Videos

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM’s Podcast #55 – A Warmachine and Hordes Podcast

Posted by on 1:00 am

  MoM’s Podcast #55 — A Warmachine and Hordes Podcast Topics:   Timestamps: Special Intro from Maxson + 0:01:20 CoC Spoilers = 0:05:25 Texas Recap = 0:21:30 Lightning Strike = 0:35:30 Meta Benders (Harbinger) = 0:58:30 Huge Bases Tech = 1:32:10 Podcast: Play in new window | Download (Duration: 2:08:00 — 58.6MB)Subscribe: Android |...

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Nemesis: The Lich. 9 – Innocuous and Soulless

Posted by on 6:33 am

“How far forward did you run those sentinels?” “The full ten inches.” “Excellent, I run this arc node up then activate Lich. He’s going to cast excarnate on the nearest one.” “Measure range please.” “It’s definitely in ten”. “But is it in… FIVE!?” “F—-ing soulless!” The Retribution of Scyrah are a primarily ranged faction, still haunted by a legacy of being new. The depth of their options isn’t huge. That makes list building against the Lich difficult. Not to say there aren’t lists you could play for an advantage, there are. They just don’t involve much careful model selection to tailor a matchup, because you just don’t have the breadth of options. Check out the first two articles for background on Lich. Tools of the Trade Weirdly I’m going to start my recommendations by saying that, no, mage hunter strike force shouldn’t be in every list. It’s a shooting unit with Stealth, which is very good. It ignores buffs which is often excellent. They are, however, Rat 6 and Pow 10 with no CRA. They have some nasty tricks with a few casters, especially if you have a Banshee, but they are not the be all and end all of Retribution units. They are really solid against Lich2 though! There is very little with high Def in the typical Lich army. They ignore LoS so the clouds are useless and they can always gotcha the bile thralls that are in any way forward. If you take Aiyana and Holt, and you should in a Cryx matchup, they have the ability to kill everything except bane thralls. Though of course that’s unlikely, they will do a lot of work before meeting an end. Pink is the stealthiest hair color! The house guard halberdiers aren’t bad, as set defence makes banes very sad. Though they really don’t want anything to do with the blood witches or Tartarus, and it’s hard to keep excarnate off them. In general, excarnate is very hard to stop in Retribution. It is a faction with the unique opportunity to always hunt the biles back to extreme range, don’t be afraid to risk the mage hunters even, if the biles go away the whole rest of your army suddenly turns on. The real star of the infantry section of the Retribution is the soulless escort. He’s one point, with an often useful magical weapon, the ability to remove upkeeps on his unit, though this is still weak against speed debuffs, and the all-important mage static ability which reduces the range of spells targeting his unit by five inches. This wins games because it is constantly forgotten, though this could well be the foreign elements syndrome of Retribution in general. More like sweet-less esc-Oh-Yeah!… It’s been a long week. The Arcanatrik Force Generator can be interesting. It’s a big un-chargeable block that can toe into zones, and it makes your jacks have longer range on their guns. It also, as is so common among the elves, has a magical ranged attack. So it’s good at putting the hurt on the incorporeal units while contesting but not getting excarnated. As for the Hyperion, he does have a sweet 5” magical AoE, but he’s a collosal against Lich. You probably only gets one round to use that consume gun before...

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Epic FM Episode 8

Posted by on 1:43 pm

In this episode the Yorkshire trio of Paul, Brett and Gav look at the 2nd WTC trial day, a run down of the Welsh open that involves us looking at a few crunchy topics rather than tons of battle reports and the usual rampaging. We recorded this on a pirate ship so apologies for the random background noises. As usual you can give us feedback in the thread, by email (epic.flail.podcast@gmail.com) or send us some questions for the show @EpicFM_Podcast Hope you enjoy the show 🙂 Also….apologies to our american audience regarding the ‘outro song’…..seemed like a good idea while under the influence of illicit substances…. Northy Time stamps; 1.30 Twitter questions 17.00 WTC 2nd day 58.00 Welsh open meta rundown 1.25.00 When to go for the kill vs scenario 1.45.00 Scenario takebacks 2.08.00 Friends knowing your tech/list choices 2.16.00 Rampager – ‘Net listing’ 2.33.00 Girlfriends lists Podcast: Play in new window | Download (Duration: 2:45:18 — 151.3MB)Subscribe: Android |...

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Crippled System: Episode 22 – This is how you do stupid and incompetent, Texans

Posted by on 8:11 am

Jeremy S, Nathan H, Brian G, Katie S, Jeff B, Andy W New Guest host this week. 00:01 – Introduction to Nathan’s butt 02:21 – Upcoming events 09:29 – Movies about dogs that die 11:13 – Lemmings 13:16 – Battlefoam shout out 14:33 – Return to Milo and Otis discussion 17:59 – Brian’s “apology” 24:36 – Judge Nathan speaks 29:42 – Jeffster 39:42 – The werewolf curse 43:27 – High minded debate about commercials 48:18 – Board game day recap 54:50 – Katie’s Korner: First turn positioning AKA Unpacking your army 66:42 – Great Gatsby movie review 70:40 – Recommendations email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:32:19 — 63.4MB)Subscribe: Android |...

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Road to War Episode 29- A Warmachine & Hordes podcast

Posted by on 10:07 am

Road to War I have no idea what we talked about this episode.  I blame Billy.  Some Convergence, trash talking, and lots of meandering. Podcast: Play in new window | Download (Duration: 1:24:21 — 38.6MB)Subscribe: Android |...

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MoM’s Podcast #54 – A Warmachine and Hordes Podcast

Posted by on 10:05 pm

  MoM’s Podcast #54 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:40 = News and Announcements 0:04:45 = CoC Spoilers 0:20:55 = Hardcore Format Discussion 1:00:00 = Off the Scrap Heap Podcast: Play in new window | Download (Duration: 2:14:52 — 61.7MB)Subscribe: Android |...

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The Kill Box Episode #3

Posted by on 4:36 pm

We are also now in podcast form for you guys! (Not an 8 Hour cast its only 1:07 long) Upcoming Events – 2:14 Geek Out Coverage – 5:46 Choosing Factions – 16:17 Painting Tips – 35:20 Podcast: Play in new window | Download (Duration: 8:56:33 — 122.8MB)Subscribe: Android |...

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Nemesis: The Lich. 8 – Intrepid Bountyhunter Required

Posted by on 7:35 am

“…and that kills that champion.” “Yup.” “Tartarus charges these fennblades, treshing… all hit… all die, no Tough with the blood hag.” “Yes.” “Place these extra banes here and these five will charge the Earthborn.” “…” “And that’ll finish it off, this last bane will just enjoy the view I guess. And turn.” “At least… At least you didn’t crippling grasp my champions…” The idea that there are melee factions is an old fashioned one in Warmachine. Certainly with the newest wave of releases, it is rare that a faction cannot simulate a style of gameplay, or include a few ranged pieces etc. That said, the factions that were originally conceived as the bruiser factions still have that legacy. They tend to run melee powerhouse armies incredibly well, in ways that Cygnar, for example, doesn’t. Trollbloods are such an army. No faction can take it on the chin, from caster to solo, like the Trollbloods. Just killing Jannisa is one of the most onerous experiences in the world. Those ‘melee faction’s often hate facing Cryx more than anyone else. You aren’t bringing a knife to a gunfight like you are against Caine, you are trying to face the infinite horrors of the void with a spoon. The clouds are hellish for melee infantry, moreover your beloved nihilators/fennblades have to come forward to do anything, and then it’s bile o’clock. Taking heavy infantry or beasts only makes the banes all the grinnier. That said, Trollbloods have some really solid options. I think it’s a very varied faction with lots of funky tricks, and surprisingly great ranged game. Check out the first two articles for background on Lich. Tools of the Trade Caster independent models are a vital part of a faction’s options against the Lich. I think the first vital question you need to ask yourself in the Trollblood faction is: how far forward am I playing my ‘lock? The answer is often very. The next question is: can Lich’s feat kill me? The answer is usually no, if your careful. This is one of the incredible strengths of the faction. Pressure by assassination is rarely viable against Trollbloods. Your best friends in this regard are Janissa, the krielstone, and sometimes just gobbers to block LoS. If you are packed in behind the wall with a few of your enormous, medium-based support models it’s very hard to get a large number of bane attacks onto you. And it requires several to kill a Trollblood warlock. Oh, how I hate when you make Tough checks. So your caster is safe? Big surprise! What about the rest of your army? Unless you have a game plan multi-wound models are usually not the best plan against Cryx, despite their resistance to bile thralls. Some of the ‘locks however make them hum in new and interesting ways. One of the best ways to excarnate-proof your troops is the Gatorman Witch Doctor, but he is 3 points to just add undead. It’s not bad, for example, burrowers love being fearless, but it’s expensive. The Tough mechanic can be surprisingly effective at stopping some excarnates dead, but you have to, as always, kill the blood hag early and with prejudice. So how do we clear waves of troops? Some of whom may be incorporeal? Scattergunners are the...

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Elite Cadre #34- Welsh Open

Posted by on 5:19 pm

Welcome back to Elite Cadre, The Hordes and Warmachine Podcast that releases 2 episodes so close there bottoms touched! Tonight we apologise as we recorded this the evening after the Welsh Open and so we talk about how the Welsh Open went for us. We talk about Kurts new favorite caster in the form of Kreoss 3 Upcoming Tournaments we will be at – 25th – 26th – Uk Games Expo Masters Terrain Geek Follow us on Twitter – Elite Cadre Twitter List or email us at EliteCadrePodcast@googlemail.com Podcast: Play in new window | Download (Duration: 1:17:19 — 30.6MB)Subscribe: Android |...

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How to Train your Warjack: Reinforced Steel

Posted by on 4:10 pm

“Cortexes are really nothing like computers… They are simulated brains, not calculating machines executing lines of code. They are more trained than programmed.” – Doug Seacat The moment I read those words, I started thinking about how warjacks might learn. Given that they are magical simulations of brains, it seems likely to me that warjacks learn in similar ways to humans and animals. The computer metaphor is very prevalent in mainstream cognitive psychology, and in the popular understanding of psychology, but I (and a lot of researchers) take strong issue with it. We contend that human brains are nothing like computers either – they don’t execute lines of code any more than warjacks do. Since I think an operant conditioning account can successfully explain complex human behaviour (see www.contextualpsychology.org and Blackledge (2003), if you’re interested) I’m obviously going to look in that direction for an account that can guide warjack development in your IKRPG games. I’m going to etch out the basics of that account, and then talk about where warjacks are likely to diverge from humans in how their behaviour is shaped. The first principle of human learning is that behaviour is shaped by consequences. A behaviour that is followed by a reinforcing consequence is more likely to be emitted again. A behaviour that is followed by a punishing consequence is less likely to be emitted again. Two things are important to note in these definitions: 1) Behaviour is probabilistic. Learning changes the probability of a particular context evoking a particular behaviour, but does not determine it. 2) Whether something is defined as a reinforcer or a punisher is determined by its effect on behaviour – nothing is universally reinforcing or punishing, and a particular thing can have its function change via learning, or via context. Armed with a knowledge of what is reinforcing/punishing for an organism, you can begin to shape behaviour. Behaviour is shaped by controlling the consequences of the organisms actions – you reinforce desired behaviour, and punished unwanted behaviour. Complex behaviours can be shaped by reinforcing behaviours that are like the behaviour you want, and then slowly raising the bar for specifically what you’ll reinforce. The first question I asked myself for this article was “what is innately reinforcing for warjacks?” Humans have some innate reinforcers (food when hungry, water when thirsty, sex when safe) and some innate punishers (mostly pain, possibly social exclusion) so I would expect warjacks to have the same. However, human innate reinforcers are evolved, selected for by evolutionary processes. All of our innate reinforcers are about survival, as that is the selective consequence for genes. Warjacks are made, not evolved, and that Some Other Thing must shape what the innate reinforcers of a warjack are. (This, I think, is an interesting little mystery of warjack cortexes). Most of the ideas I talk about in How to Train your Warjack will be being used in the IKRPG game I’ll be running in a few weeks. Of course, none of this is canon, but I like it! Hopefully it’ll inspire some things in some of your games – please do share in the comments! Doug Seacat notes that attempts to put cortexes in control of boats and trains didn’t really work, and hinted at some aggression problems. There’ll be more about Embodied Warjack Cognition later in this series, but, for now, I’m going...

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