Podcasts

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

Crippled System Episode 47: The Warmachine Weekend Cluster F Palooza

Posted by on 9:49 am

Finally ready to be posted. Here is the cluster from WMW. 48 was posted to meet our anniversary Hosts: Andy W Guests: Katie S (CS) Caleb (F&F) Chilly (RTW) MenothJohn (PWMJ) Chunky (yes) Brian G (CS) Jeremy S (CS) Rynth Nigel (F&F) Nathan (CS) Chad (Muse) Casey (F&F) Colin (Muse) Crump (Muse) our youtube channel: http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:07:30 — 46.4MB)Subscribe: Android |...

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MoM’s Podcast #127

Posted by on 1:42 am

  MoM’s Podcast #127 — A Warmachine and Hordes Podcast Topics:   WMW 13 Wrap Up Part 2 Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:13:23 — 33.6MB)Subscribe: Android |...

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Crucible 3 Qualifier 2 Results and Video (now with better quality)

Posted by on 3:24 pm

On Saturday, November 16th, the second Crucible 3 Qualifier took place in sunny Palm Bay at Dogs of War gaming.   You can learn more about the Crucible, which is a pending Warmachine Weekend 2014 Qualifier here: http://crucibleorlando.com/   30 Players from across the state came to this event looking for a chance to get an early qualification into the Crucible Masters. Most factions were represented. Competition was fierce in what became a 5 round event. The format was standard Steam Roller 2013 with Divide and Conquer one.   We had a camera on the top table and recorded all 5 rounds. Warmachine/Hordes Crucible Qualifier 2 Game 1 Kaelyssa Versus Kruegar2 Warmachine/Hordes Crucible Qualifier 2 Game 2 Morvahna2 versus Doomshaper Warmachine/Hordes Crucible Qualifier 2 Game 3 Severius1 versus Asphyxious2 Warmachine/Hordes Crucible Qualifier 2 Game 4 Severius1 versus Butcher3 Warmachine/Hordes Crucible Qualifier 2 Game 5 Severius1 versus Skarre1   The top place finishers and their lists were:   First Place:  Jeff Jahr – Protectorate of Menoth   Grand Scrutator Severius – Reckoner – Reckoner Vessel of Judgment Vassal of Menoth Vassal of Menoth 4 Choir of Menoth Wracks Rhupert Corvolo 10 Exemplar Errants with Exemplar Errant Officer & Standard Lady Aiyana & Master Holt 10 Holy Zealots with Monolith Bearer   Grand Exemplar Kreoss –    Fire of Salvation High Exemplar Gravus Knights Exemplar Seneschal Vassal Mechanik 6 Daughters of the Flame 5 Exemplar Bastions 5 Exemplar Bastions 10 Exemplar Errants with Exemplar Errant Officer & Standard 6 Knights Exemplar 6 Knights Exemplar   Second Place:  Bill Daniels – Cryx   Lich Lord Asphyxious –    Skarlock Thrall –    Deathjack Bane Lord Tartarus Satyxis Raider Captain 10 Bane Knights 10 Bane Thralls with Bane Thrall Officer & Standard 6 Bile Thralls 10 Satyxis Raiders with Satyxis Raider Sea Witch   Pirate Queen Skarre –    Skarlock Thrall –    Nightwretch –    Nightwretch Satyxis Raider Captain Gorman di Wulfe, Rogue Alchemist 10 Bane Knights 10 Bane Thralls with Bane Thrall Officer & Standard 10 Blackbane’s Ghost Raiders Necrosurgeon & Stitch Thralls 10 Satyxis Raiders with Satyxis Raider Sea Witch   Third Place:  John Carter – Cryx   Lich Lord Asphyxious –    Deathripper –    Nightwretch –    Cankerworm Bane Lord Tartarus Gorman di Wulfe, Rogue Alchemist Warwitch Siren Warwitch Siren Pistol Wraith Pistol Wraith Machine Wraith 10 Bane Thralls with Bane Thrall Officer & Standard 6 Bile Thralls 10 Bane Knights   Pirate Queen Skarre –    Skarlock Thrall –    Helldiver –    Helldiver General Gerlak Slaughterborn Satyxis Raider Captain Pistol Wraith Darragh Wrathe Saxon Orrik 10 Mechanithralls 10 Mechanithralls Necrosurgeon & Stitch Thralls Necrosurgeon & Stitch Thralls 10 Satyxis Raiders with Satyxis Raider Sea Witch 10 Bane Knights   Special thanks to Dogs or War gaming for hosting this event. The next qualifier will be on January 11th, 2014 at Sci-Fi City in Orlando,...

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MoM’s Podcast #126

Posted by on 3:32 am

  MoM’s Podcast #126 — A Warmachine and Hordes Podcast Topics:   Timestamps: WMW 2013 Wrap Up Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:00:35 — 27.7MB)Subscribe: Android |...

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Focus and Fury Episode 122: Popeyes+Sirachi=Adventure!

Posted by on 1:38 am

Benesh joins us for the 3rd week in a row to tell us the dangers of eating Popeye’s, or Chunky’s grilling. We go to the adult boutique section of warmachine, and we master the art of Segues. As always we are explicit and opinionated (and caught up on editing, time to record more). Podcast: Play in new window | Download (Duration: 1:42:39 — 41.1MB)Subscribe: Android |...

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Focus and Fury Episode 121: Slowjams and Firebugs

Posted by on 12:02 am

The gang gets back from the Double Deuce run, talks about people who make them watch slow games, fawns over the finer hotels in Des Moines, etc. As always we are explicit and opinionated (and also behind on editing). Podcast: Play in new window | Download (Duration: 1:42:06 — 40.9MB)Subscribe: Android |...

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Crippled System Episode 48 – Next one is 47

Posted by on 10:12 pm

Episode 47 from WMW will be posted this Thursday, this one was special. Has it really been that long? Introductions, announcements! WMW talk for the first hour, Zappity Grumblestorm, Recommendations Hosts: Andy W, Nathan H, Brian G, Katie S, Jeremy S our youtube channel: http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:48:33 — 74.5MB)Subscribe: Android |...

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Secrets of the True Law – Kreoss2’s Unusual Synergies

Posted by on 12:01 am

Kreoss2 is probably best defined as a “trendy” warcaster – he waxes and wanes in popularity among the faithful. Mostly, he wanes as the heretics vary their tactics and their defenses to deal with his unusual brand of auto-hitting truck-punching infantry. Nowadays he seems to be in his waning period, as he’s fallen to wayside behind more traditionally powerful casters like the Harbinger, Epic Feora, and his Prime incarnation. He often gets criticized by less pious “believers” who lament his typical forces’ lack of Pathfinder or speed above 5. But it doesn’t have to be that way. I’ve received word from the main Menoth himself that Kreoss2 gets a very bad reputation for being one-dimensional due to his feat and his tier list. While there are plenty of merits to dozens of angry Exemplar charging across the table to inflict double-auto-hits on the enemy, a lot of them come with a fairly large set of caveats: DEF12, SPD5, no Reach. This adds up to meaning that Exemplar will heroically murder anything within their 8.5″ charge range, but they don’t often get to make that crucial extra swing except against heavy targets. It also means that anything without a hard-hitting melee attack typically gets left in the dust. The part that rustles the Creator’s sensibilities is that there are plenty of ways around this, all provided by His graceful hand and his wrathful skyhammer rocket launcher. Today we’re going deep into the True Law to examine some units and solos that take advantage of Kreoss’s unique combination of abilities, despite being far outside his typical “stable” of units. Deliverers Much maligned even outside of Kreoss2 lists, Deliverers are a rare sight. These faithful amateur fireworks enthusiasts usually only see play whenever someone forgets how the Covenant’s Flames of Wrath ability actually works. Sacrosanct, however, makes them into scary counter-battery units. Sacrosanct is generally described as “annoying,” but unless there’s any meaningful way to capitalize on the Knockdown, Gunmages and their ilk are more than happy to sit back and do push-ups in order to pick of Exemplar models left and right. If they’re potentially going to eat rockets to the dome for doing so, though, they’ll be much more cautious about their shots. Having multiple knocked-down beacons for Deliverer shots, courtesy of Sacrosanct, is a serious boon for Deliverers. They’re also a good hedge tool against high defense models – Kreoss2 rarely wants to feat in order to kill off a bunch of high DEF models that are jamming his infantry, he wants to save it for those big, juicy, heavy targets to get maximum work out of weapon master infantry. With a small pack of these guys along (say, 6 or so), you can clear out moderate numbers of high-def rocket-catcher infantry without having to use your most valuable resource to do so. You can even do it into the ranks of your Exemplar at low risk, as the Exemplar are far less likely to mind the POW6 rockets than the ARM11 infantry engaging them. Orin Midwinter Coming second on our illustrious list is a model that rarely sees play due to the Covenant being such a prominent option. Sacrosanct once again paves the way for lil’ Orin, as he loves little more than tossing an arc lightning into the...

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MoM’s Podcast #125- We are so sorry for this one…

Posted by on 5:20 pm

  MoM’s Podcast #125 — A Warmachine and Hordes Podcast Topics:   Timestamps: This is Podcast-a-Palooza, you’re joking, right?? Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:12:12 — 33.1MB)Subscribe: Android |...

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Talking Tactics – Why Storm Lances Are Awesome

Posted by on 4:06 pm

  What’s up folks, it’s Trevy the Great back once again from the lawless wilds of Way of the Swan!  I’ve been pretty busy lately dojo’ing terrible lists and second-guessing my ability to play Warmachine, so it’s been a while since I posted anything really crunchy and I’ve been ruthlessly peer-pressured by my gaming group into writing about Storm Lances and why they are totally rad.  So here we go! The U.S. meta has been utterly confounded by the prevalence of Cygnaran heavy cavalry in many European Cygnar rosters.  I’ve been using Storm Lances very consistently for the past six months or so (Boost for a Cure was I think the only 2-list tourney that did not feature them in at least one of my lists… and I paid for it) so I’m going to go into why and how I use them personally.   So, what do these much-maligned Stormponies bring to the table for our beloved Swans?  A bunch of stuff. First of all, they are extremely flexible.  Because of their high-MAT melee attacks combined with the insane number of damage rolls an Assaulting Storm Lance can generate, they can both sweep infantry reliably and help crack armor.  While, like many combined arms units they aren’t awesome at either role, Cygnar has enough access to single-purpose infantry that this unit can be used to shore up any potential poor matchups.  As a quick and dirty example; a list could include Forge Guard and a heavy for anti-ARM work, Gun Mages and Rangers to shoot infantry, and the Storm Lances can be added to strengthen the list against a skew in either direction. Secondly, Storm Lances are FAST.  Let’s face it, most survivable Cygnar melee infantry feel like they’re on the receiving end of a Temporal Barrier most of the time and in scenarios where contesting zones on the opposing side of the board is crucial, SPD 4 and 5 just isn’t going to cut it. Thirdly, Storm Lances aren’t single wound infantry.  While this isn’t a great benefit because of their high cost, it means several things for their offensive power; they aren’t worried about the prevalence of area denial effects such as Covering Fire, Creeping Barrage or Breath of Corruption and they can often survive low to mid POW free strikes (with Arc Shield a POW 14 free strike doesn’t kill them on average dice) in order to keep putting on the pressure. Lastly, they’re Faction models.  Cygnar’s reliance on Mercs is generally enough to see us through, but several of our ‘casters require Faction models to realize their full potential; the Strykers and Blaize come to mind immediately, but Haley1, Sloan and Nemo1 do to a lesser extent as well.   Seems pretty good, right?  Unfortunately nothing is perfect, however, so I’d be remiss if I get some of their weaknesses out of the way early.  Obviously, Storm Lances are extremely expensive (2.33-2.2 points/model) and as such require a lot of finesse to get the full use out of the unit. Similar to other heavy Cygnar units, they require a lot of support; Arc Shield is almost a requirement in most matchups, at least for the early game, and some way to gain Pathfinder goes a long way to increasing the flexibility of their positioning.  Unfortunately...

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