Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Chewin’ the Fat 1

Posted by on 2:37 pm

     Good ‘morrow to thee WarmaHordes world! You have no idea who I am but that’s fine. PurchasedPig from the forums here to do a (hopefully) weekly article doing just what the title implies, chewin’ the fat. For those who don’t know the expression it’s just a British colloquialism meaning ‘to make small talk’. On that note I am British (specifically from Scotland) and, as such, I will be focusing somewhat on local events and will hopefully be able to provide a bit of a different perspective on how the game is played in a different country. As a disclaimer, I love this game and spend a lot of time on it but I do not declare myself to be an amazing player, I’ve won a few tournaments and I went 4-3 in the UK Masters last year. So, without further ado, I’ll get onto the meat of this first article. I suffer from an illness – it’s called Faction ADD and I’m sure that I’m not the only one. I have owned and sold Cryx and Khador. I still own Cygnar, Mercs, Circle, Legion and Skorne with Menoth coming this weekend… My current kick, however, is Circle Orboros. I got a good deal on a large Circle army a month or two ago and finally got around to playing my first game with them at a small 25pts tournament in Dundee last weekend. They. Are. Awesome. I really enjoyed the complexity of the army and, after losing one round and coming 3rd, my mind was absolutely buzzing with Circle-ness. For my inaugural tournament I decided to use pKrueger and Morvahna. The lists were relatively simplistic and I won’t go too much into them here for lack of time but they both performed really well. pKrueger does seem to find playing Cryx really fun though. I do have another tournament this Saturday coming at an event called ‘Skirmish’ in Livingston. This one will be 50pts with an expected 4 rounds and I’ve been theory-crafting all week instead of working… Oh well. When I create tournament lists I generally start with a list I really want to play and then take a 2nd list to complement it. After a little thought I decided my main caster was going to be eKaya, mainly because I’ve played against her, she’s impressive and there is a lot of Ret in my local meta who she just laughs at. With this in mind I constructed the following list to be my main: Kaya                                                   +3 – Laris                                                            – – Druid Wilder                                   2 – Warpwolf Stalker                          10 – Warpwolf Stalker                          10 – Pureblood Warpwolf                    9 – Gorax                                              4 – Woldwatcher                                  5 Shifting Stones                                2 – Stone Keeper                                 1 Shifting Stones                                2 Gallows Grove                                  1 Gallows Grove                                  1 Lord of the Feast                             4 Blackclad Wayfarer                         2   For the most part this list is fairly standard eKaya list with a few flourishes of my own. The thing people have commented on the most is the inclusion of the Woldwatcher and Gallows Groves as well as the exclusion of Ghetorix. The Woldwatcher is actually one of my favourite aspects of this list for 2 reasons. The first is purely a matchup issue. I have lost enough times to Ret to groan every time I see MHSF and...

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Baffo’s Colossal ideas (part 1)

Posted by on 5:41 am

This will be a short series (3-4 articles) on my conversion ideas and concept drawings for all the new huge based jacks and beasts, that at present I can’t put into practice myself. I should point out that these drawings (and any other drawings in all my articles) are collaboration works with my younger brother (that is a much better illustrator than me); he usually does the raw sketches, while I pen in the details and shading. Anyway in this first installment we will take a look at some Stormwall and Kraken variants. As you will notice, some of the ideas are fairly simple weapon swaps and reposing, while others may involve a lot of scratch-building or strait up re-sculpting a model. Feel free to use any of these ideas to make your colossal unique and different from what everyone else has (and possibly send me pictures, since I’m eager to see what people will do…)   Siege breaker (aka Mega Cyclone): As you may have noticed from my Katyusha conversion, I have a tendency to make my guns bigger (and yes, I realize that Freudian psychologists would have much to say about that…) and the Cygnar colossal is no exception. The detail that sparked this concept was the chain guns on the Stormwall: too small/thin. The initial idea was just swapping those with some thicker ones, based off the barrels on the Vulcan mega bolter from the WH 40k Stormlord tank (a Baneblade variant), but I really like the look of the Cyclone jack, so they got moved under the forearms of the jack, allowing us to add visible ammo belts (which is another detail I really like). Now you could just use the original chain guns, Cyclone chain guns left over from the plastic heavy kit (more practical if you don’t want to scratch build the housing of the weapon) or scratch build your own Gatling guns out of small plastic tubes; if you can’t get those from your hobby shop, try cutting up the tubes of ‘cotton cue tips’ (I hope that is what they’re called in English). The next step was moving the main cannons to the spot where the chain guns were originally. I personally don’t like how the cannons are pointing upwards, even if you put them at the lowest end of their ‘rail’, so I placed them in line with the head (so that they can fire at targets that aren’t taller than a colossal). This obviously involves modifying the lower half of the Stormwall’s shoulders to accommodate for that change. At this point we have to do something with the shoulder ‘rails’; let put ‘rocket silos’ for the Storm pods there. To make it clear that is what those ‘lids’ are, you might want to model one of the pods you get as if it is being fired (like in the sketch).   Overkill (aka Gundam 03 ‘Heavy arms’): Since the first images of the Stormwall got released, several people described it on forums and podcasts as the ‘Gundam’ colossal; let roll with that! Out of the various iterations of the Gundam franchise, the one that best fits the bill is Gundam 03 ‘Heavy arms’ from the Gundam wings animated series, mainly because it was one of the only ones to...

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Conquest – Jack of All

Posted by on 12:39 am

  This article was going to be the art of list building for Khador, instead we interrupt your regularly scheduled programming for TALES OF CONQUEST! Conquest (with a C boys and girl(s)) is still being talked about as a big piece of useless resin. I look at the Khador forums again to get my bile going for these articles there was even a thread recently about a guy who has play tested it, found out Conquest was good and most of the thread was about why Conquest was bad and he should feel bad. I will start with the main arguments as to why he is bad. For length reasons I am not going to talk about things like his 9” throw or even the eIrusk Fastball Special tactic (because I think it is funny but unreliable). Step One to not hating Conquest: Stop comparing it to Stormwall or Galleon! … have you gotten rid of the comparisons yet? No? Try again. In all seriousness it is neither of these 2 machines. What it is, is something that Khador have been wanting after for a while. Hear me out. Step Two: Realise this thing has reach (something dearly lacking from our jacks), it has Pathfinder, it takes all out buffs and loves them. Really it is what Khador always wanted, the ability to be focus efficient by bein 2 jacks in 1 who can get everywhere. Our casters do not like running a lot of jacks (with some exceptions) more so than any other faction. The fact that this is 2 jacks in terms of power and firepower. Step Three: Stop saying it costs a lot in real Money… I hate this argument as it costs as much as any 19 points you could buy costs. Seriously do the math. Here is the other side, you do not have to buy it. Colossals can be beaten and are beaten by things that are not Colossals all the time. So if you do not want to buy it then don’t, you don’t need it, but it is not a legitimate reason as to why it is bad on the table top. Ok so the meat of the article after my small rant. What do people complain about with Conquest? Creeping Barrage I will start with Creeping Barrage because I hear more crying about this than almost anything else. It is a single POW 12 gun with AoE 3 that allows you to shoot at the same target twice if you fail to kill or miss. There is a gun on either side of his arc which makes for at least 2 x POW 12 shots. It also has the ability to sac those shots to place 2 x AoE templates down and anything that enters it takes a POW 6. You don’t sound impressed. Did I mention that Conquest is RAT 4? Why you shouldn’t worry: POW 6 is ok, not great but good. I find it amusing that the best use of a POW 6 is against Khador players because arm 11 spam is what you usually see and pow 6’s kill that dead. Ok so on average dice it kills anything up to arm 12 and will make anything up to arm 14 weary of walk through it....

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Team ATL: SkorneCast

Posted by on 12:28 am

A lot of folks talked to me about the Retribution podcast I did with Mastershake, and they were pretty enthusiastic. I’m going to try and get one posted for each faction. Today’s podcast is about the Skorne. Stephen, the guy I’m interviewing in this cast, is our resident Skorne expert. He’s a strong player (I think in the podcast I say he was unbeaten at Gen Con, but that’s not right, I meant that he was unbeaten in the Team tourney), and I think his take on Skorne makes good listening. Podcast: Play in new window | Download (Duration: 2:19:01 — 127.3MB)Subscribe: Android |...

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MoM’s Podcast #25

Posted by on 5:47 pm

MoM’s Podcast #25 Topics: News and Announcements Winning Steam Roller Tourneys The Dojo !!     Podcast: Play in new window | Download (Duration: 2:15:45 — 62.1MB)Subscribe: Android |...

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Road to War Episode 15

Posted by on 10:47 am

Road to War   This week we talk about the range heavy meta and take a look at how Stormwall has improved Cygnar.  0:00:00  Intro and discussion of the current ranged meta game 0:29:50  Talk about Cygnar and how Stormwall has improved them as a faction 0:43:20  Dealing with the shooting meta 49:19  Questions 10:10:54  Akward cut.  Please disregard. 1:19:00 End of serious podcast.  Story time and pie talk Send us an e-mail at with any questions! Podcast: Play in new window | Download (Duration: 1:26:47 — 39.7MB)Subscribe: Android |...

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Atlanta tourney, 75 point 2 caster.

Posted by on 11:21 am

So Atlanta had been in something of a tournament drought lately. I organized and ran a 75 point two caster tourney today. I’m sort of depressed that I have to miss the WMW 2 caster tourney, as I am going to try and qualify in the simultaneous qualifer. So I figured this tourney would be a good chance to get some 75 in. One thing about Atlanta is that we love our big games. Last year at WMWeekend 75 pointer we went 1st, second and fourth. Almost every month we are throwing down 150 point 3 caster games. Bigger the better. Moob and I once played a 400 point 8 caster game (Legion vs. Circle). He won. (sad face). Great game though. Anyway, we had 6 show up. Me (Cryx), Mortenebra/Venethrax, Terminus/Scaverous Skorne, eMorghoul/pMakeda, eHexeris/Moordikaar Cryx, eGaspy/pDenny, eDenny/pSkarre Mercs, MACBAIN/Gorton, Ashlynn/Damiano Ravyn, Rahn/Garryth, Ravyn/pVyros Trolls, Jarl/eMadrak, pDoomshaper/pGrissel I’m going to give a brief description of the other 2 games, then a bat rep on my game for each round. Round 1: Incursion On a table to my right, the other Cryx player takes on Skorne. Cryx looks to be about to run right over the outmatched hordes list. But the threat range on Savagery/Press forward/push/Sprint + eMorghoul catches him off guard and two 2 assassination of Denny swings the game. eMorghoul assassinates both Cryx casters in this game. On the last table Trolls and Ret are tangling, but the Retribution player makes a big mistake by not moving far enough forward to contest the points. He is doing all right on attrition, but down 2 points he has to send in his caster and desperately try and clog things up. Mulg & Earthborne are able to shove the zones clear for the final point. I am up against Mercs, so I take my Infantry clearing list. He takes Ashlynn/Damiano I have: Venethrax -Deathripper -Leviathan Mortenebra -Kraken -Nightmare -Deryliss Wraith Engine Wraith Engine Max Gorgers Slaughterborne Min Bile Thralls Pistol Wraith Pistol Wraith He has (details have slipped away. Not sure about battlegroups and marhsalling): Ashlynn Damiano Mule Mangler Nomad Vanguard Gunmages + UA Steelhead halberdiers (max) Steelhead Cav (max) Steelhead Rifles Gun dwarfs (max + UA) Cryx 1: I get first turn, and run everything forward. Mercs 1: He takes his turn, and runs towards me as well. He’d like to stay further out, but incursion mandates he come forward pretty briskly. On his left are the Steelheads, Halberdiers in front, Cav + Stannis in back On his right are the gun dwarfs in front, gunmages in back, clustered around a sure foot marshalled mule In the center he’s got his steelhead rifleman leading his jacks + casters. Center flag dissipates. Very abd for him, as that is pretty much teh only one he could really get on. Cryx 2: On the left I run the Wraith engine (incorporeal) into his steelheads. On the right I run the Wraith engine (incorporeal) into his gun dwarfs In the center I pop Venethrax’s feat and head forward. Shooting from the kraken, Leviathan and pistol wraiths forms a bunch of clouds across his front line. Slaughterborn manages a charge, kills one rifleman, but they break from terror. Mercs 2: He is badly jammed in a way that his list can’t really handle....

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Baffo’s sculpting table 01 – Katyusha

Posted by on 6:27 am

This article is the first of a new series I’ll be writing for MoM, focused mainly on the ‘hobby side’ of Warmachine and Hordes.  In the series we will discuss conversion ideas, green stuffing tips and how to make your own ‘ghetto sculpting tools’ on a budget… In my opinion sculpting is no different from painting models: if you have enough ‘brush control’ to free hand or layer, you have already enough skill to green stuff details on models  and all you actually need are some tips and the patience to put them into practice. Anyway to start off in grand style today we’ll take a look at the largest WM conversion I’ve done so far: Katyusha (aka Conquest). In this article I tried to organize in a comprehensive manner the build up from start to finish. Hope you like it… The concept As the names suggests, the main focus of this conversion are multi-rocket launchers. I have always preferred the look of multi-rocket pods over ordinary cannons and light artillery. Because I find the secondary batteries on my colossal a bit too ‘puny’, I decided I would, at the very least, swap those out for rockets… While pondering on how to execute the conversion, I noticed the top of the red colossal with double cannons reminds me of the Mammoth tank from Rad alert 2 (one of the first RTS games I ever played), so it needed a beefier main gun turret, that would allow me to put more rocket pods on the model. Another element, I wasn’t satisfied with, were the fists: not threatening enough for base P+S 22 weapons. You could add some sort of ‘blade fists’, ‘punching spikes’ or convert ‘bear claws’ like Black Ivan’s fist, but since I was on a rocket spree, I chose to go with ‘blasting fists’, akin to the Behemoth’s armor piercing blasting charges. Bouncing ideas around with my brother, we re-designed the head and applied some other minor decorative details from the Behemoth (armored ‘loincloth’ and more spikes). The final sketch, before I started converting the actual model, was the following: Magnetization Colossals are the biggest models produced by PP so far and if you intend to take yours on any non-local event, you have to plan ahead on how you will transport it… I went with magnetizing the joint between torso and legs, both arms at the shoulder and the main gun turret. Nothing special there, but since some of the bigger pieces of the colossal are hollow you could run into some minor setbacks. In my case I accidentally drilled too deep into the ‘abdominal’ joint, meaning that magnet had no foothold. If you run in the same issue with your Conquest, here is how I solved the problem: I cut two rectangular holes on the sides of the ‘lower torso’ of the jack, slid in a thick strip of plastic card (2 mm) and glued it in place. Then I cut off the excess sticking out from the sides and covered the holes with green stuff.  Multi-rocket pods This is the most relevant detail (theme wise) and the one I have spent the most time experimenting on; I got the rockets right on the third try – this ‘trial and error’ process alone took up ¼...

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Secrets of the True Law – Assembling the Protectorate Gunline, Part 2

Posted by on 9:55 pm

  You may have noticed throughout my previous article that I nebulously alluded to the support that makes the Protectorate Gunline function. Support is truly where it’s at – it’s what makes the gunline so fearsome and so versatile. Protectorate battlegroups rely on these models, spells, and abilities in order to maintain their deadly efficacy. Without further ado, let me introduce you to… The Choir Say hello to your new best friends. Protectorate Warjacks without the Choir make the baby creator cry. The choir is going in your list. Period. End of story. Prepare to get intimately familiar with the ins and outs of these choirboys, because they make it all come together. The two tunes you will use the majority of the time are Passage and Battle. Shielding has its place, but it is far more situational than the other two. I don’t think I need to cover Battle very much – it’s obviously bonkers good and you should use it any time you can get away with it. It’s what empowers the versatility of Protectorate Warjacks and makes them the terrors they are at all stages of the game. However, I want to talk to you about Passage and encourage you to truly think about the difference between Passage and Battle on each and every one of your turns. As a general rule, you should Battle anytime you have the upper hand in shooting and Passage anytime you don’t. Passage may severely diminish your damage output, but when used properly it will induce table-flipping levels of anger. Getting shot by piddly guns is annoying; getting shot by piddly guns that you can’t shoot back at is downright rage-worthy – especially when those piddly guns are capable of beating you to a pulp when you finally close the gap. There are entire lists that simply cannot deal with Passage-d warjacks. Your battlegroup will nearly always be better than the other guy’s at either shooting or melee – choose your Hymn appropriately. As a general rule I’d include a minimum unit of these guys for up to 3 warjacks, and bump up to a max unit when you hit 4 or more. The spares come in more handy than you may realize. People are getting wise to this whole Choir thing and they will try to pick off the hapless boys wherever they can. Keep them secret, keep them safe, and they’ll introduce your opponent to worlds of pain.   Vassals of Menoth Your local bondage afficionados are your other new best friends. These guys (or girls, whatever you’re into) are pretty straightforward at first glance. Ancillary = more attacks = more good. Enliven = more move = more good. The key, though, is that all of this happens in an out-of-activation manner. I’m too lazy to type the words out-of-activation-attack a dozen more times in this section, so I want you to imagine out-of-activation-attacks as a really sexy girl/boy named Sam. Sam has immense benefits that you may not even realize at first. Using Ancillary attack to give a model Sam effectively gives that model virtuoso. Using Sam lets you pre-measure charge ranges – you’re allowed to measure how far away your target is, which is really nice when you’re unsure whether that warjack is 10” or 10.2”...

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Toruk to Tyrant – Nearing the end of the Journey (Tournament Battle Reports)

Posted by on 10:33 pm

I have been focusing on playing Skorne since December 2011. In one month I will finish out my year with Skorne .  I will attend  1 to 2 more events (including Warmachine Weekend)  this year.  It has been an enjoyable year, and in my final update coming out sometime late November, I will recap the entire year and I will be able to compare it to the 2011 when I only played Cryx. Next year will be different. I will focus mostly on Cryx, but I also intend to bring out my skorne every so often.  I have found after 1 full year of a faction, the last couple months involve a little burnout.  (I don’t know how some people can only play 1 faction year after year)  I also don’t feel as inspired at the moment to play anything different in skorne, as I know I’m about to switch factions.    I do wish I had given more time to a couple other warlocks, but I felt in the character restricted format of SR2012 I wasn’t able to test out as many options as I wanted to. Over the next couple weeks I hope to put some fun and more random lists on the table and enjoy some of the models in the faction I have not played as much.  It will be an interesting couple of weeks leading up to Warmachine Weekend.   Tournament Recaps In the past month and half I have attended 3 different Tournaments.   I played the same 2 warlocks for all 3 events.   (Rasheth and Zaal) – My Rasheth list stayed the same in all events, and my Zaal list was modified only slightly. I-Con in Springfield IL 50pt Sr2012 in Chicago IL Mayhem Cup in Madison WI   Lists Rasheth Basilisk Krea 2x bronzeback titan Tiberion Titan Gladiator Agonizer Feralgeist 6 paingiver Beast Handlers 10 Venator Slingers Zaal Basilisk Krea Cyclops brute Molik Karn Titan Gladiator Aptimus Marketh Agonizer Extoller Soulward Hakaar the Destoryer 10 nihilhators 4 paingiver Beast hanlders 10 venator Slingers (For I-con) I used my Hardcore zaal list (add in Bronzeback titan, min ninilhators, no extoller, or brute)     I-Con  Round 1  – Rasheth vs Moshar (Opponent was Alex from Springfield) Alex and I always have close fun brutal games. He was playing a very Beast Heavy list. I believe he had at least 4 heavies in his list.  Like all of our games, the first couple turns was all about positioning our models waiting to see who would make the first big play.  Alex made 1 early mistake and allowed me to trigger Counter Charge on a bronzeback at the end of turn of his turn.  Due to this mistake, I was able to start killing his heavies before he made it to mine.  Due to this fact I was getting ahead on models fast, it forced him into going for a risky low odds caster kill run.  That failed and I was able to kill his caster.   Round 2 (zaal vs Ossyan) (Opponent was the commissioner of Warmachine – Mattie K)  Scenario – Bunkers I have not had the pleasure of playing against Mattie K before, but I’ve known him for a couple years.   Sadly I was not able to give him much of a game.  He could not have made a better Ossyan list to run over...

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