Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

MoM at Lock&Load: Doug Seacat on Convergence fluff

Posted by on 5:10 am

        Keith interviews Doug Seacat on Convergence of Cyriss fluff.

read more

Epic FM Episode 9

Posted by on 3:59 am

Epic FM Episode 9 is here! In this show we cover two recent UK events; The Northern Hardcore Finals and the UK Expo Masters, talk to our favourite pressganger Norbert about ‘token gate’, troll the crap out of each other and ramapage some more about the games most broken faction. Girlfriends walking in, dog’s kicking off, loud fridges, internet problems, ‘over’ trolling each other and Gav being ill made this a nightmare to edit….so be nice! 😉 Enjoy the show and as usual please give us feedback on the thread or @EpicFM_Podcast or Time stamps 1.00 Twitter questions 25.00 UK Northern Hardcore Final 40.00 Token gate with Norbert 1.21.00 UK Expo Masters 2.36.00 Rampager – Machine wraith Podcast: Play in new window | Download (Duration: 2:47:46 — 153.6MB)Subscribe: Android |...

read more

The Kill Box Presents: Matt Chat Episode #1

Posted by on 3:43 pm

Discussing Reddit/Forums.

read more

MoM’s Podcast #57 – A Warmachine and Hordes Podcast

Posted by on 9:26 pm

  MoM’s Podcast #57 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:00 = Lock and Load Summary 0:20:05 = Convergence Gap Filling   Podcast: Play in new window | Download (Duration: 1:23:21 — 38.2MB)Subscribe: Android |...

read more

Nemesis: 11

Posted by on 6:56 am

“My biles purge on your biles.” “They catch my bloat thrall, which explodes near this scrap thrall and-“ “This is silly.” “Yes.” This week we will discuss how best to face the threat of Lich Lord Asphyxious when you yourself have a Cryx force. Mirror matches, Faction vs. Faction not to mention Caster vs. Caster or even List vs. List are always a funny matter. They tend to be games wherein you walk a razor’s edge between utter victory or defeat. In the Cygnar mirror match there are very rarely models left alive on the table at the end of the game as everyone shoots everything. The Cryx mirror match, which I’ll use as a term for the Faction on Faction action, is a pretty play intensive one. Whoever utilises their hordes of melee infantry better, or gets the few additional purges off, wins. Lich2 has a very solid game against most Cryx lists. The clouds are a nightmare for melee infantry swarms, as are bile thralls. Many lists have one unit of satyxis which provide excarnate targets which are very far forward and thus allow for a good purge or two before you run out of targets which is usually enough to tip the attrition game in your favour. Cryx, however, like most Factions that often succeed well in American tournaments, have some very good answers to Cryx. Check out the first two articles for background on Lich. The Toolbox The Lich exemplifies Cryx, and as always banes have a bane! Guns and Denial, the former is not something Cryx is known for, but they have some excellent denial casters. Within the faction, it is good to avoid melee living infantry, so satyxis of both kinds are a liability. That said, blood witches offer so much utility they must still be considered. Incorporeal troops are also safe from bile thrall purges, which is excellent in a Lich mirror match. Watch out for the blood witches magical weapons though! And the blood witches can still be excarnated to make a bile thrall aiming at another unit. The combination of guns and incorporeal make pistol wraiths an excellent choice in this matchup. Another excellent choice is Gerlack Slaghterborn. Lich2 armies tend to be tightly packed and full of low Def troopers, only one unit of which have Tough. He should often be kept back a bit until the mid-game, but if he gets to mulch half a unit of banes he’s done a good job. For the most part however, when delving into the toolbox we want to look at the Mercenary options available, especially as many Cryx players neglect them. Gerlack has way more non-PP images on Google than I would have expected. Nyss hunters are obviously head and shoulders above the rest here. They have range 12” Hunter bows, they are fast, and their accuracy 6 is often a solid start against Cryx troops. The high Def doesn’t hurt, nor does the melee capabaility. They are very susceptible to bile thralls, but what troops aren’t. Be aware though, that they can’t work in an army which has Gerlack or his kind, as they have animosity blighted. An addition I would suggest is Dougal McNaile. Making the Nyss 14” for one round is excellent against Lich2, not to mention...

read more

Crippled System episode 24: The following takes place between 6PM and 8PM

Posted by on 9:03 am

L&L is over and it was a glorious event. Special thank you to Privateer Press and all the awesome folks that I ran into over there. Hosts: Andy W, Nathan H, Jeremy S, Katie S, Brian G 00:00 Introductions 01:50 Auto losses, are they real? 16:10 Lock and Load discussion 33:48 Game of Thrones and Dr. Who discussion 40:18 Things to never look up on Google 49:15 Lightning round, ZAPPY! 60:24 Katie’s Korner: Not limiting yourself 71:49 Recommendations Our YouTube channel email us at Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:31:53 — 63.1MB)Subscribe: Android |...

read more

Secrets of the True Law – Vindictus the Fixer

Posted by on 12:24 pm

  In a faction that prefers good fashion to good defensive stats and off-roading, dangers abound. Many a prospective Protectorate warcasters’ life has been cut tragically short by the deadly stink of Ravagore breath and the unfortunate and ironic flammability of priestly robes. Still more have been found riddled with crossbow bolts fired by nefarious Arcane Assassins from unreasonable distances. Others have been beaten before the battle even began, cursing the gods that decided a 12″ forest in the dead center of the table was a good idea. Being forced to retreat and clean sticks and briars out of your finely-woven cloth raiments is an experience best avoided. Fortunately, some warcasters in the Protectorate care nothing for fashion. The “Vice” in Vice Scrutator Vindictus couldn’t be more apt. Vicey Vindy is the man you call on when it absolutely, positively has to get there overnight without being shot to death by the heathen across the table. Staring down eLylyth with triple Ravagores? Vindictus is your man. Coming up on a battle with the evil elves of Ios? Vindictus laughs off their pathetic crossbow bolts – or simply laughs when the pile of zealots in the way starts blocking the shots. Vindictus is the perfect man to send in when Harbinger, pKreoss, pSeverius, High Reclaimer, or Reznik would be forced out of usefulness by the threat of ranged assassination. He might not be your “drop against anything” warcaster, but he’ll definitely bail you out of a rough situation with his manly confidence and utter distain for appropriate warcasting attire. His casual disregard for the lives of Zealots is your boon. Vindictus is also the guy you pair up with your favorite warcaster to fix the relative lack of Pathfinding models in Menoth’s armies. We’ve all sat down at a table that looks something like this: Or this… Or this… And we were all probably cursing the Lawgiver and/or the local TO for forgetting that some factions have to get by without all-terrain mods for their Warjacks. Vindictus may not be your best choice for your opponent’s army, but sometimes the terrain skews the matchup so far in one direction that any other choice is suicide. Heck, there are even warcasters who will rudely turn a huge amount of the table into Rough Terrain, which can spell the end of your melee-focused list. When the terrain on the table is about to ruin your chances, bust out Vindictus, and introduce your unrepentant opponent to the pain that is True Path Weaponmaster infantry. I guarantee that your enemies will soon be clamoring for less terrain so that you don’t feel the need to unleash Vindictus on their paltry forces. Finally, there’s an area that Vindictus shines that nary any other warcaster in the Protectorate dares even attempt… Steamroller 2013 is Vindictus’s calling. Look no further than the best Dominator in the Protectorate, and among the best in the Iron Kingdoms. In fact, I propose we simply change his title to Chief Dominator Vindictus to avoid confusion. Though he may not have bound his soul to hell and he’s not in the business of drinking heavily, it takes more than a small effort to crack a warcaster who can sit on a 17/23 statline with no outside assistance. Defender’s Ward may seem like a waste on a single model,...

read more

How to Train your Warjack: Voice of the Voiceless

Posted by on 11:15 am

Writing last weeks article, I started thinking more about the idea of an NPC’s “voice” and the limitations on that when trying to characterize a warjack in your game. Making NPCs memorable and instantly distinguishable from others is a challenge at the best of times, but with ‘jacks, you’re going to rely on very simple sounds, and a lot of body language. My IK game is going to have a lot of warjacks in it, and at least 3 in and around the players at all time. And ideally, I would like players to come away with a sense of their “voice”, even if I don’t use “warjack speech” much (more on that below). I want to try and use a lot of body language, standing up whenever I’m playing a ‘jack (all the better to loom at you) and using gesture. One good thing about all of that is that your players are wired to pick up on subtleties in body language anyway. A lot of human communication is done with posture and vocal intonation (Or, perhaps more accurately, a lot of information is conveyed about the speaker that way). If you take the time to think about ‘jack body language, you’ll players will notice, and respond. And isn’t that what all GMs want? (That, and free con entry, and pints. And power. The delicious power). So what are the basics that you can use? On an animal level, we communicate confidence to others by making ourselves vulnerable – shoulders back, chest out, head held high. Exposing the chest and neck and having your hands held loosely at your side or clasped behind your back projects that no-one around you is a threat.  The inverse of this is also true, in that closed body language, with arm(s) across the chest and slumped shoulders communicate fear and lack of confidence. In my head, warjacks always walk around with as much swagger as their shoulder joints allow. Labourjacks look like they’re built to be more hunched and closed, so their very posture will communicate subservience. You also communicate a lot (relatedly to the above) with the amount of tension in your body. An increase in muscle tension is incredibly communicative of a readiness for action. That can communicate either fear or imminent aggression, and the situations in which you tense up say a lot about your personality. If you are slack and inward when faced with aggression, that indicates submissiveness and acceptance of that. Tension indicates fight or flight, which suggests non-acceptance and action towards a solution. Next up, personal space. Most people have a personal space bubble about the length of their arm. My thought is that warjack’s don’t like people inside that bubble unless it’s their warcaster or a “friend” (Their brother in arms in the jack wall, for instance). When thinking about steamjack body language, I think that the above few points are the most important to focus on – these are the ways we physically communicate our perception of situations/others as threats, friends, irrelevant, or scary. That covers most of a warjack’s range of relationships – we don’t really need to go into the body language involved in interpersonal attraction or group behaviour. Instead of meandering on and on with multiple examples, I’m going to suggest...

read more

Warma-Teach Special Ed. #1

Posted by on 3:28 pm

Warma-Teach Special Ed. #1- Xerxis A reader  sent me a message asking for a review of Xerxis in light of me mentioning him in the last Warma-Teach. Since he told me that he had already read a lot about him (and I had an inordinate amount of time on my hands) I decided to go into a great deal of depth with it. By the time I was done, it felt like a Warma-Teach all on its own. I decided to christen it “Warma-Teach Special Ed.” (as in Edition, oh the puns) and post it up on Facebook, and as usual, on Muse. I don’t think I’ll expect to be able to do this for every question, but I thought this topic was two appropriate given my last article and the articles I have planned for the near future. Enjoy! Xerxis is a caster that I loved from the moment I saw him, and I love when people drop him on the board in front of me. I dabbled in Skorne for a while, and was able to try him out for myself for a time, so I feel like this review of him is pretty spot-on. Bear in mind that I’m going to be focusing on his playability in competitive arenas, and anyone, of course, is playable for fun.   That being said, Xerxis is a perfect example of the Brother-in-Arms caster I described in Warma-Teach #2. He’s tough-as-nails and has fantastic ways to support his army around him while sacrificing none of his own spectacular prowess. His feat is nearly two feats from similar casters, and his spell list stacks both effects to make them off-the-charts effective. His personal speed can be deceptive and his power undeniable, so why, oh why, does he lose sooooooooooo consistently in the average competitive meta? ; ( The truth is Xerxis suffers from two MASSIVE problems that MUST be addressed in order to take him seriously. The first is his scripted decision when army building, and the second is the pervasive weakness of the brick in the current meta. Curiously enough, these are both huge problems with many casters, which is why both topics ARE going to be featured articles in upcoming Warma-Teaches. For now, I’m going to do my best to give you the nutshell version and then talk about how it applies directly to Xerxis. Xerxis’ Choice Xerxis is a caster that appears to have choices, but really has very few. He HAS to have Cetrati (perhaps 2 units in larger games) because they are obviously the best unit for his abilities. 12 def on a 8 box unit with ARM 20 shield wall simply doesn’t exist in other factions, and defender’s ward makes them to amazing for words. Furthermore, Weapon master+charge+feat+fury= anything in the game is dead. There are others that could benefit similarly, but they can’t protect Xerxis’ medium base while he’s in the thick of it. He HAS to have a Bronzeback (again perhaps two in bigger games) to make use of Fury, countercharge, and beatback on feat turn. He HAS to have a Krea Animus to make sure his brick can shrug off enemy ranged attacks and it can paralyze something so that Xerxis or his Bronzeback doesn’t have to boost against high DEF targets....

read more