Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM’s Podcast #119

Posted by on 11:59 pm

  MoM’s Podcast #119 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:00 = Newbie Section: Dealing with Cryx Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:12:52 — 33.4MB)Subscribe: Android |...

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MoM’s Podcast #118

Posted by on 11:51 pm

  MoM’s Podcast #118 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:11:35 = Retribution Discussion: Uncompetitive? Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:11:31 — 32.7MB)Subscribe: Android |...

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Nemesis: Major Haley. 6 Part 2 – Time Shift Ain’t No Thing

Posted by on 11:33 am

This week on Nemesis, we’re laying a trap. We’ve always been able to set up traps for collosals, but against Haley2 she will trivialise and de-tooth your counterattack. And there isn’t much you can do about it. Butcher3 is an exception. He should get to move 6” in his maintenance phase independent of activations. Even crossing a wreck, you’ll get to where you want to go. Today we are talking about the math, and our assumptions about how the matchup will play out, and where we can expect the pieces to be in relation to each other. Because of his ability to potentially kill a stormwall, even on her feat turn, I’m planning Butcher as a solid drop against her. Now the plan is not necessarily to do this, it’s not trivial. Before we do anything else, we should look at the math for Butcher against a stormwall. Stop! It’s Number Time! On the feat we will assume you can’t use Eiryss or Aiyana, but that you have left yourself a lane to get Butcher to the wall. Butcher can walk over, and doesn’t get his initial attack, then begins buying flashing blades. You are power 16, rolling 3 dice for an average of 26.5, so you’re dealing 4.5 damage per attack. The stormwall has 56 boxes, so it takes 12.44 attacks to down it. That’s not great, as you fall short even on the feat. The lesson her is that you want to put a bit of damage on the wall first. Butcher3 often comes with widowmakers and Eiryss2. Even if you can’t strip AS, you can deal 5 damage to the ‘wall guaranteed with sniper shots. Moreover, I’m going to suggest a conquest in this list, and you’ll probably get a shot or two off on the stormwall on the way in, it won’t do huge amounts of damage, but you’re just fishing for hurt on it. If you have to energiser, you won’t do it. You shouldn’t have to. I helped! If you plan well, and poke 8-10 damage on the wall before or on her feat turn, you can kill it and be left camping 1-2 focus. You’ll be left in a wreck, sitting at 18/20 against ranged attacks which should help you survive a second stormwall. Against a single wall, 18/20 is usually invincible against a Cygnar army. In a split scenario, you can rely on/plan for not letting the second wall get a charge. Let’s look at the math of a bonded stormwall with TA going for Butcher, just for comparison. Assuming full camp, and that the dog survives and unboosted pod because it’s Arm 14, 5 boxes, Tough. It needs 10s to hit, gets three boosted to hit, hits at dice -4, and I’ll assume it lands all 3, which not guaranteed. It does 12.5 damage. Butcher is way more likely to kill it, than vice versa. The worry here comes with Haley having one stormwall and Thorn. She can reliably move him out from the war dog, still allocate 3 and TA, and turn him around. Now it needs 6s, so it goes for the full amount of attacks. That’s 5 attacks, so assuming one misses, and it isn’t the charge, he does 15.5 damage. Even blowing her whole stack it’s...

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MoM’s Podcast #117

Posted by on 11:59 pm

  MoM’s Podcast #117 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:30 = News and Announcements 0:10:40 = Mayhem Tournament Battle Reports Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:10:46 — 32.4MB)Subscribe: Android |...

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MoM’s Podcast #116

Posted by on 2:56 am

  MoM’s Podcast #116 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:03:45 = News and Announcements 0:07:45 = Dojo (Esoteric Edition) Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:34:16 — 43.2MB)Subscribe: Android |...

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Secrets of The True Law – The Intercessor and the Judicator

Posted by on 12:01 am

It’s been a while, fellow menites, but today I wanted to talk to you about everyone’s least favorite caster/warjack combination, Kreoss3 and the Judicator. I know, I know, Warpath doesn’t work on the big lady. But please, bear with me for a second. Pick up Kreoss3’s spell card, and put some tape or your finger over the part labeled “Warpath.” Now, tell me what’s left – my guess is your answer will be “a fantastic spell list!” Or at least that better be your answer, under pain of wracking. So, we’re in agreement then? Excellent. Here’s the problem with Warpath – in order to get a lot of use out of it you really want to bring a slew of warjacks, usually with guns. Those little guys are parasites of the highest order, constantly demanding more and more focus from your precious caster, focus you could be using to Force Hammer or Crevasse spray troublesome infantry. Focus you could be using to cycle Ignite onto multiple weaponmaster units. Focus you could be using to give your army re-rolls to hit against a model/unit (eat your heart out, Morvhana2. No really, do it, we are tired of killing all your stuff twice). Now let’s look at the Judicator. In order to throw out four POW 9 blasts and two RAT7 POW 14 flamethrowers a turn this gal requires precisely… zero focus. She can even do an extra one with a two-point helper, and she’s courteous enough to bring along her own focus, perfect for blowing up extra-heretical models like Gorman and Eiryss! Unlike those silly Reckoners and Redeemers, Judy don’t need no man to help her lay down the pain on the unbelievers. Unfortunately, her butt’s too big to fit on the path to war. She also has a little rule called Inaccurate, which is basically the only thing keeping her from blowing half a heavy off the table every turn, all game long. RAT3 isn’t so shiny against a field that averages out at DEF 12. But what if we had a way to generate DEF5 targets every turn? RAT 3 doesn’t have any problems hitting DEF5, generally, and the vast majority of heavies don’t like boosted POW16s every turn. Well, enter Kreoss3 and Force Hammer. Force Hammer can generate a KD target every turn, if applied correctly. This, in sequence, allows big ol’ Judy to land two boosted and one un-boosted POW16 hit on a target of your choosing. Starting every turn with one (or two!) of your heavies knocked down and missing half it’s health boxes (if not all of them) sounds pretty frustrating – and frustration is great news for us. Throw a little Black Oil into the mix and you’ve got yourself some rage-inducing board states. Did I mention that they’ll likely have to screen their caster in creative ways every turn to keep this trick from ending the game immediately? Obviously we’ll need some ways to actually apply all this goodness, so let’s bring along our buddy the Revenger to increase our threat vectors and keep Kreoss from having to leave his pony butt swinging in the breeze. By threat vectors I don’t mean just more ways to sling around spells, either – Warpath gives this guy some serious utility. I’m sure some of...

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Overload On Air – Episode 003 – Are You Gonna Be My Girl?

Posted by on 3:42 pm

In this episode we’re even more awful and incoherent than usual. We talk about the WTC for a bit, talk over each other a lot, then discuss other events at about the 40 minute mark. At about the 1:15 mark we try to have a conversation about what makes a good gunline, including Factions not associated with the style of play, but we don’t really stay at it for very long because we were pretty drunk. I hope you enjoy this regardless! It was a lot of fun to make! Cheers! -Eoin/VP Anto is: I_Avian Ciaran is: madrab Eoin is: VagrantPoet Siskey is: Siskey Stu is: Valkine Read more from the Overload Online crew at Overload Online. We’re also on Facebook and Twitter. Podcast: Play in new window | Download (Duration: 1:44:04 — 95.3MB)Subscribe: Android |...

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Crippled System Episode 44: Sometimes he just asks for it

Posted by on 1:28 pm

Introductions, Jeremy opens his mouth + reactions, what grinds our gears segment, Ret Advice, Katies Korner?, recommendations Also a contest announcement!! Listen to the episode for details! Hosts: Andy W, Nathan H, Jeremy S, Katie S, and Brian G our youtube channel: email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:25:44 — 58.9MB)Subscribe: Android |...

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Elite Cadre Episode 40 – The Terrible Twos

Posted by on 4:12 am

This episode we talk about…some stuff. Mostly Smogcon, little bit of a talk on getting back into the game, and then 45 minutes of outtakes featuring  JDWhitee! Sponsors – Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at Elite Cadre – Episode 40 Podcast: Play in new window | Download (Duration: 2:56:03 — 77.2MB)Subscribe: Android |...

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The Good, the Bad, & the Enlightened – Episode #003 “Sky Spirit Lives!”

Posted by on 6:51 pm

Features an overall discussion on varying topics, ranging from exclusive spoilers on some upcoming releases, new rules and new models, the newly released novel “Honor Among Outlaws” and the state of the Kickstarter.  Plus, there’s a contest!  Free stuff, guys!  At the end, there’s even a special interview with the first model in the range to be based on a fan of the game, Mick Ironclad.  Enjoy! Hosts:  Steve (Zylar), Clay (WaaarghPug), Scott (HonkyToast), Special Guest Interview with Mick Ironclad Podcast: Play in new window | Download (Duration: 1:35:50 — 43.9MB)Subscribe: Android |...

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