Learning to Love Curves

 

Despite the promising title, this article is NOT a primer on gaining proficiency as a chubby chaser.  I think there’s sufficient evidence on the merits of dating full-figured gals.  Fact:  They try harder.  Freddie Mercury sang it best and as a result, I won’t rehash the subject.  This article is a follow up to a comment from a recent MoM podcast on radial scenarios.  The question:

How much linear distance am I loosing by deploying more laterally on radial scenarios?

I ran the numbers a few ways to show multiple schools of thought and to give you a full perspective.  I took four points, each measuring 4” more lateral from the center line and calculated their distance to a particular point on the map.  This was all done from the 20” (second player) deploy line.  The effect of moving more to the side (lateral) will amplify distances slightly for the first player.  The illustration and explanation below should make things a little more clear.

Method 1:  Linear distance to the “Line of Scrimmage”

Here the distances are measured from the numbered points (1-4) to the nearest point on the “Line of Scrimmage” bisecting the field.  This line is represented by the row of dots in the picture below.  Point 1 is the nearest point to the line of scrimmage.  Point 2 is 4” to the side and so on 

Distance from X to Line of Scrimmage (inches)

1

13.9

2

14.2

3

15.3

4

17.2

Method 2:   Linear distance to the “Zone of Scrimmage”

Some smart-ass out there is going to say that the outskirts of the “Line of Scrimmage” aren’t truly representative of what I’m trying to model here, so I’m making up a new term:  the “Zone of Scrimmage”.  This zone is 6” to either side of the mid-point of the table along the “Line of Scrimmage”.  The zone is marked by red dots in the picture.

Distance from X to Zone of Scrimmage (inches)

1

13.9

2

14.2

3

15.5

4

18

Method 3:  Linear distance to the “Point of Scrimmage”

Similarly with the “Zone of Scrimmage” argument, here I look at distance solely to the mid-point on the table.  The point is marked by an unnumbered green dot on the table.

Distance from X to Point of Scrimmage (inches)

1

13.9

2

14.5

3

17.1

4

20.4

I hope this offers you a little insight when you’re deploying on radial scenarios.  For me, the “Zone of Scrimmage” seems to be most pertinent.  You can deploy 8” to either side of the mid-line (Point 1) with only a 1.6” loss in linear movement for your furthest flank models.  After that, the effect is more pronounced due to the curvature of the deployment zone.

The more you know… (hum the little diddy in your head when you read this last part)

Author: Tmage

I'm a gaming and math enthusiast. I find games that balance strategic interaction with economic principles (delayed option, resource control, etc.) are some of the most rewarding for me as a player. I concentrated in Finance, Analytic Consulting, Decision Sciences and Management Strategy while getting my MBA at Kellogg (Northwestern University) and majored in Chemical Engineering during my undergrad at University of Illinois. I view gaming through this lens and share my perspective via periodic articles. Thanks for reading!

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