Podcasts

Guild Ball is the game of medieval fantasy football from Steamforged Games. The Century War has wracked the land, and all that forges the fractious nations of the new Empire together is the blood-sport of Guild Ball, brought together by the scheming Guilds. Will you play the slippery Fishermen, the arcane Alchemists, or the suspicious Union? Read some articles, listen to some podcasts, watch some videos, and maybe you’ll find out which is best for you!

I Gantt Get My Army Coordinated

Posted by on 3:04 pm

Work.  Work, work, work. Moving an object over a distance.  Work. Your job.  Work. Removing enemy models to advance yourself toward victory.  Work. It’s that last definition of ‘work’ that I want to focus.  You’ve heard the MoM guys talk about keeping their armies flush with pieces that can do ‘work’ before.  Support bloat can cripple your army.  You’ve got to keep everyone chipping in.  Many hands make light work, etc. Additionally, you’ve heard them talk about the importance of having a multi-phase plan for the game while it unfolds.  To that end, I’m going to illustrate a very common framework to use while examining the game (and scenario play in particular).  They’re not original, they’re not exciting, but they are damn useful. That framework is the Gantt Chart. The Gantt lays out multi-step activities in an easy-to-digest visual state.  You may have also heard them referred to as cascade diagrams. Here’s a great one to begin with because I’m a sucker for pretty pictures. This is a three-phased fool-proof plan on attaining profit.  Each stage is sequential and dependent on the one preceding it.  Going into this venture you know what to execute during each phase and what comes next.  That makes execution of the plan even fool-proof…er.  Are we in Phase 1?  Oh man!  I better get underwear.  We just finished Phase 2?  Great!  On to phase three, let’s reap profit. The Gantt is not restricted to ONLY sequential tasks like I’ve illustrated here.  It can easily show events that occur in parallel.  I’ll show another before the end of this article, I promise. The Gantt is nice in a few ways; It lays out the time sequence of events logically. It helps you isolate the ‘critical pathway’. In every plan there is a bottleneck of activities versus time due to sequence dependency.  This pathway that cannot be truncated is often referred to as the ‘critical pathway’.  Good managers keep the ‘critical pathway’ locked up tighter than Fort Knox. Ok.  Your all experts now.  Here’s a bigger and better Gantt and me spoiling my greatest love in Warmachine; Tmage’s Guide to Drinking Tears with Caine2. So, first off, you’re probably detecting that I’m a bit of a jack-rod, and you’re right.  I typically play Caine in the following manner: I’m going to feed you my entire army, the whole thing.  I’m going to use self-deprecating humor and tell you how awesome you are while it’s happening.  I’ll even plug in my best John Demaris impression and just keep mumbling how “bad of a match-up this is for me”. I’m going to get you all warm and cozy.  While that’s happening I’m going to slowly massage my assassination pieces (Eiryss, Ranger, Reinholdt, Caine, etc.) into position.  Once I find that window, I flip like a switch.  Suddenly the bumbling idiot is gone and I’m asking you your casters defensive stats and how much HP they have left.  From the elation of near victory, I serve you bitter, bitter defeat. It’s fun.  It’s douchy.  For me, it’s how Caine would play Caine.  Undeniably if I could sip bourbon during the feat run I would, only to add to the authenticity of the moment. I’ll be the first to tell you that I’m not a high-end player.  But there is...

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MoM’s Podcast #129

Posted by on 11:05 pm

  MoM’s Podcast #129 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:04:00 = WMW2013: Keith and Tobias’s Point of View 0:42:23 = Scenario Piece Exploration Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 57:39 — 26.4MB)Subscribe: Android |...

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Secrets of The True Law – BDSM

Posted by on 1:31 pm

  Greetings once again, fellow Menites. Today I’d like to share a personal memory helper of mine, one that’s aided me countless times in my crusade against the heathen of the world. The Protectorate is a faction built around the glorious synergy of the faithful – from the beautiful hymns of the Choir to the deadly flare of the Condemnor cannon, true Menites are always working in concert to bring the word and flame of the lawgiver to Caen. As commanders of Protectorate forces, we all know how hard it can be to keep the synergy working properly. Warjacks are committed to battle without the proper Hymn, warcasters activate before their attendant Hierophants, and models shoot at previously un-engaged models now locked in melee with the faithful. We feel our soldier’s (and our own) pain each and every time this happens, as it can often turn a rousing victory into a demoralizing defeat. It happens even to the most experienced among us. Fortunately the True Law provides guidance in all things, and it has short, simple mnemonic to keep your crusade flowing with all the proper pieces in place. BDSM is the True Word of the day – and no, it’s not what you think, there’s an entirely separate section of the True Law that deals with that. BDSM stands for Buffs, Debuffs, Shooting, and Melee, and I’ve found it’s a great guideline to keeping your turns simple, straightforward, and effective. Here are some examples of the things that fall into each category, as well as some exceptions, in order to illustrate the point. Buffs The first and most vital part of your turn are the buffs your soldiers will need to accomplish their goals. Chief among these is the Choir of Menoth, a unit both essential to any battle plan and often taken for granted. The Choir should often be the first activation of any turn, even if you’re still unsure of your plan. Forgetting the Choir is punishable by up to three days on the Wracks, as well as public ridicule, so get There are also other buffs that should go down during this phase. The Hierophant’s Harmonious Exaltation ability is high on the list, but it also includes spells like Ignite, Eye of Menoth (when in need of re-cast), Lurynsar’s Touch (a.k.a. “magic weapons” from Aiyana), and March (a.k.a. “pathfinder” from Rhupert). Basically if your troops are going to need it to get work done, it should be the first thing you do during a turn.   Debuffs This category is probably the most nebulous of our four, but we can basically boil “debuffs” down to “things you inflict upon the unbelievers that don’t do direct damage.” Debuffs include such effects as Death Sentence, Cleansing, Purification, Kiss of Lyliss (a.k.a. Harm), Flare, Disruptor Bolts, and even things like Knockdown, as applied by Force Hammer, Slams, or possibly Chain Attack: Smite. If it’s reducing the DEF or ARM of an enemy model, even indirectly, it belongs in the debuff category. We do debuffs after buffs because they typically come from our illustrious Warcasters, and usually benefit from things like Hierophant or Choir activations. We don’t have a lot of options in the debuff department, but forgetting to apply something like Kiss of Lyliss or Flare before making...

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Team ATL Cygnar review

Posted by on 1:44 am

This time its Aldeshar from the Cygnar forum airing his thoughts on the swans. I had the flu during the cast, so I blame any and all faillures on my part of my wretched, wretched corporeal form. Podcast: Play in new window | Download (Duration: 5:05:44 — 122.5MB)Subscribe: Android |...

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Crippled System Episode 49: the Board game episode

Posted by on 9:40 am

In this episode we do talk all about board games we like, not much of WM/H talk. Who’s the Boss announcement, then tons of board games. Katies Korner, Grumblestorm Hosts: Andy W, Nathan H, Brian G, Katie S, Jeremy S our youtube channel: http://www.youtube.com/crippledsystem email us at podcast@crippledsystem.com Like us on Facebook! Follow us on Twitter! Follow @CrippledSystem Podcast: Play in new window | Download (Duration: 1:46:21 — 73.0MB)Subscribe: Android |...

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MoM’s Podcast #128

Posted by on 12:35 am

  MoM’s Podcast #128 — A Warmachine and Hordes Podcast Topics:   Timestamps: 0:01:15 = Raffle Announcements 0:12:00 = WMW2013 Review: Chad’s POV 0:46:00 = Keith’s CoC Dojo Follow us on Twitter @museonminis and like us on Facebook! Podcast: Play in new window | Download (Duration: 1:19:57 — 36.6MB)Subscribe: Android |...

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Focus and Fury Episode 132: Objects in the Mirror!

Posted by on 10:32 pm

Jamie trolls himself epicly- cuddle Caleb brings his unique brand of something, the gang recaps WMW, shoutouts, a lot of rambling, etc. Explicit and opinionated. Podcast: Play in new window | Download (Duration: 1:26:20 — 34.6MB)Subscribe: Android |...

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Focus and Fury Clusterfudgapalooza!

Posted by on 10:29 pm

Listen at your own peril. Podcast: Play in new window | Download (Duration: 1:55:57 — 46.4MB)Subscribe: Android |...

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The KillBox #12

Posted by on 3:27 pm

Podcast: Play in new window | Download (Duration: 1:07:31 — 114.9MB)Subscribe: Android |...

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Road to War Episode CFP- A Warmachine & Hordes podcast

Posted by on 3:27 pm

Road to War The Cluster-fucka-a-palooza episode. Email us questions at aroadtowar@gmail.com or on twitter at @roadtowar Podcast: Play in new window | Download (Duration: 1:06:31 — 30.4MB)Subscribe: Android |...

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