Videos

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Road to War Episode 23- A Warmachine & Hordes podcast

Posted by on 10:09 pm

Road to War   We talk about Templecon!   Here is the dice chart that Matt came up with that we talk about on the podcast:   Podcast: Play in new window | Download (Duration: 1:53:39 — 52.0MB)Subscribe: Android |...

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Epic FM Episode 4!

Posted by on 2:11 pm

Epic FM Episode 4 is here, brought to you by the Northern Flail contingent of @yorkwarmachine (Northy) @WilkieBrett (Brett) and @yorkhordes (Gav) We discuss the current UK meta whilst trolling each other (in a loving way), let Northy rampage on Legion and explore how Skorne deal with high Def. This one involves a healthy dose of trolling with big dollop of crunch. Feedback always welcome…   Tell your friends and see us this weekend at SmogCon x   Time Stamps; 3.00 – Vapnatak Masters reflections and UK meta discussion 43.00 Vapnatak Masters battle reports 1.15.30 – Vapnatak Masters Finalist Interview and battle report 1.32.00 – RaMpAGER!!!! ? >_< 1.43.00 – Skorne vs High Def         Podcast: Play in new window | Download (Duration: 2:04:52 — 114.3MB)Subscribe: Android |...

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Crippled System episode 9: what announcements?

Posted by on 8:38 am

  00:00 Intro 06:58 Convergence of Cyriss Discussion 20:35 Iron Gauntlet Discussion 38:35 Katie’s Korner (List Building) 55:21 Recommendations 58:04 Milwaukee Tournament Report 68:13 Recommendations Part II Hosts: Andy W, Nathan H, Brian G, Katie S, Jeremy S Podcast: Play in new window | Download (Duration: 1:23:55 — 57.6MB)Subscribe: Android |...

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Natetehaggresar goes to the Mayhem Cup Practice Tournament Part II – The Games

Posted by on 1:11 am

  This is part II, the games I played at the Mayhem Cup practice tourney held at Mayhem Collectibles in Des Moines Iowa on 2/9/13. I went through my normal pre-tournament routine, got a good night’s sleep, and had breakfast. In this/ case I cooked blue berry pancakes and sausages, has some dark coffee and enjoyed my morning. I arrived at the shop a little after 10, and filled out my lists quickly, and prepared for an enjoyable day of Warmachine. As a note the lists below are to the best of my recollection so if they are incomplete, well so is my memory. Also descriptions of the boards when given are from my point of view. Sorry I didn’t take pictures, also writing this up from memory is alot of work!   Round 1 – pJosh Holt a.k.a. Ooh_Shiny Scenario: Outflank I was glad to see my first round pairing. Josh and I have known each other for well over 10 years. I first met him playing Warhammer Fantasy while I was in High school and he was in Undergrad. I also was happy to see he was playing Skorne. As a faction Skorne has a hard time dealing with high defense infantry, this will change soon with the Incindiarii and the Mammoth. I knew before I sat down that I would be playing pIrusk. Josh was running pMakeda, and a Xerxis Titan brick. He selected pMakeda. pMakeda Cyclops Brute Molik Karn Max Nilators Max Venator Reivers + UA Hakkar Tyrant Radiem Marketh Totem Hunter Tyrant Commander and Standard Pain Giver Beast Handlers I win the roll for turns and elect to go first. The board has a medium sized obstruction on Josh’s side of the board just outside of the right zone and towards the left/right center of the board. There is wall just on Josh’s side of the board running vertically through the left zone. The obstruction and wall create a sort of corridor down the center of the board. There is a second wall on my side of the board just out of my deployment zone to the left of my center running nearly laterally. There are also hills and forests that really play no part in the game. I set up my Pike men Center, Kayazi to the right, and Nyss to the Left. Behemoth, Gorman Irusk and Bears to the center. Josh sets up the venators across from the Nyss. He also puts Hakkar, Radiem, Marketh and the Tyrant across from the Nyss. Nilators Brute and Makeda deployed to the Center. Molik Karn and Totem Hunter placed across from the Kayazi. During AD I set up the widow makers to center, and Totem Hunter preys the widow makers. My Round  1 – I run everything as far forward as possible. IF goes to the Nyss, Superiority to the Behemoth. The widow makers advance to a few inches beyond the AD line. I’m careful to keep Valachev behind the wall outside my deployment zone. Josh Round 1 – He runs most everything forward. The venators advance and take pot shots as Nyss, they all miss. Josh keeps 2 of the venators behind a makeshift wall he creates with Radiem and the Tyrant Commander. Makeda Feats and puts defenders ward on herself. Savagery was cast...

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Natetehaggresar Goes to the Mayhem Cup Practice Tourney Part I – The Lists

Posted by on 11:50 am

This is Natetehaggresar, long time contributor, with no recent articles written. This weekend (2/9/13), I played in the Mayhem Cup practice tourney at Mayhem Collectibles in Des Moines, Iowa. The event was 2013 steamroller, 2 list required, divide and conquer 1, with character restrictions. The event went five rounds, and I managed to eek out a first place showing for Khador. I believe there were 24 entrants. I rarely travel for tournaments, but I really enjoy playing in them. I spend a long time working out lists, and theorymachining known bad matchups to try and create solutions. I have given a great deal of thought to my potential pairings and have come up with the following lists. pIrusk -6 Behemoth 13 Wardog 1 Max Nyss Hunters + Valachev 12 Max Iron Fang Pikemen + Black Dragon UA 10 Min Kayazi Assassins + Underboss 7 Widowmakers 4 Great Bears 5 Saxon Orrick 2 Gorman 2   This list is my all comers list. It has the potential to out attrition most lists out there. It’s a modification of my steamroller 2012 list. The changes made for this year have been to move Ayanna and Holt, eEyriss to my other list, and the Kayazi are now a Min unit. I spent those points on Iron Fang Pikemen with the Black Dragon UA. The old version of this list was trying to do too many things, and eating too many valuable characters. The old version still struggled versus Cryx even with eEyriss and A&H. For this year I have decided to make one list exclusively to deal with my Cryx matchup, this allows me to add more tools to play to this lists strength, slow attrition play. The Black Dragons have significantly improved the list in a number of matchups, and have 3 powerful play options. I tend to place the Pikemen centrally then have the Nyss on one flank and the Kayazi on the other. The Pikemen, Behemoth and Irusk take center, with the Bears as a countercharging unit. The Pikemen’s first power play is to be steady for two consecutive turns with Iron Zeal on one turn and Undying Loyalty on the other. This is very useful against the likes of Bart, Kreoss or any other pop and drop sort of caster. The Pikemen will continue to remain effective during those casters main push, and they will also continue to block LOS to Irusk. Between the Pikemen and the Behemoth you can have a lot of beef between the enemy’s guns and your caster. This is of course even more valuable with the prevalence of kill box scenarios. The second power play that the Black Dragons open up is a potential solution to covering fire templates put down by Stormwall. The combination of Iron Zeal and Undying Loyalty give the Pikemen about a 75% survival rate when charging through a template. If you can get enough of them into a charge position under Battle Lust it will go a long way towards solving Stormwall problems. Their higher base arm, and shield wall also does a lot to get them there alive versus pow 10 shooting an electricity. It at least makes it a game. The third power play the Pikemen can do is to stack shield wall and Iron Zeal....

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MoM’s Podcast #41 – A Warmachine and Hordes Podcast

Posted by on 10:33 am

  MoM’s Podcast #41 — A Warmachine and Hordes Podcast Topics:   ** Sorry for the Sound Issues everyone.   We were battling the equipment all night.  Posted anyway as I think there is a lot of enjoyable stuff going on.  ** 0:04:15 = Announcements 0:14:30 = Detroit Battle Report 0:40:30 = News 0:56:00 = Convergence of Cyriss 1:33:45 = Templecon Review   Podcast: Play in new window | Download (Duration: 2:45:31 — 75.8MB)Subscribe: Android |...

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Team ATL Legion Podcast

Posted by on 10:55 pm

We have a guest expert for Legion, Neutralyze! Here is the Team ATL Legion Podcast. Hope y’all enjoy it. Podcast: Play in new window | Download (Duration: 2:12:06 — 52.9MB)Subscribe: Android |...

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Epic FM Episode 3

Posted by on 1:11 pm

  Epic FM Episode 3 now available from the Midlands contingent of Epic Flail; Liam, Phil and Tom. Enjoy 🙂   Time stamps 1.00 UK Rankings 2.30 UK Invitational Reports 30.00 Colossal’s at 35 48.00 Rampager pkreoss 57.00 Dojo lists   Feedback as always too @EpicFM_podcast or epic.flail.podcast@gmail.com           Podcast: Play in new window | Download (Duration: 1:16:31 — 70.0MB)Subscribe: Android |...

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I want to rock – by Morghul and the Slaughterhousers

Posted by on 7:37 am

Hello there, It’s been a while since I last wrote anything and to be honest my creative side has taken a back seat in the car for a while.  This morning though I woke up and after doing some cleaning sat down at the modelling table and decided to put together my Lady Justice: Avatar of Balance.  She’s a Malifaux model to be sure, and one of the most exciting projects I’ve worked on in a while.  After getting her all prepped the fire had been lit and I felt like more…  At first I thought that I’d just take care of the casualties from my recent adventures at Cancon (which happened to be re-magnetising Zaal’s base and performing a clip and pin on a savages’ banner that had broken off) and yet still I was not sated. So I dug around and put together a unit that I have been slowly simmering my excitement over for a while now – Farrow Slaughterhousers!  I realise that when most people look at Farrow they see a jumble of half implemented rules and bacon jokes, and in saying that there has just been something that has caught my eye about these chaps ever since they came out. It’s not just all the great flash backs to Total recall and even that lovable larrikin Doughie, it’s that they seem to answer in one tidy little package a lot of unfavourable game scenario’s.  They are 6 for 6 which is neither cheap nor expensive, simply a comfortable medium and their stats are reflections of this being neither poor nor impressive simply a solid middle ground.  What I see in them though has mostly to do with their traits –  being tough, fearless, finisher, and most importantly take-down. It might be local Meta, or simply a case of evolution but over recent years there has been a drastic increase in two things within the game – tough mechanics and recursion.  Admittedly Cryx is at the centre of the recursion boat but other faction’s particularly Legion gain great benefit from the destruction of models on the table.  It used to be that tough was something that the occasional unit had and now it is almost at the point where it is ubiquitous.  Granted there are some factions that don’t have great access to it that though seems to be more the exception that makes the rule.  Especially with things like the Gatorman witch doctor tough is available for all and sundry. Takedown offers a very reliable method of mitigating tough and especially the spanner that it can throw into a well laid out plan.  I got to thinking that with the hoopla surrounding 2013, and the types of lists that one might have to face there what would be a good way of dealing with them, by not having to deal with them perse. One of the lists that I’ve come up with and in testing so far has proven to be very interesting and work quite well is epic Morghul.  I think that epic Morghul is particularly interesting at this point because he offers a particularly rare ability – in that he can hand out grievous wounds to a model/unit.  This compounded with the Slaughterhousers take down ability gives you a very versatile front...

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MoM’s Podcast #40 – A Warmachine and Hordes Podcast

Posted by on 8:33 am

  MoM’s Podcast #40 — A Warmachine and Hordes Podcast Topics:   3:00 = News and Announcements 39:45 = Detroit Tournament Battle Reports   Podcast: Play in new window | Download (Duration: 2:36:51 — 71.8MB)Subscribe: Android |...

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