Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

TDH60M – Ep. 101 – Shut Up And Paint?

Posted by on 8:47 pm

Hey folks. We’re back this week with a new segment that we well… don’t have a name for yet. So for now we’re calling it Shut up and Paint? If Shut Up and paint is deemed to offensive maybe Please Shush and Paint? will work. This week we see the return of master painter and a great friend of the meese and the show Mr. James Craig. Miffed slices and dices some Northkin Raiders, Semiautomagic opens up on Ashes to Ashlynn and James fires up that airbrushing booth. Lots of great stuff in this one folks!   Podcast: Play in new window | Download (Duration: 1:11:24 — 98.1MB)Subscribe: Android |...

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Dominate for Two – Play Analysis and Preparedness

Posted by on 3:52 pm

Alex, Ben, Mark, and special guest host Tucker Jackson talk analyzing errors in your play and making the most of your limited game time as a competitive player. This episode focuses both on delving into your games and extracting enduring lessons for the future, and then converting that into innovative play and how to build effective lists that build on a deep archive of experience. Got a question or an episode idea? Shoot us a line at dominatefortwo.podcast@gmail.com, or visit us on Facebook and Twitter. Podcast: Play in new window | Download (Duration: 56:35 — 56.6MB)Subscribe: Android |...

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Fully Boosted – Episode 73

Posted by on 1:23 pm

Fully Boosted: A Warmachine and Hordes Podcast.  Episode 73 – This week, we talk about lists we are working on for upcoming events, and catch up on all the released Crucible Guard spoilers. Facebook – Fully Boosted: A Warmachine and Hordes Podcast Email – fullyboostedpodcast@gmail.com Twitter – @Fully_Boosted Not Snakes Gaming – www.youtube.com/NotSnakesGaming Podcast: Play in new window | Download (Duration: 1:14:57 — 68.7MB)Subscribe: Android |...

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Dark Guidance 33: Play What You Want

Posted by on 6:56 pm

Hey guys welcome to another episode of Dark Guidance with your hosts Brian, Chris, and returning guest star Affy. This episode we’ll be discussing how to decide on a second list, using various build and list types, and needs change with the shift of meta. Podcast: Play in new window | Download (Duration: 2:31:02 — 69.1MB)Subscribe: Android |...

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Boxcars WM&H Podcast 28 – All about Crucible Guard with Will Pagani and William Hungerford

Posted by on 7:07 am

We talk with guests from Privateer Press – Will Pagani and William Hungerford – about Crucible Guard. There are a lot of spoilers and we get to know about Reiless Interceptor and about caster riding in Reiless Interceptor! Are you #teamrailessinterceptor or #teamrocketmen ? Visit our FB Page for Railess Interceptor card: https://www.facebook.com/WarRoomPL/ Podcast: Play in new window | Download (Duration: 1:07:35 — 54.8MB)Subscribe: Android |...

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Crippled System Episode 228: Nathan recommends something

Posted by on 11:49 am

Introductions Warmachine Tourney recap Star Trek Talkins Hosts: Andy W, Nathan H, Dan W Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 2:04:21 — 85.4MB)Subscribe: Android |...

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Battle Driven Season 2 Episode 12

Posted by on 8:52 am

The three of us go over a steamroller Riker attended, and dojo some mercs. We also field the many questions from listeners. Podcast: Play in new window | Download (Duration: 1:36:57 — 132.1MB)Subscribe: Android |...

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Muse on Minis: Miami #1- Season 2

Posted by on 11:49 pm

                                                          Muse on Minis: Miami Season 2 Episode#1 — A Warmachine and Hordes Podcast Topics: Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 2:04:43 — 84.3MB)Subscribe: Android |...

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Introducing Breachstorm – Sci-Fi Skirmish Action!

Posted by on 8:47 pm

Hey everybody!  I’m Trevy and I’m excited to introduce you guys to Breachstorm; the new sci-fi miniature game I’ve been lucky to be developing in for the better part of the last year. 😀 Dafuq is a Breachstorm? Breachstorm is a 35mm skirmish game that pits small teams of 6-8 miniatures against each other on a 3’x3′ board as they compete to accomplish specialized objectives.  Your team will be composed of elite commandos that can be personalized with their own set of abilities using special trait upgrade cards. The game is designed to play quickly while remaining as deep as other miniature games; a full game of Breachstorm can be played out in under an hour!  The games’ low model count means that it’s easy to collect and play out of the box; a faction starter box will contain a whole tournament-legal team! So what makes Breachstorm so cool? Besides its awesome universe and sweet minis; Breachstorm is designed to be 2d-terrain friendly for easy setup/transport, and its unique terrain template and objective card system to give players total control of the battle they fight. Players choose a set of asymmetric objectives when they build their list, then take turns placing terrain templates on the board before each game to try and gain an edge before a model even sees the table. We’ve also obsessively designed a unique dice mechanic that creates tons of exciting moments and gives players interesting tactical options within each individual attack, while reducing the impact of crazy good dice What factions will there be? We have four factions designed for the first wave of Breachstorm; each has their own unique options, mechanics and feel (all the sculpts we currently have are first-drafts and will change a little bit for their final versions). The Homeworld Confederacy is a highly advanced human faction that focuses on ranged attacks and tight teamwork.  Confederate teams are able to take advantage of cascading buffs and debuffs to build massive combos and take down the most elite enemies with their powerful railgun technology. The Zhren’thrar Prides are a felinoid alien race and focus on close combat, including powerful, short range plasma weaponry and melee attacks.  Guided by a strong code of honor, Zhren’thrar warriors are inspired when their comrades achieve glorious deaths in battle, becoming even more powerful if they’re shot down! The other two first wave factions will be stretch goals on Breachstorm’s Kickstarter campaign; you’ll be able to check out their full rules during the game’s open beta (launching March 1st), but the sculpting/casting will be funded by the campaign. The Orian Conclave is a reptilian extraterrestrial race that possesses technology and unique psychokinetic powers far beyond those of the “less evolved” races.  Orian teams are small compared to other factions’, but their elite Prelator commandos are able to alter their stats during the game using their advanced Adaptive Combatskins and radically alter the board-state with their telekinetic abilities. Lastly, the Volucrid Host is a totally alien force of insectoid organisms that brings large teams of vicious combat strains that are strong in numbers.  Volucrid crawlers attack in waves, consuming other host organisms for more power and using the very bodies of their fallen comrades as resources! Want to give it a try for free!? The Breachstorm open...

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Klaw Plays (a bit more) Trolls: The Belgian Masters XXX

Posted by on 6:23 am

All right, boys and girls, the most intimate gaming weekend on the calendar came and went, and as usual, it was fantasic, even if I say so myself. I’ve tried to combine organizing and playing (not a great idea, but now I’ve got that out of my system), and, given the models I had at my disposal, I came up with the following pair:   [Theme] The Power of Dhunia (Kolgrima 1) Kolgrima Stonetruth, Winter Witch [+28] – Dire Troll Bomber [19] – Dire Troll Mauler [15] – Earthborn Dire Troll [14] – Mulg the Ancient [22] – Troll Axer [10] – Trollkin Runebearer [0(5)] Feralgeist [2] Northkin Shaman [0(4)] Northkin Shaman [0(4)] Troll Whelps [4] Dhunian Knot [6] Krielstone Bearer & Stone Scribes (min) [6] – Northkin Elder [3] Swamp Gobbers Bellows Crew [2] [Theme] Band of Heroes (Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29] – Dire Troll Bomber [19] – Troll Bouncer [9] – Trollkin Runebearer [0(5)] Fell Caller Hero [0(5)] Stone Scribe Chronicler [4] Trollkin Champion Hero [0(5)] Krielstone Bearer & Stone Scribes (min) [6] – Stone Scribe Elder [3] Long Riders (max) [20] Swamp Gobbers Bellows Crew [2] Trollkin Champions (max) [16] – Skaldi Bonehammer [5] Trollkin Champions (max) [16] – Trollkin Sorcerer (1) [3]   Basically: Kolgrima with the Mulgnode and some other stuff, and the trusted Madrak1 list I stole. Haven’t changed anything in it yet.   First round: Axel d’Haeyere with Khador (Breakdown) First round, I got drafted against Axel of team Belgium Griffons persuasion, who was rocking a Butcher3/Old Witch2 pair. Going into the match, I felt I had the tools with Madrak1, but that Butcher3’s personal threat would be a problem. I didn’t feel confident about Kolgrima, if only because I had played exactly one practice game with the list. The scenario is Breakdown, which anyone will tell you is a Trolls scenario. Two round zones, one rectangular one in between. Well, I’ll let you in on a secret: it might be a Troll scenario, but it definitely isn’t a Klaw scenario. I still think like a Cryx player, this scenario just doesn’t go fast enough for me. You’ll see why this is relevant soon. [Theme] Winter Guard Kommand (Butcher 3) Kommander Zoktavir, The Butcher Unleashed [+22] – Devastator [14] – Marauder [10] – Marauder [10] – Ruin [17] Kovnik Jozef Grigorovich [4] Winter Guard Infantry (min) [6] Winter Guard Mortar Crew [0(5)] Winter Guard Mortar Crew [0(5)] Winter Guard Rifle Corps (max) [13] – Winter Guard Rocketeer (3) [6] Winter Guard Gun Carriage [17]   I deploy my Long Riders to the right, and Champions in the middle and to the left. Axel has a Marauder on each side, the small winter guard unit to my right, Ruin, Butcher and the Devastator in the middle, the Carriage and the bigger unit Winter Guard to my left. I win the dice off and go first. We both run op aggressively. I start scoring on the right hand side, slamming his Marauder out of the zone with my Long Riders, and killing the random contesting Winter Guard. I’m playing quickly, I’m ahead on clock, all is well. However, I need to respect Butcher’s personal threat, and need him to commit, so terrain will keep the rest of my army safe on...

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