Videos

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Poppabear’s over the top tourney tray

Posted by on 3:19 pm

Poppabear is hitting the tourney scene now! Didn’t take too long for me to decide I needed a tourney tray. But, as you kids know, I can’t do anything normal or easy. Here is the tourney tray that I built. It looks a bit overwhelming but actually it’s a simple box with a door on the front. I used forstner bits to drill the holes for the top of the tray. Gluing all boards together as well as counter sunk screws holds it together. It would be a nightmare for the case to pull apart full of minis, books, dice, and counters. I would cry big wet tears. This step completed I hit all sides with a rotary sander to get all joins flush. take extra time with this. The smoother the surface the smoother the finish. I went with a nice red mohogany finish. Matches the frames on all my boards. Heavy handles are a must! All of the pretty hardware I picked up at Home depot. Cost for the entire project was under 30$ Lots of room inside for storage. Next stage is to make other units that will latch onto the bottom of this box. I need to add boxes for my 2 war wagons, more books, and snacks. Also the bottom section will have wheels on it. It seems to be getting a bit heavy… Any questions on construction, feel free to put them in comments below!...

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MoM’s Podcast # 9

Posted by on 8:38 am

  MoM’s Podcast #9 Topics: Minions Newbie Talk, Carl swings by to talk about the New Warmachine Weekend event schedule, Recruits Con Tournament reports, The Dojo Podcast: Play in new window | Download (Duration: 3:27:07 — 189.6MB)Subscribe: Android |...

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To Boost… Or Not to Boost… That is the Question

Posted by on 1:00 am

It’s been a little while since my last article, and in the intervening time I’ve been spreading the gospel of Warmachine/Hordes.  I’m a huge proponent of the game and I love seeing new players get involved.  In all that new-game fun time, I find myself highlighting the core mechanics that roped me in as a player; resource allocation and d6 math.  This article will examine the individual unit of focus or fury and how to think about spending them to improve your outcomes. First.  The average roll on a d6 is 3.5.  This must be distinctly understood, or nothing wonderful can come of the story I am going to relate.  Any Charles Dickens fans out there?  Too soon?  Ok!  Let’s dig in with an example. You’re mid-assassination with Stryker2.  You’re Overload roll was garbage and you’re hitting with POW20 on a DEF15 ARM18 caster.  You need to roll an 8 to hit.  Once you’ve hit, your damage rolls are going to be dice +2. Let’s take a closer look at the ‘to hit’ roll.  Eight is a little above average on 2d6 (41.7% chance to hit) and easily attainable on 3d6 (83.8%).  You could boost your ‘to hit’ roll, but it’ll cost you the opportunity of buying more attacks later.  Does it make sense? We’ll see. Now let’s look at the damage roll.  You’re hitting dice +2.  On average dice you’re doing 9 damage.  That’s not too shabby.  Here is some math reinforcing your options and what you can do with two focus.   Formula:  (Odds of hitting)*(Average Damage Once Hit)*(Number of Hits) 1.  Buy two attacks: (0.417)*(9)*(2) = 7.51 Damage 2.  Buy attack, Boost to hit: (.838)*(9)*(1) = 7.54 Damage 3.  Buy attack, Boost damage: 5.21 Damage Here it makes sense to boost to hit, barely.  In general, when you get up to 8 or 9 to hit, it makes sense to boost to hit. Now that you’ve seen the math behind the decision, I want to talk about another interesting phenomena; the delayed decision.  You don’t need to choose to boost damage until you’ve ALREADY hit.  This is incredibly valuable.  You can evaluate the situation once you’ve hit and not waste resources by committing them too early. So let’s say that Stryker has hit.  You can either boost your damage at dice +2 (d3 average = 10.5 + 2  = 12.5) or you can buy another attack.  Here is the math for the second attack; Buy one attack:  (.417)*(9)*(1) = 6.25 Damage Boosting the damage does 3.5 extra damage/focus.  Buying another attack averages 3.75 damage/focus.  Here the averages show it makes slightly more sense to keep buying attacks.  All of these examples were pretty close decisions.  In some cases, the difference in damage can be quite substantial. That’s a lot of math to perform in your head, so here’s a short-cut; 1.  Start with the damage roll. 2.  If you’re in auto-hitting and rolling better than dice -3, buy attacks. 3.  If you’re rolling 5-7 on 2d6 to hit, figure out your damage and divide it by 2 to compensate for your likelihood to hit with an attack. 4.  If the damage you calculate is >3.5, buy attacks. 5.  If the damage you calculate is <3.5, boost damage. 6.  If you’re rolling >8 on to 2d6 to...

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Toruk To Tyrant – March Recap

Posted by on 9:28 am

by Brian Giese Another month has gone by and my year of playing Skorne is continuing to go very well.  I am now the point that I feel very comfortable with many of my core models while still enjoying experimenting with list design. I will soon need to focus a bit more on specific lists over constant experimenting.  This update I will discuss a few topics including two tournaments I attended,  march results, some Deathclock practice, and Adepitcon which is only a few weeks away and the new Venator Slinger unit.  One of my biggest concerns  at this time is that I have not had enough practice against cryx though.   Luckily I know the Cryx faction very well, but I would a chance to play more games against them.   March Game Results I played 17 games in March, 7 of which were in tournaments.    I managed to win 76% of my games and I did win 1 of 2 tournaments I entered.  I was hoping to go to a 3rd event, but life always finds a way to get in the way.  In many ways 17 games in one month is a slow month for me.   By this time last year I believe I somehow managed to play in almost 10 events. This year I’ve only played in 4 or 5. Lord Assassin Morghoul 2 games (both in a tournament) Dominar Rasheth  2 games (1 in tournaments) Lord Arbiter Hexeris 1 game Supreme Aptimus Zaal 5 games (1 in tournaments) Void Seer Mordikaar 1 game Supreme Archdomina Makeda 3 games (all tournament games) Master Tormenter Morghoul 3 games (all small games)   Tournament Results   In March I was able to attend 2 tournaments. One in Milwaukee WI and one in Madison WI. Both were 50pt Events. The 50pt Milwaukee Event I used a Lord Assassin Morghoul and Dominar Rasheth list. The event went 3 rounds. This event had 10 players. I did manage to win this event. T4 Dominar Rasheth Dominar Rasheth +5 points * Bronzeback Titan 9 points * Titan Gladiator 7 points * Titan Sentry 8 points 2x Agonizer 2 points each Farrow Slaughterhousers 6 points 5 Gatorman Posse 9 points 6 Nihilators 5 points 6 Paingiver Beast Handlers 3 points 2x Paingiver Task Master 2 points each I really love this list. I’ve played it a few times now, and it has always preformed very well for me. Lord Assassin Morghoul +6 points * Archidon 7 points * BronzBack Titan 10 points * Titan Gladiator 8 points * Aptimus Marketh 3 points 10 Nihilators 8 points 4 Paingiver Beast Handlers 2 points Tyrant Commander & Standard Bearer 3 points Tyrant Rhadeim 5 points Bloodrunner Master Tormentor 2pts   Round 1 E Morghoul vs Lord Carver (Against Fool from Milwaukee).     This was a very fast game. Fool is a good player, but was not very aware of E Morghoul.  I went first, and ran my army on T1, he ran his army forward on T2.  He had Lord Carver within charge range of E Morghoul. I had to spend part of my turn clearing the charge lane with my troops, and charged his caster and killed him. Round 2 E Morghoul vs Dominio  –  (rydiafan from madison) This game went 3 rounds, but my opponent had his caster get to close, and cleared a charge lane and killed...

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A Road to War – Episode 2

Posted by on 1:00 am

Road to War Episode 2 Show Notes 0:00 Intro 3:29 Cygnar Overview 8:34 eHayley 22:05 Siege 30:13 pHayley 39:22 pStryker 41:50 eStryker 46:38 eCaine 1:04:05 Billy’s Templecon and Questions 1:14:05 What we’re working on List of eligible Masters for the Cygnar Challenge: Templecon Adepticon Lock and Load Wargames Con Gencon Warmachine Weekend (Invitational or overall winner playing only Cygnar) Podcast: Play in new window | Download (Duration: 1:18:04 — 71.5MB)Subscribe: Android |...

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January ’12 Tournament report

Posted by on 9:47 am

Welcome dear readers! Today I bring you a special report: we just had a 50 point SR2012 tournament at my home store, and we had pretty good participation. I felt like I needed a break from the usual beginner articles, so here’s a bit of my Saturday tournament! Also, as a quick note, we played these games under a 50 minute death clock. The Lists In prepping for any tournament, it’s important to remember the goals and how you’re planning on achieving them. I have the most experience with Krueger 2, and I tend to win with him more than any other caster I’ve used. He is super strong, and I would never consider a 50 point, 2 list format without him as one of my options. His style and raw scenario power fit me perfectly. I’ve had pretty good luck with the following list, and I’ll go into the why’s of each here in a bit. Krueger the Storm Lord +5 -Feral Warpwolf 9 -Gorax 4 -Pureblood Warpwolf 9 -Warpwolf Stalker 10 -Druid Wilder 2 2x Blackclad Wayfarer 4 Druid Stoneward & Woldstalkers 5 Druid Stoneward & Woldstalkers 5 2x Gallows Groves 2 Shifting Stones + Stone Keeper 3 Shifting Stones 2 Reinforcements: Morraig 5 + Woldwyrd 5 A lot of people like to bring a woldwarden or Megalith for geomancy telekinesis or gallows, but I felt that with the release of gallows groves that might be a 9 point sink for a free spell or two. Also, while I love them, they do tend to be a bit pillowfisted for a heavy, and my meta has lots of armor. I brought the trinity for the versatility and pseudo-redundancy of having things that could take down heavies, or could take out a lot of infantry. Double blackclads actually works great for clearing infantry, and I almost never lose them before they each make back their points in sprays, and having the option to increase threat range by 2″ is always handy. Stones are obviously for fury management, healing, and teleport. The reinforcements were kind of a wash. I hadn’t realized we needed them before hand, and I decided I wanted something that would be able to threaten heavies and infantry, and was pretty fast. The other caster I chose was Krueger 1, for clearing high numbers of infantry (Cryx, I’m looking at you). I have had some ok success with Krueger 1 in the past as well; I haven’t used him for awhile and I thought it might be about time to bring him back. I’ve recently started playing him much more aggressively, and I’m not sure if that’s something I will continue to do or not. On to the list… Krueger the Storm Wrath +5 Feral Warpwolf 9 Gorax 4 Megalith 11 Warpwolf Stalker 10 2x Blackclad Wayfarers 4 2x Gallows Groves 2 Shifting Stones + Stone Keeper 3 Shifting Stones 2 Max Bloodtrackers + Nuala 10 Reinforcements: Lord of the Feast 4, Thrullg 3, Tharn White Mane 3 I bring Megalith with Krueger 1 because I need to get more chain lightnings out amongst the enemies, and because having the option to toss lightning tendrils on himself or hot swap it to another unit is incredibly handy. His animus also helps bring the defense of some...

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MoM’s Podcast # 8

Posted by on 8:45 am

  MoM’s Podcast #8 Topics: Retribution Newbie Talk, Gargantuans, Reinforcements, Tournament reports, The Dojo Podcast: Play in new window | Download (Duration: 3:27:40 — 190.1MB)Subscribe: Android |...

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Into the mind of a Dark Horse

Posted by on 9:32 am

by Chuck Elswick To grant yet another request I will be focusing upon something out of the norm for these articles.  I will not be looking at any lists or models in particular but taking a look into the mind of the “Dark Horse” player.  Someone asked in response to one of my articles to write an article in regards to my play style, in other words “what goes through my mind.”  For this article it took me a awhile to try and figure out what does go through my mind when I am playing.   When it comes to model selection I first look at what faction I am going to play for the weekly game night.  I usually always try to take with me a minimum of 2 factions with me and usually I try to make one faction Hordes and the other Warmachine, and always if there is going to be a high showing from the other people of a particular faction then I try to make sure not to bring that faction.  This unfortunately has led to me being very poor at one faction in particular, Legion of Everblight, as we have the Great Legion of Jake that only plays that one faction and I don’t feel like hearing the whole night “faction on faction is boring” (not that I disagree with him at all because I do feel faction on faction is boring I just don’t feel like hearing it all night).   I also try to think about what factions I have played the week before as I then try to make sure I bring a faction that I haven’t played in a while.  If there is a con that is coming up then I try to make sure I don’t take the faction to the game night for a couple months, with my high level of gamer ADD (which by the way I do have ADD) I feel that I really don’t need many games with the faction as I am pretty sure I am going to play the faction all convention long and get bored of the faction real quick.  For example I played Skorne at Gencon 2011, I just recently played them for a league for the last couple of weeks and it has been 6 months since Gencon.  If I play the same thing over and over I get bored of it pretty quickly.  I also sometimes pick what I am going to play based upon certain requests, if someone that night wants to see a certain warcaster/warlock or faction then I try to bring the requested item.  No this does not mean I am that nice of a guy in fact I am the one taking advantage of them as they are the ones doing me the favor of making me not have to go through the whole process of seeing what models of mine have the most dust upon them.  Having someone pick my faction and/or warcaster/warlock is not just held to the weekly gaming group, I usually have a TO select what army I am bringing and sometimes even what warcaster/warlock I am bringing.   Practice games are something I really don’t do with a particular faction.  Not saying that I don’t get something out of...

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The Blade

Posted by on 8:38 am

Hey all, here again to bring you another exciting “Dark Horse” list.  I am fulfilling another request for one of our valued readers, though I am also fulfilling one of my own desires as this is my favorite warcaster for the Retribution faction and have been playing him since MK II came out.  I am going to be focusing upon, as the title would suggest, “Garryth the Blade of the Retribution.”  I will first point out where this is under the “Dark Horse” articles to me it is by no means a “Dark Horse” list, in my opinion of course, lol.  Some of the models have been selected based upon what they can do for Garryth while others will help out the whole army.  There are even models in the list due to the fact that they are able to function on their own without support from the warcaster, as when I take a look at him you will see that he is one that can be greedy at times with his spells and abilities.  So here is the list: Garryth +5 Aspis 4 Gorgon 5 Dahli Hallyr with Skarath 9 10 Dawnguard Sentinels with Officer and Standard 11 House Shyeel Artificer 3 House Shyeel Artificer 3 House Shyeel Battle Mages 5 House Shyeel Magister 2 House Shyeel Magister 2 Lanyssa Ryssyl 2 Madelyn Corbeau 2 Mage Hunter Assassin 2 Mage Hunter Assassin 2 Narn 3 Total 50/55   Lets take a look at our warcaster now.  Garryth has above average SPD, now combine this with the fact that he has built into him the pathfinder ability, gives him a very decent threat range, also he has immunity to free strikes.  The combination of these 3 abilities alone means that all you have to do is clear a charge lane and get line of sight to the target you want him to destroy.  He has a MAT that is way above average for a warcaster, though don’t get to excited as he isn’t up there with the Butcher but not far behind either.  His RAT is just barely above average, though when combined with one of his other abilities, Arcane Assassin, it goes a long way.  He has above average DEF, but this is to make up for his below average ARM and life bar.  He has an average FOC stat to where if he was to camp all of his focus then he has the same ARM as a Khadoran warjack.  All this aside he has 2 hand cannons and 2 melee weapons with below average POW+STR, though again this is because of his Arcane Assassin ability as well as the fact that his melee weapons have Grievous Wounds built in (this is where if you hit a model with the model loses tough, can not heal or be healed, and can not transfer damage) and he is also a weapon master with his melee weapons.  He also has stealth naturally built in.  Since I keep bringing up the ability of Arcane Assassin I guess I have to tell you what it does.  Arcane Assassin allows Garryth to ignore focus adding to a model’s ARM, as well as ignoring spell affects that add to DEF or ARM.  Keep in mind this will not let him ignore spells in...

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A Road to War — Episode 1

Posted by on 12:50 am

MoM proudly presents the Texas Renegades in their very own podcast.   Road to War Episode 1 – Show Notes   0:00  Introductions and Team tournament discussion 16″30  Flanks for the Memories Discussion 22:50  Colossals and other PP Announcements from Templecon 35:30  Masters 56:00 Upcoming Tournaments 58:30  What We’re Working on   If you have any topics you would like to be discussed or questions for us, please e-mail them to aroadtowar@gmail.com.  Thanks for listening! Podcast: Play in new window | Download (Duration: 1:01:44 — 56.5MB)Subscribe: Android |...

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