Podcasts

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Review: Update on the Table War Display Tower

Posted by on 12:00 am

Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is an update to the original review of the Table War Display Tower I did that you can find right here. It’s been just over a month since I reviewed the Table War Display Tower. I mentioned in that article that I was planning on getting custom cut steel trays from Shogun Miniatures. These things are a requirement in my opinion. First, the quality on them is bananas. I was afraid there would be a large gap of plastic on the edges before the tray. That wouldn’t be terrible, but it would mean that models on the edges would have to be rotated properly so that their magnets stuck to the tray. When I got them, however, they were perfect. I mean, perfect. The trays fit into the Table War shelves with no visible gap. They are the Tab B missing from the shelf’s Slot A. The additional space they create is where things really start to shine. Here’s one of my shelves with the 3 inset trays from Table War. With the models sitting directly in the trays–no washers, no prettiness–I can fit 20 small based models on a tray, which gives me 60 per shelf. That’s already awesome: That’s full Exemplar Errants and UA, full Holy Zealots and Monolith Bearer, full Temple Flame Guard and UA, a unit of Knights Exemplar, full Choir of Menoth, 12 solos and my man Kreoss1. That already makes each shelf equal to easily two Battle Foam troop trays. Now, if we subtract all of that extra space the borders of each unit tray take up, we get this: In the photo I’ve fit three heavy jacks on the tray as well as the same 60 dudes, but I could also fit another 10 man squad in their place. The first photo is as full as things can get–basically base to base across each tray. In the bottom one, there is a lot of room to play with. Similar to how I was able to fit more guys into the unit trays by having one smaller, offset line of guys (3 mediums, 3 mediums, 2 mediums, 3 mediums), I believe there is room for an entire offset row on this tray. Since it can hold 14 small bases across, I’d wager I could fit another 12 in that line. Why didn’t I for the photo? Because something more impressive happened when I was able to have those extra few inches of space back. I reduced the three, nearly completely full shelves I had been using to two shelves with a little bit of space left. In addition to all of those dudes, the other shelf has the Judicator, 7 heavy cavalry models, 3 Wracks, 3 light jacks, 3 heavy jacks, 3 casters and a couple of solos. It’s just madness. One of the fears I’ve had with it is traveling. They’re very upfront that this isn’t the kind of case you should fly with. That’s not a problem for me, but I do travel to regional tournaments and cons, which means hours in the back of the car. My Trolls survived just under 6 hours round trip a couple of weekends ago without a single problem. The more I use...

read more

Crucible Final Table Battle Report – Menoth versus Khador

Posted by on 3:56 pm

  Here is the battle report from the final table of Crucible 2 2013 in Orlando, Florida. This game took place after two SR tournaments where the top 8 of each tournament qualified for the Masters tournament on Sunday. Of those 16 players the 2 undefeated going to the top table were Adam Stewart with Khador, and Brian White with Menoth. Just a quick disclaimer, this game is from a third perspective, so I cannot speak for decisions made. I am also going on memory, so I will get the overall events of the turn, but I will not have good specifics. First off the lists: Brian White’s Menoth List 1: Harbinger -Devout Avatar Min Choir Daughters Knights Exemplar Max Vengers Nicia Vilmon Paladin Covenant Vassal Anastasia Saxon List 2: Feora2 -Vanquisher -Reckoner -Judicator (bonded) Max Choir Max Flameguard + UA Vassal Vassal Mechanics Wracks Reclaimer Eiryss2 List 3: Severius2 -Blessing (bonded) -Reckoner -Reckoner Min Choir Daughters Max Zealots Roven Vassal Vassal Reclaimer Wracks Kell Gorman Eiryss1 Adam Stewart’s Khador List 1: Sorcha2 -Conquest (bonded) -Sylys Joe Eiryss2 Min Battle Mechanics Max Assassins + UA Widowmakers Max Winterguard Infantry + UA + 2 Rockets Aiyanna and Holt List 2: Butcher1 – War Dog – Conquest Gorman Saxon Harlan Versh Min Mechs Doom Reavers + UA Max Iron Fang Pikemen + Black Dragon UA Max Assassins + UA List 3: Sorcha1 -Behemoth -War Dog Eiryss1 Kell Reinholt Doom Reavers Great Bears Max Assassins + UA Widowmakers Max Iron Fang Pikemen + Black Dragon UA The tournament was a masters format and each player had to use each list once. Adam was in the position that he played every list already (defeating the previous days winner to play at the top table). Brian was locked into Sevy2. First the table, this game was played on a cool looking custom table themed towards the event: Both players set up, Adam won the roll to go first: Adam ran forward with Sorcha Boundless charging conquest and putting Iron Flesh on herself. The Winterguard spread around the conquest with the Assassins making a play on the left side. Brian runs forward and gets into position. Adam moves up, throws some shots into Brian’s army. Conquest takes a shot at Blessing, but Brian negates the damage. The Assassins run to engage. Brian says that he doesn’t feel comfortable with the attrition game and decides to go after Sorcha. After his army clears up some charge lanes, Sevy casts awareness and  both fully loaded (Reclaimer fed the other one) Reckoners assault Sorcha. Each needing a 12 to hit (due to Iron Flesh still on Sorcha, and to Adam’s gratefulness, both miss.  Also, Gorman black oiled Conquest. Brian was also smart to use judicous use of Enliven, which put Adam in a bad place, with his ability to constantly threaten that assassination. During this turn, I believe Sevy did pop his feat, and assassins got to run into Creeping Barage, for Menoth, which is also how Gorman got unengaged from the assassin that was tying him up. With Conquest not being able to advance, Adam threw as much damage on Brian’s army as possible, thankfully Gorman was a casualty. Adam did run Eiryss2 within range of one of the Reckoners to mess with his focus allocation. He...

read more

Bringing the Retribution: On Eagles Wings

Posted by on 12:28 pm

Today, I want to bring up Retribution’s latest star: Epic Vyros. While our favorite elves may not have won Colossals, they did come away with a decent epic caster. At first look, I wasn’t so sure about this guy. Yes, he was on a horse but he didn’t have anything that made him stick out or give him a huge WOW factor. The feat was the most peculiar part. I mean, why let your guys move if they weren’t immune to free strikes? But being the first to go epic caused a more critical reception then I think an entirely new caster might have gotten.  After all there are so many casters who have amazing epic versions (not to mention that a certain double epic in the Colossals book was straight crazy good for their faction.) But after looking over him and, I’ll admit, listening to some theory machine I am now onboard for the Incissar. With my tax money paying for everything I felt I needed to run a proper EVyros list, I decided to start running some lists through the paces. This first article consists of mainly of theory machine.  First off, lets look at Epic Vyros himself and what he brings to the table. The Man, The Legend, The Double-Barrel Sword Shot Gun   The one thing that I glossed over when initially looking at Vyros was his stats. After listening to a few people talk about him and taking a look around myself, I realized that Vyros has some of the best stats for a warcaster in the game. He has moderately high DEF of 15 but an incredibly high ARM 18. Being a heavy cavalry model, Vyros is fast. His MAT is also decently high with an average ranged infantry unit RAT. At focus 6, he is not a necessarily a spell caster. In fact, his control range is probably his greatest weakness. But the rest of the states more then make up for it. Even without camping focus, Vyros can still stay up near the front lines where he needs to be. He is not invincible in anyway, especially since most enemies can draw line of sight to his large base rather easily. But he is not going to die to a stiff breeze the way that Rahn would. This also means he can do some work of his own. With a reach magical SWORD GUN, Vyros can lay down the pain if need be.   As far as abilities are concerned, it seemed like Vyros had an eclectic mixed bag of tricks. He inspires Dawnguard not to run away and is still accompanied by his helpful eagle buddy, Mr. You-were-much-bigger-in-my-prime-version. Both of these are par for the course of someone who is Incissar. Shifting over to his spell list, you find some old favorites. Vyros includes Easy Rider and Deflection, both very interesting spells for Retribution. Neither of these seemed particularly great to me when I first looked at them. Of course I could see their uses but nothing stuck out as OMG BROKE! Vyro’s spell list also includes Synergy. This spell seemed immediately useful to me. Our jacks are both pillow fisted and have average MAT.  Synergy gives them a way to increase both of those stats. However, it too didn’t...

read more

Thinking outside the Killbox! Part 2

Posted by on 1:11 am

Hello again, So after my last article of ‘Thinking outside the Kill box’ I’ve since played in the first round qualifier of the Aus super series.  Super series (for those who don’t know) is a similar beast to WMW.  The primary exception is that due to the nature of Australia and the distance between population centres here there are a number of qualifiers which lead to the finals at the end of the year. That being said, the Brisbane heat had ~32 players attending, interestingly enough of the group there were only five hordes players.  The day started off badly for me as I’d spent the previous evening agonizing a little about my second list between copious rounds of BF3.  So when my alarm went off in the morning I hit snooze and as so often is the case the next thing I knew it was half an hour later and I was running around like a mad hare to get everything organised on time.  Instead of the relaxed morning I had planned it was all hectic.  I finally got there with a minute or two to spare and felt very relieved hearing that I’d gotten the bye for round one as it would let me wake up fully and grab some brekkie.  Not a minute later though the plan had changed and I was paired up. I ended up fielding E Makeda as my second list mostly because I was worried about the ability of Morghul to adequately deal with Colossals outside of blinding them.  The Morghul list I fielded is similar to one I’ve been testing quite a lot except at the last minute I subbed out the Gladiator and Saxon for a Rhinodon and a TyCom.  The reason for the swap was that the TyCom gives so much versatility between the +2 move on Morghul and the reveille to stand up the Nihlators as required not to mention being a fairly hard hitter himself.  The Rhino was more of a concession that ii had 7 points rather than 8, and in saying that he also brings some fairly interesting things.  As Morghul has Ghost Walk, rush is not nearly as important in the list and something that I felt was important was the ability to clear large sections of space – something that the Rhinodon is capable of doing despite his low mat and pow. E Morghul +6 E Makeda +5 Archidon 7 Molik Karn 11 Rhinodon 7 Bronze back 10 Cyclops Brute 5 Gladiator 8 Aptimus Marketh 3 Cyclops Shaman 5 PG Task Master 2 Will Breaker 2 Totem Hunter 3 Tyrant Rhadiem 5 PG Beast Handlers 2 Venator Slingers 6 PG Beast Handlers 2 Cataphract Cetratii 8 TyCom 3 *Tyrant Vorkesh 3 Bog trogs 5 Slaughterhousers 6 Total 55 Nihlators 8 Total 56 Basilisk Krea 4 Agonizer 2 Void Spirit 2 Basilisk Krea 4 Void Spirit 2 Razor Worm 4 Void Spirit 2     Round 1: Chemical reaction; Luke Van K – Retribution, Ossyan Ossyan, Banshee, Hypnos, AFG, 2*SFA, 2*Arcanists, Battle Mages, Aiyana and Holt, Artificer, magister I Picked EMakeda This round was a bit of an anti-climax for me as I’d been doing a lot of testing against Luke over the last few weeks and was hoping to play outside my local...

read more

Meat and Potatoes: The Krielstone, Take It or Leave It

Posted by on 12:00 am

While I’ve tinkered around with just about every faction, I’ve spent the majority of my Warmachine career playing Trollbloods and Protectorate. They’re very different on the table, but there’s a strong commonality between them: buffing. Both of these factions have key pieces that tend to make lists before I’ve even decided on my caster. In the case of Protectorate, it’s the Choir and a pair of Vassals. With Trolls, it’s often the Krielstone with all of the trimmings and a Fellcaller. I’ve come to realize in both cases that these “auto-include” items are more like strong suggestions. With Protectorate, the moment I decided to champion Kreoss2 and his theme force, I lost the ability to even take the Choir. With only Fire of Salvation in my battlegroup, I didn’t miss it. With Trolls, I’ve recently had a similar experience with Jarl, and it’s had me questioning the points efficiency of the KSB. I think there are two crucial points to consider before the Krielstone is even a possibility in a list: Is my warlock capable of filling and maintaining the stone? Jarl, for example, is not. While many Troll warlocks want to do nothing more than dump their fury into the stone and run on Turn 1, Jarl wants to spend at least 4 of his fury on buffs. Every turn after that, he’ll be struggling to even put 1 on it to keep the aura going. Is the aura capable of covering a significant portion of my army? There are two factors to this: speed and footprint. Jarl is another great example for both of these. Between Quicken, Tactical Supremacy and his army’s preference for fast troops, the Krielstone will have a hard time keeping up–even if it runs. Consider this: if Quickened Kriel Warriors pray Swift Foot and run on Turn 1, they’re going to be 6″ farther up the board than the Krielstone will be if it also runs. Similarly, in an army that splits its forces or covers a large area of the board, the Krielstone will only be able to affect a small portion of them, even if it’s full. Now, I still love the stone. It’s a fantastic hard counter to lists that depend on continuous effects, it’s one of the few ways we have to deal with incorporeal models and having 50% of Eye of Menoth available on demand is spectacular… not to mention everybody loves +2 ARM. The problem is, outside of lists that also use Elemental Communion on already high ARM targets, I’m not convinced the +2 ARM is as significant now as it was pre-Colossals. There’s a lot of talk about how Trolls get caught in the crossfire of people’s anti-Colossal preparation. While I don’t think this negates super buffed Mulg sitting at DEF 17 / ARM 23, I do think it makes the difference between ARM 15 and ARM 17 Kriel Warriors significantly smaller. If a minimum of one list in each competitive format is capable of putting 50ish damage on something that’s generally at least ARM 22, that means there are a lot of lists out there that give no poops about 15 ARM 17 single wound models. The second issue is the cost. A min unit of Choir is often enough to affect an entire 50pt Protectorate army–for 2 points....

read more

Old Timer’s Corner: He Does What Now?

Posted by on 12:11 pm

  Musefolk! Midsouth Gaming is proud to be cross posting a select handful of our articles here on Muse. This is a continuation of Midsouth Gaming’s resident Pressganger journey into the Skorne Empire. Last time I talked about what I was planning to do with Skorne. I made a couple mistakes in my Rasheth list.[1] Pretty embarrassing, but when you don’t pay attention things like that will creep out and bite you.  Since then, I have gotten a few games under my belt. The good news is I have been loving my Skorne[2] and I am batting a whopping .500 with them.[3] The bad news is that with the Umbra league rules of bonus points for playing a different caster, I have yet to play the same caster twice.[4] I have played: PETA,[5] pMakeda, eMakeda, Mordikaar, eHexeris, and pMorghoul. I have enjoyed all of these casters except pMorghoul. My lists have been pretty bad, so I will not repeat what they were here. Needless to say, in the games I lost, I threw the list together with War Room just minutes before the game. This is what I call the “trial and error” method to list building. It goes hand in hand with the “I like the look of this model” method. It helps that most of the time I have little to no idea what I am doing with these guys when I am playing. It shows. I am use to all the huge bases not a combined arms approach. I use to do the combined arms approach with Menoth, but in Khador it was be on a large/huge base or go home! My fellow compatriots here have been writing about their experimental lists and how to win, especially in a tournament setting. I have yet to officially play in a Warmachine/Hordes tournament, though I am hoping this year that changes. I could write about how to run a tournament, but I am sure only about 3 potential readers would be interested in that. I might try to write about how to deal with bad dice rolls,[6] but that would only depress me. Instead, I shall write about how to transition from not only one faction to another, but also to another system. Or more properly, how I totally suck at playing Skorne.[7] To give some background, I first played Warmachine in 2007. I know focus, allocation and all things warjack related. I have 10 games of Hordes under my belt, including the 6 Skorne.[8] I might have more experience with Focus than Fury. Now, without further ado, here is how I suck at Hordes! Math is not hard. For some reason, trying to make sure you have enough fury without having your beasts frenzy is. It is easy to say my warlock has 7 fury, so plan on putting 7 fury out there for next turn. Of course, the beast needs to stay within the control range to get the fury. A Train Wreckin’ Molik Karn or Bronzeback can easily get out of that range. I am sure that has never happened to anyone before, especially with pMorghouls huge Fury stat.[9] Then there is just activating your warlock, only casting one spell. Then forgetting to have the warbeasts not rile. Or activate the beast handlers in the wrong order....

read more

Crippled System: Episode 14 – Too wet to podcast

Posted by on 9:37 am

Episode 14 is now up. The gang with a special new guest. A special shout out to Craig Ferguson, hes amazing 🙂 Intros – Editing is for losers Bruce Murray – “we can’t be horrible on a schedule” Some Borderlands Talk Mayhem Cup Discussion Warmachine Gaming Discussion Warmachine Tweets and emails! Outro Hosts: Nathan H, Andy W, Brian G, Jim B   Podcast: Play in new window | Download (Duration: 1:35:00 — 65.2MB)Subscribe: Android |...

read more

Setting Phasers to Maximum and the CAPM

Posted by on 7:58 am

This is a high-level article on the Capital Asset Pricing Model (CAPM) and Market Portfolio from Financial Analysis and how they come into play with the upcoming Warmachine World Team Championship. I recently made my way down to Houston.  A very close friend moved from Chicago to the Lone Star State.  The trip was as much of a vacation as it was a means of offering him congratulations.  When I scheduled the trip, I promptly informed him that he’ll have access to one of the Country’s best Warmachine and Hordes metas on a routine basis.  Needless to say, the first stop after I arrived was Asgard Games.  The Road to War guys (and then some) were a blast.  Nik, Chilly, Billy and Will are tremendously welcoming gamers and their community shows for it. We came.  We saw.  We rolled dice.  We had our asses handed to us.  All in all it was a great time. Although, across the evening I let slip a long standing grudge that I have had with the RtW podcast.  You see, some grievances can lie dormant and fester.  The hatred building inside of me was hitting a breaking point and I really needed to make sure it was dealt with in an appropriate manner. The end of every RtW podcast seems to end with pie; delicious, delicious pie.  Now, if I were gaming with them or worked in a bakery this wouldn’t be so bad.  Unfortunately, I’m a lame grown-up that listens to this podcast on a thoroughly pie-less commute.  Each reference to pie grates me like salt rubbed into wounds on my soul.  To bury the hatchet on my ever-mounting contempt, I insisted on a post-gaming pie (and then margarita, because why not?). Trust me… I’m going somewhere with this… Houston’s crème de la crème of pie joints, The House of Pies is just down the road from Asgard.  Fifty-four different pies to subdue my aching pie-thirst, I was in heaven.  Texans go big with everything and this was no exception.  I watched my buddy (Karl) eat a Monte Cristo (deep-fried sandwich) with jam, a slice of blue-berry pie, ice cream and fries.  I on the other hand was a purest.  Pie only.  Coconut-cream and Strawberry Rhubarb.  It was a celebration of everything American.  We take things to the limit.  We go to the edge.  We test boundaries, maybe foolishly so, but damn it we do it!  Maybe all that food wasn’t the best idea.  Maybe Karl looked like he was crying half-way through the meal, who cares?  You only live once. In the wake of our pie coma, conversations about the upcoming World Team Championship (WTC) began to bubble.  It was at this point that Manny Menchaca professed to the group “America takes skew-lists.  I’m telling you.  That’s going to be an advantage in the WTC” and after thinking through the implications, I’ve got to tell you.  He’s absolutely right. The skew list feels American at its essence.  It’s all about taking something to the limit, sometimes irrationally so.  Americans love that.  We set phasers to maximum.  We super-size our meals.  Of course we want as many Doomreavers as we can fit on the table.  Who cares?  Let’s roll some dice!  It makes total sense that Americans skew. The interaction of list...

read more

Chunder from Downunder – Analysing a disappointing performance

Posted by on 2:34 am

So normally most tournament reports you see are of glorious triumphs or at least tales of achieving goals. Today is not one of those reports. I will be doing my best to dissect my play, as I have been on a stretch of poor results dating back to the Super Series Finals in December. I also did poorly at Cancon and another small event.   There are some contributing factors: – I have not been able to play many games lately – I have been tending to play lists I have not been playing much in the leadup to the event   However to me these do not completely explain the results. At Cancon I could see a few occasions where faction inexperience cost me dearly (not knowing Banshee momentum slam was only D3 pushed a caster out of range of Kaelyssa being able to finish him off at one point), and didn;t feel I’d played too badly. The 35pt I didn’t play all that seriouesly after losing the first round to a solid opponent. Even the event yesterday I felt I played OK in stretches, but I felt it would be a good idea to try and have a look deeper and see if I could draw anything out. My lists were: Kaelyssa, Night’s Whisper (*7pts) * Banshee (10pts) * Phoenix (10pts) Cylena Raefyll & Nyss Hunters (Cylena and 9 Grunts) (10pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) Lady Aiyana & Master Holt (4pts) Mage Hunter Strikeforce (Leader and 9 Grunts) (8pts) * Mage Hunter Commander (2pts) Arcanist (1pts) Arcanist (1pts) Specialists: Eiryss, Mage Hunter of Ios (3pts) Ghost Sniper (2pts) Ghost Sniper (2pts) Soulless Escort (1pts) The main list here was one that was fairly successful at Cancon, which was SR2013. I had been thinking on how to adapt it to SR2013, and came upw ith replacing the Nyss or MHSF with the Ghost Snipers and pEiryss, as the solos would be handy for claiming objectives, and the auto 9 damage seemed pretty good against Colossals and the like, and could also contribute to attempted Backlash kills.   Vyros, Incissar of the Dawnguard (*5pts) * Aspis (4pts) * Aspis (4pts) * Griffon (4pts) * Griffon (4pts) * Sphinx (7pts) * Sphinx (7pts) * Sylys Wyshnalyrr, the Seeker (2pts) Dawnguard Sentinels (Leader and 9 Grunts) (9pts) * Dawnguard Sentinel Officer & Standard (2pts) * Soulless Escort (1pts) Arcanist (1pts) Arcanist (1pts) House Shyeel Artificer (3pts) Madelyn Corbeau, Ordic Courtesan (2pts) Mage Hunter Assassin (2pts) Mage Hunter Assassin (2pts) Specialists * Banshee (10pts) I know I know its an eVyros list that isn’t Griffon spam, I’m sure somewhere Will heard a distrubance in the force and is shaking his head. The eVyros list I used at Cancon actually had both Invictors and Sentinels in it, without the second Griffon, the solos and the soulless. I was quite happy with the lsit, but with this event being Specialists, I wanted to try that out, but with both units, I had nothing worth 10 points that I’s want to take out, giving me no flexibiltiy. I opted to remove the Invictors because it got me more points to do fun things with, but I originally had Fane Knight Skerryth in there instead of the...

read more

MoM’s Podcast #45 – A Warmachine and Hordes Podcast

Posted by on 9:54 pm

  MoM’s Podcast #45 — A Warmachine and Hordes Podcast Topics:   Time Stamps: 3:30 = News and Announcements 20:15 = Feat Spoilers 1:01:40 = Podcast Ramifications 1:14:30 = SR2013 Scenarios: Incursion and Chemical Reaction 1:43:45 = Dojo 2:07:45 = Battle Report: Trolls v Mercs Podcast: Play in new window | Download (Duration: 2:56:52 — 81.0MB)Subscribe: Android |...

read more