Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

TDH60M – Episode 35 – Marc Vs. Not Mentioning All The Cards

Posted by on 10:06 am

This week we bring in Marc André to talk about the weekly MK3 spoilers, the giant card leak (without actually talking about it) and we talk a bit about how to prepare so you are a competitive player when MK3 drops. Podcast: Play in new window | Download (Duration: 1:10:19 — 80.5MB)Subscribe: iTunes | Android |...

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MoM’s Podcast #267

Posted by on 7:00 am

  MoM’s Podcast #267 — A Warmachine and Hordes Podcast Topics: 0:00:00 – Introductions (Chad, Nigel, Crump, Keith) 0:01:06 – Patreon announcement (https://www.patreon.com/MuseOnMinis) 0:03:35 – Minions Insider 0:27:05 – Protectorate Insider 0:53:50 – Nigel’s reaction to Spoilers 1:03:11 – Chad’s reaction to Spoilers 1:09:33 – Crump’s reaction to Spoilers 1:17:56 – Keith’s reaction to Spoilers 1:35:30 – L&L Talk and some non-sequitur   Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:43:28 — 35.5MB)Subscribe: iTunes | Android |...

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Dark Guidance Episode 5: You don’t know Jack

Posted by on 10:07 pm

This week on Dark Guidance Tom, Colin, Brian, and Chris introduce the infamous Jack “DING DING DING” Ding to the podcast. This week Jack’s sharing his experiences at the OTC and we talk about team tournaments in general. Podcast: Play in new window | Download (Duration: 2:27:19 — 67.4MB)Subscribe: iTunes | Android |...

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Welcome to the Statistician’s Guild!

Posted by on 5:06 pm

It’s been a long time since I’ve written for Muse on Minis.  I could give the ‘I’ve been busy’ excuse.  The truth is, when you’re passionate about something, you make time.  I haven’t been THIS passionate about a miniature game for close to two years now.  That said, the thrill is back, and with it another article on applied statistics.  This article is a light intro to a different style of dice mechanics vs. my previous articles.  I’m going to go over statistics implied by that new system and give a few support pieces to help gamers make smarter in-game decisions. So.  What’s got me falling in love with miniature gaming again?  If you haven’t guessed already by the title, it’s Guild Ball!   I love the game.  It’s as simple as that.  However, their dice system is slightly different than previous games I’ve played.  Here’s the scoop so we can get into the numbers.  Most actions a model may make in Guild Ball are resolved using a dice-pool and a Target Number (TN) test. For attacks, the dice-pool equals the attacking model’s Tactical Ability (TAC) and the Target Number is based on the defending model’s Defensive Ability (DEF).  Each die rolled that equals or exceeds the target number generates a successful hit. Let’s see how this works in action. For the balance of this article, I’m going to use Tapper attacking Calculus as an example.  Tapper is a Brewer. I play Brewers.  Calculus is an Alchemist.  My best friend and nemesis plays Alchemists.  BONUS: I get additional points for cleverly mentioning Calculus in a math article.  Feels like a good choice all around. Tapper is a TAC of 6.  Calculus is a DEF of 4+. Here’s how I interpret these numbers.  Each die has a 50% probability of being a 4 or greater, yielding me a successful hit.  I’ve got 6d6 in my dice-pool, so my expected net-hit is 3. (6 dice * 50% probability for each die) That’s the basic stuff.  Now let’s get into the interesting part.  After you successfully hit a target model with an attack, the attacking player applies the net-hits to the attacking model’s Playbook to determine the result of the attack.  Beyond being the Playbook being a fun mechanic for the game (allowing you to choose from damage, spells, or in-game effects) this choice is strategically interesting. Let’s go back to Tapper and that derivative Alchemist Jezebel. Tapper is close enough to either charge Calculus, or walk up and start swinging.  So there’s a decision there.  Additionally, Tapper has Knock-Down (KD) on his playbook.  I could choose to knock down Calculus to reduce her to DEF 3+ for subsequent bashing.  That’s another decision we’ll assess.   Example 1:  Tapper has four influence (4 INF).  He uses it to charge and attack twice.  Since I called the Calculus player my best friend AND nemesis, I’m going to assume he annoyingly and appropriately uses Defensive Stance.  Defensive Stance makes Calculus DEF 5+ for resolving the charge attack.   Charge: Dice-pool = 10.  TAC 6 plus 4d6 for the charge. TN = 5+.  DEF4+ plus Defensive Stance. Probability of Knock-down: 61.0% (I’ll give you a graph for these shortly) Attack x2 (if knocked down): Dice-pool = 6.  TAC 6. TN = 3+.  DEF4+ plus Knock Down. Probability...

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Beermachine – Episode #41

Posted by on 8:26 pm

Greetings Beermachiners, a good amount of beer talk this episode as we bid farewell to Mark 2! Beers enjoyed this episode were: New Limburg’s Belgian Blonde, courtesy of Brent Grice Ballast Point’s Indra Kunindra, courtesy of Andrew Thomas. This could be the most complex, interesting, and weird beer I’ve ever had. Stone Corral’s XX Chocolate Maple Porter New Glarus’s Fat Squirrel, courtesy of Menoth John! See you in two weeks for a great BeeRPG episode with guest Sarah Jane Chew! Cheers, Rich / sgt_easton   Podcast: Play in new window | Download (Duration: 2:06:11 — 115.5MB)Subscribe: iTunes | Android |...

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Fully Boosted – Episode 6

Posted by on 3:00 am

Fully Boosted: A Warmachine and Hordes Podcast.  Episode 6 – This week we’re joined again by Brad Park to discuss the Convergence, Mercs and Menoth Insiders.  We find ways to swim through the salty sea that is the Menoth changes.  We’re also joined at times by Ryan’s dog and baby in the background because of poor planning. Email – fullyboostedpodcast@gmail.com Twitter – @Fully_Boosted Podcast: Play in new window | Download (Duration: 1:13:48 — 67.6MB)Subscribe: iTunes | Android |...

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Crippled System Episode 161 – WiTC, Celebrate MK3 in style!

Posted by on 12:35 pm

Introductions Windows 10 issus Announcements BattleBorn Overwatch Zappity Grumble Recommendations Hosts: Brian K, Andy W, Nathan H, Brian G Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:28:15 — 60.6MB)Subscribe: iTunes | Android |...

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MoM’s Podcast #266

Posted by on 2:23 am

  MoM’s Podcast #266 — A Warmachine and Hordes Podcast Topics: MoM Con (the other one) Adam Crumpton’s Boy Band More Mk3 spoiler talk! Mercenaries “Design space!” Nigel’s Shark Lake review in the post cast Pre-Ramble!   Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:57:57 — 54.0MB)Subscribe: iTunes | Android |...

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Immunity to Cold – Episode 14

Posted by on 5:28 pm

Podcast: Play in new window | Download (0.0KB)Subscribe: iTunes | Android |...

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TDH60M – Ep. 34 – Aaron and Fraser vs. Cystic Fibrosis

Posted by on 10:36 am

This week we are joined by the guys organizing Battle For Breath! Lots more Mk3 news this week. To donate to Battle for Breath head to https://www.facebook.com/events/576927625809921/ Podcast: Play in new window | Download (Duration: 1:05:28 — 74.9MB)Subscribe: iTunes | Android |...

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