Author Topic: Muse on Minis Episode 312  (Read 3530 times)

carnage4u

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Re: Muse on Minis Episode 312
« Reply #90 on: May 19, 2017, 08:07:19 AM »
I know right?  It's almost like a tape measure will...tell you how far distances are!!!  Great Caesar's ghost!!!

!!!!!!!!!!!!!!!!!!!!!!!!!!!! That is what a tape measure is for?. I've been using jars of butter to determine distance.
Yea, its an odd day to me that Crippled System were the POSITIVE PODCAST

LunarSol

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Re: Muse on Minis Episode 312
« Reply #91 on: May 19, 2017, 08:35:14 AM »
!!!!!!!!!!!!!!!!!!!!!!!!!!!! That is what a tape measure is for?. I've been using jars of butter to determine distance.

I hadn't considered using jars.  I've been using sticks of butter myself, but they lose their precision in the heat.

Dan from Chicago

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Re: Muse on Minis Episode 312
« Reply #92 on: May 19, 2017, 08:58:46 AM »
"don't like it" doesn't cover how objectively worse this ruling is from regular premeasuring. I don't want to bother the rest of this fight because pp have so far already have decided to make their game worse and no amount of actual logical argument will chanfe that so far.

You know, when you say something us impossible to do, when in reality it is less convenient or more difficult, that is not generally considered to be a 'logically sound argument' since it is false

Reuben

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Re: Muse on Minis Episode 312
« Reply #93 on: May 19, 2017, 09:41:11 AM »
You know, when you say something us impossible to do, when in reality it is less convenient or more difficult, that is not generally considered to be a 'logically sound argument' since it is false
To be fair, he never said it was "sound".

DP6

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Re: Muse on Minis Episode 312
« Reply #94 on: May 25, 2017, 12:37:56 PM »
As someone who used to work for PP as an internal playtester, I found the hardest skill to master is being able to not get attached to models. It's a good thing to be excited for new models, but ultimately keeping a distance from it and removing your own faction bias is key to making a great product.

As someone already pointed out, they don't want developers, they want tests and data. Suggesting changes is needed, but it's best to come from the POV of what would make this model good, not broken, and still fit within the concept PP has provided. It's clear that some people don't understand what can make good without being broken, but that is for the Devs to deal with.

Frankly, I like that we are getting fast changes via CID. It means they are getting plenty of constructive feedback.

I'd also suggest that if you are going to participate in CID, that you don't play the new rules after the cycle is over. Nothing wrong with keeping them in mind while playing a normal game, but they aren't official or released yet. Not too mention that the models will likely change again before release.

garmerar

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Re: Muse on Minis Episode 312
« Reply #95 on: May 25, 2017, 09:32:29 PM »
Its amazing that we were able to do this in MK2 just fine, and all of the things that they've written into SR2017 and MK3 still allow you to determine it just fine.  I've charged through many forests and not needed multiple proxies to do so, so has anyone who played in MK2.  At this point you (and many others) are arguing just because you don't like the ruling not because it isn't possible to use.

Most competitive players did use multiple proxies to make sure the measurements were accurate in Mk2. The only difference is that back then you would declare that you were going to attempt to make the charge because you thought you were in range... Then you would proxy/put down measuring devices as required to check that you could make that range.

We understand it is possible to measure the charge with a tape measure, it just makes it much more difficult to determine that the measurement is correct and get an agreement between players.

misomiso

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Re: Muse on Minis Episode 312
« Reply #96 on: May 26, 2017, 04:12:20 PM »
@dp6  +1