fair. Remember that primed rfps, so the primed unit cannot be targeted successfully by excarnate. And honestly, your opponent will almost certainly not remember this, so you can probably bait them into wasting a turn excarnating the primed unit, which is a vital swing. Durgen isn’t bad at shooting Lich to death, which means he has to play save as well, so that should somewhat curtail shenanigans. Everything in the list is either self-explanatory or stuff that I’ve used in other armies across the factions. Durgen Madhammer, 6 warjack points -Ghordson Basher, 7 points Kayazy Assassins, full unit, 8 points -Underboss unit attachment, 2 points Boomhowler & Co., full unit, 9 points Cylena Raefyll & Nyss Hunters, full unit, 10 points Alexia Ciannor and the Risen, 5 points Herne & Jonne, 3 points Aiyana & Holt, 4 points Dougal McNaile, 2 points Rhupert Carvolo, 2 points Reinholdt, 1 point Eiryss, Angel of the Retribution, 3 points Sooo…. Rask? So what about Minions? Honestly. I’m not sure they have a great answer. Maelok has lots of dead stuff, but relies on Arm buffing medium infantry which is inadvisable. Quagmire on Carver might protect him from few more feat banes than otherwise? Rask’s feat stops Lichs for one turn. You can’t take Shamblers, Slaughterhousers and Croc docs in the same list. Reliable shooting units are nowhere to be seen. I’m not sure you can play the list building game against Lich2 at all. You...

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